Faction of Hope (PMMM/Warcraft)

Huh. Kyuubey needs him some people to experiment on, to find out why he can't make contracts with any local potentials.

We have a Bandit problem.

Need I say more?
 
Yana said:
... Sorry, I know little about Warcraft lore. That said, I did pick up a few things when my friends asked me to research about the DotA heroes.

Pardon my ignorance, but we're at Warcraft III timeline, right? Based on some posts, we're after the Human campaign where Arthas received the Frostmore?

Also, World of Warcraft happens before the Warcraft games, and DotA happens sometime during World of Warcraft?

Correct me if I'm wrong.
You are, world of Warcraft happens after the Warcraft games and DotA is a completely different universe.
 
rdc360 said:
we don't want to waste time and resources setting up a base
I fail to understand this. We need to set up somewhere, why not here? Given that we do need to set up, our first priority should be a hope tower, and then once we have enough hope points a Hive Mind. Then once we have more bodies for Kyuubey, we can get him test subjects. There won't be a dearth of them with the war going on.
 
Questions to GM:

How much hope would be generated per turn from our current location, if we were to establish a Hope Tower here?

Are there any actions we could perform to raise that level of hope within a single turn? Within multiple turns?

What is the greatest threat in the region to any Tower of Hope?

Can the natives see the Tower of Hope?

Will the natives panic if they can see the Tower of Hope?
 
Not the GM, but here are my assumptions:
HecateGW said:
How much hope would be generated per turn from our current location, if we were to establish a Hope Tower here?
Unknown until we make a Hope Tower and start collecting.
HecateGW said:
Are there any actions we could perform to raise that level of hope within a single turn? Within multiple turns?
All those side quests on offer? They'll probably raise the mood of the town. Which would generate an increase in hope harvested.
HecateGW said:
What is the greatest threat in the region to any Tower of Hope?
I don't really know Warcraft, but there are bandits and armies about.
HecateGW said:
Can the natives see the Tower of Hope?
GM said yes.
HecateGW said:
Will the natives panic if they can see the Tower of Hope?
Almost certainly not if we spin it right.
 
HecateGW said:
How much hope would be generated per turn from our current location, if we were to establish a Hope Tower here?
Not a GM but speculation here.

Yeah, I would like to know this too. There are 1500 people in the town, and I figure its small enough that the tower would cover them all. Would not surprise me if its 1 point per 1 person or something like that so the formula won't get too complicated. The trouble is that right now, Strahnbrad has a mood of "scared", which will presumably impose a penalty and reduce the point income by some percentage.
Are there any actions we could perform to raise that level of hope within a single turn? Within multiple turns?
Lets stop them from being scared. If the mood becomes normal, whatever penalty GM imposes will be gone. If we can get them to happy, we will probably get a bonus. Right now they are immediately scared because of the plague which we can fix by dealing with the grain and the bandits which are threatening them. On more long term they are scared of the undead invasion and the kingdom falling apart. That we can fix by demonstrating that we can defend the town.
What is the greatest threat in the region to any Tower of Hope?
Presumably once people figure out what the thing does, our enemies. Undead, Bandits and such. Though presumably humans and paladins are also a potential threat (see below)
Will the natives panic if they can see the Tower of Hope?
The people in Strahnbrad presumably would not panic so long as we explained what the tower does and that it poses no threat. We already helped by rescuing the family. Helping with the grain and bandits will further convince the townspeople that we are good guys and so they will leave the tower alone.

However, if we were to say just go to Dalaran, build a tower, and then leave, then odds are people there would panic at the appearance of a sudden building with unknown purpose and destroy it just to be safe. So in practise, we can only build towers in places were people trust us atleast a little, or where we can forcefully protect the tower. However that would backfire since if an unknown tower appears (say next to Dalaran), and if everyone who goes out to investigate/get rid of it dies, then the mood of the city will plummet and so will our hope point income.
 
rdc360 said:
It will take a month to set up a Hope Tower. Even if Arthas has literally just killed King Terenas, he will most likely be back from Quel'Thalas and at our doorstep long before our Hivemind is completed. I reeeally don't want us to fight his army without having done any research on them because Kyubey was too busy building a Hope Tower. They'll have Frost Wyrms by then because Forest Wyrms were first unlocked in the campaign at the start of the their attack on the orc demon portal.

