Mission 4 - Screening Retreat - Turn 1
- Location
- New England
Nathanael "Nate" Weaver
Endeavor Bridge, Comms Station
"All ships, engage targets at maximum blaster range."
"Hostile E-Frame cluster A4 destroyed."
"Coronado has been destroyed. All ships to defense stations. Main batteries, close support field of fire!"
"Multiple cruisers entering maximum blaster range."
"Borealis to Resolute. Main batteries destroyed. We're taking heavy fire!"
"All ships, rally on Borealis. Provide covering fire."
The comms traffic you catch, leaning on the back of Ensign Steinwender's chair, is... pretty depressing. Once the engagement starts, neither of you says anything, breathing quietly, listening and watching. Your ships are close enough that you can have more or less real-time comms - but not close enough to help. So all you can do is listen in on the "general all ships" channel as the fleet's Exocarriers are slowly ground down by overwhelming Neosapien firepower. Their individual ExoFrames appear to be considerably less capable than your own; but there are a lot of them, they can lose a few. They don't have anything the size of an ExoCarrier; but they do have a lot of cruiser, destroyer and frigate-size vessels. They can lose a few of those, too. Maybe if the Exofleet was all together... or maybe even if those knuckleheads commanding the ExoCarriers would launch more than a token amount of their E-Frame squads...
Once they lose three of the six ExoCarriers, they do. Just one squad, to replace one that winked out or has had its icons return to a carrier. But it makes a difference, creating just a little bit of space for the Resolute, buying it some breathing room.
"Fleet E-Frame squads to launch status. Launch when ready." the Resolute's captain transmits, his voice sounding deflated.
Finally, multiple little green icon clusters start appearing next to the big green arrows of the ExoCarriers.
"This is Able Squad leader. Baker, Charlie squads, reform on me. All other E-Frames, return to carriers. Target the Neosapien flagship. Divert their fire from our carriers!"
You smirk, and comment for the first time. "Now you're talking."
Theresa sighs. "That's definitely a dreamy command voice." she comments. You raise an eyebrow. Although she's got a point. Maybe you wouldn't describe it as dreamy, but that guy definitely has a "determined command presence".
True to his orders, the small cluster of E-Frames drives at a group of Neosapien cruisers hanging out near the center of their formation. A few of their icons wink out, but Able Squad leader's gambit works - the Neos pull back from the ExoCarrier group, allowing the ponderous vessels time to reverse their vectors and engage their main engines for the burn away from Earth.
"All ExoCarriers retreat, at full speed." You recognize the voice as Admiral Winfield. "Lieutenant Marsh, what you and your troopers have done won't be forgotten. Someday, we'll come back with the ExoFleet, and liberate the homeworlds."
"Able squad leader to all E-Frames. Our carriers are retreating. Let's get outta here."
Eventually, the small E-Frame group winks out, left behind as the ExoCarriers leave both sensor and short comms range. The bridge stays quiet, and a hand tapping your shoulder startles you.
"Lance Corporal, you better go get your squad leader and get your E-Frame squad ready to launch." the Endeavor's captain tells you.
You fumble a little, jostling Theresa's chair while remembering your military etiquette, but quickly draw yourself up straight and belt out a solid "Sir, yes sir!" before marching off the bridge. There are only two places where Joker can be found on his off hours - his quarters or the nearby rec room.
---
Endeavor Hangar Bay
Six hours later
You shift with your legs and crane your neck, trying to get into a more comfortable position. Despite spending multiple hours each day inside the Trooper E-Frame, running simulations and familiarizing yourself with it, it's still a little claustrophobic in there. In the two-seater, if your back is itching, you can just reach back there and scratch it. Here, you have to let go of one of the arm control sticks, disengage the arm restraint, loosen your torso restraint, and then maybe you can reach back there. Hopefully without banging your head on the glass viewport. Not that you've done that multiple times or anything. And then by the time you re-engage all the restraints, it starts itching again.
"Easy Squad, prepare for launch. Depressurizing hangar." Theresa transmits.
You crack your neck a little bit and wiggle your jaw. Itchy, cramped and uncomfortable, but part of it is just that you're itching to get out there and fly.
