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TRIANGLE ATTACKS!
How could I forget about those? They were anything but practical, but still fun to watch.
Does the new FE have its own thread or are you discussing it here too?
It has a thread here.Does the new FE have its own thread or are you discussing it here too?
Path of Radiance and Radiant Dawn also had two pairs of triangle attacks. Also the only time one of the pairs were different classes (Boyd, Rolf, and Oscar). They needed to have the same weapon, though. And Genealogy had two trios of enemies that could do it.
And yeah, it is weird that the pegasus knights didn't have the triangle attack. Especially since two of them were in training together. Pretty sure they'd have remembered that it was a thing, so I wonder what kept them from putting it in.
Hadn't checked Shadow Dragon for that, so thanks. And FE 6 did have the pegasus knight and armor knight triangle attacks, so it had two groups. It's just that deploying three armor knights was almost never a good idea in that game, with every map being seize.Whoops, shouldn't be Elibe, that should be Tellius. Corrected. And no, those aren't the only games where the Triangle Attack can be done by different classes. In Shadow Dragon and New Mystery, the Peg Sisters can each be reclassed into differing classes and can still do the Triangle Attack as long as they're in position for it.
Hadn't checked Shadow Dragon for that, so thanks. And FE 6 did have the pegasus knight and armor knight triangle attacks, so it had two groups. It's just that deploying three armor knights was almost never a good idea in that game, with every map being seize.
Yeah, I broke my teeth on FE6 and the fact that Knights aren't completely useless in Awakening shocked the hell out of me.Yeah, it's just in that game particularly every map was based on how fast you could clear a path to the throne/gate, and that's one thing that knights and generals are particularly bad at. Every map was playing to their weak points, so even having one of them wasn't a great plan. 7 added in more types of maps, which made knights actually a good idea at times. Also Oswin.
And yeah, it is weird that the pegasus knights didn't have the triangle attack. Especially since two of them were in training together. Pretty sure they'd have remembered that it was a thing, so I wonder what kept them from putting it in.
Renown reward at 400(or was it 200? below a 1000 anyway) renown(you should have this by now) is a Second Seal.So, finally got started on that Normal/Classic play-through I mentioned earlier in the thread. Doing a male Robin this time and planning to ship him with Lucina, but to complete his persona of evil I need him to be using dark magic. What's the best (not necessarily fastest, but best) method of doing this?
I think he'd need to be a Dark Mage.So, finally got started on that Normal/Classic play-through I mentioned earlier in the thread. Doing a male Robin this time and planning to ship him with Lucina, but to complete his persona of evil I need him to be using dark magic. What's the best (not necessarily fastest, but best) method of doing this?
Dark mage is about it. Unless you're trying to get Tomefaire, in which case Mage/Priest -> Sage -> Sorceror. And Armsthrift is pretty good for keeping Nosferatu in good condition, so Mercenary at some point if you want that. And Sol works pretty well, too, so perhaps Mercenary -> Hero -> Sage -> Sorceror. Probably other good skill combos out there.
On Normal(and Hard), Vantage and Wrath become a bit pointless since by the time you level enough to get all three skills nothing(except the Rogues and Redeemers Xenologues, maybe Priam and Paralogue Walhart, Apotheosis, the Infinite Regalia guys maybe, and your clone in Aversa's Paralogue) can hurt you enough to activate Wrath and Vantage though.Yeah, Vengeance/Vantage/Wrath is the tankiest build for a Sorcerer, since it'll destroy anything that fails to kill it in one hit. If you can pick up an Aversa's Night tome, slapping on Armsthrift becomes mandatory.
I suppose that would depend if their effects can stack. If they do, a Sol activation should effectively have you restore as much health as damage done.Isn't Sol kind of redundant if you are running Nosferatu/Armsthrift?
Not in Awakening. Only half damage done.Edit: Just checked, that's what happens if Sol activates. Heal = damage.
He means with both Nos/Sol. Each heals half damage, so you get full life back
Because even just targeting the weak guys gets you lots of money?Blargle!
I'd forgotten why I went and bought the Golden Gaffe and associated map pack. Screw Risen mages and their freaking El- and Arc- tomes. Screw them with rusty implements of pain (incidentally why do people always talk about rusty implements like they're more painful? Are they?).
Ah well. Urge to grind Kellam on this one Einherjar map I've found where he's immune to all damage (even on Hard difficulty!) is definitely rising...especially since the stat boosts he gives to the more fragile units like Villager Donnel, Pegasus Knights, and Mages is enormously beneficial to getting them over the early level hump when a stiff breeze is all it takes to kill them.
and Mages is enormously beneficial to getting them over the early level hump when a stiff breeze is all it takes to kill them.
Are Miriel and Ricken worth using in a general start of the game line-up? I felt like Miriel didn't do anything the Avatar couldn't do better after using her for about two maps. Ricken I never even touched.
Mages, if you can get a few levels into them (especially their magic stat) are absolutely killy, especially in the mid-game. And then they promote. Now I'll admit to having played around a bit and promoted Ricken to Dark Knight, but promoting them to Sage is probably what you really want to do as it allows them to use staves and turns them into healers that can kick in the teeth of anything that thinks they look tasty.Are Miriel and Ricken worth using in a general start of the game line-up? I felt like Miriel didn't do anything the Avatar couldn't do better after using her for about two maps. Ricken I never even touched.
Because leveling Clerics and Troubadours is almost more trouble than it's worth.