Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
Here's what I've got so far. I only want to play along with Breolia just long enough to coordinate a plan of attack to take into account the likely possibility of Invisible enemies, especially Imps. We really need to get access to See Invisibility soon.
Between being underground and potentially having to fight one or more Evil Outsiders, this is a good opportunity for Gorok to shine. Between his Favored Terrain and Favored Enemy abilities, he's got some pretty nice bonuses going in addition to Heroism.
[X] Play along with Breolia for a moment.
-[X] Relay a message to the others via Sirim's telepathy that this is Breolia.
-[X] Aloud, Kori Bluffs, "What in the Nine Hells is going on here and where is the damned strong room? He didn't say anything about a dungeon." To Breolia, he asks, "Who are you and why are you down here?"
-[X] Mina and Sirim begin searching for hidden presences using Detect Magic while Kori talks, including the adjacent chamber assuming the walls between them are not too thick for the spell to penetrate. They'll relay what they find to everyone.
--[X] Once they have had a chance to examine the dungeon, Sirim will coordinate the group's response depending on what they find.
---[X] If there are Invisible enemies, Mina targets their space with her Glitterdust spell and Kori targets Breolia's cell with a Burst of Radiance spell. They overlap their spells if possible. Sirim casts his Hypnotic Pattern spell into the open doorway leading into the adjacent chamber.
---[X] If there are no hidden enemies, Sirim uses Shadow Enchantment to cast Charm Person (DC 18) on Breolia. If it fails, Mina uses her Slumber Hex against her. If that also fails, Kori hits her with a Boneshaker spell. If Breolia is an Undead, she will take no damage from Kori's spell, and he'll attempt to force her to slam herself against the bars of her cell as an Immediate Action. If Sirim's spell succeeds, Mina and Kori will turn their attention to watching out for additional enemies while Sirim interrogates the Charmed Breolia.
---[X] Cob and Gorok remain on guard, ready to respond to hidden attackers or any that attempt to sneak up behind us or from the adjacent chamber.
Between being underground and potentially having to fight one or more Evil Outsiders, this is a good opportunity for Gorok to shine. Between his Favored Terrain and Favored Enemy abilities, he's got some pretty nice bonuses going in addition to Heroism.
[X] Play along with Breolia for a moment.
-[X] Relay a message to the others via Sirim's telepathy that this is Breolia.
-[X] Aloud, Kori Bluffs, "What in the Nine Hells is going on here and where is the damned strong room? He didn't say anything about a dungeon." To Breolia, he asks, "Who are you and why are you down here?"
-[X] Mina and Sirim begin searching for hidden presences using Detect Magic while Kori talks, including the adjacent chamber assuming the walls between them are not too thick for the spell to penetrate. They'll relay what they find to everyone.
--[X] Once they have had a chance to examine the dungeon, Sirim will coordinate the group's response depending on what they find.
---[X] If there are Invisible enemies, Mina targets their space with her Glitterdust spell and Kori targets Breolia's cell with a Burst of Radiance spell. They overlap their spells if possible. Sirim casts his Hypnotic Pattern spell into the open doorway leading into the adjacent chamber.
---[X] If there are no hidden enemies, Sirim uses Shadow Enchantment to cast Charm Person (DC 18) on Breolia. If it fails, Mina uses her Slumber Hex against her. If that also fails, Kori hits her with a Boneshaker spell. If Breolia is an Undead, she will take no damage from Kori's spell, and he'll attempt to force her to slam herself against the bars of her cell as an Immediate Action. If Sirim's spell succeeds, Mina and Kori will turn their attention to watching out for additional enemies while Sirim interrogates the Charmed Breolia.
---[X] Cob and Gorok remain on guard, ready to respond to hidden attackers or any that attempt to sneak up behind us or from the adjacent chamber.
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