Fire Emblem General

Path of Radiance and Radiant Dawn also had two pairs of triangle attacks. Also the only time one of the pairs were different classes (Boyd, Rolf, and Oscar). They needed to have the same weapon, though. And Genealogy had two trios of enemies that could do it.

And yeah, it is weird that the pegasus knights didn't have the triangle attack. Especially since two of them were in training together. Pretty sure they'd have remembered that it was a thing, so I wonder what kept them from putting it in.

Whoops, shouldn't be Elibe, that should be Tellius. Corrected. And no, those aren't the only games where the Triangle Attack can be done by different classes. In Shadow Dragon and New Mystery, the Peg Sisters can each be reclassed into differing classes and can still do the Triangle Attack as long as they're in position for it.
 
Whoops, shouldn't be Elibe, that should be Tellius. Corrected. And no, those aren't the only games where the Triangle Attack can be done by different classes. In Shadow Dragon and New Mystery, the Peg Sisters can each be reclassed into differing classes and can still do the Triangle Attack as long as they're in position for it.
Hadn't checked Shadow Dragon for that, so thanks. And FE 6 did have the pegasus knight and armor knight triangle attacks, so it had two groups. It's just that deploying three armor knights was almost never a good idea in that game, with every map being seize.
 
Hadn't checked Shadow Dragon for that, so thanks. And FE 6 did have the pegasus knight and armor knight triangle attacks, so it had two groups. It's just that deploying three armor knights was almost never a good idea in that game, with every map being seize.

Deploying three of any unit is rarely an efficient idea anyway, unless you are incredibly over-leveled.

Man, I haven't played FE6 in forever. Only thing I remember about it is that soundtrack to the end tower and the final boss were quite cool.
Oh, and how broken Karel's stat-growths were. A shame you only get them once. :p
 
Yeah, it's just in that game particularly every map was based on how fast you could clear a path to the throne/gate, and that's one thing that knights and generals are particularly bad at. Every map was playing to their weak points, so even having one of them wasn't a great plan. 7 added in more types of maps, which made knights actually a good idea at times. Also Oswin.
 
Yeah, it's just in that game particularly every map was based on how fast you could clear a path to the throne/gate, and that's one thing that knights and generals are particularly bad at. Every map was playing to their weak points, so even having one of them wasn't a great plan. 7 added in more types of maps, which made knights actually a good idea at times. Also Oswin.
Yeah, I broke my teeth on FE6 and the fact that Knights aren't completely useless in Awakening shocked the hell out of me.
 
And yeah, it is weird that the pegasus knights didn't have the triangle attack. Especially since two of them were in training together. Pretty sure they'd have remembered that it was a thing, so I wonder what kept them from putting it in.

Philia was the third prong of the FEA Triangle attack!

She went into property management and Severa hasn't had time to practice enough...

Can I just point out out that I was legitimately surprised when Philia died? I mean I was expecting Emm to die because hey, its an FE game and the world ending thread hasn't appeared yet... need another source of Angst! But she seemed like the 'classicial' third prong of the Triangle and thus likely to join us after Emm went into property management.
 
So, finally got started on that Normal/Classic play-through I mentioned earlier in the thread. Doing a male Robin this time and planning to ship him with Lucina, but to complete his persona of evil I need him to be using dark magic. What's the best (not necessarily fastest, but best) method of doing this?
 
So, finally got started on that Normal/Classic play-through I mentioned earlier in the thread. Doing a male Robin this time and planning to ship him with Lucina, but to complete his persona of evil I need him to be using dark magic. What's the best (not necessarily fastest, but best) method of doing this?
Renown reward at 400(or was it 200? below a 1000 anyway) renown(you should have this by now) is a Second Seal.

Just use Robin a lot early on, keep him paired up for Veteran and grab the Second Seal and use it the moment he reaches level 10.
 
So, finally got started on that Normal/Classic play-through I mentioned earlier in the thread. Doing a male Robin this time and planning to ship him with Lucina, but to complete his persona of evil I need him to be using dark magic. What's the best (not necessarily fastest, but best) method of doing this?
I think he'd need to be a Dark Mage.
 
Dark mage is about it. Unless you're trying to get Tomefaire, in which case Mage/Priest -> Sage -> Sorceror. And Armsthrift is pretty good for keeping Nosferatu in good condition, so Mercenary at some point if you want that. And Sol works pretty well, too, so perhaps Mercenary -> Hero -> Sage -> Sorceror. Probably other good skill combos out there.

Also realized it's technically for a first gen character to have every breaker skill. Just requires them to have Mercenary, Wyvern Rider, and Dark Mage.
 
If you want an optimized Dark Mage/Sorceror Robin, second seal to Mercenary for Armsthrift, promote to Hero for Sol, reclass to Sage for Tomefaire, then to Sorcerer.

