From Genesis (Riot God Quest)

Authored

[X] Sixlings
So the Hands of the Left and Right are at it again for they shape the world in another direction, finally the world leaves it infancy and Death has come into existence. In their image they shall make servants to the celestial bureaucracy that shall build and form as the world grows and they do it in hopes of guiding the world in a slight manner. In their image they make the Sixlings for they have one intent for the new born creation servants to the greater whole, what better servants then those made in the image of servant gods?

The Trinity of Trinities work together to form them and they argue between each other needlessly as they form them for the Left wishes for them to be Simple and the Right wishes them to be Complex. The Left gives them a simple form much like Gnomes and Goblins they have two legs, two arms, two eyes and a single chest upon which their cranium lies. The Right gives them a dash of complexity to their simple baseline form for hair shall burst on their body, their skin shall differ in shade, eyes will be colours of light and even their sexes shall differ in frame. Minor thing that make their existence a bit more complex but Left and Right agree these new beings shall have have five fingers and a thumb, so they may look upon their hands and know who created them.

As a people born of service they shall not be born tough and powerful like the Thallasians, ancient and gifted in power like the Elementals or guided and clever like the descendants of Grobbus and Gnominda. They shall be enduring but not strong, adaptable yet muted in shaping the world, virile but not long lasting in their youth. A compromise the Right and Left are neither happy to agree but their alliance of creation demands they continue this game of tic for tac.

Yet they shall be gifted for the race of Sixlings will be born and die with a set promise of what to come. For they be physicall but upon death they shall be be spiritual servants, scribes, guards and much in service to the higher powers. For like the Trinity of Trinities serve the Three Who Are One the Sixlings shall serve those above them their creators. Their souls bound in service to the divine all those who pledge loyalty to a god in life shall serve in death, all those who do not get taken into the hands of the Left and Right.

The Left takes the simple souls the farmers, fishermen, millers, nomads, children, midwives, soldiers etc all those who work simple jobs or help to make the world a little less convoluted. While the Right takes the souls of explorers, leaders, conquerors, inventors, shaper of magic, merchants, politicians etc for those who make the world more expansive belong to the Right. They shall serve in life as in death to make the world both bigger and smaller.

(I thought it be cool to make Humans but give them a twist so where most Humans in setting are born of evolution and free from influence I thought why not make it opposite. They are directly made by the gods to be of service the intent of them is to be the middle management between the gods and the world after they pass. Plus this is a direct reversal of how in LOTR Humans have the mystery of death when in this regard it quite clear what happens.)

Edit: Made some minor changes to explain a bit more what my intent was with the dying bit.

Supported
[X] The Pepper Valley
[X]Create Inclings
[X] The Formation of the Afterlife: Death recruits the service of her elder siblings, the Void Dragons and puts them to work immediately. Her Servants immediately begin to build great buildings, a city fit for the Dead, and form new industries revolving around unique things in Death's Domain like the Tears.
[X] High Priests of Low Gods
 
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Authored

[X]Create Inclings

Inclings are a species of insectoid humanoids that are united by a hive mind controlled by a hive queen and her princes. They are divided into subspecies with their own unique appearance, abilities, and place in the hierarchy.

At the very bottom of the totem pole are Drones. These four-armed, ant-like humanoids are born to work for the good of their hive, obedience to orders and maintenance of the hive are more valuable to them than any personal advantages, desires, safety or comfort. If they are separated from the controlling influence of the hive, they usually die, but on rare occasions become freethinkers. Overwhelmed by their newfound freedom and the loss of their predetermined purpose, they wander in search of a new Hive. If the search is unsuccessful, the drones rapidly degrade to the animal level and stray into flocks of the same degenerates. These packs aggressively attack everyone in a row until they meet their death or again fall under the influence of the hive.

Like all Inclings, drones do not sleep because they do not need sleep and are able to continuously work for the benefit of the hive around the clock. Drones can change the color of their chitinous shell and blend in with their surroundings. The main feature of drones is the ability to carry loads greater than its own weight by fifty times. Drones are also unable to communicate with other races because of their manibules. For them, such communication will look like clapping mandibles and waving antennae. Which is understandably difficult to understand and impossible to repeat.

