34 - Crew
Well I'm glad you think so :D

I actually kind of forgot about the Nanoha Spiders. I'll have to revisit them at some point.


In the meantime, have a chapter.

34 - Crew

In the end, I decided that the best solution was the simplest one - simple AI.

I was nowhere near confident enough to create a realistic or even remotely human seeming intelligence from scratch - but I realized I didn't really need to. No one was supposed to be on the ship for extended periods of time anyway, so they didn't need to be particularly lifelike.

And even without copying the advanced AI software from the Commander level AI, designing a program to perform basic tasks and react to common stimuli was easy enough. A few changes to the Dox AI was all it took.

In this case, I developed the AI with a few simple routines. Each of the five AI was different in specifics, but they all operated roughly the same. They would sit at the operations console of their designated room, tapping away at the touch screen. It wouldn't do anything, of course, but it would look like they were doing something, so it was good enough. Besides that, they would also occasionally stand up, wander around the room or walk to one of the various comfort rooms - the rec room, the kitchen or the bathroom.

They were also programmed to acknowledge people they identified based on three categories - crew, friendly, and enemy. The automated responses were... minimal, at best. Nodding heads, exchanging a brisk "hello", etcetera. But it would be enough, I suspected. Not like I intended to let anyone on board long enough to notice anyway.

I assumed direct control of my body and made my way through the ship, admiring the smooth silvery white materials of the interior. I'd learned from the first Pioneers - the walls and floor were done up to look like panels, as opposed to being flat and textureless metals. The light fixtures looked like actual light fixtures, instead of exposed bulbs, and the doors had actual control consoles.

Admittedly, the Pioneers and Voyagers had those as well, but they'd been added afterwards when one of TSYGAN's Rats had asked how to lock the door in the toilets.

Each of the doorways was decorated by a nameplate and icon - the majority were icons ripped straight from FTL - two missiles for the weapons room, an engine for the... well, engine room, a camera for the sensors, and so on, with the nameplates identifying the rooms as well. The 'comfort rooms' as I'd taken to calling them had their own icons - a bowl of food, a toilet, a couch and TV for the kitchen, bathroom and rec rooms, respectively.

Once I was done admiring the central corridor of the ship, I set about looking for my new crew members.

Ajax, a dark-skinned male with a buzzcut, had taken the helm. Which is to say, he sat in the pilot's chair and pushed a couple levers back and forth. Every now and then, he would reach above his head and flick a series of three switches mounted on the overhead console. None of them did anything, but it reminded me of Firefly, and that was good enough for me.

Dante, aka generic video game protagonist number 130193, sat in the weapons room. A trench coat hung over the back of his chair and a heavy revolver - the designs for which I'd taken from the Bright Foundation, - sat on top of the console. The android didn't need the handcannon - he had an SMG of the same origin slung across his back, like all of the 'crew', but I thought it was a nice extra touch.

The final 'male' of the crew was Byron, designated engineer. He was dressed in cargo pants and a sleeveless jacket over his vacuum suit, a futuristic welding mask of sorts hanging from his belt. Short blonde hair stuck up from his head in tufts, giving him a distinctly 'messy' look about him. I'd have given him goggles and grease stains, too, but goggles were pointless with the mask and there was nothing on the ship that leaked grease, so that would have been dumb.

My next destination was the shield bay, crewed by a dark-haired lady I'd chosen to name Veronica. She sat silently in the swivel chair, alternating her attention between the shield console screen and the PDA in her hands. Both screens were covered with scrolling Lorem Ipsum style text, flashing past almost too fast to read. For Humans, anyway. Unlike the others, who wore at least roughly functional clothes over their vacuum suits, I'd dressed Veronica in a plain white sundress. Admittedly, the silvery-grey skintight suit underneath kind of ruined the effect, but it wasn't really much of an issue.

The last member of my merry android crew was Melissa, designated sensor operator. She was curled up on the seat in the sensor room, a hoodie and loose jeans disguising her figure. An (empty) coffee mug was held in the cup holder mounted on the side of the terminal.

Most of the minor details were totally unnecessary, in terms of functionality. And by most, I mean all. But they were the same 'little things' that made them seem more human, and I was hoping that it would stave off suspicion for the short periods people were to be boarding the ship.

Once I'd finished the rounds, checking all the rooms for anything that seemed out of place, I walked to the ship's bridge. Ajax was sitting in the front left seat, leaving one seat open looking out through the ship's front window.

