So I caught the second season of Apocrypha, so I can actually state what point the divergence is at. It's a pity that character development explicitly doesn't carry over Grail Wars; it'd be nice to write Mordred as of the end of Apocrypha.
Actually, the Heroic Spirit in the Throne still experiences the wars, just second hand. For people like Cu and Gilgamesh, a war doesn't affect them much, but someone like Mordred who underwent lots of character development might still be summoned having some of the experiences from Apochrypha.
 
[X] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.
To early to worry yet
 
[X] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.
 
[x] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.
 
[X] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.

If she got caught, that's bad. But we are Mages, and thus, must be willing to sacrifice.
 
[X] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.

Not that I'm actually all that sure that she's safe but there's a limit to how many resources we can pour into making sure someone didn't do something stupid to endagner themselves. On that note, I sure hope meeting with Kotomine doesn't end up to be something stupid that endagers us.
 
[X] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.

Gonna bet we see her decapitated head somewhere, but hey magus walk with death!
 
[X] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.

I'd rather not miss the meeting literally right after telling someone we would go.
 
[X] Head out to look for Alice right now. You'll burn a lot of energy if you want to search the area in any reasonable time, and you'll miss your meeting with Kotomine.

Fool girl must have gone and summoned one
 
[X] Alice should be fine. You sent her away for precisely that reason. Wait till night and meet with Kotomine, and check up on Alice again tomorrow in the morning.

Different matter if we didn't agree already
 
The Second Night - Kotomine
You sigh. Alice needs to be a lot more responsible. But you have a War to fight, and must believe she's fine. It's too late in the day to do anything. You mentally note down to try again tomorrow morning, and settle down to wait for the cover of darkness.

Night comes soon.

You head out as soon as it's full dark. Tonight is colder, cold enough to make you shiver in your coat. You travel in the same manner as previously, using your reinforced legs to propel you across rooftops in great bounds. It's a Saturday night, and the city is still lively, but not many people bothered looking up in their revelry.

You avoid the south side of the city and more sparsely inhabited neighbourhoods - both possible battlegrounds. You can't show up to a meeting with an enemy just after going through a fight, considering how you'd come out.

The run to the church is, mercifully, uninterrupted. You softly land on the road in front of you. The Church isn't grand or ornate, but it's large and commands an imposing view. But that's not what grabs your attention.

A man stands in the middle of the road. You know from the instant you lay eyes on him that he's a Servant.

Lean, more in a ragged manner than athletic, though old muscles are still evident. His body has the tanned, dirt-crusted skin of someone who's seen long travel and campaigning. Under those you think his skin is close to olive than white.. He's dressed in a loincloth and loose, dirty wraps like you'd expect some pilgrim to wear. But the most striking thing about his appearance is the dark red blindfold over his eyes. Despite being seemingly bereft of his eyesight, his head still moves to track you.

Berserker looks up at you as you approach. There's no weapon in his hands, though you suppose he could materialize it at anytime. He stares you up and down, then slowly steps backwards silently, as if to let you pass.

Lancer materializes next to you, holding up the spear. You don't attack Berserker either, but you keep a wary eye on him for the few seconds it takes you to walk past and head inside the Church grounds. Lancer remains outside, staring Berserker down.

You leave the servants to their silent standoff and go inside.

The Church's empty, save for two men at the end of the room, kneeling before the altar, both dressed in dark clothes befitting their profession.

"Ah, welcome, Mister Thorn. I hope you didn't run into any trouble on the way here." Father Michael rises and turns around as you approach. He's large and well built for a priest, stocky with age and living.

"That's Lord Thorn to you, " you mutter.

The other has shoulder length hair and is leaner. You can't read his body language: it's simultaneously peaceful and predatory. When he moves towards you, it's with all the grace of a man who is nothing.

"Kirei Kotomine." You say by way of greeting. He returns it.

"Alexander Thorn."

