Gods of Chaos: a Riot God Quest

Not Authored:
[X] Create a moon as a font of magic and the bridge between the Real and the Unreal (Cosmic Act)
[X] Create pathways through which the worlds can be connected forevermore (Cosmic Act)
[X] Create the Skylands (Grand Act)
[X] Create Leviathans (Grand Act)
[X] Create the Ouroboros (Cosmic Act)
[X] Create the Custodians. (Cosmic Act)
[X] The Hot Lands. (Grand Act)
[X] Create the Abraxas. (Grand Act)
[X] Create the K'orlannsch. (Grand Act)
[X] let there be myriad fishes in the sea and beautiful coral reef for them to dwell in (lesser act)
[X] (Cosmic Act) Create The Stars and Star-trails
[X] Create The Triumphant Comet. (Lesser Act)
[X] Create Law of Constant Evolution (Cosmic Act)

[X] Create The Arising Star (Lesser Art)
 
Should we eventually introduce humans into the mix or should we stick with stuff like DnD Lizardfolk, Tolkien dwarfs, etc? I know this world doesn't have to confine to usual fantasy standards but it honestly feels weird to leave good old Homo Sapiens out of the picture.
 
[X] Create Nix'Shar the Marginally Fluffier, a small, fluffy being that is exactly 20% more friendly and fluffy than Ik'Shar the Fluffy, on the same island as Ik'Shar (Demi Act)
I still feel marginally silly.


[X] Create a moon as a font of magic and the bridge between the Real and the Unreal (Cosmic Act)
[X] Create pathways through which the worlds can be connected forevermore (Cosmic Act)
[X] Create the Skylands (Grand Act)
[X] Create Leviathans (Grand Act)
[X] Create the Ouroboros (Cosmic Act)
[X] The Hot Lands. (Grand Act)
[X] Create The Triumphant Comet. (Lesser Act)
[X] Create Law of Constant Evolution (Cosmic Act)
[X] Create The Arising Star (Lesser Art)
[X] Create Nahesa, First of the Sea Serpents (Lesser-Act)
 
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If we are going to make humans, I would suggest we should ensure they are well different from humans in normal fantasy settings in a sense of capabilities or if we do so give a twist to typical tropes about them. Have ideas on what we could do for that but needs more refining. Along with the other races we will create like dwarfs or other creatures.
 
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If we are going to make humans, I would suggest we should ensure they are well different from humans in normal fantasy settings in a sense of capabilities or if we do so give a twist to typical tropes about them. Have ideas on what we could do for that but needs more refining. Along with the other races we will create like dwarfs or other creatures.
There aren't that many tropes that we can subvert without fucking over the humans, though. Human physical strength in a fantasy setting isn't really that strong compared to other species, and that's not mentioning magic strength. If we buff those attributes though we risk creating another HFY human master-race fantasy universe. If we lower those attributes (or at least reduce their magic capacity) though we'll end up with something from No Game No Life, where humans are the weakest out of all the species.

Maybe we could make humans more dependent on technology rather than magic?

(also one more Abraxas vote is needed)
 
There aren't that many tropes that we can subvert without fucking over the humans, though. Human physical strength in a fantasy setting isn't really that strong compared to other species, and that's not mentioning magic strength. If we buff those attributes though we risk creating another HFY human master-race fantasy universe. If we lower those attributes (or at least reduce their magic capacity) though we'll end up with something from No Game No Life, where humans are the weakest out of all the species.

Maybe we could make humans more dependent on technology rather than magic?

Maybe we just don't add them, then? Right now most every species we've got is wierd and unusual, which I kind of like. Given characterisation is more about psychology and behaviour than it is species, we can still get cool stories out of our charming freakshow. Why not leave the monkeys-with-pretensions-of-grandeur out altogether?
 
Maybe we just don't add them, then? Right now most every species we've got is wierd and unusual, which I kind of like. Given characterisation is more about psychology and behaviour than it is species, we can still get cool stories out of our charming freakshow. Why not leave the monkeys-with-pretensions-of-grandeur out altogether?
I suppose, it's just tough to imagine a world without humans. Maybe it's because I'm biased against Zootopia. Anyways, having a world with or without humans is fine by me.
 
There aren't that many tropes that we can subvert without fucking over the humans, though. Human physical strength in a fantasy setting isn't really that strong compared to other species, and that's not mentioning magic strength. If we buff those attributes though we risk creating another HFY human master-race fantasy universe. If we lower those attributes (or at least reduce their magic capacity) though we'll end up with something from No Game No Life, where humans are the weakest out of all the species.

Maybe we could make humans more dependent on technology rather than magic?

(also one more Abraxas vote is needed)

Hmm, I get what you mean, done too extreme either end, risks either making them too weak or too strong or not making it difficult create a story with them, I was more thinking of humans having different specialty than what we usually use like them being extremely adaptable or so other trope. Just mentioning it as to encourage some ideas about it.
 
You can just have humans as they are in the real world, if you want to include them; tool-users, with comparatively absurd physical endurance and stamina. Just let them run free in the setting, see how they do. Empowering them further frankly takes away from the human experience. Being fragile and having to resort to out-thinking the perils upon the world is part of humanity, same as anything else.
 