Rather than sit in it, I chose to stand, lingering over Ajax's shoulder and resting an arm on the back of the chair to either side. And then I gave my first command as Captain Drake of the PCF Starsong.

Which also happened to be a Star Wars reference.

"Punch it, Ajax."

The android grunted and pushed the big blue button on his command console. The engines and FTL drive emitted a low whine, and a shudder ran through the ship.

Seconds later, we were hurtling away through hyperspace.

---

Meanwhile, back at my newly reinforced asteroid base, fleet building was really getting into motion.

The few ships I had were mainly focused on building more Orbital Factories. I had six, so far, and fourteen more on the way. Once those were all complete, then I could begin production of my Tracker Fleet in earnest.

It would be a thing of beauty - two thousand cutting edge Corvettes with shields, armour, engines, and weapons like nothing the Rebels had ever seen. I had no doubts that, once complete, the Tracker Fleet would have no issues in disarming the entire Rebellion. And once that was done, I could figure out a nice, peaceful way of sorting out their stupid squabble with the Federation.

Since I wasn't patient enough for that to finish, I was going to go ahead and do some other stuff whilst I waited.

Namely, spying on people. The Starsong had been designed to blend in - it was one of the larger ship types, but nothing particularly unusual. Some more tech-savvy people may have realised it didn't match any Federation designs, but frankly I didn't really care about that, and it was likely that the relevant authorities would care even less - after all, who gives a damn about one mysterious corvette flying around when the galaxy is embroiled in the midst of a devastating interstellar war?

Bloody no one, that's who.

---

The Starsong emerged from FTL about six thousand kilometres from the long range jump beacon, in the midst of an asteroid field.

Well, 'midst' made it sound worse than it was.

In movies and games, the asteroid fields all seem to be densely packed, with asteroids bashing into each other every couple of seconds, and fighters zipping through chunks of rock, bobbing and weaving.

In reality, the asteroids were scattered far apart - really far apart. It was less an asteroid field, and more a large number of asteroids in roughly the same vast empty sector of space.

The asteroids weren't the only thing my ship's sensors picked up, however. There was another ship, one approaching the beacon with its engines flaring. My shiny new FTL Sensor Tech told me that the ship's FTL Drive was charging to activate, and that it would be jumping imminently.

And it did, but not fast enough to escape a full scan from my full suite of hypertech sensors. I had a very good picture now of the ship's shape and size, and it was familiar.

The Kestrel.

The default ship for FTL players, and, if my guess was correct, the 'canon' ship, as far as this universe was concerned.

Well. If I wanted to spy on people and steal loads of cool technology, following the protagonist around at a nice safe distance seemed an easy bet.

Of course, as soon as I said that, I started wondering how long it would take for everything to go to hell for the both of us.
 
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And now things get started!

Or rather continue but now we get to find out about the crew and maybe reasons for the rebellion.

Also I like the fakes.
 
None of them did anything, but it reminded me of Firefly, and that was good enough for me.

Which also happened to be a Star Wars reference.
The Clarketech AI being a bit of a nerd amuses me.

Of course, as soon as I said that, I started wondering how long it would take for everything to go to hell for the both of us.
Approximately until the start of the next chapter, probably.
 
Nice!
I like that you are trying to give more depth to the FTL setting. Havent completed all the game but the story felt nonexistent.
I have Faith in the chapters to come.
 
Time to see just how badly Faith can fuck things up for everyone else. I am curious, will she be building/remodeling the standard space cruisers from PA?
 
Time to see just how badly Faith can fuck things up for everyone else.
:p

I am curious, will she be building/remodeling the standard space cruisers from PA?
The ones from default PA (Avenger, Astraeus, etc) or the ones from Titans? Because Commander!Faith doesn't have access to Titans tech, but the base game units are free game.

When Faith needs some new Orbital firepower for fighters and bombers, they will no doubt come out to play.

If only because their simple shapes make it easier to bolt guns on to.
 
@Faith Good enough, while the titans are fun, I love just building hoards of the big space cruiser and going Base Delta Zero on enemy planets. Plus they look epic.
 
For every one Kestrel that makes it to the end, a hundred more explode.

Odds are this things about to get overrun with alien spiders and sucked into a black hole. Best stay far, far back if you don't want to help them out.

