Entropy, I'll note two things. You cannot suddenly drop Satsuki going berserk and expect us to ignore her. As you probably noted, we care. And as far as we knew, the situation was winding down.

Second, well, having a last response was expected since we didn't nuke the fortress, sure. I'll note none of us expected the minions to vaporize if that place went down. But look, even given it's Flandre, you give the equivalent of nukes suddenly being revealed and armed. How did you think we would have taken that when they already could have conquered the planet with what they had before?
 
Votes are locked.
Adhoc vote count started by Entropy Judge on Sep 11, 2018 at 6:09 PM, finished with 12451 posts and 8 votes.

  • [X] Start flying and hope you get away before they wake up.
    -[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
    [X] Get everyone out of the cavern, but only until someone comes along to get them somewhere safe. You're going to stay in the area and kill the dragons when they leave the cavern.
    [X] Start flying and hope you get away before they wake up.
    -[X] When you're nearly out of sight, break the lake around the dragons and flee in the confusion.
    -[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
 
Escaping from the Dragon
[X] Start flying and hope you get away before they wake up.
- [X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.


Part of you wants to just obliterate this one right now, but that would take the whole cavern with it, and you definitely wouldn't survive. And seeing if the helmet works is a possibility - but if it doesn't, or if it's just a trick on the night-demons' part, then you'll be in big trouble. Of course, as the different possibilities start running through your mind, you're already moving. The clones carrying Deed and Schach zoom into the air toward the cavern exit; the one holding the convulsing Vita swoops low to hand her off to you. You squeeze the knight, feeling a strange object pressing against your chest before recalling that the Unison Device is with her along with Graf Eisen. Vivio seems to realize what's going on as you force a wingtip into Vita's mouth to keep her from chewing her tongue off, but of course she misinterprets what's going on.

"D-don't leave me! Please! I-!" Your clone collides with her, knocking the wind from her lungs, and locks its arms around her waist before launching itself into the air after you. Of course, Vivio is in better shape than Vita, so it's free to accelerate more quickly and easily passes you. You don't even bother suppressing a grin at Vivio's terrified expression, despite the situation. Good to know that even holier-than-thou Sankt-Kaisers can be scared of dragons.

Only a few seconds have passed since the dragon's eye opened, and already you're passing out of the cavern and into the fresh air - the cold fresh air, your clones note, and you look around to try finding a landmark apart from one mountain ridge or another. Mountains make such good landmarks, until you're on them and suddenly it's too much to focus on. Vita is doing much better, now that you're away from the dragon and its menacing aura. Then Schach taps the clone carrying her, attracting its - and your - attention. "Fate will be here in a moment," she says, shivering and teeth chattering. Not for the first or last time, you wish you had a lot more control over your aura; you could easily use it to warm up your passengers, but it wouldn't be good to accidentally burn them … or worse, affect their minds. That could land you in deep trouble. Instead, you close up with your clones and keep flying away from the dragon's tomb.

A golden circle flickers into existence, and you fly up to meet with the black-clothed figure floating above it. Fate's right arm looks scorched, and there are definitely bite marks on the gauntlet on her left hand, but she looks mostly fine. "Flandre! We're -!" You spin around as her eyes widen and refocus on something in the distance, and you wince as the sound of the explosion rumbles past you. Even from this distance, you can see the great grey-red dragon's single pair of wings snap out, and it raises its head from the collapsed ruin of its mountain-tomb - what remains of it - to apparently focus on your group. "We're leaving, right now!" The instant everyone is over the magic circle, she mutters something, and all you can see for a moment is golden light. Then it vanishes, leaving you free to settle to the floor of the ship. Men and women with wheeled beds rush to meet you, and you gladly give up your burdens, making sure to fish the Unison Device out so she doesn't get forgotten. Vivio looks around nervously, hugging herself tightly. You give Fate a moment to collect herself, taking the time to recall your clones and dismiss Loki before clearing your throat to attract her attention.

"Fate, I want to find Satsuki." She takes a deep breath and shakes her head.

"I - I know you do, Flandre, but we already have people looking for her, and it would be better if we didn't have to find you in case there are any more surprises." Her voice is strained and tense, and she looks tired enough that bugging her about it probably wouldn't be the best move you could make right now.

"W-Where's Carim? Where's Verossa?" Fate closes her eyes tightly.

"They're in the infirmary," she says, only realizing the magnitude of her mistake when she hears Vivio start breathing rapidly. The Sankt-Kaiser's eyes start tearing up and she sniffles as Fate turns toward her, reaching out her arm to hold the girl's shoulder. "Oh, Vivio, it's -" Vivio starts wailing, finally crying, and her adult transformation vanishes as she stumbles forward to bury her face in Fate's uniform. Fate's own expression is a curious mix of bone-deep exhaustion, a sincere desire to comfort, and exasperation, but her hands reach down to stroke the child's hair and rub her back. "There, there, Vivio."

