Glory of the Emerald Empire (Legend of the 5 Rings Quest)

[X] Spend the night in the burrow. They've been very useful so far and you can't guarantee finding another before nightfall.
-[X] Besides, even if those Lost somehow find it, you can hold them off one at a time at the entrance.
 

But this is important for us to decide if we should keep going or await the nigth in a safe place.

there were two scouts, only one was seen.

This means that the message still have a chance to arrive before us...

on the other hand, travel by nigth, is slower than by day and if we keep going we risck not arriving in the morning.

non the less, we should see if there is any information on the burrow...
 
Just thinking... it was three days from when we killed the ogre to when the attack was supposed to start. We've been traveling two days. We have one day of travel left.
Can we travel through the night? If we don't make it in to Shinsei's Last Hope before the attack starts, we're not going to make it in at all.
[x] Travel through the night. We can tough this one out, and we're unlikely to run into more guards, or more inhabitants.
[x] Do be careful about any plants. At some point, we're likely to get too tired to distinguish between dangerous and nondangerous plants. At that point, we should avoid plants entirely.
[x] avoid all encounters, if at all possible.
[x] If needs be, spend our remaining Void Point to keep moving without collapsing from exhaustion.
-[x] If it becomes clear that we won't make it, try to find a somewhat sheltered place to hide in before collapsing.



At this point, the poison has been running long enough that we are not going to be able to do anything for the one that was hit. Either he's surviving it, or he isn't. Us finding him won't really help.
 
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[x] Sirrocco

[x] If needs be, spend our remaining Void Point to keep moving without collapsing from exhaustion.
 
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[x]Sirrocco

Because sometimes, the crab must scuttle along quickly to reach its goal.
 
[x] Travel through the night. We can tough this one out, and we're unlikely to run into more guards, or more inhabitants.
[x] Do be careful about any plants. At some point, we're likely to get too tired to distinguish between dangerous and nondangerous plants. At that point, we should avoid plants entirely.
[x] avoid all encounters, if at all possible.
[x] If needs be, spend our remaining Void Point to keep moving without collapsing from exhaustion.
 
[x] Travel through the night. We can tough this one out, and we're unlikely to run into more guards, or more inhabitants.
[x] Do be careful about any plants. At some point, we're likely to get too tired to distinguish between dangerous and nondangerous plants. At that point, we should avoid plants entirely.
[x] avoid all encounters, if at all possible.
[x] If needs be, spend our remaining Void Point to keep moving without collapsing from exhaustion.

If the poison is taint based he might honestly just be able to no-sell it.
 
I would like to note that using your Void Point will not automatically keep you from collapsing. However, to travel through the night after a long day of walking with Jarit'ya on your shoulders is going to require a roll. Athletics, I would say.

Now, Athletics covers running, which is under Strength. But y'all are power walking, and making sure that you're never going so fast that you burn out too quickly. So I'll say for this roll it will be Athletics/Stamina. That means this roll will be 5k3. While your Void Point by itself will not keep you from giving in to exhaustion, you can certainly use it to buff up your Athletics roll to better ensure you meet the target TN.
 
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Just thought I would mention that if the poisoned scout is still alive he may well be in the burrow. Might be worth checking out. No need to stay the night, but we should at least check it out.
 
Just thought I would mention that if the poisoned scout is still alive he may well be in the burrow. Might be worth checking out. No need to stay the night, but we should at least check it out.

People will need to add that in to their votes if they want Sosuke to do this, because I'm not counting likes as votes.

Also, are people wanting to spend the Void Point on the Athletics roll? It would boost your roll from 5k3 to 6k4, but since you'd be walking all night on a success you would not regain Void the next day. This is the only way Void will help you avoid collapsing from exhaustion at some point in the night. It won't help you avoid that fate just by itself.
 
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[x] Travel through the night. We can tough this one out, and we're unlikely to run into more guards, or more inhabitants.
[x] Do be careful about any plants. At some point, we're likely to get too tired to distinguish between dangerous and nondangerous plants. At that point, we should avoid plants entirely.
[x] avoid all encounters, if at all possible.
 
People will need to add that in to their votes if they want Sosuke to do this, because I'm not counting likes as votes.

Also, are people wanting to spend the Void Point on the Athletics roll? It would boost your roll from 5k3 to 6k4, but since you'd be walking all night on a success you would not regain Void the next day. This is the only way Void will help you avoid collapsing from exhaustion at some point in the night. It won't help you avoid that fate just by itself.

Pretty much. I was reading it as "If the void point would help and/or be necessary, use it"

What's the TN for that athletics roll likely to be? If this is an implausible task, we may want to change our minds.
 
Ok, so changing vote to:
Oh... what the hell

[x] Check the burrow, but notify Jarit'ya than we need to get going in the night if we want to get to Last Hope in time. Remind him he have only one day left, considering we learned of the coordinated attack after we defeated the ogre.

