Vote closed
- Location
- Spain
Scheduled vote count started by Fanficwriter on May 8, 2023 at 8:39 PM, finished with 35 posts and 4 votes.
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[x] Plan: Must Construct Additional [Everything]
-[X] Cloning Artifact Use: [Cost: N/A]
--[X] Clone Infantry: [Reward: 100.000 Clone Infantry Soldiers]
-[X] Armor Replacement:
--[X] AT-RT: [Cost: 100 Credits, 50 Materials, 10 AT-ST, Reward: 40 AT-RT added to forces, 10 AT-ST removed from forces]
-[X] Build T65 X-Wing Starfighters: [Cost: 200 Credits, 300 Materials, 1 Turn, Reward: 300 T65 X-Wing]
-[X] Build Furion Fighter Bomber: [Cost: 100 Credits, 300 Materials, 1 Turn, Result: 300 Furion-class Bombers]
-[X] Build Observation Post: [Cost: 200 Credits, 200 Materials, 1 Turn, 1 Construction Ship Occupied, Reward: Observation Post on Planet]
-[X] Investigate the Shipyards: [Cost: 10 Turns, 1000 Credits, 1 Research Vessel Becomes Occupied, Requires 1 roll of 2d50 to determine success of the round. Failure will mean the progress stalls. Rewards: 1 Ring World Shipyard Section Operational]
-[X] Explore the Ring: [Cost: 100 Credits, 1 Turn, Reward: Roll 2d50]
-[X] Debris Scanning: [Cost: 100 Credits, 1 Turn, 1 Research Vessel Becomes Occupied, roll 2d50 to determine success, Reward: ???]
-[X] Study Computers: [Cost: 100 Credits, 1 Research Vessel Becomes Occupied, 2 Turns, Roll 2d50 to determine progress, Reward: ???]
-[X] Ring World Converter: [Cost: World Converter Occupied for 5 Turns]
--[X] "West" Ring: [Reward: Ring Section B Restored]
-[X] Viper Assembly Line: [Cost: 400 Credits, 600 Materials, 1 Turn, Reward: Viper-class Heavy Interceptor Construction Action enabled (Construct 80 ships)]
-[X] Drydock Construction:
--[X] Construct Heavy Cruiser Drydock: [Cost: 600 Credits, 1600 Materials, 1 Turn, 1 Shipyard Slot used, Reward: Can perform Heavy Cruiser Construction Actions (600-1000 Meters) to construct 8 ships]
-[X] Defensive Meassures:
- [X] Golan 2 Battlestation: [Cost: 1200 Credits, 1000 Materials, 4 Turns, 2 Construction Ships Occupied, Reward: 1 Golan 2 Battlestation] - Menial Worker Droids
-[X] Cloning Facilities V: [Cost: 300 Credits, 100 Materials, 1 Turn, Reward: +1 Cloning Action]
-[X] Fabricator Ship: [Cost: 500 Credits, 700 Materials, 1 Turn, Reward: 1 Fabricator Ship]
-[X] Civilian Productions II: [Cost: 100 Credits, 100 Materials, -50 Materials/turn (Consumption), 1 Turn, Reward: +50 Credits/turn for every 5000 colonists on the same World, +100 Happiness Rating]
-[X] Menial Worker Droids: [Cost: 100 Credits, 100 Materials, 1 Turn, Reward: Reduce 1 Action's duration by 1 turn next turn (Only applicable to construction-related actions)] - Golan 2 Battlestation
-[X] Menial Worker Droids: [Cost: 100 Credits, 100 Materials, 1 Turn, Reward: Reduce 1 Action's duration by 1 turn next turn (Only applicable to construction-related actions)] - Expand Advanced Industry
-[X] Expand Advanced Industry: [Cost: 200 Credits, 200 Materials, 2 Turns, Reward: Advanced Factory built on Ringbardy I, +400 Materials from harvesting and Mining, +100 Credits] - Menial Worker Droids
-[X] Farming Subsidies: [Cost: 100 Credits, 100 Materials, 1 Turn, Reward: +100 Food Income, +200 Credits Income]
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[X] Operation Red Alert
-- [X] B2 Army: Heavy infantry is not something you have in abundance, but you have a factory that can build exactly that from scratch.