If you do wanna help them out, you can basically eat the entire setting!
 
And now I've finished reading up to the latest release, I have some world suggestions: Star Ruler, Enders Game, Sid Meier's Alpha Centauri, Civilization: Beyond Earth, Borderlands, Space Battleship Yamato, and Homeworld.
Star Ruler, because it is basically PA/TA/SupCom in space, only you have the ability to deign the internals of your ships, and it can scale to such a stupid degree you can actually alter the orbits of planets. Also ringworlds. If its a SR world with Galactic Armory running, be prepared for some highly bullshit weapons.
Enders Game for the Little Doctor, which would be a highly effective anti-ship/planet/asteroid/base/fleet weapon. There's also a war going on that you could probably stop or something.
SMAC for some of the bullshit tech they get during late game, like controlled blackholes, singularity lasers, weapons that ERASE THE TARGET FROM EXISTENCE, time itself as armor, also a bunch of other nifty things.
Beyond Earth for their bullshit techs, like the... uh... Wonders? Like the one that is a metal extractor on steroids, a borehole to the center of the planet, resurrection center, and others. I haven't really played it in a while so I don't remember much.
Borderlands for their digistruct technology, their space tech, Helios, Eridium, and Eridian tech. Also New-U-Stations, Fast Travel stations, genetic diversity for your legions of bio-monsters (Should you make one, that is), and Mister Torgue Flexington.
Space Battleship Yamato for the Wave Motion Generator, Wave Motion Cannon, Wave Motion Shields, the dimensional fucking space submarine, and any advanced tech the space faring species use.
Homeworld for their FTL and various space techs, that's about as much as I can give what with only played a couple missions.
Oh and Heroic Age, if only for the Silver Tribes shields, that are also ranged weapons, and can build ships.
 
35 - Infiltration
And now I've finished reading up to the latest release, I have some world suggestions: Star Ruler, Enders Game, Sid Meier's Alpha Centauri, Civilization: Beyond Earth, Borderlands, Space Battleship Yamato, and Homeworld.

Suggestions Noted, Researched, and added to...

THE LIST. *krakathoom*


---

35 - Infiltration

When the Starsong dropped out of FTL, the Kestrel was a good distance away, and moving rapidly. Obviously they were still worried about the proximity of the Rebel Fleet - and given what had happened at LRC-952, I couldn't really blame them.

Under my command, the Starsong followed, maintaining enough distance that I would ideally not be attracting attention.

Of course, attracting their attention was near-guaranteed in the long run, but that didn't mean I couldn't put it off as long as possible. Besides, there were only so many ways to navigate the sectors - if I followed them for three or four jumps, there wouldn't be much cause to be suspicious.

Unless, of course, they were jumpy about the whole 'being chased by the entire Rebel Fleet', and for that I couldn't really blame them. There had been enough ships there to decimate a small city from orbit, and that was without counting the missile racks they inevitably had but hadn't had a chance to use on the Rider.

The Kestrel shot off into the black, engines flaring bright. Just as my sensors pinged and alerted me to their charging FTL drive, another contact dropped out of FTL.

A small, wide-winged craft - perhaps seven or so metres across, and about half that from tip to tail. Two missile launchers protruded from the 'underside' of the wings - or at least, it looked like the underside. Hard to tell in space. The other face of the wings, which I was going to go ahead and call the top surface, each had different weapons equipped. One one side, a beam weapon of some kind, and on the other, a charge laser.

A Rebel Auto-Scout. Not particularly threatening... well, not to me, anyway. The Kestrel... well, it would be good to see how capable they were in a fight.

And I could always intervene if they needed saving. I had no doubts in the ability of my hacking routine to utterly annihilate whatever primitive AI ran the Auto-Scout.

The Kestrel rapidly changed course, tilting towards the Auto-Scout even as the automated ship began its own manoeuvre.

A torrent of red-white lasers shot from the Kestrel's nose, quickly crossing the void between the two ships. A pale blue shell shimmered into existence around the dark grey fighter as it attempted to perform a simple sideways roll.

The Kestrel's first shot passed well under the ship, vanishing off into the black harmlessly. The second shot splashed against the weak shield, which shimmered and burst, leaving the ship unprotected. The third struck the hull of the ship, creating a violent explosion that launched chunks of scraps flying. My FTLverse sensors detected part of the ship's CPU spinning down, the coolant systems taking damage. Almost at the same time, I detected a burst of nanobots from a small port on the Auto-Scout, which moved to the damaged hull and began fixing the torn components.

