TheOmnimercurial
Dragon Bard
- Location
- UK
I actually like the Arcane Charlatan, not so much for everyone has magic, but because it fits so well with his history and the Alchemist.
Oh, many thanks!The fey have always been the vaguest of the otherwoldly beings in D&D, they just pop up in bestiaries and are assumed to have some kind of link to nature for good of for ill, that said the Pathfinder sourcebook First World Realm of the Fey talks about them in the context of Golarion quite a bit.
We're using EitR rules, so Weapon Finesse isn't required to use Dexterity for attack bonus instead of Strength. That means Finesse Training isn't really doing anything for us at the moment, since it doesn't start applying the Dexterity modifier as a damage bonus until 3rd level. We can use Deadly Agility until 3rd level, then retrain it to something else when Finesse Training takes over that function.As an Unchained Rogue he gets Finesse Training anyway, rendering Deadly Agility less important?
Oh, many thanks!
*quickly browse through this book*
But I can not find a familiar quirks from fey in ASWAH (inability to lie, value of Names, trading price for every service, undeserved thanks are a bane for fey).
@DragonParadox, was just looking at the Lizardfolk page before starting a sheet for Gorok and realized he doesn't have Darkvision. There isn't any way he could have functioned so well as he has already without that ability, especially hunting the spiders on his own in the Darklands.
Since the race entry mentions that Lizardfolk who live in other environments can adapt to them, such as losing their Swim speed in favor of a Climb speed when not living in swampy areas, can we just swap out his Swim speed here in order to gain Darkvision? The value of the latter definitely exceeds that of the former, but I don't see any other way to make it work and it's a simple enough change.
Okay, so this part of the Darklands must have enough bio-luminescent flora to see? Works for me.He isn't from the darklands, he came down here specifically to look at the Xulgath ruins.
Okay, so this part of the Darklands must have enough bio-luminescent flora to see? Works for me.
@Artemis1992, @everyone, what direction do we want to take Gorok? Melee or ranged, animal companion or not, 1st favored enemy, etc. We need to focus his build from the start instead of deciding at 2nd level.
I had a auggestion here:Okay, so this part of the Darklands must have enough bio-luminescent flora to see? Works for me.
@Artemis1992, @everyone, what direction do we want to take Gorok? Melee or ranged, animal companion or not, 1st favored enemy, etc. We need to focus his build from the start instead of deciding at 2nd level.
It does depend on getting the right weapon, but aside from that it looks like a strong and flexible build.I have had some ideas for the Lizardman.
Namely the Two-Handed Weapon Style, a Dex-Weapon like the Courtblade and the feat Shield of Swings.
That would, in combination with high Dex and his natural armor, make for a very efficient tank if he needs to be, while preserving his ability to function as a damage-dealer if he does not use the Shield of Swings, but rather a Power Attacks for a round.
If you add some little extra from poison or spells you have a versatile and dextrous fighter, who can switch to a bow or spear if need be, but can also stand his own next to some regular two-handed bruisers.
Sorry to be a bother, @DragonParadox, but I made a slight mistake with Cob's skills. Craft (Alchemy) needs to be in the Background Skills section and Knowledge (Dungeoneering) needs to be in the regular Skills section. Fixed it on my sheet, but I noticed you had already updated the front page.Here's the final draft of Cob's character sheet, @DragonParadox.
Name: Cob
Alias: N/A
Alignment: Chaotic Neutral
Age: 14-ish
Race: Goblin (Small Humanoid)
Level: 1 (255 XP/2000 XP)
Class: Unchained Rogue 1
Feats: Deadly Agility
Traits: Color Thief, Goblin Foolhardiness, Mathematical Prodigy
Drawback: Magical Klutz
Class Features: Sneak attack (+1d6)
Senses: Darkvision 60ft
Languages: Goblin, Duergar
HP: 11
AC: 10 + 4 (DEX) + 1 (Size) = 15
Initiative: +4 (DEX)
Attack: +0
Weapon and Armor Proficiencies: Unchained Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.
- Stonebow: 0 + 1 (Size) + 4 (DEX) = +5
- Damage: 1d6 [x2], +1d6 damage with Sneak Attack
- Dagger: 0 + 1 (Size) + 4 (DEX) = +5, Special: +1 attack bonus when facing a larger foe with no allies nearby)
- Damage: 1d4+4 [19-20/x2], +1d6 damage with Sneak Attack
STATS:
8 (-1) Strength
18 (+4) Dexterity
14 (+2) Constitution
14 (+2) Intelligence
14 (+2) Wisdom
8 (-1) Charisma
SAVES:
FORTITUDE: 0 + 2 (CON) = +2
REFLEX: 2 + 4 (DEX) = +6
WILL: 0 + 2 (WIS) = +2
SKILLS:
Appraise: 4 + 2 (INT) = 6
Climb: 4 - 2 (STR) = 2
Disable Device: 4 + 4 (DEX) + 1 (TF) = 9
Escape Artist: 4 + 4 (DEX) = 8
Knowledge (Dungeoneering): 4 + 2 (INT) = 6
Knowledge (Local): 4 + 2 (INT) = 6
Perception: 4 + 2 (WIS) + 1 (TF)* = 6/*7 (to find traps)
Ride: 0 + 4 (DEX) +4 (Racial) = 8
Sleight of Hand: 4 + 4 (DEX) = 8
Stealth: 4 + 4 (DEX) + 4 (Size) + 4 (Racial) + 2 (Color Thief) = 18
Swim: 4 - 2 (STR) = +2
BACKGROUND SKILLS:
Craft (Alchemy): 4 + 2 (INT) = 6
Knowledge (Engineering): 4 + 2 (INT) + 1 (Trait) = 7
Special Abilities:
Equipment of Note: Dagger x4; Stonebow
- Trapfinding: Cob adds 1/2 his level on Perception checks to locate traps and on Disable Device checks (minimum +1). He can use Disable Device to disarm magic traps.
Also I think I prefer Lantern Bearer as Archetype, since it enhances his abilties to act underground, without sacrificing anything too important like Animal Companion or Combat-Style.
For his Favored Foe I support Magical Beasts, since that is just a very nice and broad category for a hunter, particularly with an interest in trophies and materials, like him.
Okay, I've swapped in Scarred if have that's cool with everyone.
Yeah, this is cool. We can just go along for the ride for now. Before we leave the Cauldron, however, I wouldn't mind checking if there are any local jobs or bounties we might be able to handle. The XP and any gold we earn would be nice to have before we get back on the road.I guess this time we are the sidekick and Gorock is the man with the Quest.
Nice for a change.
I guess this time we are the sidekick and Gorock is the man with the Quest.
Nice for a change.