-- [X] Secure the Ring: You do not know what may be found on the Ring, or inside the Ring. There are what look like shipyards but you know neither their operational systems nor what defenses may be found.
--- [X] Assault Bunker: Your explorers have found an alien bunker on the surface and you want to know who in the hell is in there, shooting at your man. Send in a contingent of Storm Troopers and armored vehicles, whether AT-AT or AT-TE and AT-ST, doesn't matter. [Cost: 200 Credits, 1 turn, Roll 2d50 to determine success, Reward: Roll 2d50]
-- [X] World Converter Use: The "World Converter" is in effect a giant factory with a Hyperdrive, mixed with a strip mining device that nobody quite understands. You can send it to another system to harvest resources and set it to build something when it returns. [Cost: 100 Credits, 2 Turns] (1 Action can be active at a time)
--- [X] Droid Fabrication: Crews, you need tons of crew. But that isn't so easy to achieve without a huge population. Producing droids is naturally a good change.
---- [X] B1 Battledroid: B1 is a very simple platform, but their simplicity is also kind of a strength, seeing as they do not have complex parts which could get in the way of operating anything and their humanoid built but small frame. B1 Battledroids therefore can fill any role depending on their equipment, from light infantry to starship captains, if you install the right programming. The droids produced here will be on the higher end of specs, less skeletal and smarter, but otherwise basically just B1 units with some bells and whistles. [Reward: 200.000 B1 Units]
-- [X] Cloning Artifact Use: The Artifact that was recently decyphered has yielded it's secrets. With this, cloning is possible at a rapid rate, allowing the production of 100.000 clones within a year.
--- [X] Clone Crews: Clones are so useful, and very good whatever they're trained to do. Well, this is the first major specialization: Crewmen for starships. You are kind of short on those aren't you? [Reward: 100.000 Clone Crewmembers]
-- [X] Heavy Cruiser Production: Heavy Cruisers are a mid-way point between light ships and heavy warships. A lot of ships fall in this category, regardless of what they're called.
--- [X] Acclamator I-class Assault Ship: The Acclamator is by far one of the earliest ships of the Clone Wars Era Republic navy, sitting at 752 meters in length the Acclamator is capable of transporting and landing hundreds of thousands of troops with all possible gear and even a planetary garrison base to a battlefield. Well armed for a Transport to boot, landing zones are easily established. Just don't send them alone and then land them all on a planet. You need space surpriority if you have established it already. [Reward: 50 Acclamator I-class Assault Ships]
-- [X] Build Scout Ships: Your Research Ships are dedicated mostly to the task of research and aren't very well suited for encounters with hostiles. This ship is the solution to this problem. The Scout Ship is a Corvette-sized starship armed with 2 Turbolaser Cannons and 8 Concussion Missile Tubes. It has advanced ECM technology, can fire flares, fabricate more of the latter and recover and refine materials on the fly. It is also equipped with a Cloaking Device with only an antennae sticking out to maintain sensor awareness.
-- [X] Infiltrate Primitives: The primitive society on Gamma 9-c, the third planet of the system by the way, could likely be infiltrated by the skilled spies under our employ. After some research and adjustments of disguises it will be very likely possible to send in a team to infiltrate the planet.
-- [X] Explore the Ring: You have a colony, now you should figure out what is on that section of habitable Ring you now call home. Don't want any nasty surprises like unknown tribe living on your new home, right?
-- [X] Study Computers: There are a number of computer systems in the parts of the Ring's inner structure that you can study, maybe with this you can gain much needed insight and progress to make these shipyards useable. Send one of your Research Ships to do the deed.
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