[X]A curved sword that glows in the moonlight,
[X]A vial of sacred spring water, possibly from here, (water element focus)
[X]An amulet of amber, gifted to you by your mother (fire element focus

[X]Your familiar's, a kobold locked in animal form, service, perfectly willing if asked,
[X]A dubiously real map to the home of a mythically immortal woman,
[X]Your love of your partner, waiting for you in the airfield,
 
[X]A curved sword that glows in the moonlight
[X]A vial of sacred spring water, possibly from here, (water element focus)
[X]A huge feather from the wing of a great falcon, (air element focus)

[X]The name of your long lost father,
[X] A dubiously real map to the home of a mythically immortal woman,
[X] Your love of your partner, waiting for you in the airfield,

We goin' adventuring
 
[X]A curved sword that glows in the moonlight,
[X]An amulet of amber, gifted to you by your mother (fire element focus)
[X]A huge feather from the wing of a great falcon, (air element focus)


[X]Your familiar's, a kobold locked in animal form, service, perfectly willing if asked,
[X]A dubiously real map to the home of a mythically immortal woman,
[X]A broom you thought one day you could use to fly,
 
[X]A curved sword that glows in the moonlight
[X]A vial of sacred spring water, possibly from here, (water element focus)
[X]A huge feather from the wing of a great falcon, (air element focus)

[X]The name of your long lost father,
[X] A dubiously real map to the home of a mythically immortal woman,
[X] Your love of your partner, waiting for you in the airfield,
 
0-6 The Deal
[X]A curved sword that glows in the moonlight
[X]An amulet of amber, gifted to you by your mother (fire element focus)
[X]A huge feather from the wing of a great falcon, (air element focus)

[X]Your familiar's, a kobold locked in animal form, service, perfectly willing if asked,
[X]A dubiously real map to the home of a mythically immortal woman,
[X]A broom you thought one day you could use to fly,

First, you remove the sheathed sword from your bag, which you'd stolen from above your home's mantle before you left. Your mother would never tell you where she got it, just that it would always keep you and her safe. You hoped she was right when you took it.

"I don't know how long my family has owned this sword, but I know it's important to our line. I'm willing to give it to you if you want it." You explain, setting it on the ground.

Next, you take out the enormous feather of a most likely enormous bird you always keep with you, that drifted into your lap years ago, and allowed you to begin your practice of air magic. It was one of your most cherished possessions. You hesitated, and then held it out to speak.

"This is the feather of a great bird. I'm… not sure what kind, but it holds power in the element of air." You set it down next to the sword, and reach into your bag to pull out the amber amulet from inside your shirt. Your mother gave it to you as your first focus when you were 12, she told you to pour your anger into it, rather than the world around you. You can feel the familiar seared dents from when you spent your nights clutching it as hard as you could, and spontaneously causing the glow of fire to burn its durable surface. You use it more than any other focus in your possession.

"This is the amber amulet I use for fire magic. It glows in the dark most nights, I think it's been imbued with fire, from how much I… use it." You kept the amulet in front of your shirt, presented and on display. You didn't need it anyway. You could summon fire without it, with some difficulty.

You pull out the small map tube you had packed. Another relic of the family. It was a map that your mother claimed was real, and you didn't exactly have the ability to dispute it, as you'd never left town, so you decided to believe it too. It was simple, and old enough that you feared taking it out on a humid day might reduce it to a sludge.

"My mother tells me this map leads to the oldest woman in the world, someone who's been around since before there was writing. I don't have any other maps for reference, but she says she isn't far from our coven." You set the map tube down as well, and take out your final inanimate offering, your broomstick, tied to the side of the bag.

You had no use for it. They'd never teach you to fly on it, and you didn't know how to make it do what you wanted. You'd given up months ago. Maybe the dream of your flight would be enough payment.

"I dreamt of flying away on this. I don't have a use for it anymore if you trade me for what I wish for." You're surprised you haven't broken it over your knee in a fit of rage anyway. You pushed those thoughts aside and gripped your broomstick tighter.

"Is that all?" Madeline asks with a slight giggle.

"Well, I have one more, but he's outside. Could you open the wall for a moment?" You ask, nervous of offending your host somehow from that. Madeline nodded, and gestured with a hand towards the greenery beside her. A large section of the wall retracts like vines growing in reverse, revealing the moonlit, hilly forest outside. You put your fingers to your lips, and blow hard, whistling for you familiar Gunther.

