An Ultralisk trundled on by the area where my 'main body' was as I thought.

Moriarty could get Steve to grow some extra organs. Hell, Steve could modify her own organs by the sounds of it. Zerg biology truly is bullshit. Also... Ultra-, no that's fucking stupid.
Now I'm picturing the Corpus fuckers getting slightly bored with killing Zerglings, and one of them says, "Is this all they got?"

And then suddenly Ultralisk pops out of the boarding-tentacle and starts to wreck their shit.
 
No.

Because Warframe's just crazy. And Tenno use crazy bullshit void powers to kill armies.



So this is what Generic's game plan's gonna be.

But don't you want those abilities, you have to study them to get them, although you people are right, Warframe is a scary place but the Zerg should be able to fight off at least one of the truly big threats, or at least fight on equal terms, the technocyte, the major reason the Corpus and Grineer are a threat to the Tenno is because of the Tenno's small numbers, for the Tenno you could do either diplomacy or send a constant stream of Zerg at them to bog them down, the Corpus and Grineer are most a threat because of their tech disparity, you've already faced that with the Corpus and it can be overcome with numbers (see Zerg vs Protoss, the Zerg should be resistant to plasma and laser weapons anyways because they had to fight the Protoss and Terrans who had those things), the biggest problem I see you having is with the sentients, annoying bastards one and all with the technocyte being the only one coming close to that.
 
You know... I'd like to point out that there really isn't much in the Origin System that poses a significant threat to the Zerg.
The Tenno? They're great at surgical strikes, sure, but even that's only because apparently, nobody has radios. The moment one enters a Leviathan, it can expect a few hundred banelings rolling towards it.

The Corpus already showed that they're no match, and the Grineer really aren't any further ahead than them.
The Technocyte fundamentally preys on disorganization. Against, say, the Zerg, they just lose because they can't win a straight-up fight and they can't isolate and pick apart the Swarm.
 
Nice to see this. Not really familiar with warframe, how would Sarah do against one of them?

One thing that's always bugged me about Zerg SI is the lack of tech. I know Zerg are all about biotech but why limit yourself like that? You shouldn't have that inbuilt distain that most Zerg seem to have for tech.
 
You know... I'd like to point out that there really isn't much in the Origin System that poses a significant threat to the Zerg.
The Tenno? They're great at surgical strikes, sure, but even that's only because apparently, nobody has radios. The moment one enters a Leviathan, it can expect a few hundred banelings rolling towards it.

The Corpus already showed that they're no match, and the Grineer really aren't any further ahead than them.
The Technocyte fundamentally preys on disorganization. Against, say, the Zerg, they just lose because they can't win a straight-up fight and they can't isolate and pick apart the Swarm.

I think it's less not having radios and more high grade jamming, the with the Technocyte is that it consumes biomass, yes the immune system could fight off a light infection, but it's still swarms of enemies and some strains use technology.

Nice to see this. Not really familiar with warframe, how would Sarah do against one of them?

One thing that's always bugged me about Zerg SI is the lack of tech. I know Zerg are all about biotech but why limit yourself like that? You shouldn't have that inbuilt distain that most Zerg seem to have for tech.

It's more Zerg don't like hard tech, they like stuff that can be updated or recycled easily in the field.
 
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I think it's less not having radios and more high grade jamming, the with the Technocyte is that it consumes biomass, yes the immune system could fight off a light infection, but it's still swarms of enemies and some strains use technology.
Step 1: Kill everything on the ship.
Step 2: Burn all of its fuel and put it into the sun.

There. The end. Infested ship destroyed.
Rinse and repeat.
 
One thing that's always bugged me about Zerg SI is the lack of tech. I know Zerg are all about biotech but why limit yourself like that? You shouldn't have that inbuilt distain that most Zerg seem to have for tech.

Generic may not have that disdain, but Moriarty (being an Abathur-derivative) does.

It's more Zerg don't like hard tech, they like stuff that can be updated or recycled easily in the field.

This is partially it. The trick to it is this: Zerg can infest tech, if they know it well enough, but that's not something they do often. They could biotinker up some organic analogues to various techs, but they don't usually bother (due to the aforementioned Zergy disdain for tech). Generic, who is winging this, can't be bothered to science up a way to replicate useful tech with biology, and doesn't know enough biology to do so. Moriary still retains the Zergy tech-disdain, and will continue to retain it unless Generic tells him to replicate some tech.

Basically, unless Generic explicitly orders Moriarty to figure out how to replicate technology, Moriarty gives no fucks about your plasma weaponry and railguns, even if he could theoretically design some organic ones and mount them on Ultralisk-derivatives.
 
Generic may not have that disdain, but Moriarty (being an Abathur-derivative) does.



