It's time for equipment!
Note: Feel free to ditch anything you don't think you need.
Generic Equipment
Clothing: Fatigues, Combat Boots, Field Cap (Combat Fedora), Trenchcoat
Armour: Gangster Vest, Steel Helmet
Load-Bearing Gear: Webbing Belt, Rucksack, Military Webbing
Explosives: Everyone is carrying 2 Fragmentation Grenades.
Equipment: Medium collapsible shovel, Combat Knife, Clip-on Canteen (takes up no inventory), Small rations pack (good for 2 days), Compact medical kit (Contains a consumable +1 to medical checks and a painkiller that will convert 2 Strikes to 3 Fatigue.)
Ammunition: As much as you can carry!
The Officer
Sinestra Typewriter, one conventional pistol of your choice. 3 Small signal flares (2 Red, 1 Green), Binoculars, and a map
Explosive Expert
Trench Gun, 2 additional Fragmentation Grenades, 2 Medium bundles of six Dynamite sticks, 2 lighters.
The Big Guy
Rattler Machine Gun, Diamondback Adder. You'll probably need to convince somebody else to carry the tripod for your machine-gun, and spread ammo belts around the team. Remember ammo belts are Heavy (1)
Rifleman
A good-old Trowbridge 2828 bolt-action rifle. You get a Sword Bayonet, which is a bayonet you can also use as a short sword.
The Medic
Another Trowbridge and sword bayonet. You replace your Rucksack with a large medical kit, which gives you +3 to Medical Checks, Painkillers, Morphine (turns 5 Strikes into 6 Fatigue) and 1 Power Clamp (You can instantly stop ongoing damage for Servos by applying the clamps, but once they are off it starts again.)
The Translator
The aforementioned Basilone, a Compact book of Knowledge: Khevlania, and a roll of two hundred dollars of hot cash. The exchange rate of Khevlanian copper pieces to Union City dollars is about 80:1, so try not to spend it all in one place.
Are we more or less good to go? Because I can delay the mission if you want a proper in-post briefing so you can do planning.