God A Sword (CWMGQ Spin off #64)

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Actually if we stay at Twintails Affinity, we get another +400 from Twintails Boost and can smack the Muscle Guildy for 1066 damage apiece. Well, 550 after resilience and 165 after Mythic Might. So there's that.

Frankly I want to spend our 213 EXP to bolster some of our less high leveled abilities and spells.

We can raise Tail Assault and Tail March to 5 and 8, and have 175 resilience and 1400 health, for 200 exp.

We can boost Grand Blazer (our gimmick spell) to 7 and Sprint to 9, for 190 exp.

We can push Blazer Blades to 12 and enjoy extra 80 Base, 1280+mm total damage with Speed Gap, and that translates into 240 damage per hit.

For fun fact - assuming Mr. Muscle doesn't have a scaling damage increase we can switch to Coat Affinity and play the Can't Touch This game via Intercept - we deal 666+ damage per hit, and his own attacks will have 250+175=425 damage from Mythic Might.
Twintails stronk. The most superior affinity.

It bears reminding that Johnny Bravo Rhino hasn't transformed yet, and we don't know what his other abilities do. We shouldn't underestimate him or forget he can power himself up at a moment's notice.
 
I think Rhino might be exactly the sort of opponent that would die before he uses his full power on Tail Red. This is no guarantee that he won't take a message from High Valhallah and do so anyway if the fight takes too long.

What I'm most concerned about is Rhino grabbing Red and using them to jackhammer the street. Tail Red has a few effects that might help with that.

COAT provides Intercept, so a grab attempt can be stabbed away.
HUGS provides Grapple plus an odd grapple from a distance bonus effect.
Sticking with Twintails makes attacks hit twice as hard.

[X] Plan With All My Heart
-[X] Equip COAT Transience part
-[X] Declare however strong Rhino might be you'll match and exceed him!
-[X] When Rhino telegraphs a blow charge into it and catch it with your own attack. Once that attack has concluded take a parting shot at whichever part of Rhino looks easiest to hit and then jump back to prepare for his next strike. Repeat until one of you is no longer willing to trade blows like this.
--[X] If the fight's tempo changes for the worse change back to Twintail Affinity, stab for the neck, and then use Twintail assault in hopes of burning Rhino down fast.

I think Tail Red has a very good chance of handling the Intercepts if she leans into them, and has enough of an action lead to take the odd potshot. With the option to change into a high-risk alpha strike once Rhino decides to show off.
 
Another idea that came up on Discord was to go a bit crazy (and give our friends aneurysms).

Use Trickery to tell Rhino something like "hitting me will make your muscles atrophy".

Sure it only gets believed initially, but like hell will he want to test that!
 
Another idea that came up on Discord was to go a bit crazy (and give our friends aneurysms).

Use Trickery to tell Rhino something like "hitting me will make your muscles atrophy".

Sure it only gets believed initially, but like hell will he want to test that!
"Hitting me will place a curse on you that will forever reduce your gains!"

"Ha! I figured it out! The curse HAS to go away if I kill you!"

"Killing me places a death curse on your gains!"

"Damn you and your unholy magical girl powers!"

Alternatively, Rhino decides to fight us seriously and at full power, ridding the world of a menace against muscles like Hong is worth it. For the sake of the world's muscles!
 
"Hitting me will place a curse on you that will forever reduce your gains!"

"Ha! I figured it out! The curse HAS to go away if I kill you!"

"Killing me places a death curse on your gains!"

"Damn you and your unholy magical girl powers!"

Alternatively, Rhino decides to fight us seriously and at full power, ridding the world of a menace against muscles like Hong is worth it. For the sake of the world's muscles!
It also just occurred to me that we could do a really shitty falsification of Rule Change.

Stuff like "Its impossible to attack without first shouting a catchphrase!".
 
COAT provides Intercept, so a grab attempt can be stabbed away.
Faraway made a point on this in his post on the last page. You're trying to match/intercept a charging rhino.

In that sense, wouldn't Chuuni work really well? He seems like a very straight forward attacker, so constant and nigh-instant dodges that put us right behind him like that?

If nothing else it might let us suss out his, what I think is, scaling ability and maybe the other one over the next turn without really risking too much.

And if we outpace him hard enough to take him down anyway then yay?

Also Sprint level 9 for HSC level 2?

Edit: Oh, and because I feel compelled to say it. Ahem.

Our Girlfriend From Before We Even Knew How To Like Girls Is DEEEAAAAAAAADDDD!!!!

... And the next one is probably going to die too. Either succumbing to her hate or getting over her revenge boner just in time to throw her life away to protect us from something.

Cheer Team: Gooooo Trauma!
 
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Our Girlfriend From Before We Even Knew How To Like Girls Is DEEEAAAAAAAADDDD!!!!