"I admit, it was quite a surprise. This is no Great War, so I find there are no need for alliances."

Kirei gives a smile that doesn't go any further from his lips. "No, I merely wished to ask you a question."

You pause. "That's all?" You cross your arms.

"Why do you fight?"

You stiffen. "What kind of question is that?"

"A fairly simple one. You battle in this war, risking life and soul. There has to be a reason for you to so." He clasps his hands behind his back and moves to pace around you.

"There's a pretty common saying among us Magi." You reply. "To be a Magus is to walk with death." You shift on your feet, just changing the your center of mass just so that he can't walk past you.

"I'm well aware." Kirei answers.

"Classical magecraft training?" You guess, "Hm. Tell me about your brother. You asked first, but, well, I own this place. Humour me."

"Shirou? We certainly weren't close. My actions could never compare with those of a living saint. He was perfect in all matters, but I'm grateful that he stepped away to give my father space for the both of us. "

"Is that all?" You ask, "A pity. Brother to a saint, but it makes sense .I was curious about him: a Servant reincarnated in a physical body with a plan to, what was it…"

"The Salvation of the World."

"A pretty lofty goal. Don't you think so too?" You gesture at Father Michael, who's seated on one of the benches listening in intently. He starts as you bring him into the conversation, "A-ah, yes. "

You turn back to Kirei. "What's yours, then?"

He fixes you with a glance. You can feel him wrestle internally. For all his years, more than twice your age, you don't quite feel the sense of sameness from him. Something's missing.

His wish.

Even as you think that, the atmosphere shifts. There's a sense of alacrity and danger in the air. It takes you a moment to realize you're sensing those through your bond with Lancer, and it in turn is observing Berserker.

Berserker, who has a spear in hand casually deflecting fiery bolts of light away.

Kirei rises to his feet, "Berserker is under attack."

"This is meant to be a neutral zone." Both of you turn to father Michel, who looks perplexed.

You shake him by the shoulder, "What're you going to do about it?" He's a good man, but he's not decisive. You've known that as long as you've known him. Now that he's facing a very real crisis, his inability to act fast is turning out to be a detriment.

While he's still sputtering, staring at the command seals on his arm, you…

[ ] Assist Kotomine and Berserker against their assailant.
[ ] Assist Berserker's assailant. It's nothing personal.
[ ] Stand by the sidelines. Just observe the battle for now.
[ ] Retreat for the moment. The absolute safest choice.




Actually, the Heroic Spirit in the Throne still experiences the wars, just second hand. For people like Cu and Gilgamesh, a war doesn't affect them much, but someone like Mordred who underwent lots of character development might still be summoned having some of the experiences from Apochrypha.

I recall hearing the analogy of 'reading a newspaper', but, hmm. That works out anyway.
 
[X] Assist Kotomine and Berserker against their assailant.

Truth be told, part of me wants to really just stab Kotomine in the back right now, but we need at least some semblance of order, if we want our city to come out of this unscathed. So doing that is right out of the window.
Running away leaves us open if Archer(?) decides to shifts targets.
That leaves us with helping or standing by. Now, the biggest problem here is the pathetic stats of our servant, which means we can't even do that much and others might find out. Hoever, we do have the same problem as last night. Needing to put up a strong front. With two servants we at least have a chance of chasing the enemy away through numbers. (Plus a potential Comand Seal bounty)
 
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I recall hearing the analogy of 'reading a newspaper', but, hmm. That works out anyway.
Imagine reading a good book, with everyone acting like real people. The main character is you, exactly. Your strengths, your weaknesses, your mindset. They like people you would like, react like you would act. You see everything they would, hear with their ears, smell with their nose. You are completely immersed in your story, weeping for your victories and gnashing your teeth at your setbacks. At the end, you and your Master encounter a great foe who reminds you of someone you hate, and defeat them at the cost of your life.

Then the story ends with her death, and you remember it was a book, one about real people you could be summoned to meet, but the you in the book is not the full you. How does it change you?
 
