[X] Fight
-[X] Get in close and get punching, to negate his range advantage and do what we do best. Time to put those years of training to good use.
-[X] Ask Jordan to get to safety and leave this to you. If she refuses, then have her use her Mystic Code to support you, by blocking his counterattacks and such.
-[X] As him if he was involved with what happened at the motel while doing all of this.


Punching comnunications commence
 
I'm worried that his offer of the first strike is a trap. It could be something like him having a Noble Phantasm that only works when fighting in self-defense.

....But it isn't self defense. He just tried to attack us. We're perfectly justified in hitting back.
 
-[X] Ask Jordan to get to safety and leave this to you. If she refuses, then have her use her Mystic Code to support you, by blocking his counterattacks and such.
Just making it clear: you do remember that the max range on her Mystic Code is 1.22m/4', right? She'll need to be basically right on you for that.

That's Lancer's stats. It's Hibiki's stats that we can't see.
Oh.


  • Name: Hibiki Tachibana
    Class: [ERRO̷R:̵ Un̨know̕n̷ ̶E͝rror̨]
    Master:
    Jordan Hawkwood
    Command Spells: 3
    Apparent Age: 22
    Height: 5' 5"
    Weapon: Unarmed
  • Status: Uninjured
    Prana: 100%
    Sync Ratio: EX - superseded by Humanity Fading Away
    Sync Efficiency: Low (5/??)
    Phonic Gain: Standard (10/??)
  • Stats
    STR: B C, END: C, AGI: B C
    MAG: D (EX), LUK: D, Phantasm: A+

    Within Hibiki's chest resides a modified shard of what was once the spear of Odin, Gungnir. It - and its spread throughout her body - is the source of her powers, and her energy. In effect it is similar to a Magic Core, albeit an artificial one, and fulfills the major part of the massive prana costs required for many of her abilities. She is capable of 'kickstarting' it via song, rather than requiring a mage to channel their prana into her. It is not capable of sustaining her existence on its own, however.
    Class Skills
    Mad Enhancement: EX
    The Mad Enhancement does not work normally - rather than empowering Hibiki directly, it activates Shadow of Gungnir: Bloodbath Serenade immediately.

    Under almost no circumstances will Hibiki willingly enter her berserk state - she hates and fears it.​

    Magic Resistance: C D
    Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High Thaumaturgy and Greater Rituals.

    Cancel Single-Action spells. Magic resistance of the same degree as an amulet that rejects magical energy.
    Personal Skills
    Charisma: C-
    Hibiki makes friends easily; her kind, forthright, and passionate nature can even make friends of misguided enemies. However, she is no ruler, is an awful liar, and is terrible at intimidation - her Charisma does not function for these purposes.​

    Instinct: B
    While Hibiki's formal training is… perhaps questionable, it has improved her instincts dramatically.
    Prana Burst: A B-
    Hibiki can strike incredible blows and move at high speed by condensing prana drawn from her Magic Core and releasing it through her arms and legs. Currently, the power of this ability is lacking compared to the norm, and it requires more time than normal to activate in battle.

    This skill is sealed while Penetrating Spear, Gungnir: Believe in Justice, and Seize It is inactive.

    Prana Channeling: A-
    As long as she has time to sing, she can absorb the externalizing or charging prana of others into herself, channel her prana into others, or similar effects. In life, this fueled or enhanced her own attacks; as a Servant she can use it to fill her own prana supplies. Channeling prana through her affects her physically as per the backlash of Superb Song: Rainbow Flower.

    Music-based prana, and prana from 'spears,' are all the prana she is truly compatible with; her absorption of other effects is less efficient, and she suffers backlash as if they were of a greater rank than their power indicates.​

    Humanity Fading Away: C
    As the relic within her spreads, changing veins and cells to its own material, Hibiki becomes less and less human. Even now, she is not considered human for the purposes of conceptual effects that target them. Should it grow further, it is likely her internal structure would lose even the semblance of human anatomy it possesses now. Attempting to use Reinforcement on her could have unpredictable effects, if the mage using it is not both highly skilled and knowledgeable of her unique condition.

    At this rank, this effect increases her Strength and Agility by two ranks at all times, and her Endurance by one (this is factored into her statblock); this does not stack with the effects of Penetrating Spear, Gungnir: Believe in Justice, and Seize It.

    Resistance to the backlash caused by Superb Song: Rainbow Flower is based on this skill; at this level, the grievous injuries ordinarily caused by using it at A-rank become simply pain and strain.

    Her ability to resist the activation caused by Shadow of Gungnir: Bloodbath Serenade is inversely proportional to the rank of this skill - the more it increases, the harder it will be for her to regain control of her body, and the easier it will be to provoke her into activating it. Should this Skill reach a rank of A, she will before long be forever lost to the relic within her.