This is partially it. The trick to it is this: Zerg can infest tech, if they know it well enough, but that's not something they do often. They could biotinker up some organic analogues to various techs, but they don't usually bother (due to the aforementioned Zergy disdain for tech). Generic, who is winging this, can't be bothered to science up a way to replicate useful tech with biology, and doesn't know enough biology to do so. Moriary still retains the Zergy tech-disdain, and will continue to retain it unless Generic tells him to replicate some tech.

Basically, unless Generic explicitly orders Moriarty to figure out how to replicate technology, Moriarty gives no fucks about your plasma weaponry and railguns, even if he could theoretically design some organic ones and mount them on Ultralisk-derivatives.
It's also that the typical Zerg way of doing things is 'drown them in numbers'. If Zerg got a goal they don't care about 95% losses. They don't need hight tech. Until the high tech shuts down the superior numbers game completely (Zerg in Culture-verse, for example).
 
Generic may not have that disdain, but Moriarty (being an Abathur-derivative) does.



This is partially it. The trick to it is this: Zerg can infest tech, if they know it well enough, but that's not something they do often. They could biotinker up some organic analogues to various techs, but they don't usually bother (due to the aforementioned Zergy disdain for tech). Generic, who is winging this, can't be bothered to science up a way to replicate useful tech with biology, and doesn't know enough biology to do so. Moriary still retains the Zergy tech-disdain, and will continue to retain it unless Generic tells him to replicate some tech.

Basically, unless Generic explicitly orders Moriarty to figure out how to replicate technology, Moriarty gives no fucks about your plasma weaponry and railguns, even if he could theoretically design some organic ones and mount them on Ultralisk-derivatives.

Yes the Zerg could make a biological version of a gun, oh wait they have those already what with having the hydralisks and all, the problems with railguns is that they need a magnetically active slug which is much harder to reproduce with organic tech, let alone making them quickly, and plasma has heat problems, same with lasers, although lasers would be easier to replicate if they had some silicon based biology but it would still have heat problems (nids get around this via bullshitTM​).

Ultras where made to be big bullet sponges and building wreckers, they look threatening which make people target them (doing very little damage) instead of the more personally dangerous zerglings.

Zerg do use tech, it's just bio-tech rather than what we use.
 
Well Kerrigan ended up killing a small-g god at the very end of Starcraft so I guess that's just about right.

Wait, he remembers Kerrigan the Queen but doesn't draw the connection to Sarah the infested psychic?

Alrighty then.

Hyper-Evolutionary Virus? No, their suits probably had NBC protection, those stupid helmets and spacesuits probably weren't for show.

There aren't enough NBC's in the world to block determined Zerg viruses. Even a random sample will attempt to eat its way out of containment.

I mean, you're probably going to do acid viruses anyways, but even generic infestors can grow fungus that eats through battlecruiser armor with enough time.

And it's most likely inferior if you compare piece-by-piece. Which doesn't matter if it still get's the job done.
...
At least, that's the traditional approach.

It may seem crude, but Zerg adaptations aren't to be trifled with. Ultralisk armor, for example, is used to improve the standard Terran bunker design. Hydralisk spike throwers can puncture battlecruiser armor if it gets into range. Baneling acid eats through plasma shielding.

Just because it's organic doesn't mean it can't work as well as 'normal' technology. If one side builds a radio, and the other grows a telepathic organ, the same effect is reached.
 
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And it's most likely inferior if you compare piece-by-piece. Which doesn't matter if it still get's the job done.
...
At least, that's the traditional approach.

It may seem crude, but Zerg adaptations aren't to be trifled with. Ultralisk armor, for example, is used to improve the standard Terran bunker design. Hydralisk spike throwers can puncture battlecruiser armor if it gets into range. Baneling acid eats through plasma shielding.

Just because it's organic doesn't mean it can't work as well as 'normal' technology. If one side builds a radio, and the other grows a telepathic organ, the same effect is reached.

What Arafell said, also what the game shows is not indicative of the lore/fluff, the only reason the Terrans survived is because they were on the edges during the first war and they fought diferently, battlecruisers are completely outclassed by Protoss ships with a dozen on one ambush ending in the single Protoss ships favour.

There aren't enough NBC's in the world to block determined Zerg viruses. Even a random sample will attempt to eat its way out of containment.

At least Stretman is one of those scientists who understands the limits of the engineering department and costs, he's not one of those people that thinks up extremely expensive and difficult to make yet very good compounds and instead focuses on things that are practical.
 
One thing that's always bugged me about Zerg SI is the lack of tech. I know Zerg are all about biotech but why limit yourself like that? You shouldn't have that inbuilt distain that most Zerg seem to have for tech.
Well, strictly speaking, hard tech simply doesn't fill any needs the Zerg have while also being very low tolerance construction. And strictly speaking, the Zerg don't do low tolerance construction. Everything they make is grown which makes it fast, simple and cheap. Hard technology is hard. Even just a modern day gun is stupidly complex and requires a massive amount of precision that the Zerg simply don't have in their production methods. Now, as mentioned they can totally make use of technology when they want to. It's just that they don't produce it because the costs simply outweigh the usefulness and it doesn't fit with their combat paradigm.