Hm. So that's how the auto-ship repair worked.

Like mine, but vastly less effective.

Another burst of laser fire followed the first, and this time the Auto-Scout was unable to dodge - if I had to guess, it would be because the CPU controlling the ship was currently on fire. That kind of thing tended to impact productivity.

The three laser bolts all struck true, crashing into the slightly thinner segment between the wing and the central part of the hull. Sparks and twisted shreds of metal flew burst from the ship, and I noted that the damage to the interior was far more extensive than the outside damage would have suggested - the entire shield generator was blown to pieces.

As before, little swarms of nanobots seeped from ports in the walls, slowly flooding through the room, repairing the damaged components.

Not nearly fast enough to be effective.

The Auto-Scout fired its first volley, four missiles spewing forth from the ship and racing towards the Kestrel. The Federation vessel 'dived' steeply, the first two rocket soaring past, both totally missing. The other thwo were able to correct, though, and moved to stay on target. One crashed into one of the engine pods protruding from the back of the Kestrel, and the second crashed into the Kestrel's rear which, if I remembered FTL properly, was where the engine system room was located.

Hm.

The Auto-Scout fired its other weapons, opening up first with a volley of five laser shots. The Kestrel kept flying, straight into the torrent of laser fire. A couple of shots slammed into the shields, popping both layers. One shot whizzed along the top of the Kestrel, narrowly missing, and the last two exploded against the Kestrel''s portside airlock. A huge gout of air began pouring forth from the damaged area, billowing out for a couple of seconds before abruptly ending.

I detected a single ping emanating from the Rebel's Auto-Scout, some kind of long range communication. Interesting. The message was just a string of co-ordinates followed by a protocol number - I wasn't sure what the protocol number meant, but it was probably along the lines of 'hey, the Bothan spies are over here!'

Except, you know. Not a Star Wars reference. Probably.

Before the Kestrel's crew had even the slightest chance to recover from the laser fire, the Auto-Scout fired its beam, carving a huge gash out of the Federation ship's top armour.

Drastically slowed but not stopped, the Kestrel retaliated with another volley of laser fire, and a missile launched from a tube on the underside of the ship's nose.

The laser bursts impacted the same part of the Auto-Scout as the previous burst had, annihilating what was left of the shield bay. Seconds later, the missile followed, exploding and ripping the entire left wing from the hull.

The Auto-Scout errupted in a burst of fire and twisted chunks of metal, and the Kestrel flew right into the debris, two small crane arms emerging from the top of the hull and moving around almost aimlessly, like when you were reaching for something on a table in the dark and you weren't sure exactly where it was.

It looked by all accounts to have taken a serious beating in the fight, but the ship's crew weren't putting out any distress signals, or anything. And, if my guess about the Auto-Scout's message was right, they'd soon be attacked by more Rebels.

I should probably warn them about that... nah.

My sensors pinged again as another ship jumped into the sector, already warming up its weapons.

It was flat and wide, with a rounded cockpit protruding from the left hand side. Four long, wing-like panels emerged from the corners of the ship, pointing forwards. Weapons were mounted on the foremost point of the wings, and ambient radiation sensing suggested that the ship's engines were mounted on the back of them.

I didn't recognise it immediately, until I took a full 3D scan and started playing with the perspective. A bird's-eye view made the shape much easier to recognise - a Rebel Rigger.

Mainly focused on drone usage, not likely to be equipped with anything I cared about. A combination of the FTL sensors and my own Progenitor Hypertech gave me a complete view of the ship's interior. There were five people on board, wearing orange uniforms marked with blue stripes.

One flying the ship, one in the engine room, one in the shield bay, and two in the weapons bay.

Still not wanting to give away my hacking ability yet, I left their systems untouched, instead charging up the Starsong's Twin Ion Repeaters. A flurry of Ionic energies burst forth, dashing across the void and splashing against the Rigger's shields just as it opened fire with two Burst Lasers upon the Kestrel.

The Kestrel managed to dodge the majority of the weapons fire, somehow, and the two shots that made it through were absorbed by the ship's now-recharged shields.