There could be a humanoid race that's not humans but close enough to fill the same general role.

Problem is (and honestly my feeling on this subject aren't that strong, but I do feel the point should be made), the general role is usually "baseline against which all other species' awesomeness is contrasted." And I don't really see why we need that for this sort of game.
 
Problem is (and honestly my feeling on this subject aren't that strong, but I do feel the point should be made), the general role is usually "baseline against which all other species' awesomeness is contrasted." And I don't really see why we need that for this sort of game.
How about we just copy-and-paste Diclonii from Ellen Lied. They look human, sound human, but breed at a slow rate and are immensely psychically powerful. Or for that matter, any species from the Sword of Shannara series, who are really just immensely mutated humans.
 
Create humanity, list their special ability as being able to quickly adapt and subdivide into new sub-species, and watch all the other races evolve organically.
 
Create humanity, list their special ability as being able to quickly adapt and subdivide into new sub-species, and watch all the other races evolve organically.
Actually just start with modern humans and scatter them around to evolve seperately. No need for a special ability.
 
How about we just copy-and-paste Diclonii from Ellen Lied. They look human, sound human, but breed at a slow rate and are immensely psychically powerful. Or for that matter, any species from the Sword of Shannara series, who are really just immensely mutated humans.

I've no issue with that, but then why bother making them human? Their experience will be so different, we might as well just make them an algae person or something that climbed out of the Unreal. We'd be relying on characterisation mechanics to get the audience to empathise either way.

Also, as you said yourself, too strong or too weak and they'll either distort the wrld or be so inconsequential as to be pointless. Thinking about it, my worry is that dropping humans into the game risks making them the protagonists. People will gravitate towards them because they're inherently more relatable, since people have a closer frame of reference to (baseline) humans than they do hiveminds of sentient algae, immortal historians or angelic messengers. At which point the story shifts from "bizarre, wonderful acid trip as interpreted by China Mieville and an AI bible quote generator" into something a bit more traditional fantasy.
 
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[X] Create the Clouded Lands, a set of absolute towering mountains surrounded by impossibly deep canyons and ravines. Between these mountains float a series of various sized pieces of land that move between the mountain peaks in, some the size of a wagon and others big enough to be a small country in itself.(Grand Act)
 
Create humanity, list their special ability as being able to quickly adapt and subdivide into new sub-species, and watch all the other races evolve organically.

Also, to quickly reply to this, given @Photomajig has to write up the setting using passed acts as prompts, that's just asking them to do a lot more work to individualise each human subspecies every epoch. Which I think they already said they aren't interested in.
 
[X] Enable The Sun to focus it's emissions into singular deadly lazer of variable power. (Cosmic Act)
[X] Create the Abraxas, the divinely Inspired, primordial in nature, offspring and agents of the Architect's thought and mind. (Grand Act)

You better vote for my solar death laser.
 
I'm surprised how much traction my constant evolution law is picking. I'm actually excited to see how it'll manifest in story
 
[X] Have life born of rock, metal, minerals emerge(Cosmic act)
[X] Have a great boom of plantlike ocean life begin in the ocean with a vast variety of different types of planet life emerging throughout the ocean(cosmic act)
 
[X] Create words from the edge.
Words that are greater than the sum of the meanings embedded in them, words that come at the border, whether it is the border of sleep and reality, life and death, day and night.
With the help of special rituals, intelligent species have learned to reproduce some of them, creating temporary gates to the realm of the unreal, bypassing the barrier between the worlds and thereby gaining power over the material world.
But everyone who uses these words should remember that pronouncing words takes away the purity of his heart, because every time the world of words changes the speaker until he becomes the sum of all the spells he uttered. (Cosmic Law)

"Words" are spells that create a controlled gap in the realm of the unreal, making the surrounding world look like the realm of dreams. But in order to prevent magicians from becoming omnipotent gods, a restriction was introduced on the use of the Great Law of Narrative Satisfaction and the maximum number of spells cast.

Not Authored:
[X] Create a moon as a font of magic and the bridge between the Real and the Unreal (Cosmic Act)
[X] Create pathways through which the worlds can be connected forevermore (Cosmic Act)
[X] Create the Skylands (Grand Act)
[X] Create Leviathans (Grand Act)
[X] Create the Ouroboros (Cosmic Act)
[X] Create the Custodians. (Cosmic Act)
[X] The Hot Lands. (Grand Act)
[X] Create the Abraxas. (Grand Act)
[X] Create the K'orlannsch. (Grand Act)
[X] let there be myriad fishes in the sea and beautiful coral reef for them to dwell in (lesser act)
[X] (Cosmic Act) Create The Stars and Star-trails
[X] Create The Triumphant Comet. (Lesser Act)
[X] Create Law of Constant Evolution (Cosmic Act)
[X] Create The Arising Star (Lesser Art)
[X] Enable The Sun to focus it's emissions into singular deadly lazer of variable power. (Cosmic Act)
 
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