[X] Assist Kotomine and Berserker against their assailant.

I guess the brother Thorn was talking about is Amakusa Shirou? I'm not too familiar with Fate works but I don't recall Kirei having a brother (although I've never watched Apocrypha either, so).
 
[X] Assist Kotomine and Berserker against their assailant.

People attacking neutral spaces are scum, and the administrator may well reward those who defend the rules of a Grail War - and we sure as heck need some boost, with our pityful Servant.
 
The Second Night - Berserker
It's strange.

The man is your enemy, and you sense something just off about him, yet after just a few minutes' conversation you've begun to think of him as acquaintance. Enough that you're considering helping him.

Certainly, you could simply stab him in the back, but honour demanded you stay your hand. The same went for simply standing by and letting him fight. Simply leaving was an option, but ultimately one that'd leave a bad taste in your mouth.

You turn to Michael, "In past Grail Wars, those who broke the rules were designated bounty targets. The overseer would reward whoever collected the bounty with additional command seals. You should do that."

Outside the Church, Berserker and Kotomine are nowhere to be seen. You exit the church grounds and have Lancer fall in line behind you. Reinforcing your eyes, you look around.

Archer is on the roofs again, at least a block away, lobbing bolts of fire towards the next building. You squint at the other building and realize Berserker is scaling it. His hands are literally carving handholds into the sides of the building, assisted by a long spear he's using as leverage for larger leaps. In the building's shadow, out of Archer's line of sight, Kirei watches his servant.. You head towards him.

"Archer hit me as well last night." You tell him, at his questioning look at your approach.

"So, it was you by Caster's Territory last night?" Kirei questions.

You nod. "We're not allies, but if Archer and his Master don't respect the rules of the war, they're an issue and need to be killed. What's your plan?"

Kirei pauses for a moment, looking like he wants to say something but thinking against it. Finally, he says with agonizing simplicity, "Berserker will take care of him."

"That's it?" You ask.

"Of course. Archer is not a problem."

"I lack your confidence. I'm going to back your Berserker up, but I need to trust you."

"Do as you wish. I won't take any actions against you tonight, upon my word as a priest." His mouth curves up in a tiny smirk as he finishes and turns back to look up at his Servant.

You run along the street. Berserker's nearly reached the top of the skyscraper he's been climbing, which is only a few stories shorter than Archer's building. This area has a few high-rise office buildings, but older ones. They wouldn't have security cameras, which saves you the trouble of having to cut the neighbourhood's power or else risk publicity. You enter the lobby of another building, right next to Archer's building, close enough that a bridge connects the two.

Normally a Master shouldn't engage in close combat, but with Lancer, you have no other option. It was time to test your capability as a Magus.

The building is dark, save for a light at the corner of the lobby where an uniformed security guard is snoozing. You slap him awake and push a compulsion on him, hypnotizing him. He heads towards the door and home, believing his shift to be over already, and you're running past him. The elevators are all on the ground floor, but you don't much fancy being in a metal box in the midst of a battling servants.

The building rattles, groaning, as a great impact hits its neighbour and the shock is transferred. The staircase groans beneath you and dust falls from the ceiling. You speed up, taking the stairs three steps at a time.

Another impact shakes the building. You're crossing the skybridge between the two buildings when the building shakes again, far more violently than before. The glass along the walls all shatter simultaneously with an incredible cacophony, and as the entire structure buckles the midsection of the skybridge groans, snaps and disintegrates. The ground falls away beneath your feet. You jump but don't have enough footing.

Throwing out your left arm, you give out a let out a cry of 'Snathgail!' The brambleheart pulses, then erupts out of your skin, growing from the tendrils that were already outside your skin. The vines wrap around a steel bar and you swing over to the other side, crashing onto the hard, tiled floor.