Soldiers are next in the hierarchy. These beetle-like humanoids, with thick natural armor and horns on their heads, are designed to protect their hive and provide control over drones. If necessary, they will not hesitate to sacrifice themselves to protect their superiors. In addition to outstanding strength, soldiers have impressive endurance and unwavering discipline. They have regeneration, which, coupled with their natural armor, makes them a hard-to-kill opponent on the battlefield. In case of need, they can enter a state of berserk. In it, they can go beyond their physical limits while being consumed by an uncontrollable rage.

Agents are next in the hierarchy. These humanoids have gray skin with white hair and four black eyes. They have flexible, long limbs and a mouth full of sharp teeth. They know how to weave a web and have a sting on the coccyx, which contains a paralyzing poison. They are all sterile females. They have amazing hearing and perfect vision, they can move along vertical surfaces. Able to hide in the shadows completely falling out of the perception of other creatures. Created for covert assassinations, espionage and similar activities, they report directly to the Queen. Inside the Hive, the loyalty of the Princes is monitored and the necessary protection measures are provided against hostile agents.

Princes are next in the hierarchy. Pale-skinned, scarlet-eyed humanoids with silver hair. Massive antennas protrude from the forehead and transparent wings grow from the back. Weak physically but powerful intellectually, it is these powerful telepaths who rule the Hive. Their minds are capable of branching into multiple threads, allowing them to control multiple Inclings at the same time and process monstrous amounts of information. Their voices are capable of captivating, and their beautiful appearance by the standards of humanoid races, along with their special pheromones, makes them natural manipulators. The princes compete fiercely with each other for the favor of the Queen. The most successful Princes get the opportunity to mate with the Queen.

Each Prince has his own retinue consisting of Soldiers guarding them and attending drones. Each prince is assigned an Agent by the Queen who monitors the loyalty and safety of the prince, informs the Queen about the activities of the Prince and often shares a bed with him. Princes are engaged in various activities, they control drones and soldiers, are engaged in creativity and science. The most trusted Princes lead trade and diplomatic missions outside the Hive in the cause of their queen.

Also, it is the Princes who, in the event of the death of the Queen, can replace her by becoming the Queen themselves.

Supported
[X] Dorrug, the Exarch of Undeath
[X] The Pepper Valley
By @Andre Chaos
[X] The Cinnabar Hammer
By @ShieldCrown
[X] The Formation of the Afterlife: Death recruits the service of her elder siblings, the Void Dragons and puts them to work immediately. Her Servants immediately begin to build great buildings, a city fit for the Dead, and form new industries revolving around unique things in Death's Domain like the Tears.
By @_Plague Doctor_
[X] Sixlings
By @gracnieumierac
P.S Ready to exchange the vote
 
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Authored

[X]Create Inclings

Inclings are a species of insectoid humanoids that are united by a hive mind controlled by a hive queen and her princes. They are divided into subspecies with their own unique appearance, abilities, and place in the hierarchy.

At the very bottom of the totem pole are Drones. These four-armed, ant-like humanoids are born to work for the good of their hive, obedience to orders and maintenance of the hive are more valuable to them than any personal advantages, desires, safety or comfort. If they are separated from the controlling influence of the hive, they usually die, but on rare occasions become freethinkers. Overwhelmed by their newfound freedom and the loss of their predetermined purpose, they wander in search of a new Hive. If the search is unsuccessful, the drones rapidly degrade to the animal level and stray into flocks of the same degenerates. These packs aggressively attack everyone in a row until they meet their death or again fall under the influence of the hive.

Like all Inclings, drones do not sleep because they do not need sleep and are able to continuously work for the benefit of the hive around the clock. Drones can change the color of their chitinous shell and blend in with their surroundings. The main feature of drones is the ability to carry loads greater than its own weight by fifty times. Drones are also unable to communicate with other races because of their manibules. For them, such communication will look like clapping mandibles and waving antennae. Which is understandably difficult to understand and impossible to repeat.

Soldiers are next in the hierarchy. These beetle-like humanoids, with thick natural armor and horns on their heads, are designed to protect their hive and provide control over drones. If necessary, they will not hesitate to sacrifice themselves to protect their superiors. In addition to outstanding strength, soldiers have impressive endurance and unwavering discipline. They have regeneration, which, coupled with their natural armor, makes them a hard-to-kill opponent on the battlefield. In case of need, they can enter a state of berserk. In it, they can go beyond their physical limits while being consumed by an uncontrollable rage.