The Rigger didn't fare so well, its major systems dying out as a rapid stream of Ion blasts splashed against the hull, electricity arcing across the hull. The weapons were the first thing I wiped out, their control systems overloaded by massive power surges. The engines and shields followed, the consoles in the relevant rooms also exploding for some unimaginable reason.

With the systems disabled, I charged up the upgraded versions of the Glaive Beams equipped on the Starsong and fired, carving chunks of the Rigger off, including its weapons.

Thus disabled, I left the ship drifting, still occasionally firing Ion weapons at it when it looked like the engines or shields were about to recover. The Kestrel made its way closer, flying to within two hundred metres before hailing.

It was a human male's voice that came over the speakers, but they neglected to add a visual component. "Starsong, this is Kestrel. Thanks for the assist."

"Not at all, Kestrel. War's not good for anyone. Figure since their guns are gone, I'll just hack their engines and send them off to some random rock. Leave them to ponder the futility of war."

I heard laughter from the other end of the line - a good few seconds of it, which was odd because I didn't think I'd said anything particularly funny, before the Kestrel's speaker responded.

"Don't bother. We'll clean up."

The Burst Laser mounted on the Kestrel's nose flashed thrice, and three explosions rocked the disabled ship. I could detect power fluctuating throughout the ship before a series of small explosions tore apart the ship's engines. Seconds later, the drone bay detonated as well, and finally the reactor itself.

The entire ship lit up like a star for the briefest of seconds before the fireball died out and the light faded, taking five lives with it.
 
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Are the rebels perhaps the good guys, and is the main character backing the wrong horse?

(Think about the following scenario: a disabled tank/warship. And instead of towing it/having it automatically go to a remote island, the other ship says "meh, don't bother, we'll kill them". )
 
Whelp, the crew of the Kestrel may or may not be getting an irate talking to by a shocked AI. Also, I'd recommend giving SMAC, BE, SBY, and SR some end gamey modifiers, because pair any two together and you can probably tank the Diebuster verse. That is a substantial feat. If I'm not lazy I might record a game of SR to show you just HOW ridiculous ships can get. Nothing says Fuck You like a star sized space station that can teleport instantly anywhere in the galaxy, and unleashes thousands of planet sized fighters whose sublights can accelerate them faster than light and possess plasma cannons that can accidentally a planet. And Super Novae aren't much of a threat to their hull integrity. Fun game though.

EDIT: Uh, nevermind that, steam is being a dick about the download so I cannot do anything Star Ruler.
 
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Whelp, the crew of the Kestrel may or may not be getting an irate talking to by a shocked AI. Also, I'd recommend giving SMAC, BE, SBY, and SR some end gamey modifiers, because pair any two together and you can probably tank the Diebuster verse. That is a substantial feat. If I'm not lazy I might record a game of SR to show you just HOW ridiculous ships can get. Nothing says Fuck You like a star sized space station that can teleport instantly anywhere in the galaxy, and unleashes thousands of planet sized fighters whose sublights can accelerate them faster than light and possess plasma cannons that can accidentally a planet. And Super Novae aren't much of a threat to their hull integrity. Fun game though.

EDIT: Uh, nevermind that, steam is being a dick about the download so I cannot do anything Star Ruler.
I accidently-ed the Quazar with a scout once.

That was a bit embarrassing because I hadn't bothered to make mot of my empire very tough due to tech gap on my enemies.
 
Are the rebels perhaps the good guys, and is the main character backing the wrong horse?

(Think about the following scenario: a disabled tank/warship. And instead of towing it/having it automatically go to a remote island, the other ship says "meh, don't bother, we'll kill them". )

"We do not accept surrender."

But seriously, judging by the game, a ship can have their weapons, piloting, or engine systems pretty much completly destroyed and all it takes is one or more crew hammering away at the slag to get it repaired to functionality. It's like the Enterprise crew being able to shovel the exploded shrapnel of their destroyed consoles into a replicator, print out completly new replacement parts, plug them in, and get engineering back online in an hour or so.

If Faith hacks their engines and turns her back, they could probably destroy their own navigation or engines by shooting them (or just cut the power, so the hacked engines won't work), then repair or replace whatever parts got hacked. All the while sounding a distress signal to the fleet. That or they have the TF2 Engineer's knack for repairing things by hitting them.

So long as the crew remain, they can fix the ship, disable their engines to nullify the hack, or try to signal the fleet. The Kestral is on a mission to save the Federation... and they need scrap and Rebel ships are like big piñatas full of money, weapons, and the occasional free crewmember.

