Lancer puts you down three rooftops away. Far enough to be out of the battle, but not so far that you can't see what happens.
It's hard to see the details of Saber and Archer at this distance, but reinforcement of your eyes gives you just enough acuity in vision to make out what's going on.
Nothing. Neither servant has moved yet.
"Where's Saber's master…?" You mutter, trying to sense around. There isn't much plantlife around, and the amount there is isn't enough for comprehensive coverage. You sense Kirei and Berserker simply leaving, but no one else. Neither Saber nor Archer's masters.
Red lightning shatters the sky.
Saber vanishes from your eyesight at the same time Archer slaps her noble phantasms together, screaming its true name. The cry is loud enough for you to hear from this distance. She had held back against Berserker. She does not hold back now.
Revolving Heavens of Wind and Fire!
"Kenkonken!"
It's a grand gesture.
A firestorm the size of a mountain, tall whirling pillars of fire, rises up into the sky and through the clouds, scattering them. Multiple firestorms, converging on each other and rotating around Archer with dizzying speed, grinding away the roof of the building chunk by chunk, hurling them out into the sky with tremendous force. One boulder lands on the roof you're on, and another crashes through a window a few stories below you. You throw up your arms, though it's a futile gesture. The cyclones of fire begin to spin faster and faster, some of them turning from red to white-hot. In the midst of that inferno is Nezha, General of Heaven. Her chakrams are gone, but in place she holds a long, thin spear. She's floating several meters off the surface of the roof.
But it's just a gesture.
Red lightning strikes the building and the entire structure buckles. One corner of the roof caves in completely as a bolt strikes it, though it's more like a huge explosive force had hit it. Another section is blasted away. It takes you a moment to realize what it is.
It's Saber, his body aglow with red prana so brightly. His speed upped to unbelievable levels by the prana burst. He moves so fast you can't even come close to seeing him, only the red flashes like lightning he leaves behind.
Watching Saber wants to make you fall to you knees and laugh. How could you ever have thought you had anything more than a snowball's chance on a summer beach. You don't even want to look at Lancer, standing beside you. Your coat still reeks of burnt leather from your failed attack on Nezha.
Archer was a strong servant. Saber put her to shame.
He vanishes in lightning once again, practically dancing through the firestorms as if they weren't even there. The fire holds no dangers for him. One sweep of Clarent, not even a swing, merely held at his side, cleaves one of the cyclones apart in a single movement. The twister unravels, dissipating into the air.
Nezha levels her spear, shooting great bolts of fire at Saber. Saber slides left and right, dodging every single bolt. Archer howls in frustration, pouring on the rain of fire. At the same time, the fiery cyclones begin to shift, grinding their way through the roof and the floor below, seeking to consume Saber.
The entire building they're battling on creaks ominously. Your eyes widen.
Saber and Archer's battle carves out entire floors of the building. The roof is gone and floor immediately below are gone. They're fighting within the mangled ruins of the next. Archer is still in midair, though only two tempests of fire remain swirling around her. The rest have all been cloven asunder.
There's no relent to be seen from Saber. He cuts aside the bolts of fire Archer sends his way almost casually, barely a mark to be seen on his armour. He leaps on the broken stump of a pillar. Prana swirls around him. Then it rises like a red sun, prana burst stronger than any you've seen so far, so bright it lights up the night sky.
Saber leaps. Clarent rings.
Archer screams. Foundations disintegrate
A great slash of blood paints the sky directly behind Archer. Saber rises into the sky through it, flying like a meteor. The spear falls from Nezha's hand. The force of the blow sends her flying backwards, her back arching high against the moon.
Before she can finish the arc and fall, her body pulses a faint red and she vanishes in a shower of dust. You don't think she's dead. Her master must've used a Command Seal to save her at the last moment.
The loudness of a skyscraper falling apart isn't easy to describe. There's no definition to the sound that comes as a thousands of tons of brick, concrete and cement shake off their restraints and become unto ash and dust. The dust rises up in great plumes, blanketing everything as it explodes upwards. Through the dust, you see the red comet begin to plummet..
You don't wait for Saber to land. You just stagger to your feet, stumbling a few times as the ground continues to shake, then jump off the edge of this building to the next one, a lot lower. Lancer catches you midleap and helps you land safely.
You can't fight Saber. You just need to run.
You look back, expecting to see the red lightning and steely death coming for you. But there's nothing there, only a wall of dust flying towards you. You cover your mouth and keep running.
Somewhere at the back of your mind, you wonder where you're running. You're not sure of the direction. The streets around you are dark. None of the houses are lit; The street lamps are dim; The parked cars are silent. The world all around you seems to have receded into the darkness there was, in a time from before God said 'Let there be light.' But that's not the thing that weighs in on you. Something else does.
Death.
Death comes for you.
You run until you can run no longer.
Saber isn't chasing you, but you can't stop now. Can't stop, ever.
Your heart pounds, beating so hard it feels like it would burst at any time. Your palms are sweaty. The Brambleheart is quiet, dark and drooping. You drop down to street level and lose your footing, crashing onto the ground. The asphalt is cold; cold and dark. You don't want to keep running. What's the point? In the end you will die.
Your heartbeat stills. In the distance of the cold night, you hear nothing. No voices, no cars, no people.
No life.
You are already dead.
In the distance of the cold night you hear a single sound. It comes to you as if from down a long, empty tunnel, slow and echoing, from so far away yet from all around you.
Ding, dong.
A bell rings.
The sound echoes all around you, pounding in your ears. You moan and curl up, but you can't even hear your moans. You squeeze your eyes shut, your last sight being Lancer standing still, blank and empty as ever.
Ding, dong.
The bell tolls, ringing the gong of death.
Ding, dong.
Ding, dong. Die, die.
It continues to ring.
What is death? You ask.
You've never seen death. They say to be a magus is to walk with death. Oh, you know what it is. You know it took your mother, and your grandfather, and your uncle. But they all died before you were born, or with your birth. It can't take you, oh no. The true bloodline of the Thorns did not die.
You remember your father, once a proud man, laid low and wasting by his sickness. It hadn't been so long ago, and you remember his last day as clear as you remember the sun that shone down brilliantly at you this afternoon as you worked in your gardens. But he did not die. He could still walk, at the end, even if it was by the aid of his Brambleheart more than anything else. The vines grew past his arms, covering his torso and wrapping around his legs to support him. He still taught you until his last day.
Never too strict, but never slackening on you. Not even as he parted his last lessons to you, then stepped into the great Blackthorn in the workshop. The tree opened up, a tiny hollow within it, and once he was inside it sealed up again.
That was the last you saw of your father. One day, you'll join the Blackthorn too, after you've passed on your own Brambleheart to your child.
So you can't die here.
You stagger to your feet, looking up at Lancer. The blank face stares back at you, unhelpful. You grit your teeth and grab on his arm, pulling yourself up straight. Your legs are still weak and shaky, but you get your feet under you and start walking. A few tottering steps turn into brisk trotting. At the same time, you pull up your left sleeve, holding your Brambleheart at ready.
Then Death comes for you once more.
Your steps falter, but you don't fall. You keep moving, running. Fleeing Death. You aren't even sure what direction you're running in. You hope you're headed for…
[ ] Your Home. The furthest away, but it's a fortress. It'll keep you safe.
[ ] The Church. Not too far away. It's neutral ground, so you'll be safe.
[ ] The Forest. It's the nearest, and it's where you can make a stand.