Agents are next in the hierarchy. These humanoids have gray skin with white hair and four black eyes. They have flexible, long limbs and a mouth full of sharp teeth. They know how to weave a web and have a sting on the coccyx, which contains a paralyzing poison. They are all sterile females. They have amazing hearing and perfect vision, they can move along vertical surfaces. Able to hide in the shadows completely falling out of the perception of other creatures. Created for covert assassinations, espionage and similar activities, they report directly to the Queen. Inside the Hive, the loyalty of the Princes is monitored and the necessary protection measures are provided against hostile agents.

Princes are next in the hierarchy. Pale-skinned, scarlet-eyed humanoids with silver hair. Massive antennas protrude from the forehead and transparent wings grow from the back. Weak physically but powerful intellectually, it is these powerful telepaths who rule the Hive. Their minds are capable of branching into multiple threads, allowing them to control multiple Inclings at the same time and process monstrous amounts of information. Their voices are capable of captivating, and their beautiful appearance by the standards of humanoid races, along with their special pheromones, makes them natural manipulators. The princes compete fiercely with each other for the favor of the Queen. The most successful Princes get the opportunity to mate with the Queen.

Each Prince has his own retinue consisting of Soldiers guarding them and attending drones. Each prince is assigned an Agent by the Queen who monitors the loyalty and safety of the prince, informs the Queen about the activities of the Prince and often shares a bed with him. Princes are engaged in various activities, they control drones and soldiers, are engaged in creativity and science. The most trusted Princes lead trade and diplomatic missions outside the Hive in the cause of their queen.

Also, it is the Princes who, in the event of the death of the Queen, can replace her by becoming the Queen themselves.

Supported

P.S Ready to exchange the vote
I want to vote for yours so can you vote for mine? ([ ] Dorrug, the Exarch of Undeath)
 
Supported:

[X] Sixlings
[X] The Pepper Valley
[X] Lodges of Nightmare
[X] The Formation of the Afterlife
[X] Create Feather Cats
 
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[X] New Woods
Blessed are several of the Forest Finders yet to pass from the world, to each they are given the knowledge of fragments of the earth that is stable and suitable for them to make their realms and for each they are given a style to mark their realm and the realms of those that follow. These forest should they be successfully made are each a unique design of forest and those realms if they are claimed will be kept viable for the woods as long as the power set forth can sustain them.

These forests can vary in their style and form so they may be fit for the fragments they grow on. A forest of kelp and coral in water. Large crystal trees when deep in caverns. Light floating trees designed to live in air. The variations are all such they can thrive in their new homes.

-=-=-=-=-=-=-=-
Ugh hopefully that's good I am thinking of specifying the woods but I don't know if we have dry regions, wet regions of the like on the remains of earth.

[X] The Pepper Valley
[X] The Cinnabar Hammer
[X] Create Feather Cats
[X] Create Pepper birds
 
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Not really interested in any of the acts currently posted to be honest.

Authored Act
[X] High Priests of Low Gods
The Least God of the Cat's Eye, a spirit which embodies that which lends the grace of true understanding, undergoes a mutation that leaves them on the precipice of something greater- and that it can feel it, that it can know, is evidence enough that this is true. It does not understand, does not think- but it is on the verge of knowing, of learning how, and it feels vaguely the path of least resistance to achieve the next step. It must find a mortal to attach itself to, to bring itself to fruition; it finds this opportunity in an odd mutant Thassalian family of the Holy City, affected most severely by the flourishing and weakening of the universe.

The child born with silted pupils is given the usual gifts of those bonded with the Cat's Eye, that of intrinsic understanding with other thinking beings, but taken to an exaggerated level, and made heritable through their descendants.

Their inborn capacity for empathy is very nearly mind reading, but more than that, it extends beyond the conventionally sentient to all of the Least Gods of the world around them. Their mortal perspective, creativity, deductive and intuitive reasoning are augmented, and all reflected inwards through the Least God of the Cat's Eye within them- it is shared freely; a compact and accord forged, the Coordinator hence named thusly can commune and negotiate with the Least Gods for favors.