... And the next one is probably going to die too. Either succumbing to her hate or getting over her revenge boner just in time to throw her life away to protect us from something.
Is Dark Grasper doomed? Maybe we should date her instead and try to teach her about Twintails.
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I would prefer not to use Chuuni unless we need mobility. Making a workable plan through Hong's headspace is hard enough before considering how maximum-edge-mode warps it on top. Would InfraRed rescue Phoenix and then change to another Affinity? I doubt it.

That would be a fun plan if I thought Chuuni was thoughtful. Teleport behind Phoenix, teleport behind Rhino, Sprint for a bit. Use teleports to switch battlefield position so Rhino gets stabbed in the back over and over while hopping back to Phoenix any time he attacks.
 
Is Dark Grasper doomed? Maybe we should date her instead and try to teach her about Twintails.
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I would prefer not to use Chuuni unless we need mobility. Making a workable plan through Hong's headspace is hard enough before considering how maximum-edge-mode warps it on top. Would InfraRed rescue Phoenix and then change to another Affinity? I doubt it.

That would be a fun plan if I thought Chuuni was thoughtful. Teleport behind Phoenix, teleport behind Rhino, Sprint for a bit. Use teleports to switch battlefield position so Rhino gets stabbed in the back over and over while hopping back to Phoenix any time he attacks.
I mean Chuuni is still Hong just... with the Chuuni showing more.

It is still Hong.

Frankly I'm almost insulted on Hong's behalf that you think he wouldn't rescue Phoenix. Because Chuuni is still Hong.

*Sigh* No one seems to believe that though. Its embarrasing for Hong, which is why he doesn't like it, but not bad.
 
Is Dark Grasper doomed? Maybe we should date her instead and try to teach her about Twintails.
----

I would prefer not to use Chuuni unless we need mobility. Making a workable plan through Hong's headspace is hard enough before considering how maximum-edge-mode warps it on top. Would InfraRed rescue Phoenix and then change to another Affinity? I doubt it.

That would be a fun plan if I thought Chuuni was thoughtful. Teleport behind Phoenix, teleport behind Rhino, Sprint for a bit. Use teleports to switch battlefield position so Rhino gets stabbed in the back over and over while hopping back to Phoenix any time he attacks.
... *sighs*

I mean Chuuni is still Hong just... with the Chuuni showing more.

It is still Hong.

Frankly I'm almost insulted on Hong's behalf that you think he wouldn't rescue Phoenix. Because Chuuni is still Hong.

*Sigh* No one seems to believe that though. Its embarrasing for Hong, which is why he doesn't like it, but not bad.
^ This. Honestly, you guys. It's like you think I'm lying to you when I tell you how IR works.
 
I'm looking through our character sheet (with the Ability Bible on another tab) to see if there's any combination of Transience Parts that can give us that decisive advantage, and I really want to invest more into the Grand Blazer. Sure, the damage isn't great... but it can get Juggernaut, Murder, Catastrophic Damage or Unnerring depending on the equipped Transience Part.

Anyway, the most damage we can get right now is... probably still from Twintail Assault, because Big Numbers, followed by Twintail Boosted Blazer Blade attacks, also due to Big Numbers.
Looking at the Ability Bible, the Ray ability the Blazer Blades gain with REDHEAD equipped might be useful depending on how the combat math works. If Rhino's defenses are applied to each individual attack, then it does nothing, but it might deal a hell of a lot of damage if he only gets to apply his Resilience to the final damage number.

To be honest, I only have a vague idea about how damage works in this system, even after reading the explanations in the CWMGQ thread.

I mean Chuuni is still Hong just... with the Chuuni showing more.

It is still Hong.

Frankly I'm almost insulted on Hong's behalf that you think he wouldn't rescue Phoenix. Because Chuuni is still Hong.

*Sigh* No one seems to believe that though. Its embarrasing for Hong, which is why he doesn't like it, but not bad.
The only reason I don't want to use CHUUNIBYOU is because I'd rather keep it as a trump card.
 
The only reason I don't want to use CHUUNIBYOU is because I'd rather keep it as a trump card.
That's the "not using an Elixir because you might need it later" mindset.

Which is a fallacy to be clear.

If we had any real reason to think it was actually a trump card? Sure. As is its just another transience form to use.
I remember InfraRed failing to flirt with Lan. Something is seriously odd with that effect and I don't like it.
... *Looks to the Charm using magic guy you gave us in your quest and saw nothing wrong with it* ... *turns back to you with a dead stare* You have no room to speak about such things.
 
That's the "not using an Elixir because you might need it later" mindset.

Which is a fallacy to be clear.

If we had any real reason to think it was actually a trump card? Sure. As is its just another transience form to use.
I think being able to regroup with Phoenix counts as a trump card. Rhino thinks be can force us to fight one-on-one woth his Thunder Ring, but Infrared's teleportation can probably get past that. Teleportation by itself is a nice trick, but ours has the downside it only teleports us behind our target, making it somewhat predictable and giving us further incentive not to overuse it. I have no idea how far we can stretch the definition of "behind any combatant on the field", but probably not as far as teleporting literally anywhere that isn't right in front of that particular target.

