General Soulsbornekiroring Thread (From Software titles)

Yeah, 'High Damage, but it's actually fragile beyond just the flavor text' is a trade-off you can run into there. There are some rings that alleviate the issue, or you can vary your loadout with other weapons or one of the casting trees so that each gets damaged less.

If you're willing to take a splash of sorcery, some soul arrows can be acquired with little investment for low-cost sniping (like against dogs), and magic weapon can greatly reduce the amount of stabbing you actually need to perform; the repair sorcery is free repair dust, and it takes fifteen int, so if you go for that you can get the first two without any extra hassle.
 
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DS2 SOTFS SL1 progress update:
All base game bosses defeated expect the last 3 fights in the throne room, Only the DLC bosses remain after that. Definitely the hardest SL1 run overall so far. but also the clunkiest. Movement in DS2 is clunky to begin with and low ADP doesn't help.

Managed get Darklurker's hp to 0 on the 2nd attempt, but got killed by an attack. Took me over 10 more tries to take them down again.
 
DS2 SL1 complete! Definitely the hardest of the trilogy to do SL1. Total time was 28 hours and I died 407 times.

3. Darklurker
One of the best double boss fights in the trilogy, also hard. Managed to kill it on the second attempt but I died before it counted, took me a long while to kill it again.

2. Smelter Demon
The first really though boss fight for me. The last time I played DS2 was when SOTFS first came out, so this is where I was forced relearn DS2 combat. It also doesn't help that the run back is spammed with annoying enemies that aggro across the map. Surprisingly the dreaded blue smelter demon in the DLC went down easy after I learned to fight this one.

1. Aava, The King's Pet
By far the most deaths on this fight than any other. I don't think this fight is objectively that hard, something just wasn't clicking for me. Funnily enough the infamous double version of this fight went down on the 4th attempt after tens and tens of attempts on the regular version

Doing the whole trilogy in close proximity has given me a new appreciation on how much of a leap forward DS3 is in terms of boss fights and combat in general when compared to DS1 and DS2.
 
Congrats on actually finishing DS2 SL1; you're certainly making me think about going in and finishing myself. I was right towards the end, but the Throne Duo/Fume Knight/Ivory King wer all walling me to some extent when I last played so it just shifted off of my playlist, so to speak.

And yeah for whatever other criticisms I can give DS3 compared to the others, one thing I feel it gets right is the boss fights. DS1/DS2 are filled with mediocre or outright bad/dud bosses, even if there's some standouts like O&S, Artorias, Manus, Burnt Ivory King, Fume Knight, and Alonne, DS3 feels like the opposite where the bad bosses are the standouts because there's so few I would outright say aren't that good. I do still have the occasional complaint about DS3 combat, though it leans more towards enemy aggression - you've probably heard this one somewhere before, but it sometimes feels like they were going for bloodborne with how fast and aggressive some enemies are, but without the player having the overall faster movement, attack, and rally system of Bloodborne to counteract that themselves. Not all enemies certainly, but there's things like the Boreal Outrider Knights that have absolutely ridiculous aggression and don't feel limited by any kind of stamina the way most enemies are.
 
DS3 compensates by having a very forgiving stamina economy where rolling costs next to nothing. It's often possible to survive just by mashing roll, except in the few cases where the enemy moveset is designed to specifically punish it. I vastly prefer DS3's faster or more complex enemies compared to DS2's endless 1 v Group encounters.

I agree on the the Outrider Knights though, they're such bizarre difficulty spike when you first encounter one right after undead settlement, I still don't feel like I'm comfortable when fighting them. Very few enemies, even at the end of the game, come close to them in difficulty and aggression. They're up there with the Pus Of Man as one of my least favorite enemies.
 
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The Outrider Knights were pretty scary the first few playthroughs I ran into them, but eventually I stopped cheesing the one in the road of sacrifices because I wanted to beat it legitimately, and I found out a weird thing about their hitbox.

