On relationships:
Okay, so here's my current system for relationships with other members of the runner group (which will be named... eventually).
It goes in tiers, ranging from enemy to ally. The progression itself goes:
Enemy<->Rival<->Annoyance<->Neutral<->Acquaintance<->Friend<->Ally
To go from one to another, you will have to basically fill a gauge of 100 which will change depending on how you interact with said person.
Things that raise it include: interacting with people, fulfilling their objectives, and going on successful runs with them.
Things that lower them include: Siding against people in arguments, ignoring them and failing runs (nobody likes losing).
Ranks past Acquaintance gives a bonus to the dice pool when attempting to assist one another with actions. Ranks below annoyance do the opposite. For example, if Yori wanted to help Ron with sneaking, she would give whatever her mechanical bonus is along with another die for being at friend.
Current relationships are:
Yori: Friend: 0/100
Shego: Neutral: 20/100
Fiske: Rival: 10/100