That...doesn't sound like the context for "flashback to being forced to leave her friends"
I never said anything about a flashback. To me, that one looks the most like the "I know I'm about to go Berserk, but I don't want to go Berserk" option. Going Berserk is means Hibiki's mind leaves, she stops being Hibiki for a while.

"I can't let him take her from me" doesn't say anything at all about making sure that don't attack Jordan ourself in our blind rage after we've driven off Lancer. Hibizerker attacking her own allies is NORMAL. That's what I'm trying to avoid.
 
[X] I can't leave again.

Well, dang it.
 
I never said anything about a flashback. To me, that one looks the most like the "I know I'm about to go Berserk, but I don't want to go Berserk" option. Going Berserk is means Hibiki's mind leaves, she stops being Hibiki for a while.

"I can't let him take her from me" doesn't say anything at all about making sure that don't attack Jordan ourself in our blind rage after we've driven off Lancer. Hibizerker attacking her own allies is NORMAL. That's what I'm trying to avoid.
Gm explictly said all of them add towards berserk mode
 
IMO that last one is a little too "Yandere"; Iunno, I just get bad vibes from it.
 
Oh yeah, and I'm gonna say the fact that we nearly Bad Ended on our first fight with a servant is probably not a good sign for this quest.
 
Oh yeah, and I'm gonna say the fact that we nearly Bad Ended on our first fight with a servant is probably not a good sign for this quest.
You picked the most dangerous of your options, and rolled poorly on top of that.

Perhaps there is a lesson to be learned regarding straight fights with currently-massively-superior opponents.
 
You picked the most dangerous of your options, and rolled poorly on top of that.

Perhaps there is a lesson to be learned regarding straight fights with currently-massively-superior opponents.

It doesn't help that the GM keeps making me doubt myself during these votes. Let me go obliviously to my doom, dammit! :p
 
Going Berserk is means Hibiki's mind leaves, she stops being Hibiki for a while.
Worth noting: this is only somewhat true. We do get her musing on her berserk state in season 1, after the drug factory, and she clearly identifies it as her. A her that scares her, but her nonetheless. She is not unaware of her actions while berserk, and she clearly remembers them after.

The divide between the two is not as neat and clean as "sometimes she's Hibiki and sometimes she's Not Hibiki." If it was, it wouldn't scare and horrify her nearly as much as it does.
 
Current vote count:

[x] I can't let him take her from me.

[x] I can't leave again.
No. of Votes: 3
justinkal
Azecreth
o3o

Not going to close the vote tonight.

I will note, however, two things:
  1. The punctuation and coloring on the vote is deliberate (except the bold; that's just for visibility purposes). It is a thought.
  2. Whatever you end up choosing will end up having lasting effects.
 
[X] I can't leave again.

-[ ] I refuse to leave my friends behind again.
--[ ] I'M. NOT. LEAVING!
 
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And closing the vote. I can't let him take her from me wins 5-4. Next update may be a bit slow, as I am visiting family and may be a bit sick.

By the way: the choices translated to "Fear of Failure (Guilt)", "Fear of Death (Fear)" and "Fear of Loss (Possessiveness)." So you were (kind of) on the right track there, @o3o. ;)
 
I'd say that's the best choice then :)

Yandere doesn't fit Hibiki at all, and fearing death is unbecoming of a Heroic Spirit.........nor does it really fit Hibiki's personality.

(Survivor's) Guilt, however, is something that Hibiki is intimately familiar with.
 
Well, possessiveness is the one that won, so... about that. Though that is, of course, rather different from yandere, as it is only one of the elements that makes up that psycho pie.

The question you should be asking yourself, though, is how much of that thought was her. And you can go wild with it, because that question will only ever be answered from Hibiki's highly unreliable perspective.



To use this as a digression point on something I rambled at @Flibspeak a few days ago about (albeit less coherently):

Hibiki is a person. She is not simply an icon of her ideals and simple exaggerations of her main character traits. She is brave, and wants to help others, and impulsive, and likable. She has a tendency to act before she thinks, overdo things, and lie to the people she loves when she's hurting. She's dependent on others, more than is probably healthy, for her own self-esteem and for her general happiness. She's generally not very capable of denying her own feelings, whether or not that would be better for her (though she is capable of hiding them).

But most relevantly, she's afraid of death, she's afraid of failing, and she's afraid of losing the people close to her. Those are less important than other things most of the time, and those aren't things she'd like to admit to herself, but that doesn't mean they're not there. She gets angry. She is entirely capable of hate (you've actually already seen it in this quest), though in general she would feel absolutely terrible at herself for it. She's tried to straight up kill a dude before (don't expect me to believe that Ver would have survived a punch it took both Kirika and Shirabe to block). She is a very good person, but interesting character writing lies in flaws as much as strengths, and I'm certainly going to be using the former.
 