    The rank of this Skill could theoretically be reduced by someone with sufficient skill at physical and spiritual surgery, and with access to healing magic, but Hibiki herself does not know how such a thing might be done.​
  • Penetrating Spear, Gungnir: Believe in Justice, and Seize It: A+
    With a short chant, Hibiki draws upon the power of the relic within her, sleek, mechanical-looking armor of orange, white, and gold encompassing her body. While active, this armor ranks up her physical parameters by two ranks (her current rank of Humanity Fading Away means that its net effect is to increase her Endurance by one rank). As it activates, a process that can take several seconds or be near-instantaneous, she is nearly immune to physical harm, attacks deflecting harmlessly off the sphere of light surrounding her.

    It is protective armor, and defends against conceptual attacks seeking to destroy her outright.

    Additionally, her armor was crafted to combat horrors denying the basic laws of the World. While it is active, Reality Marbles erode at a significantly increased rate, and creatures such as demons and stranger, alien things are forced to abide by the same laws that ordinary humans in the World must. This effect is insufficient to summarily destroy things that should not exist by physical law, however - it simply forces them into the same playing field.
    Superb Song: Rainbow Flower: A (Anti-Unit/Anti-Fortress)
    With a special song, Hibiki channels the power within her body outward, into a mighty torrent of rainbow energy to tear all it strikes asunder, released from her fist. Use of this ability at its full rank of A causes grievous physical harm to the user, the sort requiring immediate hospitalization or magical healing - at higher ranks, the backlash suffered increases.

    This ability is sealed while Shadow of Gungnir: Bloodbath Serenade is active - it is born of Hibiki herself, not the relic growing within her. It may only be used when Penetrating Spear, Gungnir: Believe In Justice, And Seize It is active.
    Shadow of Gungnir: Bloodbath Serenade: A+
    When gravely injured but not decisively slain, or when filled with uncharacteristic wrath, the consciousness (if it could be called such) of the relic overtaking her body surges forth, subsuming her own. Inky darkness spreads from her heart and coats her body, edged in glowing crimson. Her eyes, far from their standard orange, glow red with hateful wrath. Her conscious mind suppressed, she launches herself forth like an enraged beast, tearing apart first her foes, then all that remains standing.

    While active, all of her physical parameters increase by one rank, but the dark consciousness controlling her knows no reason, and knows no emotions but hate and anger. It can quickly recover from grievous injury by shaping the energy welling within her into lost limbs and shed blood, and can freely shape her limbs into weapons, or launch attacks of pure prana.

    Eventually, whether because the relic within her is sated through enough destruction, or weak from expending too much energy, Hibiki will regain control of her body, reverting from this form. However, despite its eventual passing, her berserk state has permanent consequences - each time she enters this form, the relic within her spreads further, risking a rank-up of Humanity Fading Away.

    A Command Seal must be spent to wrench her out of this effect early, though at times she has been known to calm herself at the words of those who are most important to her.

Did you forget the part about Hibiki wondering if he purposely missed? Pretty easy to bullshit that a purposeful miss is a warning, not an initiation of combat.
Hibiki's guessing that it may have been a purposeful miss because most people don't miss a perfectly well executed ambush and not feel any annoyance about it. Self-defense noble phantasms I won't comment on.
 
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Hmm, we're clearly severely outmatched, and it seems that Lancer really wants a good fight. Sounds like he's as much of a Blood Knight as the rest of the Lancers!
"Maybe we can have a real fight."

Perhaps we can start fighting, just enough to size each other up, and then appeal to his Blood Knight side by saying that we're currently rather impaired and that if we get some time, then we'll be able to give him a much more entertaining fight?
 
Just making it clear: you do remember that the max range on her Mystic Code is 1.22m/4', right? She'll need to be basically right on you for that.

Well, my HOPE is that Jordan remembers the spar from earlier, and the fact that we said we were going easy on her, and decides that being in the middle of this fight isn't a good idea and listens to our advice. But if not, then yeah, it's the best I can think up at the moment.
 
Well, my HOPE is that Jordan remembers the spar from earlier, and the fact that we said we were going easy on her, and decides that being in the middle of this fight isn't a good idea and listens to our advice. But if not, then yeah, it's the best I can think up at the moment.
Add something about, after a bit of fighting, appealing to his Blood Knight side by saying that we aren't at our peak and can give him a much more fun fight later?
 
Well, my HOPE is that Jordan remembers the spar from earlier, and the fact that we said we were going easy on her, and decides that being in the middle of this fight isn't a good idea and listens to our advice. But if not, then yeah, it's the best I can think up at the moment.
Heh, I've actually been contemplating writing up the sparring from her point of view. Maybe I'll do that while I wait for some more votes and discussion to filter in.

