Reveen
Castro-Trudeauist
The way Isekai crap handles adventurer guilds feels more like writer taking a really basic fantasy and/or video game concepts like adventurers and adventuring parties and turning it into a monolithic thing so they don't have to bother with the how or why of what made a character become an adventurer or join a party.
Even though there are way more organic and plausible concepts to do the same job. Knightly orders, mercenary companies, warrior lodges etc.
One of the closest I've seen was in the game Gothic 2 where one of the hurdles in the early game is apprenticing with one of the local tradesmen so you can get into the rich part of the city. Where not only do you have to prove to the one you choose that you have any business taking up their trade, you also have to leap through hoops to get all the other guys to consent to it.
It wasn't really an individual guild though, they were all in different trades. More like a Chamber of Commerce.
Even though there are way more organic and plausible concepts to do the same job. Knightly orders, mercenary companies, warrior lodges etc.
It's important to recognize that video game and fantasy "guilds" have little to nothing in common with the historical reality.
One of the closest I've seen was in the game Gothic 2 where one of the hurdles in the early game is apprenticing with one of the local tradesmen so you can get into the rich part of the city. Where not only do you have to prove to the one you choose that you have any business taking up their trade, you also have to leap through hoops to get all the other guys to consent to it.
It wasn't really an individual guild though, they were all in different trades. More like a Chamber of Commerce.