The effects of this are weak at first, subconscious, coming in bursts of sudden insight on random topics, or strange bouts of luck, but it grows stronger and more obvious as the prospective Coordinator grows into wisdom and earns the affection of the Least Gods. By the end of their mortal lifetime, they may stagger even the ageless Enlightened with sheer breadth and depth of knowledge.

By the time they are old, they will begin to visibly unravel into thread; their beings would be dispersed as countless Least Gods- soon scattered, far and wide, throughout the universe.

Supported Acts
[X] Lodges of Nightmare
by @Bylba [Trade offer]

[X] The Formation of the Afterlife
by @_Plague Doctor_ [Trade offer]

[X] Sixlings
by @gracnieumierac [Trade offer]
 
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[X] Dorrug, the Exarch of Undeath

Death comes from the accursed Void and thus Gethel doesn't sees it as part of the Law.
The God teaches to an Enlightened gnome named Dorrug who suffered much from seeing his unenlightened kin die how to use the Tapistry to transcend Life and Death and task him with teaching necromancy to his fellow enlightened as the Exarch of Undeath.

I assume that Necromancy will be a magic system built off of enlightenment?

Let's See, Enlightenment builds off of the Tapestry so it was Cosmic, and this builds off Enlightenment making it Grand.

[X] The Cinnabar Hammer
Taking the shape of a simple scarlet smithing hammer with a sigil of a burning anvil upon its striking side, it is a lesser tool of creation meant for mortal hands to wield. It possesses the ability to wreathe its head with a supernatural flame and transmute materials into new shapes and forms, though there are limitations. An object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material. In other words, an object or material made mostly of water can only be transmuted into another object with the attributes of water. Similarly, it cannot create new matter or truly destroy it, for example to create an object with the mass of one kilogram, at least one kilogram of material is necessary; destroying an object with the mass of one kilogram would reduce it to a set of parts, the sum of which would have the mass of one kilogram.

The hammer cannot be applied to living creatures, though the dead remains of those creatures can be effected. So the corpse of a Goblin could be transmuted into its base components for example, but a living one would just get smacked by a hammer. The hammer can also not interact with things that lack tangible form, or whose power exceeds the hammer's.

The Hammer also grants a minor blessing granting the wielder improved ingenuity, mechanical thinking, and superhuman strength.

Simple magical artifact. Base

[X] Sixlings
So the Hands of the Left and Right are at it again for they shape the world in another direction, finally the world leaves it infancy and Death has come into existence. In their image they shall make servants to the celestial bureaucracy that shall build and form as the world grows and they do it in hopes of guiding the world in a slight manner. In their image they make the Sixlings for they have one intent for the new born creation servants to the greater whole, what better servants then those made in the image of servant gods?

The Trinity of Trinities work together to form them and they argue between each other needlessly as they form them for the Left wishes for them to be Simple and the Right wishes them to be Complex. The Left gives them a simple form much like Gnomes and Goblins they have two legs, two arms, two eyes and a single chest upon which their cranium lies. The Right gives them a dash of complexity to their simple baseline form for hair shall burst on their body, their skin shall differ in shade, eyes will be colours of light and even their sexes shall differ in frame. Minor thing that make their existence a bit more complex but Left and Right agree these new beings shall have have five fingers and a thumb, so they may look upon their hands and know who created them.

As a people born of service they shall not be born tough and powerful like the Thallasians, ancient and gifted in power like the Elementals or guided and clever like the descendants of Grobbus and Gnominda. They shall be enduring but not strong, adaptable yet muted in shaping the world, virile but not long lasting in their youth. A compromise the Right and Left are neither happy to agree but their alliance of creation demands they continue this game of tic for tac.

Yet they shall be gifted for the race of Sixlings will be born and die with a set promise of what to come. For they be physicall but upon death they shall be be spiritual servants, scribes, guards and much in service to the higher powers. For like the Trinity of Trinities serve the Three Who Are One the Sixlings shall serve those above them their creators.