You sigh tiredly and look around, but now that the wounded are gone the hallway is pretty clear. You're … well, not free, but for the moment you don't appear to have anything to occupy your time. You could probably get someone to teleport you down to where Satsuki was, although given that Fate just told you to stay on board, you would definitely get in trouble for it. Apart from that … there really isn't anything you want to do.


What do you do?

[ ] Get someone to teleport you down to Satsuki's location. You'll get in trouble sooner or later, but you'll finally be able to look for your servant.

[ ] You can be a good girl. Stay on the ship.
- [ ] See if someone in a command center can let you look at what's going on around the planet, particularly the dragon. Maybe you'll learn something useful.
- [ ] No one deserves to be saddled with a crying Vivio, least of all you, but pretty soon you might need to stop Fate from strangling the brat. Take her somewhere quiet and try to entertain her.
- [ ] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Maybe they'll be able to tell you more about what happened with Satsuki.
- - [ ] For that matter, Fate doesn't look too good herself. You'd better make sure she sees a doctor, too - and takes a nap if that's the verdict.
- [ ] Just wait somewhere out of the way until they want you or they bring Satsuki back.

[ ] Other?
 
[X] You can be a good girl. Stay on the ship.
- [X] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Maybe they'll be able to tell you more about what happened with Satsuki.
- - [X] For that matter, Fate doesn't look too good herself. You'd better make sure she sees a doctor, too - and takes a nap if that's the verdict.
 
[X] Get someone to teleport you down to Satsuki's location. You'll get in trouble sooner or later, but you'll finally be able to look for your servant.

Wheeee
 
[X] Get someone to teleport you down to Satsuki's location. You'll get in trouble sooner or later, but you'll finally be able to look for your servant.

I'm not willing to take the risk of Satsuki being left behind or not found in time just because Flandre will get in trouble. Doesn't help that I seriously doubt they'd be able to save Satsuki on their own, their recent performances have been lackluster.
 
[X] Get someone to teleport you down to Satsuki's location. You'll get in trouble sooner or later, but you'll finally be able to look for your servant.

Not leaving her behind.
 
[X] Get someone to teleport you down to Satsuki's location. You'll get in trouble sooner or later, but you'll finally be able to look for your servant.
 
Guys, I think Alph is one of those looking for her. Or at least it seemed so. I think we can trust her to not leave Satsuki behind.

Once I get to a computer, I'll be proposing a vote.
 
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[X] Get someone to teleport you down to Satsuki's location. You'll get in trouble sooner or later, but you'll finally be able to look for your servant.
 
[X] You can be a good girl. Stay on the ship.
-[X] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Still, there are some things you need to tell her.
--[X] Make sure she and the team know Satsuki's current state, since you were not joking about it. If it is an issue, you can head down to force-feed her blood and calm her down when they spot her, to not waste time and avoid a pointless fight. Infirmary is probably too full already.
--[X] You can also add that the two dragons were stated to be the last 'surprise' they had. It just so happen it's the card they played for everybody to lose.

@Entropy Judge
Just wondering, but I think Alph is helping down there to find Satsuki? And also, I want to poke Flandre's insight and ponder if Satsuki can activate Depletion Garden and if so, warn the search team of a anti-magic skill. Becasue it's up to character interpretation at this point and while no one want dead Satsuki, dead Alph is not much better for Satsuki's mental state.

Guys, let's give the team some time. Search and rescue IS part of the TSAB's training and they kinda know what they're doing down there. And if Alph is indeed down there, she's one of the LAST persons in that setting that would give up on someone she see as a friend. Besides, hearing how this happened could maybe help us a bit.

And I don't think Entropy would spring dead Satsuki on us from that vote. Or at least, I sure hope he won't dare.
 
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[X] Suggest Vivio to visit those at the infirmary
[X] Short verbal mission report to Fate as soon as Vivio has left
-[X] Nightdemon goal and how it lead to: the invasion to lure us here, second wave when we declined, dragons when we shut them down
-[X] Demand: If we can't go searching alone, pair us with someone down there who's looking for Satsuki


Going out alone without a way to contact anyone isn't going to help Satsuki since we have no way to call for pickup. Helping someone already searching brings less trouble and is more effective. We can cover more ground with our clones, while keeping to the search pattern.
 
[] You can be a good girl. Stay on the ship.
-[] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Still, there are some things you need to tell her.
--[] If Satsuki is still berserk when she'S found, you can head down to force-feed her blood and calm her down when they spot her, to not waste time and avoid a pointless fight. Infirmary is probably too full already.
--[] You can also add that the two dragons were stated to be the last 'surprise' they had. It just so happen it's the card they played for everybody to lose.
 
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Dead is quite unlikely, getting captured on the otherhand...
Whut. Those Night Demons don't do capture. Especially not after unleashing the 'Rock fall, everyone dies' option.

At any rate, outside of just asking to go, my proposal also give a solid reason for them to call us once they see signs of her. It's probably most certainly true they don't have time for the search team to get into a fight with the one they're supposed to retrieve.
 