Also, I'm curious @justinkal: If your concern is that you don't want to fight him while weakened, why fight instead of run? Or am I misreading you, and is it just that you're willing to give it a shot now, but would prefer to do so at full strength?
 
Heh, I've actually been contemplating writing up the sparring from her point of view. Maybe I'll do that while I wait for some more votes and discussion to filter in.

Also, I'm curious @justinkal: If your concern is that you don't want to fight him while weakened, why fight instead of run? Or am I misreading you, and is it just that you're willing to give it a shot now, but would prefer to do so at full strength?
More like I'm guessing that convincing him to leave a fight unsettled with a promise of the rematch being more intense is easier than running away from someone who has a significantly higher Agility stat than us. Needing to drag Jordan with us while running away wouldn't do us any favors either.

Basically, it's that I don't see a reasonable way to run away unhurt without burning a command seal, so I want to fight while convincing him to let us retreat. Whet his appetite for a good battle.
 
Basically, it's that I don't see a reasonable way to run away unhurt without burning a command seal, so I want to fight while convincing him to let us retreat.
Ah, gotcha. To clarify: leaning on Prana Burst (to be more precise in Hibiki's case, rocket boost) means that the Agility disparity is not absolute, though it is certainly significant. This isn't to say that it will get you out -- all options carry a rather significant risk to you, as expected with a Servant trying to stab you -- but being caught is not a foregone conclusion either.

Judging, of course, from what you know.
 
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Well yeah, but I've kinda learned over time that when it comes to a Grail War, there's no such thing as being too paranoid.

With our faulty connection to Jordan, Prana Burst is also something I'd rather not rely on too much.

Of course, I have to acknowledge the possibility that Lancer's Master refuses to respect Lancer's desire for a good battle, in which case we could still escape via Command Seal. A simple "Return us to our base!" should allow for a quick teleport.
 
[X] Fight
-[X] Prefight Banter
--[X] Joke about only wanting light exercise tonight, attempt an appeal via friendliness to at least get a reaction out of him
--[X] Follow up by asking him if he was involved with what happened at the motel while doing all of this.
--[X] Ask Jordan to get to safety and leave this to you. If she refuses, then have her observe the fight and keep an eye out for the enemy master. Make it known that you are concerned about your master. An enemy that underestimates your master is best.
-[X] Get in close and get punching, to negate his range advantage and do what we do best. Time to put those years of training to good use.
--[X] If a grapple can be landed to further negate his agility and reach, all the better. To bad he has better strength too.

If we are going to test this servants personality, let's try some additional banter pokes and prods in there.
 
Ok, now that I'm not on a phone, I guess I'll modify that to add in my own thoughts. Additions are bolded.

[X] Fight
-[X] Prefight Banter
--[X] Joke about only wanting light exercise tonight, attempt an appeal via friendliness to at least get a reaction out of him
--[X] Follow up by asking him if he was involved with what happened at the motel while doing all of this.
--[X] Ask Jordan to get to safety and leave this to you. If she refuses, then have her observe the fight and keep an eye out for the enemy master. Make it known that you are concerned about your master. An enemy that underestimates your master is best.
---[X] Covertly tell her that if things look really bad, be prepared to use a Command Seal to make you teleport her and yourself to a safe location, without revealing that location in the command.
-[X] Get in close and get punching, to negate his range advantage and do what we do best. Time to put those years of training to good use.
--[X] If a grapple can be landed to further negate his agility and reach, all the better. To bad he has better strength too.
-[X] After you've felt out each others' combat abilities, ask to be allowed to retreat, appealing to his desire for a good fight. Promise that if he gives you some time, you'll be able to offer him a much more interesting battle.
--[X] If unable to retreat, even by using Prana Burst to improve our Agility, ask Jordan to use a Command Seal for an instantaneous retreat.
 
[X] Fight
-[X] Prefight Banter
--[X] Joke about only wanting light exercise tonight, attempt an appeal via friendliness to at least get a reaction out of him
--[X] Follow up by asking him if he was involved with what happened at the motel while doing all of this.
--[X] Ask Jordan to get to safety and leave this to you. If she refuses, then have her observe the fight and keep an eye out for the enemy master. Make it known that you are concerned about your master. An enemy that underestimates your master is best.
---[X] Covertly tell her that if things look really bad, be prepared to use a Command Seal to make you teleport her and yourself to a safe location, without revealing that location in the command.
-[X] Get in close and get punching, to negate his range advantage and do what we do best. Time to put those years of training to good use.
--[X] If a grapple can be landed to further negate his agility and reach, all the better. To bad he has better strength too.
-[X] After you've felt out each others' combat abilities, ask to be allowed to retreat, appealing to his desire for a good fight. Promise that if he gives you some time, you'll be able to offer him a much more interesting battle.
--[X] If unable to retreat, even by using Prana Burst to improve our Agility, ask Jordan to use a Command Seal for an instantaneous retreat.
 