At one point my mind was also wondering if the red text meant that it was actually Jordan's thoughts we were voting on.
 
Rage
Pain.

Your eyes open again, tinting the world in red. Power rushes through you, unbridled and raw, and you roar to the sky in triumph.

Flesh and bone regenerate, knit together. Lancer turns. Enemy. You smell shock, and alarm. Prey. He begins to raise his spear. Threat.

You take him in one leap, the two of you spinning and rolling through the dirt and grass. Your glancing claws strike only silver, sending sparks flying. Tough. Your tumble comes to an end, with you on top. You raise your hand, clawing for his throat, but his fist sends you flying before you can rip it open.

You snarl your frustration and launch yourself back at him. He interposes his spear; you grab it with your hand, blade biting deep, and tear it from his grip. He speaks. Threats. You pull it free, cast it aside, and pounce. Claws skitter from silver, but find purchase, and you knock him to the ground, bleeding and disoriented.

More words. Pointless. You strike for his chest, claws penetrating, ready to close around his heart and squeeze- his hands wrap around your wrist and squeeze. You growl at the denial of your prize, and you reshape your other arm, prana gathering at speartip. He grabs it too, flesh sizzling as the charging prana burns him, and angles it away from his body. He pushes you back and plants a foot on your hip. Trapped. Before you can respond, his boot meets your face, once, twice, and again. You reel from the impacts. He lets go, and his final kick launches you skyward.

You land on hard, cold asphalt, and launch yourself back, but too late; he's escaping. Too fast. You crouch, prana gathering and firing, a crimson bolt lancing through the night sky… only to splash harmlessly against a silvery sphere. You roar your frustration.

Another noise. You turn to the source. Prey/enemy/threat? You sniff. Fear. Prey. You stalk forward.

She speaks. You ignore it. She speaks again, arm outstretched toward you, and this time you can't. "Hibiki, come back, please!"

The red haze drains away from the world, and you sag, falling. Jordan catches you in her arms. Tears fall onto your face as darkness takes you once more.




Lancer: 4d6 (Base) + 5 (Skill) + 1 (Stronger) + 1 (Faster) + 2 (Reach) - 1 (WTF) = 4d6 + 9
Hibizerker: 4d6 (Base) + 5 (Skill) + 2 (Prana Burst) + 1 (Fury) = 4d6 + 8
Lancer: 10 + 9 = 19
Hibizerker: 15 + 8 = 23


Lasting Damage:
Hibizerker: 2d5 (Strength B) + 1d5 (Prana Burst > Strength) + 4 (Hit Quality) + 2 (Weapon Lethality) = 3d5 + 6
Lancer: 2d5 (Endurance B) + 4 (??) + 5 (Defensive Skill) = 2d5 + 9


Hibizerker: 13 + 6 = 19
Lancer: 6 + 9 = 15
19 - 15 = 4. Non-trivial injury.

Prana: 100% -> 68% (aggregate since morning)
Humanity Fading Away: (0/??) -> (17/??)




This is a good temporary stopping point, so next will be some interludes. First: a piece of the past.

Choose a character to feature prominently in this interlude:

[ ] Genjurou
[ ] Tsubasa
[ ] Miku
[ ] Chris
[ ] Maria (Note: Maria characterization will likely take a different route than GX's)

Second: a piece of the present (ish).

[ ] Hunger
[ ] Growth
[ ] Rebellion
[ ] Collateral Damage
[ ] Thoroughness
[ ] Analysis
 
Hmm, difficult choice. Genjuuro is just made of awesome, Miku is important to Hibiki, Chris apparantely got really good at relic science stuff, and Maria is really different from canon.

[x] Miku
[x] Analysis

@notthepenguins
Did this Hibiki ever learn Tsubasa's awesome trick from G for dealing with artificially lowered sync rates (singing an old, weaker song)?
 
Did this Hibiki ever learn Tsubasa's awesome trick from G for dealing with artificially lowered sync rates (singing an old, weaker song)?
Yes. All it really affects in this quest, though, is that she can reduce the rank of both Rainbow Flower and Prana Burst as desired, since her Sync Ratio is obviated by Humanity Fading Away.
 
[X] Genjurou
[X] Rebellion

Bucking the trend. Besides, the combination inspires interesting thoughts.
 
[X] Chris
[X] Analysis

You land on hard, cold asphalt, and launch yourself back, but too late; he's escaping. Too fast. You crouch, prana gathering and firing, a crimson bolt lancing through the night sky… only to splash harmlessly against a silvery sphere. You roar your frustration.
Well, catching an escaping Lancer is always hard.

Silver sphere?
 
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