Faction of Hope (PMMM/Warcraft)

Yana said:
Yeah, I remember at least that much, that's why I asked. Even though I am really bad with remembering names, I remember this one, because the name was so cliche that it actually hurt.
Does he fall down a well or something? I've never played any of the warcrafts, so I need some background.
 
Hmmm, an army of cute girls dealing massive damage to the Scourge while giving a good PR image to HomuHomu's cause for being so pretty....I don't mind this! ^^
 
Darik29 said:
Escort people to Dalaran, then find an excuse to get far, Far away from it. Or hell, set up a Hope Tower, collect Hope from the town, hopefully enough to offset the cost, then tear down the tower when we have enough Hope to build another tower or two somewhere else, alongside a Hive Mind Complex.
Why tear it down? Unless tearing it down gives us the points back, would it not be more reasonable to just build a tower and then leave it to gather more hope? Presumably someone would destroy it eventually, but unless we can recycle points, we should just build a tower and then leave it be.

How big are the towers anyway? Are they small enough not to be too noticable, or so massive that concealment is not a valid form of defense. If they are not too noticable, it might be worth it to build them in several places to start with in order to get a surplus of hope before someone figures out what they do and starts destoying them.

Presumably we will need somekind of HQ too right? What town at this point would be the best HQ for us, with both the best mix of population and happiness, and also reasonably defendable so we can build the hive mind and altar there in relative safety?
 
[] Offer to escort them to Dalaran. Vote changed.

I know almost nothing of Warcraft, so my voting may be spotty at best. That said, we might be viewed as less of an evil lich if we arrive with a column of refugees that we personally saved. And I'm sure we'll get one; if another city's been attacked and destroyed, there'll be hundreds of the buggers roaming the countryside just looking for dangers to throw themselves at face-first. Narratively speaking, that is, not actually.

Also, how do we recover Soul Gem points? Is there a ratio of Hope expenditure : Gem recovery, do we have to find grief cubes, or is there some other way of solving the problem?
 
Timmy was a child NPC you can find on the map hidden in the Black. He's turned into a Ghoul at some point in the Undead campaign, and in the Frozen Throne expansion, he's become a God Ghoul something or other as a joke.

He's not really a character, just an in joke the Creators put in for lulz.


Also, GM, a few questions.

If we build an Altar, we get access to past magical girls, including the ones from earth? And likely are able to revive any girls that die, if I'm not mistaken. Similar to an Altar of Light.

A Hivemind is our main recruitment unit. Using one, we're able to start pumping out Incubators, which are able to turn invisible and intangible, teleport, and grant wishes for magical power.

As soon as we put up a Hivemind, I'm guessing the Incubators it spawns are gong to either start roaming the world searching for potentials, or go somewhere specific to look.

Either way, with only three structures, our factions looking to have the most interesting time.

Hell, I'm actually thinking of trying to convince the Refugees to go somewhere else, farther away from the plague lands and the Undead. Give us a place to properly fortify set up a Hope Tower, and collect enough Hope to build a Hivemind, we can begin pumping Incubators which are semi autonomous and able to recruit automatically without our input.....

So long as they direct any MGs they create to eventually make there way to wherever we set down roots, or at least act as a support network for the MGs by getting them to assist each other throughout the world, things are about to get Craxy Awesome in Azeroth. Here's hoping we manage to off the Legion. They did it in canon, but who knows what affect we'll have on the timeline.
 
Yana said:
Yeah, I remember at least that much, that's why I asked. Even though I am really bad with remembering names, I remember this one, because the name was so cliche that it actually hurt.
Be glad that I didn't put the actual NPC name which is Little Timmy.
Yana said:
You just pulled that out of nowhere, didn't you? Just to escape my ire?
Of course not, I am a consequential elf and never lie. :p
Datakim said:
How big are the towers anyway? Are they small enough not to be too noticable, or so massive that concealment is not a valid form of defense. If they are not too noticable, it might be worth it to build them in several places to start with in order to get a surplus of hope before someone figures out what they do and starts destoying them.
The tower as befitting its name is conspicuous. No one is going to miss it.
Ginger Maniac said:
Also, how do we recover Soul Gem points? Is there a ratio of Hope expenditure : Gem recovery, do we have to find grief cubes, or is there some other way of solving the problem?
Magical girls will be sustained by Hope points. Though if they are in the vicinity of the tower they won't consume/need them. If they fight where there is no tower nearby that's when soul gem corrupts and they needing Madoka's grace aka Hope point.