You position your broomstick over your shoulders, with the handle side hanging off to the side of your body. Within thirty seconds, your hawk soars into the opening, circles the grove, and lands onto your broomstick, throwing you off balance for a moment. He scoots across the stick over to your head, nuzzling your badger ears and making that shrill cooing he made when he knows you're anxious.

"We agreed that should it come to it, Gunther would be willing to enter your service in exchange for what I'm asking for." You explain, keeping your voice from wavering from the thought of leaving your best friend behind while you live it large in the broader world.

"Well then spit it out, what do you want me to give you?" Madeline asks, eyes flowing over all the options presented to her.

"I want to fly. Well, I want to know how to fly a plane." You explain, thinking maybe you should have led with that.

"Quite an ask… I don't usually deal in skills." Madeline says, putting a finger to her lips and appearing to think. She walks over to the wall of green surrounding her grove, and puts her hand into it, sinking her arm deep into the greenery like she was trying to reach the other side. After a moment, she pulls out what appeared to be slightly curved glass, in an irregular oval shape, on a looped string, like a necklace. It looks like a glass from a pilot's goggles.

"I think you'll find this will help you, Frau Hilda." She says with a smile, walking back over and putting the necklace over your head and around your neck, standing with her neck and chest so close to your face you can feel the warmth of her skin. Being so close to her made your body hair stand on end, from subconscious attraction, fear, or a natural instinct against the supernatural you weren't sure. She smelled floral, fittingly enough. After that, she takes a step back, and looks over your offerings to her. Her eyes seem to lock on your amulet. She steps forward again, and takes the orange crystal into her hand, looking it over.

"You have certainly made use out of this…" Madeline says, running her fingers over it.

"You have something else I'd like to borrow." She says, pushing the amulet aside with her hand and pressing a finger into your chest, pointing at your heart.

"You have quite the fiery spirit, don't you?" She asks almost teasingly, grinning.

"U-…um…" You attempted. Butterflies flooded your system as you started to wonder if this deal was going quite a different direction than you expected.

"I can feel flame coursing through that amulet, but you're steeped in it, aren't you?" She asks, pulling her finger away and looking you over.

"Tell you what. You give me your fiery spirit for… let's say, three nights, and I'll let you keep that necklace. You'll get it back, you have my word, but that… wrath you have inside you, that's the most useful thing you've brought me." Madeline said, extending her hand again for a shake.

"Wrath? I'm not wrathful!" You said in defense, offended.

"You don't seem like the type that sits by and lets insolence pass. You came all the way out here to cut a deal with a nymph you knew nothing about, and were willing to give me everything you have to leave your coven." Madeline says, reading you like a book. You stare at her extended hand.

"Keep what you brought. You'll need it." She said, pointing at the rest of the items on the ground. You grab her hand and shake it. It's soft, warm, and you don't want to let go. She keeps her grip on you, and you start to feel tired. You look up at her, and she's smiling like she just won a prize. The growing weakness compounds with you nearly falling, but catching yourself, Gunther loudly squawking thinking something is wrong. Your hand feels hot, scorching, with a burning sensation passing from your hand into Madeline's. After a few more seconds, she releases your hand, and you gasp, not realizing you'd been holding your breath.

"There we go… have a safe trip home, and as for flying that plane, just sit in a cockpit and you'll know what to do." Madeline says, finishing her drink and turning around to walk back to her stone wall. After a moment of catching your breath, you got down and put your belongings back into your napsack, rushing to make sure you got out before sunup. You didn't really know how long you'd been in the forest for, but you were nervous you'd get home after everyone woke up.

"Th-thank you!" Is all you could really think to say as you stood back up and put your sack on your shoulders, looking back towards the open doorway out into the woods.

"You're very welcome. Goodbye, Frau Hilda." Madeline shot back as she continued to draw on her stone wall, drawing on what looked like a map of glowing lines. The elf that had guided you here leads you out of the grove, and points to your left.

"It's a straight shot that way back to the coven. The beasts of the woods will give you no trouble." She said, before walking off in the opposite direction.

