Reading blueprints, designing ships, and starting a little scavenger hunt. All this and more! Just this, in this chapter!
Semi-related - holidays are on, so hopefully more frequent updates for this story! Maybe! Yaaaay! *confetti*
29 - Upgrades
After a little thinking I realised that Genisys' interruption, annoying as it had been, was also a fairly massive boon.
I mean, yeah, he didn't have anything fancy like the Zoltan Shields or the Teleporter or the Mind Control or even a Medbay, but he basically gave me energy shields and FTL on a silver platter - although he was lacking the other technologies I was after. His stupid fighter didn't even have a proper medbay, apparently. Again, annoying, but I guess it was a little lazy of me to expect to just stumble onto a treasure trove of exotic technologies, most of which came from wildly different factions, within minutes of making first contact.
Anyway, having two new technologies to play with was fun. I looked at the shield generator, first, because I doubted it would be as complex as the FTL drive and no matter how much access I had to Progenitor superscience, I was hardly a master physicist.
The shield generators operated on the principal of creating a bubble of stabilised energy fields around the ship. These served to adequately absorb energy based weapons such as laser blasts and beams, but a strong enough hit could destabilise them, causing the shield to drop in power until it re-stabilised.
They also worked against most projectiles, excepting things like Hacking Drones and Missiles - just looking at the blueprints for the missiles I'd taken from Genisys, it looked like it was mounted with some sort of shield disruptor, allowing it to pass through the shield without damaging it - hence the 'shield piercing'.
Ah, video game logic. Wonderful.
It was also very good to know, because now I knew to equip all of my ships with kinetic weapons like railguns - as long as the projectile had a shield disruptor, they wouldn't be blocked. Unlike lasers, which were somewhat harder to mount disruptor systems on. Another win for projectiles at sufficient velocity.
Almost to balance the key disadvantage, the shield also had one major advantage - where the FTL shields were upgraded from scrap parts and could only hold four 'layers' before overheating, catastrophically failing, or both, my Progenitor super-science ensured neither of those would really be issues, if I built it right. A few quick experiments, based off what little I could gleam from the ship's maintenance manual, gave an estimated twelve layers of shield on a generator the same size as the ones in game - and going bigger would, obviously, give me more shield power.
I was not afraid to go bigger, if the need arose. I don't know for sure what the threshold for energy absorption is, but chances are if I just stack fifty layers on top of each other, nothing is going to get through.
Except maybe missiles. But I'm sure I'll find other ways to get around that.
Like dozens and dozens of point defence lasers. Or really thick armour. Or both. Whatever.
The FTL drive, on the other hand, was, as I'd feared, somewhat more complex. Well, from a design standpoint, it was complex. What it was actually doing was rather simple. First, it created a bubble of self-contained space time, and then the ship's engines basically just stepped up to eleven. The contained micro-reality saved the ships from the usual problems this would cause, like g-forces and crashing into planets. Almost like Halo's slipspace, but less removed from reality and more... out of alignment.
An interesting concept, and one I didn't understand the science behind in any way.
Which, in all fairness, I wasn't going to let stop me. I was mounting the damn thing on everything that could fit it.
Starting with the ship design I was most familiar with - the Bright Foundation freighter that had become the Pioneer and Rider class ships. And, of course, the newest version - the Cavalier. This was to be the combat variant, and I planned to design it bit-by-bit as I scrounged new tech before starting to build them. That way, I figured, I could save myself the pain of constantly revisiting and tearing apart my older designs to fit in new technology.
Which is what I did, to the Pioneer and Rider. Smaller spaces towards the rear ends of the ships were sacrificed to make room for the shield generator and the FTL drive.
The Cavalier design, I'd decided, was going to be the 'go big or go home' of this particular vessel class. To that end, I packed a railgun the full length of the ship - a wide-barrelled, eighty meter long spinal cannon. Perhaps it was slightly overkill for what would effectively be a corvette, and it took up a lot of room on what would have been the lower levels, but it was pretty damn awesome. Capable of launching conventional shells and larger, disk shaped shells, with both types of shells coming with built-in micro-thrusters. Why?
Plus points for style, that's why. And nothing says style like a gun that shoots buzzsaw blades.
Giant buzzsaw blades.
Giant homing buzzsaw blades.
Packed with explosives.
In space, of course. Because everything's cooler in space. Like cowboys.
And, naturally, all of them also came with shield disruptors. No point having awesome exploding buzzsaw guns if they can't hit anything.
The space to either side of the oversized spinal cannon was dedicated to power, shields, and engines, in a roughly even split. The engines, with attached FTL drives, took up the rear third, two shield blocks took up the middle, and the small space between the barrel of the spinal cannon and the lower hull of the ship's nose was packed with generators. That alone gave it a disproportionate amount of firepower, thirty two layers of shields - damned if the FTL shields weren't efficient for their size - and, of course, faster than light capabilities.
Much as I was tempted to continue working on the Cavalier's design, the whole point of it was to leave it unfinished so I could add new devices quickly if need be. With much restraint, I saved and closed the designs, making a mental note to revisit designs for other vehicles as well to include the new devices - probably the best and most desirable items to have picked up so early, honestly. The shield generator and FTL drive were both relatively cheap to construct, required incredibly little power - again, likely because the versions I had copied were designed for use on a ship with a reactor upgraded with scrap parts.
Either way, it was damn useful, and having the FTL drive alone totally removed the key weakness of the Sanctum FTL Gates, so I wouldn't even need most units to be equipped for FTL.
I was probably going to anyway, but I wouldn't need to.
The designs complete, I sent the self-repair order to all of my current Riders. I was glad I'd given them Fabricators, now. Each ship began the process of slowly upgrading itself with nanobots, installing FTL Drives and Shield Generators to complement the existing systems. That process wouldn't take too long - about a minute. No time at all, considering all the waiting I'd been doing recently.
I looked at the starchart data in his ship's databanks, found he and his crew were wanted in seven sectors for piracy, and promptly fired up his ship's engines and FTL drive, ignoring the rather vocal complains from the former pilot - much as I'd wanted to respond to his repeated claims that "he'd be back", I had other things to do.
Seconds later his ship was rocketing off through the void again, headed for the Pressinni Rhi system. Remote control is awesome.
My Rider, however, didn't stick around, instead following Genisys' ship to the nearest inhabited area - a system called Pressinni Rhi. Not like the Gate was urgent anymore. I reassigned one of my new, FTL capable Riders to deal with it.
The place in question was apparently Federation controlled and a major mining sector, although that was all the information I could gleam from either the beacon or Genisys' ship databanks. Apparently I'd managed to find the one beacon in this sector with nothing interesting nearby, which was almost disappointing to think about.
Rider 06 slipped off the network as it engaged its FTL drive, 'reappearing' several dozen light years away just seconds later.
Immediately, the ship's sensors began pinging, marking unknown ships and space stations in range of its sensors. Including one Federation military outpost.
Perfect.
I had a list of things to get - both technology and information - and the perfect place to get it from.
Time for a little scavenger hunt.