Morphic Tide
Crazy Brainstormer, Munchkin and Wannabe Min-Maxer
- Location
- MI, USA
Yeah- Commanders make a neat base for a story, but by their nature they just overpower everything wayyyy too quickly for most storytelling tools to survive. The four-way Mass Effect silliness is going through that right now; the only thing that lets any antagonists survive is bad philosophy
I nerfed my Commander by having the nanites only affect metals. Then I realized that using blocks of Osmium for drop pods was on the table, Thermite only needs to be oxidized to get working, the Imperium still uses large amounts of copper for wires and more. Seriously, I'm going to have to actually ask people about how metallic Necrodermis is, just to see if the Necrons are vulnerable to the nanites.
Granted, I also nerf some of the other tech in the setting, like Ion Shields, which I made highly vulnerable to EMPs under the logic of ions being highly responsive to magnetism, and most explosives are not available to the Commander SI, but it's still a Commander. Seriously, at this point the most threatening faction will be the Tau, because they use ceramic for almost all their armor and casings. The Tyrranid just get ground into oblivion under the weight of numbers that is instant recycling of all the material in units they break, and Orks face the problem of their equipment being dissolved for metal mid-battle.
Basically, only metals are usable, but that's still crazy strong, especially with the second chapter including the claiming of all the tech in a Knight Engine. The justification for that is that metals are a lot easier to make and work with than ceramics, and Knight Engines are made to have low-tech maintenance. At this point, the only slowdown is the lack of ability to work Warptech in simulations... Oh, and the fact that a bunch of the good stuff can't be used in space.
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