[x] If when don't find anything:
-[x] Keep going. With luck, we will still have a few hours until full night kicks in. We may find Gazat'ken along the way, but by that time it will be too late for us to do anything about his poisoning.
--[x] Use a Void point in other to keep going.
-[x] Avoid plants, or any kind of encounter, if posible. Just keep going. This is not the time for any attacks. We have a duty to fufill.
-[x] If it becomes to late (or we got too tired), find somewhere to hide, and rest.

Hope this covers everything.
 
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[x] Check the burrow, but notify Jarit'ya than we need to get going in the night if we want to get to Last Hope in time. Remind him he have only one day left, considering we learned of the coordinated attack after we defeated the ogre.

[x] If when don't find anything:
-[x] Keep going. With luck, we will still have a few hours until full night kicks in. We may find Gazat'ken along the way, but by that time it will be too late for us to do anything about his poisoning.
--[x] Use a Void point in other to keep going.
-[x] Avoid plants, or any kind of encounter, if posible. Just keep going. This is not the time for any attacks. We have a duty to fufill.
-[x] If it becomes to late (or we got too tired), find somewhere to hide, and rest.
 
Pretty much. I was reading it as "If the void point would help and/or be necessary, use it"

What's the TN for that athletics roll likely to be? If this is an implausible task, we may want to change our minds.

I'll not tell you the exact TN. However, I will say that Sosuke is tired. He's been tired the last few days, but has typically gotten enough rest to push through his weariness without much effort. However, he's definitely not nearly as fresh as he was when he first started out into the Shadowlands. If you decide to walk all night, this is definitely something he's going to feel during his march.
 
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[x] Check the burrow, but notify Jarit'ya than we need to get going in the night if we want to get to Last Hope in time. Remind him he have only one day left, considering we learned of the coordinated attack after we defeated the ogre.

[x] If when don't find anything:
-[x] Keep going. With luck, we will still have a few hours until full night kicks in. We may find Gazat'ken along the way, but by that time it will be too late for us to do anything about his poisoning.
--[x] Use a Void point in other to keep going.
-[x] Avoid plants, or any kind of encounter, if posible. Just keep going. This is not the time for any attacks. We have a duty to fufill.
-[x] If it becomes to late (or we got too tired), find somewhere to hide, and rest.


[X]Sirrocco
 
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I'll not tell you the exact TN. However, I will say that Sosuke is tired. He's been tired the last few days, but has typically gotten enough rest to push through his weariness without much effort. However, he's definitely not nearly as fresh as he was when he first started out into the Shadowlands. If you decide to walk all night, this is definitely something he's going to feel during his march.

If it's going to take *all* night, then we basically have no other choice - another full day of walking would have us arriving at the same time as the assault, and there's no way we'd live through that.
 
[x] Check the burrow, but notify Jarit'ya than we need to get going in the night if we want to get to Last Hope in time. Remind him he have only one day left, considering we learned of the coordinated attack after we defeated the ogre.

[x] If when don't find anything:
-[x] Keep going. With luck, we will still have a few hours until full night kicks in. We may find Gazat'ken along the way, but by that time it will be too late for us to do anything about his poisoning.
--[x] Use a Void point in other to keep going.
-[x] Avoid plants, or any kind of encounter, if posible. Just keep going. This is not the time for any attacks. We have a duty to fufill.
-[x] If it becomes to late (or we got too tired), find somewhere to hide, and rest.
 
Reasons I don't want to check the burrow...
- It's really pretty unlikely that there's anything of value in this particular burrow. If the poisoned Nezumi collapsed, and if he managed to make it to a burrow first, there's no real reason to believe that this was the burrow he made it to.
- It will take time. Time=exhaustion. Exhaustion is the enemy
- As with the last burrow we checked, there may be some sort of hostile infestation inside. We could run afoul of it... which would be *bad*. Even if we don't run afoul of it, dealign with it is pretty much guaranteed to take more time and effort... ie, more exhaustion.
- In the highly unlikely event that we *do* find our fallen friend... what then? If he's alive and well, he doesn't need us. If he's alive and unwell, we can't afford to stay to care for him. Our jade is almost done already. We also can't carry him with us. Two Nezumi are going to be more than we can handle. If he's dead... we gain nothing except the knowledge that he is dead.

On the flip side... our passenger seems to have regained lucidity. He's clearly recovering... and he *doesn't* have to worry about the taint. It might make sense to leave him in the burrow, where he'll be relatively safe, with some food, so that he can finish recovering on his own. It would depend on how well he is. If he still needs help, we wouldn't want to abandon him, but if he's pretty much able to handle the rest of his own recovery, taking him into territory that's about to be under massed Shadowlands attack (or collapsing in exhaustion out among the rocks with him on our backs) isn't going to do him any favors.

At one level I don't like it - because actually carrying him in shows the Nezumi (who have sacrificed much) that we've kept faith with them. At another level, it might be the best for all involved. Thoughts?

Also, @Winged Knight, what state *is* he in?
 
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Jarit'ya has passed the point of "Oh God, my entire existence is pain" to merely being incredibly incapacitated. He can't walk on his own without pushing himself back into a worse state, nor can he defend himself. He's still in a fair bit of pain, just not the agony of before. Broken ribs are no joke.
 
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