- Location
- USA
…Well, that's going to haunt my nightmares for awhile.But imagine something between a Woodlouse, Millipede, and snake
Thank you for that.
…Well, that's going to haunt my nightmares for awhile.But imagine something between a Woodlouse, Millipede, and snake
I bet they are cute!
I do not even know what to say. I don't remember prescribing them for genocidal maniacs. It just doesn't make any sense, especially the part where having agents monitoring your princes' loyalty makes you paranoid. It's literally common sense to be aware of what your de facto rulers are doing, especially given the fact that if you die, one of them will take your place. It's not just common sense anymore, it's a matter of survival. And even if you stick to this whole topic with paranoia, it still turns out to be stupid to attack strangers. You do not know anything about them, especially about their strengths and capabilities, and despite this you blindly rush into battle? Seriously? Indeed, why, for example, send Princes of born telepathic manipulators to strangers for diplomacy? Damn, it was not difficult for a prince with their intellect, attractive appearance for humanoid races and a set of forces to recognize the dwarves for information about themselves and their race, their culture and history, and based on the data obtained, he concluded that war was not an option. Just by being in their city for a while, they would draw a lot of conclusions just by looking around. And when at that time the Agent, literally a subspecies imprisoned for the games of a cloak and a dagger, did its job, the Queens saw that war was not an option. After all, they are not stupid and do not suffer from xenophobia.The meeting would not be peaceful. The Inclings, or their queens at least, proved to be a paranoid bunch to the point of having their own subordinates regularly watched for potential disloyalty. The prospect of this other race outside their hierarchy infuriated them. Borne out of paranoia and a misplaced feeling of superiority, they would attack and summarily found themselves defeated as one of the elder Blade Weavers quickly dispatched all of their soldiers.
[] Miliakes
A creature made and added to the world to aid the Inclings the Miliakes are scaled in brown and green hue with a thousand small legs on their underside, they can grow up to a foot long and can use their legs and powerful jaws to crush stone and move dirt. Natural herd animals and preferring to burrow away from danger than face it they are made near the Inclings as they can be used as beasts of burden.
[] EYE-flies
The EYE-flies are creatures with six insectoid wings around a massive humanlike eye. The EYE-flies eye can open up allowing a number of small insect legs inside to reach out and pull in foot. They are not particularly hardy creatures but they make up for it by their innate foretelling, able to see and sense danger before it arrives, often allowing it to escape before that danger arrives.
[] Spice of Health
The spice of health is simple looking plant with a thick gray root, however it has two features to it that makes such a plant desirable. First it's root has a unique and pleasant taste sure to help culinary development. Second the root gathers all the life force the plant can gather and if used fresh it can help mend broken bodies.
[-] Veri-gate
A special magic ritual which is functionally a macrocosmic focusing lens for the Least Gods, to channel their tendency to cause messes by spreading their domain fecklessly. Instead, this ritual, when preformed by High Priests or the sufficiently enlightened, as they too would be able to discover it by investigating the patterns of the Tapestry deeply enough, would have the specific utility of inviting the Least Gods of the universe in general to evenly multiply their domains through the biological substrate of the ritual components, which must necessarily consist of living subjects.
This would, basically, cause living things its used on to explode into a horrific Palace of Flesh; the results would be different each time the ritual is used, as the inside of the ritual becomes a closed space which undergoes high speed evolution under unpredictable conditions. Most of the time, the ritual peters out and wouldn't produce much, save for a few unique and valuable species, as the artificial hyper-biodiversity collapses on itself and cannot maintain any kind of cohesion on contact with the outside world- though even this can cause an unexpectedly dangerous situation in the long run due to invasive species with unforeseen adaptability, or diseases that spread before containment can be properly instated.
However, rarely, a fully self-stable ecosystem can form inside of the ritual space; the aforementioned Palaces of Flesh, otherwise called Biospheres. These Biospheres would possess incredible potential if exploited intelligently- but also represent an incredible threat if not properly managed and suppressed.