They will mostly destroy the town because its just a small village and we're just one person fighting a army. If we use our only Incubator to make a Hivemind and it gets destroyed, its pretty much game over.
Actually, the GM confirmed that in the vicinity of a tower, Homura is basically super-duper-badass:
Though, not all is doom and gloom, Homura is the equivalent of a level 10 Hero. And if you put her somewhere nearby a Tower, she's ....(look for a WC3 analogy) something like Cenarius. You'll need special circumstance to hurt her.
So if we build up a tower in the town, Homura actually CAN fight an army by just taking flight and spamming huge amounts of non-stop arrows while the attackers are unable to hurt her. She apparently can defend Strahnbrad all alone. However since the superboost requires a tower, she can only do it within the vicinity of the tower (in other words, she cannot wipe out armies by attacking, since she would have to leave the influence of the tower to do so).

EDIT:
The only reason the people haven't all left is because of us. If we leave, they'll all leave too and then that Hope Tower is going to waste.
Not if we can summon other girls to support it when we leave. They would not be superboosted like Homura and could not fight off armies, but they would still be able to protect it decently I would assume.
Unless you guys want to hole up in this village in the middle of nowhere for the entire Third War, I say we destroy the Demon Portal and leave for Andorhal as soon as possible to hopefully reach it before Arthas finds Kel'Thuzad's remains and kills Uther.
How would you justify this IC though? Homura has no idea that Arthas is going for Kel'Thuzads remains?
The ideal place for a permanent base is Hearthglen because that's where all the paladins are and where most of the kingdom's military is based.
How are you sure we would be welcome? We are still a lich, even if of a different type. Its quite possible that if we just appear there, the paladins and military will be extremely suspicious of us. Especially if people from Strahnbrad reveal that we promised protection and then just abandoned the townspeople to die.

Also, do we want to form a faction and HQ of our own, or basically become part of the paladin faction. I seriously doubt the Paladins would let us start building towers and buildings that summon more troops inside their major military base.
 
rdc360 said:
It will take a month to set up a Hope Tower. Even if Arthas has literally just killed King Terenas, he will most likely be back from Quel'Thalas and at our doorstep long before our Hivemind is completed. I reeeally don't want us to fight his army without having done any research on them because Kyubey was too busy building a Hope Tower. They'll have Frost Wyrms by then because Forest Wyrms were first unlocked in the campaign at the start of the their attack on the orc demon portal.

They will mostly destroy the town because its just a small village and we're just one person fighting a army. If we use our only Incubator to make a Hivemind and it gets destroyed, its pretty much game over.

There's no point building a tower there because the village is too small to justify the cost and the people are too scared at this point to offer much hope anyway. The only reason the people haven't all left is because of us. If we leave, they'll all leave too and then that Hope Tower is going to waste. Unless you guys want to hole up in this village in the middle of nowhere for the entire Third War, I say we destroy the Demon Portal and leave for Andorhal as soon as possible to hopefully reach it before Arthas finds Kel'Thuzad's remains and kills Uther.

The ideal place for a permanent base is Hearthglen because that's where all the paladins are and where most of the kingdom's military is based.
The elephant in the living room being that the longer we put off making a hope tower, the longer it will take to make a hope tower. We have in this place a relatively secure base, out of the way of the major armies, where we can set up unmolested so long as we don't draw undue attention to ourselves. Further, where we are now won't kill us or lock us up for being a lich.

Also, the ideal place for a permanent base for an undead faction is where all the undead killers dwell? Run that logic by me again?
 
rdc360 said:
Yes, but then the question is WHY would we want to defend this worthless tiny village of no value?
Because it's one of the few places in Lorderon that canonically doesn't fall to the Scourge?
It's a good place to start, and if we don't move in, the Syndicate does.

Besides, there are people here, they need help, and we can do something to help them.
There are others in other places that we can also help, but first, we need somewhere safe.
 
About the whole lich stuff... Paladin's Light Magic hurts undead and heals living. Guess what it would do to Homura? Hint: It's closest relative to Hope this plane have. Another Hint: Homura's body is still living.

It's easy enough to Homura to prove that she is not "one of them".
 
Chimeraguard said:
Besides, there are people here, they need help, and we can do something to help them.
There are others in other places that we can also help, but first, we need somewhere safe.
Also, presumably once news gets out that Strahnbrad is safe thanks to Homura, the population will increase as more people will arrive. The paladins might send envoys to check things out, and we will be able to make a good first impression since we are protecting civilians. Basically, while it may be a "tiny village" right now, it has the potential to grow quickly.
 
al103 said:
About the whole lich stuff... Paladin's Light Magic hurts undead and heals living. Guess what it would do to Homura? Hint: It's closest relative to Hope this plane have. Another Hint: Homura's body is still living.