You run most of the way home, through the woods, and by the time you're within sight of the clearing you know as the coven's village, the sky is just beginning to glow. It won't be long before dawn. Upon exiting the wild, you're in the airfield. Just a field like any other, but with three planes covered by tarps next to an uninhabited shake full of mechanical supplies. You'd been planning this, so you knew which one you were taking. You hurriedly sprint over to the machine that would take you away, into the skies, to start your new life, and yank the tarp off the…

[ ]New Theler Drachen (Unarmed Observer, light, but bad at most things)
[ ]Used Rathenau-7k (Fast and Agile, Fragile and Low Firepower)
[ ]Used Living Grove (High Firepower, and Visibility, but Flammable. Made from shaping growing trees into the shape of a plane)
[ ]Used Braun Model VJ (FAST and Two Seater, Unarmed and Clumsy)
 
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[X]Used Rathenau-7k (Fast and Agile, Fragile and Low Firepower)

In the sky I think Fast and Agile are probably the name of the game.
 
Without a circus that we trust to have our back, it's either the Living Grove or the Rathenau-7k with the guns. We can just magic at things, but I don't know about relying on that.
[X]Used Rathenau-7k (Fast and Agile, Fragile and Low Firepower)
"You'll shoot your prop off kid!"
 
0-7 First Contact
[X]Rathenau-7k

You yank the tarp off of the old, beat up Rathenau-7k painted in a camouflaged green your coven restored from a crash during the war, apparently. It was an outdated piece of shit, and with how that canvas and wood was damages it was a miracle it wasn't falling apart by now. Wait, how do you know that? You'd never even read how plane maintenance worked, but you somehow know now that this fragile plane is even more paper-like just by looking at the angle the wings droop under their own weight.

You jump up and grab onto the edge of the cockpit, hoisting yourself over into the seat. Gunther grabbed the back of the cockpit for support, bobbing his head up and down in excitement. Your boots found themselves to the pedals in a moment, and your finger immediately flew to the magneto switch to flip it. You hesitate. You look back at your coven's wooden cabins. It's quiet. No one's awake. You raise your right hand and flip off the only home you've ever known, and flip the switch.

"Switch on." You instinctively mumble. You climb out of the cockpit onto the ground again, kicking the blocks away from the wheels. It's stuck in the grass, it wasn't going anywhere. You step back and clutch the propeller, taking a deep breath in.

"CON-TACT!" You scream, yanking the prop with all of your strength, and hearing the burst of the first ignition of your new plane's engine, making the propeller spin again, cause another ignition, then another spin, another ignition, until they blend together in a roar of mechanical fury as the beast starts to roll towards you. You immediately back up and step to the side as the plane began to accelerate. You jog to the side of the plane and leap to catch the side of the cockpit again, clambering in and grabbing the throttle. Laughing like a madwoman, you hit the throttle and feel your body lurch back into your seat, and in a couple seconds, the bumpy ride of the airfield beneath the wheels was replaced by a smoothness of the air under your wings, as your horizon rose over the trees. You climb, and climb, and climb, further in the sky while feeling your ears popping, a sensation you'd never experienced before but inexplicably knew was all part of the experience. A ice cold bullet of adrenaline shoots through you as you realize just what you were doing. YOU WERE FLYING AN AEROPLANE! A FUCKING PLANE! Your eyes go wide and you turn your head around, looking back at your coven you just left behind, behind Gunther who had his wings tucked in to keep stable while snuggled against the back of your jacket. The lights had come on down there, you guess they heard the engine.

Panting, you look down at the glass on a string around your neck. Madeline certainly delivered.

Then you have the realization you had no clue where you were going. Your coven doesn't trade, but you heard offhandedly that the nearest villages were some farming village called Bernbroich to the north, past the forest and out in a field, and a metalworking town called Gregor to the east, towards the mountains.

Where are you going?

[ ]Bernbroich
[ ]Gregor
 
[x] Gregor seems like it'll have better wealth, so better pay for jobs. Plus, a little culture shock for our backwater witch.
 
[X] Bernbroich

A small farming town is less likely to have pilots already there doing jobs and any jobs you will take will probably be low threat
 
[X] Bernbroich

meet a cute farmer girl! or farmer boy!
 
[X]Gregor

Stoked for some culture shock, or meeting some folks looking to make quick and dirty money
 
0-8 Arrival in Gregor
[X]Gregor

(By a hair!)