If he were to get his hand on the technocyte though the game is off. They do use technology and I'm fairly sure they can grow it. That, in and of itself may assist in changing the Zerg's combat doctrine. After all, they simply couldn't produce hero unit level Zerg. And while he has Sarah, for whatever reason he can't use her as a basis for more "hero" class units like terrans.
 
If he were to get his hand on the technocyte though the game is off. They do use technology and I'm fairly sure they can grow it. That, in and of itself may assist in changing the Zerg's combat doctrine. After all, they simply couldn't produce hero unit level Zerg. And while he has Sarah, for whatever reason he can't use her as a basis for more "hero" class units like terrans.
Zerg production is on molecular level - genetics. That's fairly low tolerance. And reproducing Sarah could be done, he just don't want to.
 
Zerg production is on molecular level - genetics. That's fairly low tolerance. And reproducing Sarah could be done, he just don't want to.
That is not how biology works... By that logic you should be able to to grow a bone sword right now.

Yes, the Zerg can change their DNA but it's not a nano-assembler. The DNA changes itself intelligently so that the cells it produces change properties. This does not mean that you can grow a rail with micros precision. It means you can grow things in sort of general shapes. Their method of construction is major redundancy and survivability. Not the precision that would see a gun barrel become useless because you blocked a particularly heavy mace.
 
Sarah's Psi rift exploded into existence from a single point of light, bursting into an all-encompassing purple sphere.

I just sort of sat in Steve and 'watched' the thing go off. One second there was some grey blocky ship just about as big as a Leviathan, and the next that ship'd been surrounded by this black-purple thing, swirling like the eye of Jupiter.

It reeked of the void. I could feel it from here, and I could sense things dying over on that ship, tiny flickers of life fading away. If there were any organics onboard that ship they'd be dead, dying or wishing they were dead right about now. Exploding head syndrome was a thing, mmph.

And well, given that I could sense things dying there were probably organic life forms on that ship. Hey, the lights were going out-

And that's when Sarah's Rift imploded on itself, taking a large spherical chunk out of that grey blocky ship.

Then it exploded again.
That was pretty. Really pretty.

Point is, fucking psionics.
Ladies and Gentlemen, Starcraft in a nutshell.

"By the way, where'd you-"

"The memories of those Ethereals."
She sent back casually. "Moriarty allowed me to study the body of one of their Avatars. We were able to replicate their psionic techniques after."

"… Imma stop you right there. That's… Cool. Great."
We're gonna find out more about the bullshit they could've pulled off but didn't aren't we.

"Void shielding."

"What was that Moriarty?"

"Psionic techniques extracted from corpse of Ethereal Proxy-Bodies. New sequences available. Essence examined."

"So like, what shield Steve with my mind?"


I got a sense that Moriarty was slightly exasperated. "Mutation causes Leviathan to grow organ. Extra nodes in the nervous system. Able to exhibit ability similar to psionic ability referred to as 'Stasis.' Void Shielding. Absorbs energy. Kinetic, thermal, electromagnetic. More esoteric forms of energy."

There was a brief pause.

"Would also prevent psionic attacks from affecting Leviathan. Like how inferior ships were destroyed by 'Rift'." Moriarty sniffed. "Overmind could also 'Shield Steve with their mind.' Rudimentary but effective."
That's... actually really useful.

"Wait, how long have you been working on this?"

"Dissection of Ethereal-Proxies almost immediate. Examination of new sequences longer. Ethereal essence… Rudimentary, yet refined. Cobbled together, yet flawless. Xel'Naga influence. Necessary sequences identified five minutes ago."


... Ignoring those hilariously broken R&D research speeds, or well, what passes for R&D with the Zerg-

"… Xel'Naga influence?" I asked. "I'm sorry, what the fu-"

"Ethereal essence… Noticeable Xel'Naga influence in DNA markers, in psionic fingerprint. Similar to Zerg, possibly more similar to Protoss. However, greatly inferior in design and form. Skeletal and muscular atrophy. Useless."


I had to force myself to resist the urge to scream. I tried to force myself to scream. Nope, couldn't stop it.

In space, a Mutalisk screeched incredibly loudly and then its head exploded.

Another Mutalisk began to screech before that Mutalisk's head also exploded.

Okay, clearly I needed to ask about these things on a regular basis holy shit wtfbbq.
wtfbbq is right jesus christ holy shit

I was approaching this the wrong way. I didn't need to send in units, I didn't really need to capture any captives, I just needed a way to kill everyone onboard and sort through the bodies later.