It's easy enough to Homura to prove that she is not "one of them".
Assuming it works that way. Homura is a bit off unique in that her soul is not in her body, and her body actually can just turn into a corpse, and then revive later if the soulgem is taken far away. So she is not really FULLY alive. We have no way of knowing how the magic of the paladins affects her. For example, I could see it not hurting (since Homura is not a traditional kind of undead), but not healing either since Homuras physical form is soulless and only pseudo-alive so long as the soulgem is close. Since this is a crossover, it depends entirely on the GM how paladin magic affects Homura.
 
I honestly doubt that Paladins (unlike Wizards btw) can detect that Homura's soul and body are separate. And they would not detect typical undead "tells" as there are none - Homura is living lich (note: don't EVER be caught by mages, they'll want to repeat that for themselves).
 
rdc360 said:
Creating other magical girls will far faaaar down the line, possible even years given how small the village is.
Maybe, depends on how many points we get per population/mood (I hope we will get this answered). Also I want to know what the population numbers are for the other towns. Whats the population of Andorhal for example. Are there hints in canon that you know of? How much bigger is it, can you give me a rough estimate? (3000, 5000, 10000, ?)
Going to Andorhal can be justified by asking about possible allies and heroes. The villagers will no doubt tell us that paladins, champions of the Holy Light are have a base in Andorhal and are led by the greatest hero in the kingdom, Uther the Lightbringer.
Hmm. This is plausible. Though I wonder if we could convince the entire town to evacuate. Also, is there enough food and such in Andorhal to support everyone if we do somehow manage it?
Then we can just escort the villagers to Andorhal (after destroying the Orc demon portal of course) and talk with Uther.
How will you justify destroying the demon portal in IC? I mean if Homura abandons Strahnbrad, then presumably she will have no reason to attack some random orc camp thats not near the place she intends to go to? Homura could justify destroying that place to better safeguard Strahnbrad if she stayed, but if the town will be evacuated, why would Homura go after the orcs? She does NOT KNOW about the demon portal. Should she not just think of it as a minor thing of little importance?
Protecting the villagers and destroying orcs, syndicate and undead will help us win him over since he's probably the noblest and nicest guy in the setting at the moment and won't just go 'KILL HER WITH FIRE' the instant he sees us. Being in a bigger village with such legendary heroes of the Light will no doubt improve the morale of the villagers and give us more Hope points.
Plausible.

I will say this though. We should not rely too much on our knowledge of canon events. Especially later after Homura starts making an impact. Heck, for all we know Homuras mere presence could in theory have already set off a chain of events that will snowball and change everything. Its certainly going to happen later.
 
rdc360 said:
The problem I have with setting up a base in this little village is the fact that if the Scourge attack it with only us and a tower as protection, the town WILL be destroyed.
If. In Warcraft canon it's apparently one of the few places that didn't get attacked by the Scourge. Even then, Homura canonically has a lot of modern fire power in her hammerspace. I wonder how well an attacking army would fare against the level of firepower brought to bear against Walpurgisnacht.

 
Jefepato said:
I'm assuming only one sidequest per update?

Avalon said:
Can we choose more than one sidequest to start? If we do, will there be penalties?


Nope. You can take as much sidequest as you can justifiably do inside a month. Once you have minions that you can safely order around, you can delegate and stuff. Though, it would be probably good to mark them in order of priority like what Veekie has done.
Datakim said:
Could you give us a bit of statistics on how much hope points we get based on the numbers and mood?.
I cannot give the statistic at the current moment. This is the first of its kind and sort of experimental structure being attempted. Once, you guys manage to build one data should flow and Kyuubey will tell you all the pertinent details.
Datakim said:
Actually, can we store people in our shield? Do they die, or will they remain frozen in time inside the shield?
Storing people in your shield cause them to die because of the lack of air and stuff. Think of the shield as a giant pocket dimension where Homura stores stuff.
HecateGW said:
Questions to GM:

Are there any actions we could perform to raise that level of hope within a single turn? Within multiple turns?

What is the greatest threat in the region to any Tower of Hope?

Can the natives see the Tower of Hope?


Will the natives panic if they can see the Tower of Hope?


There are actions that will raise the level of hope gathered. As for the other questions, you'll know when the Tower of Hope is constructed. :p
 
Build a special structure here?
[Building structure meant the Incubator assigned can't be put on another job]


[ ] Hive Mind (10,000 Hope point)
Sacrifice 1 incubator to make. This place creates the bodies used by the Incubators.

[ ] Hope Tower (1,000 Hope point)
Build near population center. This collects the emotional energy of the population along a 1 km radius. The happier and denser the population. The more hope collected.

[ ] Altar of Hope (10,000 Hope point)
Allows you to call upon other fallen Puella Magi.

[ ] Don't. I want to build somewhere else.