Like, I could have just been hallucinating it, but it seemed like their attacks were limited solely to the actual blade of their swords. So you could dodge straight into their attacks, and if you got past the blade you could just be hugging their model for a few seconds. Combine that with them seeming slow to turn, and while it looks like you should be dodging frantically it's actually a lot safer than it seems to slap them a few times. There's a reason they've got that move where they leap away from you.

This is definitely in the advice-realm of not being sure whether or not I'm coming up with post-facto explanations for my occasional survival, though. :V
 
DS3 compensates by having a very forgiving stamina economy where rolling costs next to nothing. It's often possible to survive just by mashing roll, except in the few cases where the enemy moveset is designed to specifically punish it. I vastly prefer DS3's faster or more complex enemies compared to DS2's endless 1 v Group encounters.

I agree on the the Outrider Knights though, they're such bizarre difficulty spike when you first encounter one right after undead settlement, I still don't feel like I'm comfortable when fighting them. Very few enemies, even at the end of the game, come close to them in difficulty and aggression. They're up there with the Pus Of Man as one of my least favorite enemies.
Yeah, it's not some big condemnation of DS3 overall; I rate the entire series as something along the lines of Bloodborne >= DS1 > DS3 > Demons Souls >= DS2 while still giving the lowest of those like, an 8/10 at worst. More just one of my more general complaints playing DS3 on a personal level.

Heck, the "you can just spam rolls" runs into a different complaint I have which is that it feels like they nerfed heavy armor defensive builds into the ground by making shields generally less effective, armor less protective overall, hyperarmor taking the place of poise, and honestly encouraging roll spamming by making it so that there's basically zero penalty to your rolls up until the 70% mark. If anything for all its flaws, DS2 perfected a lot of those things for me. If you take out the dumpster fire that is "invuln frames are tied to the adaptability stat", having rolling speed and distance have a bunch of distinct cutoff points makes it so there's actually a point in having weight totals between 30% and 70%, and poise has been nerfed from DS1's insane values but not to the degree of "full havels? eat shit you'll get stunlocked by a rat if you aren't currently using hyperarmor".

DS2 has a lot of that though imo; lots of great and interesting ideas baked in, but stuck beneath a game with other glaring flaws that mar the potential. At least it still has the best fashion souls in the entire series.
 
DS2 update:

Been a bit since last progress report, but not due to quitting. Just a matter of finding enough time to get meaningful progress.

Aforementioned progress has slowly but steadily continued, barring several road blocks along the way. Just shortly before this post finished off Looking Glass Knight in Drangleic Castle. A couple of other thoughts I'm going to put under a traditional spoiler because I hate the idea of making this post look like a CIA document.

I just about had a fucking heart attack after clearing The Duke's Dear Freja and went to light the primal bonfire and what I can only describe as Bed-of-Chaos-With-a-Face literally exploded out from the floor. Also, if there isn't something fucky going on with the Queen then I will be very surprised (what with the dialog with the ghost at the start of the castle, her own dialog when you speak to her, and oh, I don't know, her portrait inflicting curse damage on you just by standing near it?!)
 
DS2 update:

Been a bit since last progress report, but not due to quitting. Just a matter of finding enough time to get meaningful progress.

Aforementioned progress has slowly but steadily continued, barring several road blocks along the way. Just shortly before this post finished off Looking Glass Knight in Drangleic Castle. A couple of other thoughts I'm going to put under a traditional spoiler because I hate the idea of making this post look like a CIA document.

I just about had a fucking heart attack after clearing The Duke's Dear Freja and went to light the primal bonfire and what I can only describe as Bed-of-Chaos-With-a-Face literally exploded out from the floor. Also, if there isn't something fucky going on with the Queen then I will be very surprised (what with the dialog with the ghost at the start of the castle, her own dialog when you speak to her, and oh, I don't know, her portrait inflicting curse damage on you just by standing near it?!)
The bonfire mimic does his damage IRL.
 
So, has anyone else touched the Convergence mod for DS3? It's a big overhaul mod that changes up the maps and bosses, and adds a bunch of spells. Like, more spells than you think when you hear 'a bunch of spells'. Twelve entire complete types of spells worth of spells, more or less. I can hold the up or down button in the attunement page and see a solid five second's worth of spells before I hit the other side, and I don't even have them all.