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Whut. Those Night Demons don't do capture. Especially not after unleashing the 'Rock fall, everyone dies' option.

At any rate, outside of just asking to go, my proposal also give a solid reason for them to call us once they see signs of her. It's probably most certainly true they don't have time for the search team to get into a fight with the one they're supposed to retrieve.

They're not stupid and want Flandre to lead them. They may want to use Satsuki as leverage considering her similarities to Flandre and Flandre's already proven record of caring a lot about the others in the eyes of the Night Demons.
 
Just wondering, but I think Alph is helping down there to find Satsuki? And also, I want to poke Flandre's insight and ponder if Satsuki can activate Depletion Garden and if so, warn the search team of a anti-magic skill. Becasue it's up to character interpretation at this point and while no one want dead Satsuki, dead Alph is not much better for Satsuki's mental state.
Alph possibly being in a situation where a 'friend' might very well want to tear her throat out and consume every drop of blood in her body is a situation that might make Fate extremely tense and high-strung (as opposed to Alph being dead, which would probably shut her down or make her furious). Flandre knows two relevant things about Depletion Garden: Satsuki doesn't feel comfortable using it, and it is extremely power-hungry. How likely she thinks Satsuki is to use it depends on what form of 'berserk' she's in - if she's in a howling, ravaging beast-like state, DG is unlikely and probably impossible; if she's still mostly Satsuki, but can't really control herself, she probably won't use it unless it's absolutely necessary; if Satsuki has been overwhelmed by her vampire urges, Flandre isn't sure, because she hasn't gotten a good feel for what Satsuki's vampiric side is like; if she's gone full-blown Invincible Queen of the Night, she might well overuse it. Again, of course, it's power-intensive, and the night-demons don't exactly appear to be nutritious for her, so if she's lying in a ditch somewhere, barely able to move, she is probably not going to use it regardless of mental state.
 
Votes are not locked.
Adhoc vote count started by Entropy Judge on Sep 12, 2018 at 4:50 PM, finished with 12469 posts and 9 votes.

  • [X] Get someone to teleport you down to Satsuki's location. You'll get in trouble sooner or later, but you'll finally be able to look for your servant.
    [X] You can be a good girl. Stay on the ship.
    -[X] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Still, there are some things you need to tell her.
    --[X] Make sure she and the team know Satsuki's current state, since you were not joking about it. If it is an issue, you can head down to force-feed her blood and calm her down when they spot her, to not waste time and avoid a pointless fight. Infirmary is probably too full already.
    --[X] You can also add that the two dragons were stated to be the last 'surprise' they had. It just so happen it's the card they played for everybody to lose.
    [X] You can be a good girl. Stay on the ship.
    - [X] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Maybe they'll be able to tell you more about what happened with Satsuki.
    - - [X] For that matter, Fate doesn't look too good herself. You'd better make sure she sees a doctor, too - and takes a nap if that's the verdict.
    [X] Suggest Vivio to visit those at the infirmary
    [X] Short verbal mission report to Fate as soon as Vivio has left
    -[X] Nightdemon goal and how it lead to: the invasion to lure us here, second wave when we declined, dragons when we shut them down
    -[X] Demand: If we can't go searching alone, pair us with someone down there who's looking for Satsuki
 
Modifying my vote a bit after seeing that answer.

[X] You can be a good girl. Stay on the ship.
-[X] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Still, there are some things you need to tell her.
--[X] If Satsuki is still berserk when she's found, you can head down to force-feed her blood and calm her down when they spot her, to not waste time and avoid a pointless fight. Infirmary is probably too full already.
--[X] You can also add that the two dragons were stated to be the last 'surprise' they had. It just so happen it's the card they played for everybody to lose.

Since it seems there's no need to confirm the message got to them. Guys, give the TSAB some time before forcing our way down! Anyone that know us KNOW we'll be pissed if they try to leave without Satsuki!

@Okibruez
Notifying you since you follwed my vote.
 
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[X] You can be a good girl. Stay on the ship.
-[X] Fate looks kind of busy, so you'll take Vivio to the infirmary to check on Carim and Verossa, and all the others. Still, there are some things you need to tell her.
--[X] If Satsuki is still berserk when she's found, you can head down to force-feed her blood and calm her down when they spot her, to not waste time and avoid a pointless fight. Infirmary is probably too full already.
--[X] You can also add that the two dragons were stated to be the last 'surprise' they had. It just so happen it's the card they played for everybody to lose.

@Megaolix Thanks.
 
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Still, we need more votes?

People, the TSAB DOES have search and rescue training, given it's part of theirs duties. They know how to do this. Unless they start noticing a trail, all we really add is extra eyes, which is really not much.

Meanwhile, if we check on Carim and Verossa, maybe we get to learn how exactly this happened, which may let us handle Satsuki better when she's found.

No one should dare propose abandonning Satsuki. Not if they know Flandre. But if things get hotter, then Fate will have less ground to stand on if she's still not found.
 
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