Research Available:
Like Building, any Incubators assigned in Research for a particular thing cannot be assigned to another

Physiological Differences
There were many potential in town. Unfortunately, Kyuubey cannot make a contract with them. It would like to study this phenomenon if possible. It also hypothesizes that having experimental subjects would make its research faster and urge you to procure them.

Sidequest Available
(If you want to provide a solution. All of this requite a write in)


Andorhal Grain
The tainted grain from Andorhal or what was left of it remains on one of the distribution warehouse. It was observed to be slowly poisoning the land around it. What to do?


A Threatening "Nobleman"
A band of marauders who's leader issued a 'message' to the residents of the town to surrender to its rightful lord for "protection" in exchange for tribute. The townsman already pressed for resources and does not wish to do so, but they might be forced.

Volunteer for the Militia
The undermanned, under equipped and under-trained militia of the town, severely need help. Perhaps you can help them?


Mutually Exclusive Choice from Above (Meaning if you pick this you can't pick any of the above choices.)
[ ] Go to Andorhal.



I'm breaking this down, just to help myself think. Building anyhting at this point is a bad idea, because we need people to stop being scared before we could hope for a decent income, and a Tower, though incredibly useful, is a bit of a waste for us to create just yet.

Reserch. We Need to begin recruiting new Puella's, update itself says there are several potentials inside the village, only Kyubey can't contract them, and wishes to know why. This is a Vital Necessity, and one we Cannot ignore. Having Kyubey focus on research seems like the best idea for now.

Sidequests:

Theres a shipment of grain from Andorhal still inside a Warehouse, tainting the land around it. While burning it to the ground is advisable, asking Kyubey to see what he can make of it, and wether or not he can make something to Counter it, seems like it wouldnt take too much time. if it would interfere with his research, then burning it to the ground and heading for Andorhal next month seems ideal.


Threatening Nobleman. The Syndicate is starting itself early, I see. Homura should track down the location of this Nobleman, and ask him politely to cease his efforts to diminsh the town, because doing so might cause it to be unable to survive the Scourge. If hes too belligerent, or refuses our perfectly rational request, slaughtering him and all his men like dogs, while keeping several alive for Kyubey to do destructive testing on seems ideal.

Militia. Offer to become a member of the militia, and ask them what it is they need to become not only effective at defending the town, but what major local threats they have to face. Homura is more than likely considered a powerful mage, asking the Militia to set up signal fires to alert her in case they need her at a certain location quickly seems ideal, if they're willing to do so. They might not actually have enough lumber to support setting up signal fires. Maybe a bell, or something?


Andorhal, source of the Plague of Undeaths distribution. at some point Soon, within the next few months, we need to go and inestigate that location. It could become a Massive threat, if left untended.


so, In summary;


[X] Research: Physiological Differences 1 Incubator (Use Bandits as live experimental Subjects)
[X] Ask Kyubey to take make a preliminary analysis of the tainted grain from Andorhal, then burn the entire thing to the ground. The taint is already spreading, it Cannot be left unchecked.
[X] Homura shall seek out the Nobleman and his men, and ask them to cease harrasing the town. it cnnot hope to survive without the resources he is demanding. If he proves sufficiently stuborn, kill and/or subdue him and his men, hand over to Kyubey as test subjects, kill any remaining once Kyubeys done. If he actually proves himself somewhat reasonable, see about getting him and his men to come help defend the town, instead of threatening it for food. Unlikley, but all possibilities must be kept open.
[X]Militia. We are technically a massively powerful archer and Mage, with access to an Earth Armory, and several other magics besides. We also have several subjective centuries of combat experience. Offer to become a part of the local militia, and do our best to help defend the city from raids and assaults. Also ask if there is anything the Militia needs to be more effective, and where these supplies might be found.
[X] While exploring the area arround Strahnbrad, keep an eye out for any resources that could prove valuable to the town. over run caravans with food or weapons, peasents and people still living in the country side that would be safer in the walls. Keep a particular eye out for any sort of proffessional military units, or maybe even survivors from Lordaron. You never know what you might discover, by keeping your eyes open.

My plan. Thoughts?
 
Darik29 said:
Kyuubey has one body, he can do one thing and one thing only.


That is why building a hope tower is important. With a hope income we can build a hivemind without bankrupting ourselves, and then Kyuubey will be able to research all the things and contract all the girls at once.
 
Guys those of you voting to put the grain in our hammer space. Do you really want to put magically corrupting grain in a magical space that is connected to our soul?
 
cokerpilot said:
Guys those of you voting to put the grain in our hammer space. Do you really want to put magically corrupting grain in a magical space that is connected to our soul?
We are immue to corruption per GM. And we're undead anyway.
 
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