There are good melee options too, but it's clear where the vast majority of the mod's love went. Some of the new spell vendor NPCs even got voice acting in the latest patch, including responding to the different spell book items you can find out in the wild. Halflight's there in Firelink, and he's one of the talking ones, which is neat.

I don't know if I can wholeheartedly recommend it, because it changes up a lot of stuff in order to try and balance the central conceit of FP being wizard stamina rather than a finite resource. There's an item you can buy to disable that while it's in your inventory, to change it back to a more Dark Souls standard, but it does feel like you're expected to go through at least once without that limitation.

As a more minor complaint, most of the NPC quests were also removed and they're just hanging out in Firelink forever, probably because the mod anticipates that you know how their story ends and doesn't feel like trying to make it feel new and exciting, but probably also because there's a significant possibility that if there were neutral NPCs out in the wilderness you might accidentally delete them with one of your nuclear bombs or whatever (nuclear bombs not included).

On the other hand, the revamped maps do look really good when they aren't eating your graphics card for dinner, and it comes with built in shaders and stuff pretty much everywhere; you can find videos of it online, and they aren't touched up in any way; it really does look like that. More than just decoration, there are a few areas with outright new navigational meshes and buildings and such, like in the Profaned Capital. Shadows and intentionally poor lighting are prevalent, but in a way that lets torches and the light spell shine, so it feels like they're actually useful more than once.



What type of Elemental Damage you're doing does actually matter much more, as well; I was having a very hard time in the Cathedral of the Deep until I tried out a different weapon and realized that they just had a truly significant resistance to magic damage (like the magic barrier miracle hints at in the base game, funnily enough). It was a neat surprise.

You can resurrect bosses to try out new builds on them without advancing to NG+, and it has a comprehensive monster summoning system to make up for multiplayer being unavailable; it's what I can imagine Elden Ring's spirit summoning being like, rendered through DS3's existing spell casting system. It's hard to tell whether the better spell is the one that lets you fire the Demon Prince's laser beam, or the one that lets you summon a Hollow Manservant. He's a lot more aggressive when he's got a friend who believes in him, apparently.
 
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It's hard to tell whether the better spell is the one that lets you fire the Demon Prince's laser beam, or the one that lets you summon a Hollow Manservant. He's a lot more aggressive when he's got a friend who believes in him, apparently.
The best spell is the one that lets you just go full Gate of Babylon on some mofo.
I'm trying it now, but hell it does a number on my graphics card. I had to push everything down (and use Souls Unsqueezed) to get a decent 60 fps.
 
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From what I remember of Convergence it's also recommended to either turn the brightness down or wear sunglasses while playing because some of those spells are bright.
 
I really don't want to trust a rumour saying that not only will Bluepoint remake Bloodborne but they'll be making a sequel to it on their own.
 
It's quite amazing watching Inferno going from shitposter to legitimately creative and hardworking modder/YouTuber. He's my favorite Souls guy alongside Vaati.
 
In anticipation of Elden Ring, I've started an SL1 run of DS3!

It's not my first attempt. My previous was aborted when I realized that killing Patches meant I could no longer buy certain useful consumables.

Anyway, SL1 is fun so far! It's proven to be an interesting way to apply my knowledge of a game I already know very well. Turns that a Raw Broadsword + Pine Resin Bundle (which was buffed in a patch) + Fire Clutch Ring = lots of damage.

The Abyss Watchers have fallen! Now it's time to face Wolololnir.
 

View: https://youtu.be/wqKstCMHvhI



Imagine if Elden Ring had something like this tho

I'm always confused how giants are completely different depending on what Souls game we're talking about. It could be just different species of giants I guess.
 
I'm always confused how giants are completely different depending on what Souls game we're talking about. It could be just different species of giants I guess.
At least there's always one thing you can be sure of, wherever the giants are they will always be suffering and/or enslaved.

EDIT: Also InfernoPlus did another video for Remastest's new game mode for anyone interested.
 
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