Name: Sirim
Alias: Unknown
Alignment: Neutral Evil
Age: ???/2 months
Race: Smoke Shade
Level: 4 (13250 XP/15000 XP)
Class: Wizard 4 (
Illusion [Shadow]; Opposed Schools Evocation; Conjuration)
Feats: Cosmopolitan (Bluff; Diplomacy);
Eschew Materials
Traits: Student of Philosophy,
Outlander x2 (Lore Seeker: Shadow Conjuration Shadow Evocation All).
Silent Hunter
Drawback: Paranoid,
Warded Against Nature
Class Features: Scribe Scroll (Disabled) Book of Shadows; Extended Illusions; Binding Shadows
Movement: 10 ft., fly 60 ft. (good)
Languages: Shadowtongue, Common, Duergar, Infernal, Necril
HP: 21
AC: 10 + 4 (DEX) +2 (Size) + 4 (w/Mage Armor*) = 16/20* (Touch 16)
Initiative: +4 (DEX)
Spell Save: 10 + 4 (INT) + 1 (Shadow Conjuration/Evocation)+ spell level
Spell Resistance: 13
Base Attack: +2
- Tendril +8 (2d6 negative energy plus cloying shade) (Reach 5 ft)
Weapon and Armor Proficiencies: Simple
STATS:
-
Strength
18 (+4)
Dexterity
12 (+1)
Constitution
18 (+4)
Intelligence
13 (+1)
Wisdom
7 (-2)
Charisma
SAVES:
FORTITUDE: 1 + 1 (CON) = 2
REFLEX: 1 + 4 (DEX) = 4
WILL: 4 + 1 (WIS) = 5
SKILLS:
Bluff: 7 + 4 (INT) = 11
Diplomacy: 7 + 4 (INT) = 11
Knowledge (Arcana): 7 + 4 (INT) = 11
Knowledge (Religion): 7 + 4 (INT) = 11
Spellcraft: 7 + 4 (INT) = 11
Stealth: 7 + 4 (DEX) +8 (Racial) +1 (Trait) = 20
BACKGROUND SKILLS:
Knowledge (History): 6 + 4 (INT) = 10
Knowledge (The Planes): 7 + 4 (INT) = 11
Linguistics: 1 + 4 (INT) = 5
Spells Known (CL 4 +1 Shadow Conjuration/Evocation):
Level 0: All Except Opposition Schools
Level 1: Touch of Gracelessness,
Mage Armor,
Color Spray,
Silent Image,
Ray of Enfeeblement,
Ferment,
Recharge Innate Magic,
Sleep,
Alarm
Level 2: Darkness, With the Wind,
Detect Magic, Greater,
Hypnotic Pattern,
Mirror Image,
Twisted Space,
Invisibility
Spells Prepared:
Level 0: (5+I)
Level 1: (4+I)
Level 2: (3+I)
Special Abilities:
- Cloying Shade (Su) A smokeshade's tendrils deal negative energy damage. A creature that takes damage from a smokeshade's tendril attack is surrounded by a haze of cloying shadow for 1 round. This cloying shade imposes a -2 penalty on attack rolls and Perception skill checks and grants the target concealment from attacks made by opponents that are not adjacent to it. This ability does not give the target concealment against the smokeshade.
- Hide in Plain Sight (Su) A smokeshade can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light, a smokeshade can hide itself from view in the open without anything to actually hide behind. A smokeshade can hide in the shadows of other creatures but not in its own shadow.
- Misty Form (Ex) A smokeshade's body is composed of a semisolid black mist similar in consistency to thick foam. In addition to the incorporeal subtype, the smokeshade's misty form grants it the amorphous defensive ability. The creature cannot speak or make other sounds beyond a low rumble. Unlike a normal incorporeal creature, a smokeshade cannot enter water or other fluids, and it is always treated as a Tiny creature for the purposes of how wind affects it, even if it increases in size.
- Book of Shadows (Ex): Having internalized his knowledge of wizardry in a desperate attempt to escape capture the wizard no longer has need of, nor can he made use of an external spellbook. Due to the added complexity of inscribing entire spells within his shadowy form the wizard requires twice as much time to inscribe a new spell. This class feature replaces Arcane Bond.
- Extended Illusions (Su): Any illusion spell you cast with a duration of "concentration" lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of "concentration" become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.
- Binding Darkness (Sp): As a standard action, you cast a weave of shadows at any foe within 30 feet as a ranged touch attack. The shadows entangle your foe for 1 round plus 1 additional round for every five wizard levels you possess. In conditions of bright light, this duration is halved (minimum 1 round). A creature entangled by your shadows has concealment from those without darkvision or the ability to see in darkness, and other creatures likewise have concealment relative to it. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Curse & Drawbacks:
- Weight of Smoke (Ex): Cannot make use of any equipment that is not specially designed for him, even Ghost touch weapons cannot be technically used by a smokeshade as it does not impinge upon the material, rather it is but smoke and shadow. Additionally the smokeshade wizard cannot use any item creation spells that require interactions with material reality
- Paranoid (Ex): Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.
- Warded Against Nature (Su): Animals do not willingly approach within 30 feet of you, unless you or the animal's master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect.