how about plant that acts like landmine a specialize zerg plants a seed. When the seed detects vibration it emerges and blooms releasing either infestation spores, a bullshit acid zerg acid, a gas that once it reaches oxygen it ignites, or liquid thermite! When the plant dies after going boom it converts the area into creep!
 
how about plant that acts like landmine a specialize zerg plants a seed. When the seed detects vibration it emerges and blooms releasing either infestation spores, a bullshit acid zerg acid, a gas that once it reaches oxygen it ignites, or liquid thermite! When the plant dies after going boom it converts the area into creep!
so a one time use mine combined with a creep colony... I think that a broodwars sunken colony is superior
 
special zerg grade silk used for clothing and armor when necesarry or for traps or keep someone locked down while scaring him shitless.
... Building that spins a customer into a cocoon and then exudes customized body armor. That's perfect fit for you :)

how about plant that acts like landmine a specialize zerg plants a seed. When the seed detects vibration it emerges and blooms releasing either infestation spores, a bullshit acid zerg acid, a gas that once it reaches oxygen it ignites, or liquid thermite! When the plant dies after going boom it converts the area into creep!
We do have the evolution option for tree-like creep that creates fruit. Fruit from Zerg trees ... ... :whistle:
 
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... Building that spins a customer into a cocoon and then exudes customized body armor. That's perfect fit for you :)
I wonder if Generica knows what he/she has done... You don't ask SB'ers and SV'ers how to make things deadlier or to weaponize something... It usually ends with doomsday devices made of some wire and plutonium .
 
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I wonder if Generica knows what he/she has done... You don't ask SB'ers and SV'ers how to make thigns deadlier or to weaponize something... It usually ends with doomsday devices made of some wire and plutonium .

Oh no I know fully well what I've done.

I mean I know this is sort of a derail so I'll shut it down if it gets out of hand but at the moment this amuses me greatly.
 
Earth is full of nasty and resilient critters and plants. Just assimilate some and work from there. Mantis shrimp, pistol shrimp, trap-jaw ant, tardigrade, any one of the many venomous animals and plants out there...

Generic-SI should be able to ask for samples, right?

Wait a second, Zerg and XCOM working together. The multiverse is doomed.
 
Let's see, topic, weaponize, ... we've got an Overmind, Psionics, bioweapons, ... ah, of course, the good old standby of 'fire projectile throug Warp gate' >> Develop Overlord upgrade that allows them to create shortcuts through Warp (same dimension short range portal). XCOM means mindcontrol, you can already do that as Overmind, your assimilators cannot - but you ate some Ethereals, you should have the blueprint. ...
 
You know most of these are actually viable ideas/ideas that could be implemented pretty easily.

Biological Flashbangs: Very nice. Non-lethal options always nice.
Zerg 'silk': Could be used as a garotte for some infiltration unit.
Pressurized Toxin Spewers: Pretty sure that's what Roaches have, just more cutty less acidy.
Landmines: Got Baneling Landmines already.
Blatant Psionic fuckery: Was a given, it's in the tags.
 
You know most of these are actually viable ideas/ideas that could be implemented pretty easily.

Biological Flashbangs: Very nice. Non-lethal options always nice.
Zerg 'silk': Could be used as a garotte for some infiltration unit.
Pressurized Toxin Spewers: Pretty sure that's what Roaches have, just more cutty less acidy.
Landmines: Got Baneling Landmines already.
Blatant Psionic fuckery: Was a given, it's in the tags.

I just thought... Baneling cannons... launching banelings or scourges at sufficient velocity to be used for anti-ship weaponry.... it would be Glorious!
 
I just thought... Baneling cannons... launching banelings or scourges at sufficient velocity to be used for anti-ship weaponry.... it would be Glorious!

Generic-SI's got Spore Crawlers and Spore Cannons already. A bit of precog, some horrifically acidic and explosive spores shot at ludicrous speeds and hey presto, you've got a AA gun.
 
Generic-SI's got Spore Crawlers and Spore Cannons already. A bit of precog, some horrifically acidic and explosive spores shot at ludicrous speeds and hey presto, you've got a AA gun.
I'm not talking about AA guns i'm talking about banelings overloaded by psionic bullshit to better explode shot as fast as a railgun... for space/ground anti capital ship weaponry.
 
Pressurized toxin cutters. It slices and it poisons at the same time! Perfect for use against unarmored biological targets!

...

No this amuses me. Someone else come up with something to weaponize! Something icky and biological!

Get Moriarty on the task of creating a method to extract microbial genetics. Microbes have some ungodly toxins and other chemicals of use. As for the sort of thing you are probably looking for, a blend of toxins, acids and adhesives can ruin almost anything, including metals. Make the mix conductive, and you gave a handy electronics ruining goo. Replace the toxins with flamables and you have acidic napalm. The best part is that each form is just one chemical different, so it would be easy to have the Zerg that use these blends to swap to the most effective version. Electronics frying for anti-mechanical, napalm for anti-bio and low heat-tolerance armor and pure acids for what doesn't get wrecked by the other two.

There's also silicon-carbon replacements, where you swap carbon for silicon, making less stable compounds that can degrade into Quartz. It would give the swarm a way to make use of silicon and make it possible to make electrical Zerg due to the electrical properties of Quartz. Lower stability also has the aplication of having certain high energy compounds that would be impractical to ignite the carbon equivalent of. And you can always use the silicon compound as the igniter for the carbon compound. Interestingly, the chemistry makes it so that the same set of enzymes can make both the carbon compound and the silicon compound, at least in some cases. The biggest advantage is that your swarm could actually digest sand and computers for nutrients. And the wonderful world of silicon compounds would be opened to you.

Also, Changelings-as-larvae. Changelings can alter their cellular structure freely, like a less-bullshit Ditto. Add in the larvae's form of metamorphosis and you can accelerate production like crazy by having them permanently transforming into a wanted unit. Alter the genetics of the Changeling to include some useful traits and you can get one with a "toolbox". Acids for attacks, adhesives for trapping and fixing, explosives for sabatoge and high durability materials for conventional building. Those could turn into fragmentation bombs, acid bombs, glue traps and walls.

An interesting thing you could do with larvae is make use of the canceled Mophlisk larva varient as a production accelerator or make larvae into a combat unit for a dirt-cheap deposable unit... which might well be able to take anti-tank weapons.
 
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infect the oceans with the hyper evolutionary virus. it's noted to specifically spread through water... earth is probably fucked.
 
well you guys we're discussing all these fancy new tech that you wanted to build, whose purpose is to kill people, so i decided to go for the tried and true method of the zerg AND give you another way to kill people! isn't it fantastic?
 
Also, Changelings-as-larvae. Changelings can alter their cellular structure freely, like a less-bullshit Ditto. Add in the larvae's form of metamorphosis and you can accelerate production like crazy by having them permanently transforming into a wanted unit. Alter the genetics of the Changeling to include some useful traits and you can get one with a "toolbox". Acids for attacks, adhesives for trapping and fixing, explosives for sabatoge and high durability materials for conventional building. Those could turn into fragmentation bombs, acid bombs, glue traps and walls.
Except this probably has tradeoffs(like Changelings being about as durable as a particularly wet piece of paper). So sure, you could do this if you want everything to one-shot your units.
 
I've got two rules when it comes to unit design.

1) Keep it simple.

2) Specialize.

I'll acknowledge that the Zerg can sort of cheat since they're bullshit psionic organisms but I'm pretty sure these two principles apply for a lot of things.

... Also this thread's got a thousand posts in it. Somehow. I don't even.
 
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