The abilities that the Grand Blazer and the Blazer Blades get from CHUUNIBYOU don't look like they're going to be all that useful by themselves either, but Murder can be pretty good if we get the Grand Blazer's level high enough. Rend could be very useful of Rhino has some form of healing, but we don't know yet.


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Looking at Infrared's stat sheet, some of those ability levels are either wrong, or we have to level them separately. The Inferno Saber is still at Level 5, while Aura Pillar is at level 1 with Level 1 stats. Everything matches Tail Red's levels, so I don't know if that's intentional or not.
 
Looking at Infrared's stat sheet, some of those ability levels are either wrong, or we have to level them separately. The Inferno Saber is still at Level 5, while Aura Pillar is at level 1 with Level 1 stats. Everything matches Tail Red's levels, so I don't know if that's intentional or not.
Not intentional. The only thing on Infrared that should level separately is the "teleports behind you" ability.
 
Looking at Infrared's stat sheet, some of those ability levels are either wrong, or we have to level them separately. The Inferno Saber is still at Level 5, while Aura Pillar is at level 1 with Level 1 stats. Everything matches Tail Red's levels, so I don't know if that's intentional or not.

Whoopsie doodle. I'll get on fixing that.
 
...We're fighting Johnny Bravo. I don't think we can make a choice that isn't stupid.

[X] SWORD VERSES MUSCLE GO!
 
I ran some numbers and if I didn't mess up basic math or misunderstand how attack strings work, a full turn's worth of attacks using the Blazer Blades with REDHEAD equipped can easily outdamage a basic Twintail Assault, and even if the Twintail Assault is enhanced by Brake Release it still comes down to how the Magical Modifier roll goes.

That's because the Blazer Blades (with Ray) have more than double the base damage of a Twintail Assault once you add everything up.

Twintail Assault (No Brake Release)
- Minimum MM roll
(525+1)×2= 1051 damage

- Average MM roll
(525+175)×2= 1400

- Maximum MM roll
(525+350)×2= 1750 damage

Twintail Assault (WITH Brake Release)
Brake Release gives a 200% boost to the MM for two turns.
- Minimum MM roll
(525+1)×2= 1051 damage

- Average MM roll
(525+525)×2=2100

- Maximum MM roll
(525+1050)×2= 3150 damage


Blazer Blades (With REDHEAD equipped)
The Ray ability makes every attack be added up as part of a single offensive string.
- Minimum MM roll
(400+1)×6= 2406 Damage

- Average MM roll
(400+80)×6= 2880

-Maximum MM roll
(400+160)×6= 3360

Conclusion: Redheads stronk, but we need to use all 6 ApT at once to reach that much damage, otherwise the numbers drops and Twintail Assault catches up fast.
 
That's because the Blazer Blades (with Ray) have more than double the base damage of a Twintail Assault once you add everything up.
One thing to remember is that the Protean on Trickery means that we can use Ray with that too.

And pretty sure that in most situations, being able to confuse the opponent by making them take a statement as true is more valuable than making them unable to see a certain color.
 
[] Plan Meeting A Rhino Head-On Is Stupid
-[] Equip CHUUNI Transience part
-[] As fired up as you are by him, your hit did literally nothing to him. You're not an idiot... Well okay, you're not that much of an idiot. And Lan would probably beat you black and blue- Moving on. Don't meet the guy who's biceps are the size of your head straight on, use your teleports to play keep away from his attacks and make him pay for it.

... Actually, before I carry on, does Inferno Saber have the Protean ability? It has the Critical Strike our Blazer Blade does, but it hasn't had anything else. Not sure if that's accidental or on purpose?

And what's available to us with Protean? Cause Armor Break + Murder is... uhh, well its nasty, but its certainly effective.

Also I will put in a note about pulling Phoenix's ass out of the fire if she looks like she's in trouble.

... Wouldn't do for our next not-girlfriend to die this early on. :V

Not sure what to spend XP on either. I want Sprint I think, just get us over that last bit so we don't have to spend a spell for HSC 2.
 
... Actually, before I carry on, does Inferno Saber have the Protean ability? It has the Critical Strike our Blazer Blade does, but it hasn't had anything else. Not sure if that's accidental or on purpose?
Accidental. It should have Mangle.

And what's available to us with Protean? Cause Armor Break + Murder is... uhh, well its nasty, but its certainly effective.
Errr... clarify the question?
 
I was asking what options we have for Protean to become.

Doesn't matter as much I suppose with my plan.
Check the "recorded affinities" spoiler in the abilities section of Hong's sheet. Trickery Protean can access any of the abilities there, though only with the respective attack. (e.g. to use Coat's vacuum, you need to use Grand Blazer, you can't put it on the swords.)
 
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