- Location
- Somewhere in between New York and Pennsylvania
That makes sense. Though I think it might be necessary to scale up the numbers of Vitality and Resolve, given that characters are going to be taking Strikes and Stress more often.
Also, what sort of horrifying effects will Fatigue have? The most obvious thing I can think of is that if you go over a certain threshold you basically crash out of tiredness (the GM can have your character randomly crash at the worst possible time, in return for removing several Fatigue points?), and perhaps there could also be penalties to mental stats?
Also, presumably perks (and traits?) will also be grouped into the categories?
EDIT: Will the penalties for having Strikes over your Hardiness be restricted to Physical stats only (I think the penalty previously affected all stats, or am I mistaken?)
1) No idea on fatigue yet, but it will be...horrible. (Out of the three though, it will likely be the least terrible).
2) Yes, perks and the like will be grouped.
3) Maybe, unsure.