Hilda die Jüngere
Hard________________Keen____________Calm________________Daring_______________Wild
Stress
Injury: 0
XP: 8
Money: 25þ
Scrip Tally: 1
Personal Moves:
Woods Wise: Roll +Wild when you navigate the wilderness. Knows a lot about flora and fauna, can roll +Wild to have questions answered about it.
Faerie Speak: By showing respect to the fae, you can Press The Issue or Turn On The Charm rather than Parlay With The Strange.
Out of Mind: If you cover your face or turn off your engine, you can pass unseen if you haven't been seen yet.
Swashbuckle: Roll +Daring when fighting non-lethal to turn the battle into a G-rated Disney fight.
As The Crow Flies: Sacrifice an air focus to imbue an object with the power of flight (make a flying broomstick)
Deep Ones: Call out to your patron for +1 forward.
Reach Out: You can use your magical focuses as long as you know where they are.
Ideomotor Response: You have a magic autopilot that can take verbal commands.
Mastery Progress: 3/5
Victories: 9
Mastery Moves:
Nerves of Steel: Reroll your attack roll if you don't like it at absolute knife range
Head to Head: Crank a 180 when there's a bandit on your tail and do an absolute knife-range head-on attack.
Riding The Edge: +5 Handling to your aircraft, lose 1 less speed when you commit to the turn.
Belly Scrape: Flying at ground level gives +10 Handling and +1 to Evade Danger
Equipment:
Sword: 2 Hits, 3 Damage, AP 1
Sawed-Off Shotgun: 1 Hit, 1d5 Damage, Knife Range
Polarized Goggles: +2 To eyeball during the day
Magic Broomstick: Can fly on
Foci: Seashell (Water), Amber Amulet (Fire), Bag of Dirt (Earth), Riya's Scarf (Must use Eyeball to use) (Air)
Familiar Vices:
Drinking
Hallucinogens
Cannabis
Music
(Addicted)
Gambling
Cigarettes
Meaningless Sex
(Addicted)
Intimacy Move: Of Blood
When you're intimate with someone, gain a bond of blood with them. If you already have a bond of blood, take +3 forward to use them as a focus, and if it's in the air, negate any injury that would come to them from blood magic.
The Birds of Prey
Hilda: The POV character. Short and impulsive witch with badger ears, a tail, black hair, very pale skin, and freckles. From an all-female coven of misandrists, and is a bird mom for a Perigean Falcon named Gunther. Lent her fiery spirit to a nymph for a necklace that lets her pilot a plane that's definitely not anything weird, that then got crushed against her ribcage and might have someone's soul in her head. Flies a
unique prototype recovered from a dead city. 3 Thaler per routine.
Riya: Tall, lanky Skyborn woman with red hair, brown skin, and magenta eyes who crews an airship by herself and flies a modified
Bahadur Escort. Has a parrot named Dipak that can talk and hasn't said anything about her past yet.
(Trusts, is trusted) (-1 Hard, +2 Keen, +3 Calm, -2 Daring) 3 Thaler per routine.
Edgar: Full-time salvager airship escort with red and yellow wartime
Thorstad SIM2b he pulled out of an old warehouse. Seems friend-shaped, and Hilda now trusts him after sharing some opium. Fischer with white and black hair, bluish skin, and a muscular build.
(Trusts, is not trusted) (+3 Hard, -2 Keen, +3 Calm, -2 Daring) 3 Thaler per routine.
Employees:
Alex: Farmboy gunner from up in the northeast. Brown hair, sun-kissed, spent his childhood chasing off the fae with a rifle on his dairy farm. 1/2þ
Dr. Elizabeth Becker MD: Dr. House sound-alike that smokes constantly and has terrible bedside manner. Patches the gang up for free though, so she's helpful. 2þ
Joli: Incredibly blunt 28-year-old Rishonim mechanic with blonde hair. Tall, fit, usually either working on some mechanical problem or having drinks with Alex. 1/2þ