Maybe to Barbarian somewhere along the way(maybe before reclassing to Sage?) for Wrath to go with Vengeance, or Myrmidon for Vantage(but since you're on normal few things can hurt you enough for Vantavge to activate to kinda pointless), or Dark Knight for Lifetaker if you don't like Sol.
 
Dark mage is about it. Unless you're trying to get Tomefaire, in which case Mage/Priest -> Sage -> Sorceror. And Armsthrift is pretty good for keeping Nosferatu in good condition, so Mercenary at some point if you want that. And Sol works pretty well, too, so perhaps Mercenary -> Hero -> Sage -> Sorceror. Probably other good skill combos out there.

Isn't Sol kind of redundant if you are running Nosferatu/Armsthrift?
 
Yeah, Vengeance/Vantage/Wrath is the tankiest build for a Sorcerer, since it'll destroy anything that fails to kill it in one hit. If you can pick up an Aversa's Night tome, slapping on Armsthrift becomes mandatory.
 
Yeah, Vengeance/Vantage/Wrath is the tankiest build for a Sorcerer, since it'll destroy anything that fails to kill it in one hit. If you can pick up an Aversa's Night tome, slapping on Armsthrift becomes mandatory.
On Normal(and Hard), Vantage and Wrath become a bit pointless since by the time you level enough to get all three skills nothing(except the Rogues and Redeemers Xenologues, maybe Priam and Paralogue Walhart, Apotheosis, the Infinite Regalia guys maybe, and your clone in Aversa's Paralogue) can hurt you enough to activate Wrath and Vantage though.

VVW + Lifetaker/Sol/Aversa's Night is damned useful for Death Embrace though.
 
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Blargle!

I'd forgotten why I went and bought the Golden Gaffe and associated map pack. Screw Risen mages and their freaking El- and Arc- tomes. Screw them with rusty implements of pain (incidentally why do people always talk about rusty implements like they're more painful? Are they?).

Ah well. Urge to grind Kellam on this one Einherjar map I've found where he's immune to all damage (even on Hard difficulty!) is definitely rising...especially since the stat boosts he gives to the more fragile units like Villager Donnel, Pegasus Knights, and Mages is enormously beneficial to getting them over the early level hump when a stiff breeze is all it takes to kill them.
 
Blargle!

I'd forgotten why I went and bought the Golden Gaffe and associated map pack. Screw Risen mages and their freaking El- and Arc- tomes. Screw them with rusty implements of pain (incidentally why do people always talk about rusty implements like they're more painful? Are they?).

Ah well. Urge to grind Kellam on this one Einherjar map I've found where he's immune to all damage (even on Hard difficulty!) is definitely rising...especially since the stat boosts he gives to the more fragile units like Villager Donnel, Pegasus Knights, and Mages is enormously beneficial to getting them over the early level hump when a stiff breeze is all it takes to kill them.
Because even just targeting the weak guys gets you lots of money?
 
and Mages is enormously beneficial to getting them over the early level hump when a stiff breeze is all it takes to kill them.

Are Miriel and Ricken worth using in a general start of the game line-up? I felt like Miriel didn't do anything the Avatar couldn't do better after using her for about two maps. Ricken I never even touched.
 
Are Miriel and Ricken worth using in a general start of the game line-up? I felt like Miriel didn't do anything the Avatar couldn't do better after using her for about two maps. Ricken I never even touched.

Miriel's not bad, IMO, since she's a second magic user you get pretty early. You just have to careful since she could get killed by a paper cut.
On Ricken, consensus seems to be that he's terrible, never use him. Well...
except for eugenics and passing on genes and stuff.
As for Miriel, you have to at least marry her to someone if you want to get her son.
 
Are Miriel and Ricken worth using in a general start of the game line-up? I felt like Miriel didn't do anything the Avatar couldn't do better after using her for about two maps. Ricken I never even touched.
Mages, if you can get a few levels into them (especially their magic stat) are absolutely killy, especially in the mid-game. And then they promote. Now I'll admit to having played around a bit and promoted Ricken to Dark Knight, but promoting them to Sage is probably what you really want to do as it allows them to use staves and turns them into healers that can kick in the teeth of anything that thinks they look tasty.

Which I will admit is my primary reason for wanting mages on my team. Because leveling Clerics and Troubadours is almost more trouble than it's worth.
 
Because leveling Clerics and Troubadours is almost more trouble than it's worth.

I know, them Staves are a pain.

I suppose my main gripe with the Mages in this game is that the Avatar unit is just so damn good. Miriel felt like a third wheel on my team composition and Ricken came too late for me to bother with leveling him. Add to that that they just didn't strike me as the most interesting characters ever and they got the bench. :(

Laurent had his recruitment map going for him, which I liked. But considering that character wise he is Miriel 2... he got the bench too.

A lot of promotions got access to Grimoires too which has put me off from leveling those low level mages. I'll probably train them eventually along with Henry (he got Tharja'd) for supports if nothing else.
 
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