East it was. You turned your plane to the right and pulled a 180 without even thinking, soaring back over you coven towards the rising sun. The sun took a bit to rise over your village, being in the distant shadow of a mountain range. Within an hour you could see smoke rising from distant buildings unlike any you'd seen before. Soon after, you came within sight of the paved runway on the outcropped plateau of the town, hanging above a drop of presumably hundreds of meters. You flew to the right and back around left again, gliding down onto the airstrip and slowly rolling to a stop on the smooth pavement with the engine off and softly crackling. A squad of mechanics, some carrying boxes and others carrying large tools, jogged from a nearby hangar up to your plane while you grabbed your bag and stepped over the cockpit, sliding down to the ground. They were a team of only men, most dirty from oil and engine grease, and all dressed in similar denim overalls and rolled up dress shirts. A muscular middle aged man with a handlebar mustache led the charge, reaching you first and greeting you with a smile.

"Welcome to Gregor! Maintenance and storage in our airfield are a one time fee of one Thaler, upfront." He said, extending his hand like he was immediately expecting payment. It was a good thing you swiped three Thaler before you left.

"Yes! Of course, one moment!" You say, pulling your bag around and putting your broomstick over your shoulders again, prompting Gunther to casually hop onto the handle and sit there while you paid. You could hear a few shocked whispers as your familiar flew into view. Digging through your bag, you pulled out a Thaler, an enormous gold trade coin, and handed it to the mechanic.

————————

Gregor's streets were unfathomably noisy. Hundreds of men and women strolled about the busy stone streets, in anywhere from plain dull work clothes to vibrantly stitched dresses, laughing, talking, and occasionally catching a glimpse of you and staring. You most likely were a bit out of place, no one else was carrying familiars, and you hadn't seen a single bird since you landed. It was pure chaos. So many new sounds, smells, sights, kinds of people. It may have been madness, but it was incredible to experience. How did this many people work together? They couldn't all know each other, could they? If this was the rest of the world, you were never going home. When you attempted to buy a kebab with another one of your two remaining Thaler, the old woman manning the food stand kindly informed you that you could trade a Thaler for actual smaller money you could use in Gregor at the estate bank, so you did just that, fumbling through a messy conversation with a banker and receiving a stack of paper money in exchange. It made absolutely no sense to you why eighty slips of printed, colored paper could equal a huge puck of gold, but whatever, new world, new rules.

————————

"So you've never been outside your hometown?" Esha the kebab merchant asked, continuing to cook her food even while speaking to you, sitting on a bench next to her stand and wholeheartedly enjoying the intense flavors of the spiced vegetables and meat of your breakfast.

"That'th righ'." You said with your mouth full, too enamored by the food to stop eating.

"And you left on a whim?" She asks next, as you finally swallow.

"Yes." You respond, before going in for another bite.

"Just cause you wanted to see the world?"

"Bashiclly." You respond, muffled again. Esha let out a small laugh.

"I did just that when I was about your age! Well, I wanted to cook for new audiences. Close enough." She said, flipping what she was cooking and causing a loud sizzling to momentarily drown out her voice.

"That was before Circuses. Most folk your age join up with those types though, safety in numbers, camaraderie and all that." She continued, sprinkling some kind of seasoning onto what she was making.

"If your plane's got guns, I recommend it, it's just about the only way you can stay afloat with a plane like that." She finished, finally turning to look at you.

(End of the first segment! Right now I just need the final decisions about the character made.)

Pick three of these to be the abilities you start out

[ ]Reach Out: If you know where a focus is, you can still use it without touching it.
[ ]Teacher: You can teach others how to use magic.
[ ]Technophobe: If you destroy a valuable piece of technology, you gain +3 on your next spell roll.
[ ]As The Crow Flies: Learn how to make a flying broomstick.
[ ]Will of Iron: You can create an iron element focus, but it only works for one spell.
[ ]Faerie Speak: You're much better at consorting with fae and can choose the move used with them.
[ ]Out of Mind: If you cover your face or turn off your engine, you can pass unseen if you haven't been seen yet.
[ ]Woods Wise: Roll Wild when you navigate the wilderness.

In addition, choose two things Hilda does already to relieve stress to unhealthy excess.

[ ]Drinking
[ ]Casual Sex
[ ]Hallucinagens
[ ]Research
[ ]Cannabis
[ ]Bickering
[ ]Stunt Flying
[ ]Violence
 
[x]Woods Wise: Roll Wild when you navigate the wilderness.
[x]Faerie Speak: You're much better at consorting with fae and can choose the move used with them.
[x]Will of Iron: You can create an iron element focus, but it only works for one spell.

The Spooky Kit - let's see them secrets!

[x]Research
[x]Drinking
 
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