- Location
- Great Khanate of Scotland
- Pronouns
- She/Her
The Political System of the Great League, by Salim Iqbal
Introduction: It is no secret that my family has been deeply involved in the politics of Sanctuary since we landed in this new world. Even before our siblings in the Great League encouraged us to venture into the unknown ocean of popular rule, politics were a constant part of life in Sanctuary. Not even the great Sheik was able to govern a city as vast and rich as Sanctuary. It merely happened in the lavish estates of successful merchants or powerful scholars. The introduction of the Assembly changed things. Nativists and Syncretists battled for the soul of our people until the abdication of the Sheik and full entry into the League settled that conflict. This history is well known to the citizens of Sanctuary, but the wider politics of the League are more complex and a mystery to many of my brother and sisters. To my surprise the same is true in other areas of our League. Many proud warriors of the Five Shields know little of what motivates the freedmen in the former League of Strength. As a well-known political figure, I felt motivated to illuminate the political stage we all operate on in the hopes of elevating political discourse beyond the mere ignorance of regionalism.
The Joy of True Democracy: One can't help but feel envious of the rich democratic history of Whiteclay. Its system of democratic assemblies is the model we all adopted when we entered the League and the political traditions of consensus and great oratory continue to shape our understanding of what democracy even means. Most scholars agree that the Great League is a federal representative consensus democracy which tells us how its governed and where legitimacy is derived from. This definition doesn't tell us however where the ideas are formed that are debated in our assemblies, it doesn't tell us what connections someone needs to develop to have any hope of ever sitting on the High Council and it doesn't tell us how the citizens of the League think about politics.
Most people in the League wouldn't think of themselves as being the member of a political movement. The main political concern of the average citizen is making sure that their voice has weight in the local assembly. Beyond that most people in the League would refuse to take a definitive political stance, preferring to judge bigger political questions that concern the whole League on a case-by-case basis without committing to any ideology. Trains, letters and magical communications are beginning to change this as the rapid growth of political societies shows but for now most citizens can be described as Independents. Their votes are the grand prize the political societies compete for.
More ideological citizens tend to view themselves as part of a wider political movement. They aren't members of a political society but feel a certain kinship to the political societies of their chosen ideology and tend to support them in the assemblies and in elections. Only the most committed citizens join one of the many political societies to actively draft legislation and participate in electoral campaigns.
Rivers of Popular Will: Now its time to introduce the reader to the most influential political movements of the League. The ecosystem of political societies has diversified so much that its impossible to even list all of them because new ones are founded everyday while others merge or decline into obscurity so I will limit myself to providing examples.
Spiritualists: A voting bloc mostly interested in sustainable technological and economic advancement that doesn't outpace our ability to organize society around those new discoveries. Spiritualists want to make sure we remain a just and balanced League that remembers its spiritual roots. They trust into the traditions of Whiteclay that allowed the Great League to blossom which means they are committed to the values of tolerance and harmony but are reluctant about radical changes to the political structure and society of the League. Spiritualism doesn't have a well-defined stance on foreign policy and influential spiritualist thought leaders are represented in both the oceanic and continental schools. Most spiritualists are neither hawks nor doves. They tend to hold centrist positions on military questions cautioning against both jingoism and pacificism while favouring a moderate approach to developing the military capabilities of the League.
Its perhaps unsurprising that the hotbed of Spiritualism is Whiteclay itself given the deep reverence for its culture. Craft Guilds tend to be spiritualist strongholds due to the spiritualist stance on industrialization that made sure craftsmen-mechanicals were able to preserve their way of live and remain relevant in this new and modern age. A plurality of Religious Lodges leans spiritualist, and most spiritualist rallies have a religious component where River-Woman is honoured and thanked for protecting the Great League.
Most influential among the many spiritualists political societies is without a doubt the Circle of Harmony. It has many regional chapters along the Great River that partake in well-coordinated religious ceremonies that achieve impressive magical feats. Travelling members are welcomed with smaller purely regional ceremonies that are usually followed by animated political discussion. The Circle doesn't have a traditional headquarter, responsibility for governance of the circle traditionally lies with the regional chapter of the speaker who is elected in a complex election ever year. Members wear brooches depicting the Great River to identify each other and show their political allegiance.
Federalists*: Admire the more mercantilist ways of Sanctuary and are wary of the continued dominance of True People social norms and customs. They strive for a Great League where the customs and social norms of all cultures and religions are reflected in the political and social structure of the League. The heavy focus of the True People on family feels exclusionary to the more individualist Federalists. They want to tear down the internal custom walls around Sanctuary and create a financial system & currency for the League to encourage healthy competition and allow citizens to succeed without needing the support and acceptance of a family.