I think it's mentioned that rebel ships have escape pods. At lest in one event where you can rescue a rebel ship from pirates or mantis, choose to scrap their ship, and leave them stranded in a life boat.

It's just that life pods are seldom useful except in rare cases. In combat, getting in a pod leaves your ship without crew and an active enemy can just shoot the pods. Asteroid belt? Same basic thing. Even running out of fuel in an uninhabited star systen, you're better off staying in the ship.

Getting a beaten enemy to abandon ship to the life pods should be super hard since 90% of crew would prefer to go down with the ship instead of getting in the pods and being sitting ducks. Hacking their life support or opening all the airlocks might do it... since it now becomes a choice between the pods or suffocating.

However, if you're trying to do a pacifist run... you could pretend to be a slaver ship (of sorts). Or some kind of mercenaries, cult, or heavily armed ambulance ship. Install some holding cells on your ship, get a teleporter, and then either send boarding parties to capture the enemy crew or use Mind Control to take command and teleport them to your ship (or walk them into the escape pods). Then, just keep the captured prisoners in holding cells to dump off later, or leave them in pods for the Fleet to find.
 
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I accidently-ed the Quazar with a scout once.

That was a bit embarrassing because I hadn't bothered to make mot of my empire very tough due to tech gap on my enemies.
Two hours twenty two minutes, the universe brightens as the stars detonate in tandem. What was a universe filled with the light of stars is now a desolate expanse of nothingness. Once the lights of super novae diminish, the sky is filled with even more glows than stars. Because holy shit were there so many fucking solar system sized warships. I regretted not setting a unit or scale limit. Thousands of star sized artillery batteries fired randomly into space, way too fucking many ships for missing to be a problem. There were no winners, only losers. Chief among them, my poor CPU.
 
Well... Faith is going to have a bit of a crisis of
*sunglasses*
faith.

Anyway, I'm just going to point out that the acceptability of killing does tend to scale with the safety of the group. Faith, who has nothing to fear from this universe except the entire Rebel fleet showing up or that AI, compared to the Kestral, who needs to win every fight or they will die.

If you're still looking for world suggestions, may I direct you towards one of the Gundam series. Which does tend to be "let us punch each other in the face with giant robots while debating ethics" franchise sometimes. And sometimes is just a giant robot slugfest. It varies.
 
If you're still looking for world suggestions, may I direct you towards one of the Gundam series. Which does tend to be "let us punch each other in the face with giant robots while debating ethics" franchise sometimes. And sometimes is just a giant robot slugfest. It varies.
I will second Gundam as a suggestion for the list.

Because it does seem like Faith has sensors that don't use the elctromagnetic spectrum and I want to see the Earth Sphere's collective face when their super stealth particles do nothing and by extension their entire combat paradigm is worth bugger-all.
 
For entertainment factor, I would love to see Faith raid the hell out of both the UNSC and Covenant technologies before moving onto the Forerunners from Halo.

I'm fairly sure Faith's Progenitor bullshit is more than a match for the flood.
 
Because it does seem like Faith has sensors that don't use the elctromagnetic spectrum and I want to see the Earth Sphere's collective face when their super stealth particles do nothing and by extension their entire combat paradigm is worth bugger-all.
All she needs is a good camera. Minosky particles don't interfere with visual or thermal sensors. Progenitor bullshit should be more than sufficient to let Faith just fight everything beyond visual range while filling the area around her with Minosky particles to prevent them from doing the same.
For entertainment factor, I would love to see Faith raid the hell out of both the UNSC and Covenant technologies before moving onto the Forerunners from Halo.

I'm fairly sure Faith's Progenitor bullshit is more than a match for the flood.
Hmmm... Yes.
Small-scale shields for her units? Just in case she needed more power?
Depends if you're rolling with Greg Bear Flood or not.
Greg Bear Flood?
 
The Flood as depicted by the Forerunner Saga novels, written by Greg Bear hence the name.

To quote somebody's sig on SB:
Halo 1 Flood: Charging space zombies
Halo 2 Flood: Charging space zombies with an overlord with odd powers
Halo 3 Flood: Charging space zombies with a few cool new forms that are harder to kill
Gregflood: Reality warping demigods that can throw cosmic strings and cause forerunner technology to stop working by altering the laws of physics they operate on.
Shit got crazy in those books.
 
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