You're on your feet as soon as possible. At your command, Lancer's spear slices down, cutting away the vines extending out of your arm. Nursing the limb, you begin to run up the stairs again, this time directly below your target. The whole building shakes at regular intervals, by Archer's battle with Berserker. You wonder what caliber of servant is capable of keeping up with a melee-specialized Berserker despire being an Archer themselves.

Your question is answered a few minutes later as you break out onto the rooftop.

The entire area is scorched and cratered. Long gashes have been cut into the rooftop. A water talk on top of a nearby building has been sliced in half, water fountaining out of it.

Archer is oriental and young, barely more than a child. The contour of their body and face leaves their gender indeterminable. Their red hair hangs loose over the simple chinese-style dress they're wearing.

A thin corona of fire dances on her skin. It's probably the only thing that saves her.

Berserker is on the other end of roof, hunched over, gripping his spear like its a lifeline. The tip of the spear is red: crimson like blood and as it moves through the air it leaves behind streamers and droplets of blood in its wake. The blindfold is still on, though as you look at it it seems to shimmer and flow, like it too was made of blood.

The blood is everywhere. It floats in the air, like drops of water on the most humid day. The entire rooftop is hazy from it.

Even as you approach, the two servants make another exchange. Berserker snarls in a way reminiscent of a wounded lion, and shoots like a bullet towards Archer. Both of Archer's chakrams are in hand, and when she moves, it's with the unnerving grace of a martial artist with her weapons.

True to that, Berserker comes in howling and she dances out of his way. Her Chakrams aren't blazing with fire anymore, but with swirling air. Berserker stops his thrust immediately, turning around the spear mid-charge and digging his heels in to swing at Archer. She ducks under the swipe cleanly and kicks out, sending Berserker staggering back. Even as her opponent falls back, the blood swirling all around them reshapes itself into spears and blades that shoot at Archer.

She twirls and spins on her feet, her clothes fluttering like a lotus. Some of the blood is thrown off course, others are vaporized into mist as they come into contact with her.

As you step out onto the rooftop, looking for an opportunity to jump in, she glances at you and calls out.

"Master of Lancer! My Master wishes no further enmity with you. He acknowledges you as the Lord Thorn and the master of your sovereign territory upon which he wages this war-"

Berserker leaps at her once more, cutting her off. She sends two of his blows careening off to the side. The third nearly grazes her, but fails to draw any blood. She cartwheels, leaping back and hurling both chakrams forward at nearly point blank. Berserker raises his spear to block and is thrown back from the force of the blow amplified by wind.

"If you will hear him out, he wishes to make a proposal to you-" Archer calls out, bending backwards to avoid a javelin of blood that rockets off into the night. "You cannot trust Berserker's master, but mine will deal with you fairly on his honour as a Magus!"

You can't help but pause at that. Archer had attacked you previously, but now said 'no further enmity'. And though you don't know who Archer's master is, you know he's avoiding collateral damage

[ ] Hesitate.
[ ] Engage.




I think both Archer's and Berserker's identities should be apparent by now.
 
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Nezha is fairly easy, chakram like weapons associated with wind and fire? Fairly obviously the Wind and Fire Wheels. I don't have Berserker yet, the blood spear thing seems like it should be telling, but all I can think of is how Gae Bolg needs to be stored in a barrel of blood.
 
I'm pretty bad with mythology so I'll leave the identities of the servants to cleverer people. About Archer's proposal, it's a little strange that her master is suddenly friendly when he/she had no problems taking potshots at us before. On the other hand, Kirei is... well, Kirei. He's untrustworthy on principle. I'm leaning towards
[X] Hesitate
 
Berserker is probably Longinus. Blindfolded soldier with a bloody spear? I'm pretty sure ir is him.

[X] Engage

Archer attacked neutral ground. I'm not inclined to trust her or her master at all. Kirei might stab us in the back though.
 
[X] Hesitate

both kirei and archer's master are enemies, we should take the oppurtunity to let their servents weaken each other, then kill them both
 
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