Sapient species. Grand


Sapient species. Grand

New Woods
Blessed are several of the Forest Finders yet to pass from the world, to each they are given the knowledge of fragments of the earth that is stable and suitable for them to make their realms and for each they are given a style to mark their realm and the realms of those that follow. These forest should they be successfully made are each a unique design of forest and those realms if they are claimed will be kept viable for the woods as long as the power set forth can sustain them.

The only trees that currently exist is the Tree of Lamentation and its subspecies so it is a very limited selection.

And the fragments of the Earth have been taken in by the 4 Elemental Primordials.

Lesser Act.

High Priests of Low Gods

New subspecies with major power, Greater Act.
 
What about peppers?

Edit: Also, if Grand let us make the whole family of living things, than would it mean peppers going to be broaden into something like nightshades family? I think, these pepper plants are part of it.
 
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Do you want to take part in Pepper Valley project? I would like some more diversity of species for this place!
 
[ ] Create Pepper birds: Pepper birds are a few closely related species of avians that are found in the Pepper Valley. They collectively have these traits, 1, Bright colors/feather 2, Immunity to spice 3, singing behaviors.

They are notable for their symbiotic relationship with the peppers with the Pepper birds hiding in the thorns and underbrush and later eating the peppers and spreading their seeds.
 
Aye, is pretty cool. That being said better to be specific now then argue later.
Hmm, you gave me some ideas about making whole genus of avians with description like I did with peppers... Birds may be similar in their colors and flashy nature, but lead different lifestyles. Some may fly poorly, but run fast and live in dense thickets, weave nests on the ground. Others may be good swimmers, leave near the river and dig holes in the clay shore. And may be others, for example, are the best flyers and predators that eat other birds and weave nests on the highest plants and rocks. Although, still like to eat peppers from time to time.​
 
Hmm, you gave me some ideas about making whole genus of avians with description like I did with peppers... Birds may be similar in their colors and flashy nature, but lead different lifestyles. Some may fly poorly, but run fast and live in dense thickets, weave nests on the ground. Others may be good swimmers, leave near the river and dig holes in the clay shore. And may be others, for example, are the best flyers and predators that eat other birds and weave nests on the highest plants and rocks. Although, still like to eat peppers from time to time.​
The act is vague enough that you could throw an omake at it to provide context. Might end up doing something like that myself whenever I get off work.
 
[X] The Formation of the Afterlife: Death recruits the service of her elder siblings, the Void Dragons and puts them to work immediately. Her Servants immediately begin to build great buildings, a city fit for the Dead, and form new industries revolving around unique things in Death's Domain like the Tears.

Supported
[X]Create Inclings
[X] Sixlings
[X] High Priests of Low Gods
[X] Dorrug, the Exarch of Undeath

@Mannan , I fixed it. @Zalkon, exchanged
 
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What about peppers?

Edit: Also, if Grand let us make the whole family of living things, than would it mean peppers going to be broaden into something like nightshades family? I think, these pepper plants are part of it.

Greater Act

[ ] Create Pepper birds: Pepper birds are a few closely related species of avians that are found in the Pepper Valley. They collectively have these traits, 1, Bright colors/feather 2, Immunity to spice 3, singing behaviors.

Greater

[X] The Formation of the Afterlife: Death recruits the service of her elder siblings and puts them to work immediately. Her Servants immediately begin to build great buildings, a city fit for the Dead, and form new industries revolving around unique things in Death's Domain like the Tears. Death personally sends out messengers, seeking their intentions and if they wish to trade as well as specific things. For specifically the Darkness, she offers to send out an army to assist against the Lord, also building fortifications just in case the Lord tries invading Her realm as well. Messengers are also sent out to Pyralis and her children, the Four elementals, Gnominda, Gethel, and the Exarch to see why the Void, won't they accept her. Also, the messengers are sent to the others I forgot to mention.

What siblings? The only ones she has are the Void Dragons.

And this is trying to do 2 things, build an afterlife and sent messengers.

Choose 1.
 
[X] Lodges of Nightmare
Ancient Nightmares, perhaps from boredom, perhaps from unspoken fear, or perhaps for some reason of their own, begin to unite in Lodges. Communities are not binding, rather clubs of interest. (Imagine Victorian clubs where aristocrats gather and discuss various things, sometimes showing off curiosities, sometimes having a hunt)
(I don't know how interesting it is to fit into the world, so I will subdue the action)
 
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