Federalists tend to be committed adherents of the oceanic school of foreign policy. The oceanic school wants to emulate the feats of discovery the Islanders have achieved in the new world and sees commerce and discovery as the main drivers of future economic development. Building a true blue-water navy and establishing a diplomatic framework for mutually beneficial trade with the Islanders are the most important foreign policy goals of the Federalists.
The cities desire to preserve its unique culture and the economic preferences of its merchants and artisans mean that Sanctuary is the undisputed centre of Federalism. A lot of merchant families are deeply sympathetic to the federalist cause due to agreeing with the economic policies of federalism and having a more cosmopolitan outlook on issues of culture. Many freedmen, still deeply influenced by the foreign hegemony they suffered, are attracted to federalism because it seems like the best guarantor of continued autonomy and freedom.
The Society for Tolerance and Commerce has a splendid institute in Sanctuary that serves as the centre of this federalist political society. Its political advocacy mainly focuses on publishing a series of influential circular letters to advance the discussion of federalist policy among its network of associated debate circles and on granting scholarships for gifted individuals from other parts of the League to attend university in Sanctuary in the hope of providing them with the intellectual tools to form federalist societies that respect their local customs when they return home.
* In the interest of fairness to author must disclose that he is a committed federalist and current chairman of the Society for Tolerance and Commerce
Republicans: Want to focus on what unites the various people of the League instead of what divides them. They are interested in developing a constantly evolving "superculture" for the Great League that unites its different cultures and religions. Republicans are fascinated with new technology and magic because they are the fundamental element of the Great League identity they envision. The joint power grid of the League created Lightning-Speaker who is deeply revered all over the League. Republicans are convinced such new culture that is built and shaped by all citizens of the League is going to make the cultural differences of the past superfluous. Economically the Republicans want to charter a course of internal growth where continued industrialization and technological development under tighter democratic control are the way forward to even greater prosperity. Republicans are unsatisfied with what they perceive as the outsized & unaccounted economic control of merchants and craft guilds and want to apply the model of Labour Councils to every sector of the Great League economy.
Many Republicans are adherents of the continental school of foreign policy. Continentals overriding foreign policy concern is securing the Great League against military invasions and achieving further diplomatic expansion of the Great League. They see the oceanic ventures of the oceanic school as dangerous distractions the Great League can't afford due to the constant threat of the Machine Army. On the whole Republicans tend to be hawkish and of the major political ideologies they are probably most in favour of military action & expansion against societies they perceive as unjust.
Republicans don't have a clearly defined regional centre, a point of pride for most Republicans that want to emphasize their identity as citizens of the Great League. Their supporters tend to be clustered in urban areas and mostly consists of magicians and labour council thought leaders.
The Friends of Lightning are without a doubt the most interesting republican society. They tend to paint their faces with a red lightning bolt to identify each other and are usually dressed in a dizzying combination of many different cultural styles of clothing. The various clubs that constitute the friends elect a High Magician that spends his tenure travelling around the League demonstrating new technological and magical developments to the masses to promote the virtues of progress. Defined rituals are anathema to the progress-obsessed friends but reverence to Lightning-Speaker and demonstrations of magical feats are common elements of most rituals. The political debates that follow the rituals tend to be rowdy and extended kicking fights are not uncommon (the charter of the friends forbids the use of fists).
In recognition of this work, a boon:
Political societies tend to be small, tight-knit clubs of merchants or, increasingly Historians and craftsmen-Mechanicals. They aren't true political parties although a fair bit of politics happen in them in the form of horse-trading and consensus-building. The League's consensus democracy means that issues can take a long time to be settled, so oftentimes some unofficial dealing is done beforehand to make sure a compromise position is presented to the Council or Assembly. Political societies also engage in a lot of networking among Councilors and Speakers.
Most political societies garner popular support through social functions. These evolved out of the debt jubilees and potluck ceremonies central to the League's economy, and thus feature sporting events, feasts, and entertainment in addition to speeches, handing out pamphlets, and campaigning for votes. Political societies can also be counted on to participate in Assemblies where the nature of such things allows a small group of dedicated members to swing the conversation through numbers and volume.
They are also deeply involved in the League of Letters and social functions tend to feature debates over politics and philosophy, and several new ideologies have arisen from their various discussions.