Biotoxins. No, no, Viruses. Hyper-Evolutionary Virus? No, their suits probably had NBC protection, those stupid helmets and spacesuits probably weren't for show. Corrosion though, some way to get through the suit coupled with-

The lights finally went on in my head.

"Moriarty. I have an idea."
Oh dear god. It's going to be unintentionally horrifying.

You thought this was dead, but it was I, Generic_Generica!

Anyways. I'm gonna finish the next chapter and then insert links. Because inserting links is not fun. But writing is fun. And we like fun things.

All jokes aside, I'll get to it eventually. Eventually.

If anyone's still reading this after it's gone a month without an update at any rate.
Meh, real life sucks up a lot of time. I'd spend way more time on my Let's Play but noooo, taxes need to be filed, work has to get done, etc. So yeah, don't worry about it too much.

Also, I have some speculation as to what we're gonna see. From Moriarty, we know that he's made some new strains for the Swarm, so here's what I'm thinking. First, the sectoid is probably going to largely stay the same minus getting the Zerg treatment (armor, claws, a couple other nasty things). It's still going to be a low-level psionic unit focused around debuffing the enemy. And is typical for the Zerg, is totally expendable.

Second, the Viper is going to have to change to be more of a specialist unit if kept at all. While agile and maneuverable, the Viper does not have exceptional physical strength nor innate weaponry and relies on ADVENT's beam weaponry to provide most of its killing power. The only good things it does have is the ability to spit poison clouds (which the Roach does better with acid), the ability to pull enemy units out of position (which the Swarm's own Viper from HotS already does), and the ability to put an enemy unit in a bind (which is of questionable value). That said, a use could be found for the Viper by converting it into a pure capture unit or infiltration specialist. The former because the Zerg can use more Psionics, and having the ability to capture more of them can only be a good thing. Assuming you're suppressing your morals anyway. The second is more because the Zerg are pretty much lacking such specialists entirely outside of Changelings. Changlings are good, but when shit goes down, they're found to be sorely lacking. A team of Vipers going in as a Vanguard and causing as much chaos as possible sounds fun.

The Muton and the Berserker are both things that I'm not entirely sure about. I'm having a hard time coming up with anything that the Swarm would like about them. At best, any useful essence will be copied and transferred into something more useful. One thing I can think up though would be the addition of glands producing Overdrive Serum. The Zerg's version of Stim Packs basically.

Archons and Chrysalids? Don't make me laugh. They're either pointless or obsolete as hell for the Zerg.

Gatekeepers though? Powerful psionic essence. Limited in terms of utility in comparison to the Sectoid, but eh. It'd probably be for the best to fold it's abilities into another unit, perhaps the Sectoid, Queen, or maybe even the Overlord if you want to be really evil about it. I mean, really, what could possibly go wrong with Overlords reviving Zombies everywhere?

Lastly, the Avatar. Oh, boy. Oh, boy! I see that Sarah and Moriarty have already dissected and fully examined an Avatar corpse. The greatest benefit from the Avatars and the Black Site vials is the ability to pretty much have everything necessary for Moriarty to make Avatar's for the Swarm. Before Starcraft 2 introduced Amon and retconned a lot of why the Overmind did what it did, the reason the Zerg went after the Terrans was for their Psionics so they could face the Protoss on a much more even ground. With the Queen of Blades, it even succeeded pretty spectacularly... but then it never mass produced its own psions for some reason.* But now? SI!Generica has everything needed to create Avatars and a need for them.

unintentionallyhorrifying.jpg

*As a side note, Kerrigan eventually figured out how the Overmind and Abathur managed to infest her in the first place and used the process to infest a human who she thought was a powerful psionic (he wasn't). After the guy fucked up, he was cut loose from the Swarm and left for dead. Spoiler alert, he died. Presumably the only reason she did it at all was so she would know how she herself was infested.
 
Wait, he remembers Kerrigan the Queen but doesn't draw the connection to Sarah the infested psychic?

Alrighty then.

... I included that section, didn't I?

... This is what I get for doing my editing at three in the morning. Fuuuuuuck. Brb.
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There aren't enough NBC's in the world to block determined Zerg viruses. Even a random sample will attempt to eat its way out of containment.

I mean, you're probably going to do acid viruses anyways, but even generic infestors can grow fungus that eats through battlecruiser armor with enough time.

Oh I know. In universe, the thought of biological warfare actually slipped Generic-SI's mind for the longest time.

Out of universe, the thought of biological warfare slipped my mind until I started writing this chappie, then I thought about it and went, "Why didn't I do this in the first place? Didn't I have rea- ugh." :V
 
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Also I just woke up and there're a stupid amount of comments gimme a second to get to all of them.

Well more like a few hours since I have classes like right now.

I should stop writing when I'm sleep deprived.

But I'm so productive when I'm sleep deprived, ugh.
 
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