clever, the urge to make the worst society ever is fighting with the urge to make Hilda's life harder because its funny

[X]Plan Being Hilda is Suffering
-[x] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)
-[x] Trust people, not magic (Fuck you Hilda🖕)

doomsday preppers who hate magic probably view us as some kind of herald of the apocalypse.
 
[X] Everything must be shared equally (Insert 2017 base boosted Soviet anthem meme)

[X] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)

[X]Mother Nature is not done making us her Bitch

In the last years of the war that would end the world, a pile of people went into their bunkers to prepare for the end, and to potentially survive it. Decades later, and the world survives outside.

Clearly this means that the end is not yet over. Share and collaborate, unity is the only saviour humanity has.


I don't really want to go to a settlement that might try to lynch Hilda. It seems like a really stupid plan.
 
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[X] Everything must be shared equally (Insert 2017 base boosted Soviet anthem meme)

[X] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)
Oh my god it's a fucking fallout Vault

I don't really want to go to a settlement that might try to lynch Hilda. It seems like a really stupid plan.
It'll be fiiiiiine. Or Hilda fulfills their assumptions and burns the town to the ground. The ground is her domain. She's much more powerful on the ground than the air.
 
[X]Plan Being Hilda is Suffering
-[x] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)
-[x] Trust people, not magic (Fuck you Hilda🖕)


[X]Mother Nature is not done making us her Bitch

- [x] Nature is to be respected above all(Somewhere between hippies and Ted Kazinsky)

- [x] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)

This fits Hilda's trend of having spectacularly shitty luck.

[X] Monarchosocialism

-[X] Everything must be shared equally (Insert 2017 base boosted Soviet anthem meme)

-[X] Heroes are born, not made ("Great Man" theory)
 
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Oh, also, I think this would be a great time to do finances. So as I said IC, you had 29þ, but expenses would bump you down to 16. However, we can shave 2 off those costs by Joli patching the strain and control wires for effectively free. Unfortunately you still need to pay for Riya's healing. The upside is you only have to start paying your employees at the finance phase of next routine. As for scrip, let's see… bottle of whiskey, box of condoms, shotgun, painkillers for Riya, that's 4d10 which I'll roll.

No extra expenses!
Texas Red threw 4 10-faced dice. Reason: Scrip Roll Total: 31
10 10 3 3 10 10 8 8
 
Anyway, what you got to remember is that believers aren't villains or garden variety bigots, they can just be the most annoying people to be around


[X]Plan Humblebragsville
-[x] Humility and Moderation are the master of all virtue.
-[x] Acts unwitnessed are acts undone

For a little village of people who believe fervently that performing humility is essential, but behind closed doors everything goes. You perform virtue for society, so if siciety isn't there it does not exist.

[X]Plan Knowitall
-[x] Never admit ignorance
-[x] Popular consensus is the source of all wisdom

Or, to go a bit sillier.

[X]Plan Renfairre
-[x] The clothes make the man
-[x] Modernity is a curse. The age of kings, hundreds of years past, was peak civilization
 
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Considering Hilda has Badger Ears, I think we would screwed on sight, so:

[X]Mother Nature is not done making us her Bitch
- [x] Nature is to be respected above all(Somewhere between hippies and Ted Kazinsky)
- [x] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)

Or (cause this actually quite fun to make these)

[X] Rapture!
- [x] Personal freedom is paramount (Free market forever, probably)
- [x] Our first duty is to ourselves ("Is a man not entitled to the sweat of his brow?")
 
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Badger ears aren't quite magic luckily.

It's just something that happens to people in rural areas.
It could also come from your mom banging a fae. Or just doing a deal with the fae for a child. That's pretty magical. And the ears at all kind of imply something not completely non-magical being afoot.
 
[X] Rapture!
- [x] Personal freedom is paramount (Free market forever, probably)
- [x] Our first duty is to ourselves ("Is a man not entitled to the sweat of his brow?")
I don't know if you read Whispers, but Erika basically does that too lmao. People seem to really like objectivist societies in this world I guess.
 
I'm super uninterested in going to a settlement that will be bigoted on sight. Why would we even go there? I don't know why Riya would take us there, and I wouldn't comprehend why Hilda would stay.

It's stupid, and we'll end up being overcharged for shit or threatened, to say nothing of pointless drama & stress

If the 'Magic Bad' settlements win then I'm going to be voting to just leave ASAP.
 
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If the 'Magic Bad' settlements win then I'm going to be voting to just leave ASAP.
It's possible it could just be like, a regular village who has a manifesto going around written by the Burgermeister that magic is a cop out while true hard work is what makes a man.

Or it could mean they think Hilda's mom is a dog-fucker and the citizens don't like to talk to her.

There's a lot of different ways to do it and I'm taking everyone's opinions into account about it.
 
I'm super uninterested in going to a settlement that will be bigoted on sight. Why would we even go there? I don't know why Riya would take us there, and I wouldn't comprehend why Hilda would stay.

It's stupid, and we'll end up being overcharged for shit or threatened, to say nothing of pointless drama & stress

If the 'Magic Bad' settlements win then I'm going to be voting to just leave ASAP.
I kind of agree.

Not because I don't enjoy making Hilda suffer, but because it's a tremendously milquetoast combination. Believers are supposed to be radicals, extremists, dedicated fanatics.
But look at Himmilgard. Magic comes in the form of the Fae (do not trust), clockwerks (do not trust), Dragons (definitively do not trust). Not trusting it is normal. There's not much magic that the normal people put faith in, while putting faith in each other is pretty much the default position of every civilization.