You don't have to worry about Homura. She's kinda immune to corruption at this point.
Darik29 said:
If we build an Altar, we get access to past magical girls, including the ones from earth? And likely are able to revive any girls that die, if I'm not mistaken. Similar to an Altar of Light.
Yes. You can access any magical girl even the ones from Earth and revive anyone who's soul gem hasn't shattered. Canonically, dying magical girls go to the "cycle" aka Madokami aka something like a pseudo valhalla. They don't technically die.. they just disappear from existence.

Magical girls who got their soul gem shattered is dead. You can't revive them.
Darik29 said:
A Hivemind is our main recruitment unit. Using one, we're able to start pumping out Incubators, which are able to turn invisible and intangible, teleport, and grant wishes for magical power.
Hmmm... this isn't true. The incubators are invisible to people without magic. They can't teleport and they aren't intangible. I interpret Kyuubey's propensity to always be around in the series as there are too many of them and they share the same mind so anything one knows the other knows.

And as for the last one, spoiler hint. Physiology of humans between dimensions might be different. ^^




 
Joy and glory be, Hope Towers grant Puella's infinite magic effectively. And Homura is immune, and thus Hax beyond all reason.

So yeah, my idea on how stuff works accurate, Boss?

Incubators will go out into the world, recruit people in exchange for a wish, and lead them back to us as possible?

Nifty is nifty is nifty.
 
Aranfan said:
So the only thing preventing us from going timestop-dakkaspam is lack of ammo?
Gnomes. Gnomes can solve this problem. Or Dwarves, but really. Gnomes.

But she is just one person. And even with effectively limitless Timestop, she can't save everyone.

So in personal combat, she's possibly one of the deadliest people around. Just don't expect her to break the setting on her lonesome.
 
night_sentinel said:
The tower as befitting its name is conspicuous. No one is going to miss it.
That implies we should only build a tower in a friendly city. If we just create a tower near Dalaran for example, then presumably the people there would just assume its hostile and destroy it, potentially just losing us points. How fast do the towers build, and how fast do they collect points?

Since its been a long time since I played W3 and since I never played WoW, I checked the Wiki. Strahnbrad is a town that is apparently not infected with the undead plague. The family we rescued is also from there, so if we convinced them to return and offered our protection, we could probably build a Hope Tower there far more easily than we could in Dalaran. I mean the people there would presumably respond more positively to us now that we rescued some of their citizens. Whereas to Dalaran, they would just be refugees.

The question is, can Homura alone offer such protection until such time that we can build more buildings and start getting more troops. How strong is Homura in this quest? Would she feel confident that she could defend Strahnbrad?

EDIT: If Homura has timestop and can just spam it then she can certainly protect a single town. Even if not, she can fly and shoot arrows extermely rapidly.

I vote that we:
[X] Convince them to go back to to Strahnbrad and offer them your protection.

Then build a hope tower there, using the trust we will have gained by saving the family to try and get the support of the town.
 
Datakim said:
The question is, can Homura alone offer such protection until such time that we can build more buildings and start getting more troops. How strong is Homura in this quest? Would she feel confident that she could defend Strahnbrad?
We have timestop and a bow that has infinite ammo. We also have unlimited magical reserves. We could probably put an arrow in the head of every soldier in a besieging army inside 10 minutes.
 
Okay yeah, I'm changing my vote.

[X] Convince them to go back to to Strahnbrad and offer them your protection.

People, we Know Dalaran will fall, if not by Arthas hand, then at the hands of that one Demon Sorcerer dude.

Strahnbrad, on the other hand, survives the Undead Plague without problems. The only reason it fell is because its defenders were exhausted, and Lordaron had already fallen, leaving no one to save it from the bandits.

If we take Strahnbrad, and turn it into a Stronghold of our own, we gain a secure town from which to begin campaigning against the Legion, as well as recruiting not only MG's, but actual soldiers and others.

Dalaran we might be able to help, but given its home to the greatest Mages of the western continent, and Still falls, I doubt we'd be able to do much.

Strahnbrad, on the other hand, is a potential Gold Mine for us to milk as needed.
 
Ummm... I hate to break it to you guys, but Homura doesn't have Time stop. If you guys remember in my previous quest, Time stop needs grief seeds specifically and is not tied to soul gem consumption. So No Grief Seed = No Time Stop. Though, not all is doom and gloom, Homura is the equivalent of a level 10 Hero. And if you put her somewhere nearby a Tower, she's ....(look for a WC3 analogy) something like Cenarius. You'll need special circumstance to hurt her.

Building a Tower takes a whole month. Which is equivalent to 1 turn.
 
But would Homura suddenly know that Dalaran will fall? Would that even be an in-character decision she would make?