To clarify the intent of the proposed plan: you want to get in close and punchy, but cautiously, correct? Not attempt a speedblitz before he can react?
 
To clarify the intent of the proposed plan: you want to get in close and punchy, but cautiously, correct? Not attempt a speedblitz before he can react?
Yeah, don't be reckless, but eliminate the range advantage of a spear compared to fists............unless of course we are able to pull out the actual weapon form of our Armed Gear that is. Cause, you know, I don't think we've got enough Phonic Gain at the moment to pull out this thing.


If we CAN pull out that thing right now, then by all means, lets fight him from range!
 
unless of course we are able to pull out the actual weapon form of our Armed Gear that is.
I assume that's from the GX finale, but anyway, Hibiki won't have an Armed Gear, X-Drive or no. I don't know why the writers decided to ignore keywords and in-show discussion saying "Hibiki forgoes the ability to have an Armed Gear for the power of holding hands," but it was a weird symbolism-breaking choice I will happily ignore.

Plus, she's actually comparatively shitty at armed combat, since all she trains in is Fist. Against a Servant-grade opponent, raw power output isn't going to help you much if you aren't actually good enough to land your shots reliably.

X-Drive can come with pew pew, though; I don't mean you can't have any non-melee-range option. In fact, the "Go train" option for the day would have revealed some short-range-but-not-melee splash panel moves Hibiki could work on.
 
I assume that's from the GX finale, but anyway, Hibiki won't have an Armed Gear, X-Drive or no. I don't know why the writers decided to ignore keywords and in-show discussion saying "Hibiki forgoes the ability to have an Armed Gear for the power of holding hands," but it was a weird symbolism-breaking choice I will happily ignore.

Plus, she's actually comparatively shitty at armed combat, since all she trains in is Fist. Against a Servant-grade opponent, raw power output isn't going to help you much if you aren't actually good enough to land your shots reliably.

X-Drive can come with pew pew, though; I don't mean you can't have any non-melee-range option. In fact, the "Go train" option for the day would have revealed some short-range-but-not-melee splash panel moves Hibiki could work on.
Well, that is a giant fist. Also, if you look closely, the giant fist is actually surrounding the spear that she pulls out in X-Drive in G.
 
Also, if you look closely, the giant fist is actually surrounding the spear that she pulls out in X-Drive in G.
It is, but my opinion of the spear in G is similar. The fact that Hibizerker manifested a spear and attacked with it was this amazing moment, highlighting just how far gone it was, how much of a transgression against who Hibiki normally is it was.

And then she just up and pulls one out in the finale? Way to undercut your own themes and symbolism guys.

Giant fists are fine though, Vitalization was a pretty thematically sound combo move.
 
It is, but my opinion of the spear in G is similar. The fact that Hibizerker manifested a spear and attacked with it was this amazing moment, highlighting just how far gone it was, how much of a transgression against who Hibiki normally is it was.

And then she just up and pulls one out in the finale? Way to undercut your own themes and symbolism guys.

Giant fists are fine though, Vitalization was a pretty thematically sound combo move.
Ehh, it doesn't break the symbolism as much when you take into account that there's 3,001,655,722 locks on a Symphogear's abilities, with different locks being open for different users causing the same Gear to exhibit different properties, and that X-Drive is using crazy Phonic Gain to simultaneously open all of those locks.

Hibiki's personality means that normally all of Gungnir's spear related locks are closed, but X-Drive opens those up.
 
Ehh, it doesn't break the symbolism as much when you take into account that there's 3,001,655,722 locks on a Symphogear's abilities, with different locks being open for different users causing the same Gear to exhibit different properties, and that X-Drive is using crazy Phonic Gain to simultaneously open all of those locks.

Hibiki's personality means that normally all of Gungnir's spear related locks are closed, but X-Drive opens those up.
It can be justified and still be symbolically inappropriate, you know?

Plus, if you assume all the Gear ability disparities are due to unlocks the X-Drives clearly don't unlock everything at once; if they did they wouldn't show different characteristics and abilities with each successive season finale.
 
It can be justified and still be symbolically inappropriate, you know?

Plus, if you assume all the Gear ability disparities are due to unlocks the X-Drives clearly don't unlock everything at once; if they did they wouldn't show different characteristics and abilities with each successive season finale.
I said it didn't break the symbolism as much, not that it didn't break it at all. It fits the symbolism of X-Drive removing all limitations and not holding back at all.

The X-Drives open every lock, but their form is still dependent on what locks were open beforehand. They explain a shit ton of stuff in the keywords.
 
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