Creation Finale: Education, Weapons, and Location:
You knew exactly you were, the child in the dark, a known quantity in stamping out the crimes. But you were never one who enjoyed the crime… at least not always.
But you had to help with your family's escapades. You needed to earn money to live.
But they wanted something more for you… more than risking life and limb for a handful of coins and the risk of your life being cut short in scheme gone wrong.
They wanted you to live, and not just life, but thrive.
And your parents spared no expense in making sure you were better than them.
But you were still young, and you were only truly skilled in one area:
What Area is that:
(Note, this is your primary skill. You will be Competent in all other skills.)
[]In Diplomacy: Your Father wanted you to be able to speak to the merchants with confidence, with grace and most importantly, focusing on you, and not the items that were brought in. But who would know… about a boy who lies. (You are Skilled in the Art of Diplomacy. Gain Trait: Gregarious and Deceitful)
[]In the Art of War: You know the theoretical limits of battle. You were trained to lead men in ways many would call dishonorable y an officer who wanted nothing more than to win… You could inspire bravery, even when you yourself are afraid, to men twice your age. You were a brave soldier boy who had led men to victory over bandits. Except you were not a soldier. You were only a child. And Children are supposed to be scared when they see death. (You are Skilled in the Command skill (A +20 to the rolls). Gain Trait: Brave. Begin with the Trait: Traumatized.)
[]In Stewardship: You were trained to manage the finances of the family, one that your mother and father are eternally grateful for. You had a way with coin… at the very least in managing and negotiating for it. In that, you grew frugal…seeing the world and how those with money abused people... You grew… stronger morally, and lighter physically. (You are Skilled in Stewardship skill. Gain Traits: Just. You are malnourished (-5 to all rolls until you eat well.))
[]In The Art of Spycraft: The Streets have eyes, have ears… even faces if one knows where to look. Your father taught you that. It was a good thing too, seeing how vast the great web is. It's amazing… and horrifying. It was enough to drive your father into crime, seeing how uncontrollable it was… how it was impossible to hide. (You are Skilled in the Intrigue Skill. Gain Trait Paranoid, and Craven)
[]In the Spirits: You were sent to the old hermit outside of town, to learn about the spirits… not just the stories, but how to communicate with them. This was done to increase your standing in your home. But there were things you could not change… and you think that there are spirits watching you. (You are skilled in Spiritual Matters. Gain Trait Patient. There are spirits watching you… evil ones affected by the chaotic world you live in.)
[]In the Art of Combat: You wanted to learn how to fight, and fight you did. You wanted to learn to fight and fight well. Unfortunately, that meant the local army wants to recruit you, to bolster their ranks to another marauding campaign. (You are Skilled in Combat. You get to choose two weapons in the weapons choice. Gain Trait: Diligent. Gain trait: Criminal. You are being hunted by the local army to be pressed in it.)
In time, your father gave you a gift to defend yourself, a stolen item from a far-flung merchant he robbed.
He gifted them to you when you were ten… and you sought to learn all you could about these weapons.
What Weapon did he give you and you mastered: (Note, if you choose combat education, you get to choose two):
[]Write in your Weapon here.
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There was a place in your life in which everything changed… a simple path where you began to walk.
Where is that Place?:
[]Omashu: The Nominal capital of the Region, and the seat of Power of King Bumi the Genius. Your family lived there for most of your life… trying to avoid trouble and the guard. It was a safe place for the most part and a place that you had grown comfortable in.
[]Yuyan: The Home of the Greatest Archers in the World, a place famed for some of the most talented warriors on the continent. It is a place, of serine beauty and serenity… but its reputation has threatened it time and time again, by the warlords that seek to control the flow of master archers.
[]Senlin: Home to the great Red Leaved forests, this great woodland is but a small village along the river, but in this village, there was a fiery heart that sought to change the world. That boy was named Jet, and his words have led hundreds of people to take up arms with him for his revolution.
[]Lindao: A small port on the coast, that survives on its fishing grounds and merchants that sail north or south from the other kingdoms. It's quiet, but known for its great storms… storms that have seen many a ship brought down to the bottom of the sea.
[]Ryko Forest, Jiangxi Providence: You were alone in the woods, the home you had was safe, secluded away in the great forest that supplied you with such wonderful bounties and life. It was quiet. It was peaceful. But you always had a worry that you would not be safe here forever.
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What would you like the quest called (This is an optional vote):
[]Write in.
AN: Enjoy and please vote in plan format.
Approval voting is allowed for this vote.