Trust people is in fact the more interesting part of that ideology, because the believer has this on their character sheet.

 
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@Pillowsperky @10ebbor10
I don't like, want to disregard three people's votes but I do agree with Ebbor. I could spin this as just a repulsion to magic and fae the community has to the point of any form of magic being strictly outlawed within the village and communication with the fae being seen as a crime. Hence why they would be very suspicious of Hilda as a Wildleute. I could use the doomsday prepper angle to generate missions though, with them preparing for an even worse end of days or world war. Or not. I could absolutely just scrap the vote, or go with another decision that wasn't voted on as highly. But I feel like that would set a precedent that I can veto anything I don't really want, and make people feel like their decisions don't matter. So honestly I don't really know what to do here.

What I'm saying above is that I hear what Ebbor is saying about how that ideology is basically everyone, just toned down, and what Pillow is saying about how it would be shitty for Hilda. But it's been voted on. So like, what do I do?
 
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it's fair enough to veto an option you don't like, sorry for the trouble, fallout vault people seem cool too.

[X] Everything must be shared equally (Insert 2017 base boosted Soviet anthem meme)
[X] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)
 
it's fair enough to veto an option you don't like, sorry for the trouble, fallout vault people seem cool too

Personally, I thought yours was neat since I feel like it's a rite of passage for any witch to eventually deal with a angry mob that wants to burn them for witchcraft...only for that mob to realize that that witch can burn them right back. Though since other people don't like it, I'm putting in a vote for Mother Nature is not done making us her bitch since I'm curious to see how Texas Red depicts it.
 
It's probably too late for this to win, but while I was sleeping, I remembered this ideology, so I felt inspired to make a plan for it. I find its contradictory nature to be amusing, so I added a vote for it. We mortals are all equal...but the Royals are above mere mortals!

[] Monarchosocialism
-[X] Everything must be shared equally (Insert 2017 base boosted Soviet anthem meme)
-[X] Heroes are born, not made ("Great Man" theory)
 
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8-7 Homey
[X]Mother Nature is not done making us her Bitch
- [x] Nature is to be respected above all(Somewhere between hippies and Ted Kazinsky)
- [x] Prepare for when it gets worse (Doomsday preppers who are prepping for a worse apocalypse)

Spending so much time out in the mountains had taken a toll on you, and getting back to the green of the Wild you knew was cathartic. Winter had still hit down here, but the first snow hadn't yet. Down south, the Fokker mountains usually blocked the warm wind of the Eastern Sea, leading to year round clouds on the southern coast and a generally cooler climate in the shadow of the mountains separating the south from the central lands.

The rolling hills you flew over were beautiful, at least in comparison to the grey rock you'd been living around for over a month now. You got to relax for half the journey, something you were unaccustomed to while flying. With your scarf tight around your neck and now loose dress kept against your skin, it wasn't much uncomfortable. Edgar seemed to enjoy it too, he was in a tank top despite it being literally three days from the solstice. His body was always cold though, and it just seemed like Fischers preferred the cold to Himmelgard's summers to you.

The first sign of civilization you saw was a radio tower with a blinking light at the peak of a tall, rocky hill surrounded by more rolling hills, flanked on one side by a dense forest with bare branches, and with warm looking grassy hills on the other, covered sporadically in unpainted barns and farmland. At the peak of the rocky hill was a concrete structure with a wide door at the front. Compared to the compressed communities you'd spent your time in since leaving your coven, a wide spaced rural community felt homey, somehow in a good way.

The airfield was located near the edge of town, on a raised bit of land slightly slanted, and seeming almost unnaturally flat. A large wooden hanger was open on one side, but instead of going for the hanger Edgar veered left towards a small river cutting through the landscape seeming to be used for irrigation, and decided to land there with a substantial splash. Seaplanes were weird. You weren't really sure why they were created but there always seemed to be places to land, thankfully.

You jumped out with your broom to hop to shore, while Edgar threw a prepared slip knot around a fence post and reeled the Osprey against the shore so it didn't drift. You didn't feel like screaming over the engine, so the entire trip was in silence. Now that you were done, you didn't really have much meaningful to say though. So after feeling the gentle, cold but not freezing breeze on your face, you said you were going to go get a lay of the land, and walked off to go discover what this supposedly radical village was about.

Bunkerstadt
Wealth:
+0
Landscape: Rolling grassy hills on one side, dense forest on the other.
Peoples: Rishonim in the bunker, around 250 people, mostly Himmelvolk topside, about 150.
Primary Industry: Produce
The Pigs: Standard militia with batons and revolvers.
Military Defenses: 3 combat airplanes, and one tank.
Town Symbol: Flag with a sky blue top third, grey middle third, and dark blue bottom third.
Internal Currency: Bottle caps
Who's in Charge?: Professor Elena Mira

Don't think I forgot about We Have History!

[ ] Name two facts about the town, one of which is bad for travelers.
[ ] Name three facts about the town, one of which is bad for Edgar specifically.
[ ] Pass this time around.

I'm sorry we didn't get to most of the bits included in the last town, I'll try to make it happen in full so we don't waste anything this time.

Also, I'm gonna need a flat 2d10 roll for find work!
 
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