Question to GM:

Are we allowed to use meta knowledge to make Homura's decisions for her or do you prefer that we try to be as in-character as possible?
 
night_sentinel said:
So No Grief Seed = No Time Stop.
That doesn't really make any sense? She was able to use Time Stop plenty in Rebellion when there weren't any grief seeds available. Even without rebellion, the end of the anime has her time stop after there are no grief seeds available.
 
Ah. Well, without Time Stop shenanigans, Homura just became far less broken. She's still apparently immortal, thanks to Madokami's affection, and with a Tower up, she won't Ever run low on health.


And if she ever Is ganked, I expect if we have an Altar up, she either auto ressurected, or we can bring her Back at said alter.

Still. Given that she Is a Lich, if an unconventional one, we really should avoid Dalaran. Strahnbrad seems ideal for us to begin building up an army, among other things.
 
Aranfan said:
That doesn't really make any sense? She was able to use Time Stop plenty in Rebellion when there weren't any grief seeds available. Even without rebellion, the end of the anime has her time stop after there are no grief seeds available.
Rebellion existed on Homura's dream world/soul gem/witch barrier. And apparently she controls everything that goes in there even subconsciously. And in the new world, canonically Homura changed power sets.

And truthfully, I need to nerf Time Stop because if I let you guys use it along with infinite mana, you'll win without any problems. As in 1 second flat. :p
Yana said:
-points to self- I haven't seen your other PMMM quest yet.


Wait, she doesn't? Does she still have her Time Shield? It would at least be good for Hammerspace! (Yay for more than 6 Inventory slots!)


You do have hammerspace so infinite inventory. Yey!
 
night_sentinel said:
And in the new world, canonically Homura changed power sets.

And truthfully, I need to nerf Time Stop because if I let you guys use it along with infinite mana, you'll win without any problems. As in 1 second flat. :p
1. We actually see her timestop post madokami at the end of the anime.

2. Timestop is like half of Homura's entire shtick, the rest is modern guns and elegant hair flipping.
Avalon said:
  1. Find arthas.
  2. Timestop
  3. hit arthas until he's dead.
  4. ???
  5. Profit
*Sighs*

Alright, point taken. Homura doesn't get timestop.
 
So hey. Came up with an IC reason for Homura to go to Strahnbrad instead of Dalaran.

If she spends a bit of time talking to the Refugee family, asking about where there going, why they left the place they left, she'd probably learn about the Plague of Undeath, and the refugees fear of it overtaking Strahnbrad, despite the plague veering away from Strahnbrad. If she convinces them to go back, and swears to protect both them And the city, while demonstrating Why she thinks she can help defend the whole city?

I'm thinking she can swing it. She Is a level 10 hero per W3 specifications, which makes her stupid lethal against most everything.

Give her a small Garrison like the town most likely has, and she could Hold the town on her own.

When she finally manages to set up a Hive ind and begins recruiting Girls? She can not only gaurantee the safety of Strahnbrad, she could actuLly attempt offensive operations against the Undead, and attempt to rescue other towns from the Undead.

Hell, Strahnbrad at least is a place we can set up our Buildings without any serious issues, where as Dalaran is filled we Mages, who hate the Undead. Which Homura, and all MG's, technically qualify as.
 
HecateGW said:
I can understand and accept that reasoning. Though, I am still curious GM:

Are we allowed to use meta knowledge to guide Homura's choices or do we need to be more in-character for what Homura would do?
Eh, way I see it. It's one of the GM specified choices, so Homura should have a reason why she thinks of reinforcing Stranbrad as an option.

If we do want an in character reason. It's because it's a city of mages that would slow us down by either holding us up while they figure out our magic or trying to get rid of us because they find our magic abhorent. Not only that. But protecting a caravan of people is much harder than just plunking down and turtling. And the faster we can start setting up a base of operations, the better.
 
HecateGW said:
I can understand and accept that reasoning. Though, I am still curious GM:

Are we allowed to use meta knowledge to guide Homura's choices or do we need to be more in-character for what Homura would do?
As long as you can justify it in-character, there is no problem. This is really going to be a problem for write-ins. For example. If you guys know that Arthas is going to be a certain location due to meta-knowledge, you can't write in go to certain location and gank Arthas. But, you can write in go to this location because its the closest population concentration and find refugee to help. If Homura finds Arthas there, it will be a happy coincidence.
 
night_sentinel said:
As long as you can justify it in-character, there is no problem. This is really going to be a problem for write-ins. For example. If you guys know that Arthas is going to be a certain location due to meta-knowledge, you can't write in go to certain location and gank Arthas. But, you can write in go to this location because its the closest population concentration and find refugee to help. If Homura finds Arthas there, it will be a happy coincidence.
Thank you. I much prefer trying games that at least try to keep things in-character, though it does not necessarily stop the parts of SB that try to munchkin. :p
 
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