Probably should just to be safe.EDIT: Actually, let me ask something: does the Attack Warning trigger after Enemy Phase since it's the same color as Sensor Contact? Might want to move Jumper back to C3 instead of another Evade/Low Profile action.![]()
Was asking for Melee to actually Charge into D3 and Target the Corvette who can't be targetted at the moment due to being a Sensor Contact. @_@; I don't think it'll reveal itself unless it attacks or someone moves into D3 again. That's why I asked.So wraith can deal with the torpedo on A3
And engineer B and melee should be able to deal with the commander in B3
What I could do is give engineer A an extra red action so that they can attack a space, probably support recon in dealing with the commander in D3 while also grappling melee back
And I can Shoot at the fighter in C2
thoughts?
Pirate Commander
-If ExoFleet unit present in own space, will attack it
-If no ExoFleet unit present in own space, will move towards nearest ExoFleet unit then attack it
-Gives an extra move or attack action to nearest non-commander crewed pirate craft or sensor contact that has not already received one
Either there or D4 really. Though C3 is likely just so to decrease the chance of the JumpTroop Shuttle being targetted further the more E-Frames there are in the cell.
Actually, let me ask something: does the Attack Warning trigger after Enemy Phase since it's the same color as Sensor Contact? Might want to move Jumper back to C3 instead of another Evade/Low Profile action.
re: corvette
I don't think I need to give melee an evade, cause I think the grapple action functions as a bootleg evade by bringing them back before the enemy unit can attack
@NickAragua , is that how it works?
..ooh, gotcha. Editing the [GRAY] Action then...Attack warning triggers at the very end of the hostile phase, giving both player units and hostiles a chance to move out of the way.
The main thing to keep in mind about corvettes is that when "revealed", they get a pot shot at whatever revealed them, if applicable.
would the corvette attack the one of our units or the jump ship first? rng?Pirate Corvette
-Attacks nearest ExoFleet unit within one space.
-Turns into sensor contact if not attacked and would not be forced to reveal (sensor contact always re-appears as frigate)
-Can show up as sensor contact.
-Immediately attacks if revealed from sensor contact, does not attack on own turn in that case
gotcha, thanks for the confirmation.Yeah, the grapple will move the target unit during the player phase, so it won't get attacked by hostile units in the space where it used to be. It might get attacked by hostile units in its destination though.
gonna be honest I didn't know what the crv meant.
would the corvette attack the one of our units or the jump ship first? rng?
Does everything just have 1 HP?I think the Fighter Commander as is every other Enemy Contacts has 1 HP, so no need to let Engineer B and Melee to double gangup on B3. I think.
oh no, you're fine, it's cause I skimmed the story section of the post to look at the map, It's very obvious after reading it.Yeah, sorry - it's shorthand because of formatting limitations, I don't want the map cell to look huge so I can only do limited text length
Does everything just have 1 HP?
I should really re read the mechanics again at some point.
then couldn't we just have melee charge the commander in D3, laser cutter the corvette, I'll give them the evade, and they'll be grappled back?
but eh, so everyone can rack up kills, melee should just attack one. and have recon attack the other.
I mean, if it specifically says it has 2 HP, then it has 2 HP. Otherwise, it only has 1 HP. o.o; The Commanders will be annoying though since they can give an extra Move or Attack which will definitely catch us off-guard due to them being hidden in the Sensor Contacts. ._.;Mega Blaster
-Does not move
-Attacks random unit within two spaces or inflicts one damage on orbiting ExoFleet capital ships
-2 HP
It's guaranteed hits, the difference is just the range and limitations: missiles can almost hit everything in the column or row the user is in provided they have line of sight (without any obstacles) or has [GRAY] Target Guidance from Wraith somewhat. Whilst Triple-Blaster.. seems like a name flavor though possibly a three-hit attack which guarantees death to 3 HP enemies. Though I'm more inclined with it just being name flavoring. @_@;So do the attacks function through different accuracy ratings?
Like is the missile less accurate compared to the triple blaster?
Unless Specified, again, I guess it's best to assume it's 100% guaranteed to hit. There's also the RNG Movement too in case something went wrong...[] Extend Co-pilot Overwatch Range
-Co-pilot Overwatch is now activated against any target moving within one space, rather than only own space. It still require un-activated [RED] abilities, however.