This ritual when preformed on the undead would instantly destroy any caught in its range, by the mechanism of forcefully injecting 'life' into their bodies and inducing rapid decomposition on the flesh into stinking, putrefied sludge- this effect extends to other dead biological matter as well, so the undead are not actually special in this respect.
[] The Presidential Stone
A red stone tinged with gold is given to Gnominda, the artifact grants its owner an aura of authority.
Gethel tells her to organize the Holy City into a Republic, with a President that can only be elected twice to rule for 10 years, four Ministers for the four quadrants, one Greater House for all inhabitants and one Lesser House representing each race voting for laws and finally a Court of High Judges ruling on legal matters.
[] Crustacean Creation
Crustaceans are formed, and spread out across the world in places appropriate to their biology and they can somewhat thrive in, allowing them to spread and multiply. They are also give a degree of high yet beneficial mutability to adapt further to their environments through rapid metamorphic mutation.
[] Xalik'tar, the Eternal Lord
Xalik'tar is a racial deity revered by the Inclings as the epitome of order, unity, and resilience. As the god of reign, he represents the collective consciousness and leadership in Inclink society. It is depicted as a colossal humanoid insect, with a chitinous exoskeleton that shimmers with different colors, reminiscent of iridescent ink. Its multi-faceted eyes glow with an otherworldly light, and its slender, segmented limbs end in graceful, nimble claws. Its presence is often accompanied by the faint sound of whirring wings and clattering manibules.
According to the beliefs of the Inclinks, their god resides in the divine realm, which is a metaphysical plane representing the interconnectedness of the minds of the Inclinks. This ethereal realm takes the form of a sprawling, intricate hive metropolis that stretches as far as the eye can see. Each part of the hive metropolis hosts different aspects of Inclink society, such as reign,warfare, knowledge, governance, and cultural development. The realm pulses with vibrant energy, reflecting the unity and synergy that underlies the Inclink race. It is here that their spirits go after death in order to appear before God and his judgment. Those righteous who honored God and his precepts, giving all of themselves to the good of the Hive, will have immortal life in his kingdom. The wicked will face a fate worse than death, they will be thrown into an infinitely deep Pit filled with larvae that will devour them for the rest of eternity. Their names and deeds will be erased from the minds of all Inclings, condemning them to oblivion.
According to the thoughts and theories of many Princes, their god Xalik'tar represents the Inclinks' ability to unite and think collectively, emphasizing the power of harmonious cooperation. He controls their telepathic network, ensuring the unhindered exchange of knowledge, ideas and emotions. Xalik'tar also embodies the concept of effective leadership, guiding the Inclink hives towards stability, progress, and prosperity. It is not uncommon for princes to pray to Xalik'tar for guidance, seeking the wisdom to make fair decisions and maintain public order. As insectoid humanoids, the Inclinks possess remarkable resilience and adaptability. Xalik'tar passes these traits on to his followers, allowing them to overcome adversity and thrive even in harsh environments. It teaches the value of perseverance and the ability to adapt to constantly changing circumstances.
The divine symbol of Xalik'tar is a stylized intricate web that represents the relationship of the Inclink race and their God. He is often depicted on ceremonial medallions, temple frescoes, and religious artefacts, serving as a constant reminder of his influence.
The Inclinks pay their respects to Xalik'tar through grand ceremonies and communal rituals held in sacred temples within their hives. These rituals entail synchronized dances, meditations, and telepathic chants, strengthening the collective bond among the Inclink population and strengthening their bond with Xalik'tar. The faithful also offer gifts of respect in the form of rare gems, which symbolize stability and resilience.
If I remove the part about the soul entering the god realm, etc., will that lower the cost of the act? Or should I remove the part about the divine realm entirely? I would not want to do this, but as practice has shown, otherwise the act will not pass at all
If I remove the part about the soul entering the god realm, etc., will that lower the cost of the act? Or should I remove the part about the divine realm entirely? I would not want to do this, but as practice has shown, otherwise the act will not pass at all
[ ] Create Luft trees: Trees whose wood floats when heated or burned, they also grow a fruit like plums.