-Rapid Blaster has a 50% chance to hit at that range.
-Long-Range Blaster has a 66% chance to hit at that range.
..so yeah. @_@;[] Re-route Thrusters
-If "Move" is disabled but "Evade" is not, "Evade" maybe used as "Move" at 50% success rate
So do the attacks function through different accuracy ratings?
Like is the missile less accurate compared to the triple blaster?
Well, the problem is we're with the military and doing so early will result into bad things (court-martialed). Recon/Jumper could act as a shield by sticking with the JumpTroop Shuttle with Claw + Blue/Gray Evades as it moves slowly forward. The very likelihood to happen though is probably retreating unless Allied Higher-Ups thinks it's absolute necessary to rid the threats up front. With no clear 'objective' due to Allied Confusion rolls, we're not sure if returning to the Endeavor is a good idea since we're literally allowing a swarm to follow from behind us: and we'll still be needed to hold the line in the event of retreating the JumpTrooper Shuttle.I am in favour of aborting the attack. Even if we get the order to carry out the attack, the swarm of sensor contacts is so thick that I'm not confident that we will be able to escort the shuttle through it.
Well, the problem is we're with the military and doing so early will result into bad things (court-martialed). Recon/Jumper could act as a shield by sticking with the JumpTroop Shuttle with Claw + Blue/Gray Evades as it moves slowly forward. The very likelihood to happen though is probably retreating unless Allied Higher-Ups thinks it's absolute necessary to rid the threats up front. With no clear 'objective' due to Allied Confusion rolls, we're not sure if returning to the Endeavor is a good idea since we're literally allowing a swarm to follow from behind us: and we'll still be needed to hold the line in the event of retreating the JumpTrooper Shuttle.
At the end of the day though, it's up to you I guess. It's a Global Vote after all in that regard.
Its the opposite, we are currently ignoring orders to abort the attack by staying in position, so staying here is more likely to get us court-martialed than aborting the attack:
"Resolute to all ships: the attack is canceled. Rejoin the fleet, prepare to return to the homeworlds at once!"
Needless to say, comms fleet-wide are suddenly swamped with some mixture of confused, surprised and disappointed people, to the point where you have to mute multiple channels as people talk over each other. "Uh, command, request confirmation of that last transmission." you send back to the Endeavor.
"Transmission source is legitimate." the comms officer responds. "But we're working on confirming the order. Stand by."
You cringe. "Uh, we're about to get swarmed by a bunch of pirates, command, I don't think 'stand by' is an option here."
"Sorry, Easy-lead. You'll have to stand by anyway until we can get some confirmation." comes the response.
"Any update on our orders, flight lead?" you ask. It's not that you're nervous or anything, it just seems dumb to sit here and wait.
"Negative." comes the reply. "Command is still working on verifying the transmission."
"Command, we're under heavy assault, can we get an update on our orders here?" you call in.
"Negative, Easy lead, still working on confirmation. Stand by." the comms officer on the Endeavor responds.
A0 Debris Field Sensor Contact | B0 Sensor Contact | C0 Sensor Contact | D0 Sensor Contact | E0 Sensor Contact |
A1 Sensor Contact | B1 Sensor Contact | C1 Sensor Contact | D1 Sensor Contact | E1 Sensor Contact |
A2 Sensor Contact | B2 Sensor Contact Debris Field | C2 Sensor Contact Sensor Contact | D2 Sensor Contact | E2 Sensor Contact |
A3 Sensor Contact Debris Field | B3 Sensor Contact | C3 Debris Field Falcon Recon Melee Engineer A JumpTroop Shuttle | D3 | E3 Sensor Contact |
A4 Wraith | B4 Engineer B | C4 | D4 | E4 Torpedo |
A5 | B5 | C5 | D5 | E5 |
A6 | B6 | C6 | D6 | E6 |
A7 ExoFrigate Galileo | B7 ExoCruiser Endeavor | C7 ExoCruiser Endeavor | D7 ExoFrigate Guiducci | E7 |
Is the ability to upgrade our mechs based on how many kills we get? (general kill exp)
Or is it based on the number of missions they survive?