"Hey, how many Neos does it take to screw in a light bulb?" Josh asks over squad comms.
"The punchline better not be something racist." Em counters.
"Uh... " Josh chuckles. "Depends on your perspective, I guess."
"How many?" you ask. Anything to distract you from the waiting, honestly. Even if it gets your friend in hot water with the belter-tall, belter-skinny redhead.
"You know what, I'll tell you when we get back over a couple B-Complexes." Josh responds sheepishly.
Jumper chuckles. "Is that the one where they have to get a human to grow a new one in a vat with a gene mod for light bulb operation, 'cause they're not that creative?"
"Way to ruin the joke, pal." Josh states, with a laugh and a mockingly sour note in his voice.
"Depressurization complete. Easy-One, cleared for launch." Theresa's voice cuts in.
You look over at Morze's ExoFighter in one of the opposite cubbies. Despite the two layers of cockpit glass between the two of you, you can tell she's nervous. You flash a thumbs up as Joker's command E-Frame moves into launch position. She nods and gives a thumbs up in return, and then it's your turn to march into launch position as Joker's E-Frame engages its thrusters and zooms out of the hangar.
---
"Neosapien pursuit forces closing in - looks like E-Frames and light scout craft. Engage and keep them away from our ships until our velocity is higher." Joker transmits as the squad launches. "And let's try not to let any of them past us, either, we are screening the main fleet after all."
You look around, having to rotate your E-Frame a little as you're still not used to the limited peripheral vision; you half expect Wilhelm to give a status update from behind you, or tap on some of the controls back there, but for now, you're on your own. Well, you think with a smirk, as you note the rest of the squad forming up, maybe not entirely on my own.
You turn your attention to the sensor contacts closing in. Eventually, the capital ships will get to a point where the lighter Neo units won't have the flight endurance to catch up; but for now, they're able to accelerate a lot better than the ponderous ExoFleet vessels.
---
Operational Area Map:
Mission Objectives:
All ExoFleet capital ships must reach row 0
-capital ships will move up one row every two turns
[Secondary] All E-Frames must be in sector D0 or E0 on the final mission turn
All E-Frames:
[] Designate deployment zone from one the of marked spaces.
Command
Pilot: Tom "Joker" Ward
Available Actions:
Wraith
Pilot: Christopher "Plague Doc" Stuart
Available Actions:
Engineer A
Pilot: Emily "Em" O'Dwyer
Available Actions:
Engineer B (note: will be driven by QM per player request, but suggestions can be made)
Pilot: Joshua "Josh" Walker
Available Actions:
Melee
Pilot: Calista "Lestari" Wahyuni
Available Actions:
Recon
Pilot: Ian "Jumper" Lorenze
Available Actions:
Trooper
Pilot: Natanael "Nate" Weaver
Available Actions:
ExoFighter
Pilot: Oliwia "Morze" Dabrowska
Available Actions:
Endeavor Bridge, Comms Station
"All ships, engage targets at maximum blaster range."
"Hostile E-Frame cluster A4 destroyed."
"Coronado has been destroyed. All ships to defense stations. Main batteries, close support field of fire!"
"Multiple cruisers entering maximum blaster range."
"Borealis to Resolute. Main batteries destroyed. We're taking heavy fire!"
"All ships, rally on Borealis. Provide covering fire."
The comms traffic you catch, leaning on the back of Ensign Steinwender's chair, is... pretty depressing. Once the engagement starts, neither of you says anything, breathing quietly, listening and watching. Your ships are close enough that you can have more or less real-time comms - but not close enough to help. So all you can do is listen in on the "general all ships" channel as the fleet's Exocarriers are slowly ground down by overwhelming Neosapien firepower. Their individual ExoFrames appear to be considerably less capable than your own; but there are a lot of them, they can lose a few. They don't have anything the size of an ExoCarrier; but they do have a lot of cruiser, destroyer and frigate-size vessels. They can lose a few of those, too. Maybe if the Exofleet was all together... or maybe even if those knuckleheads commanding the ExoCarriers would launch more than a token amount of their E-Frame squads...
Once they lose three of the six ExoCarriers, they do. Just one squad, to replace one that winked out or has had its icons return to a carrier. But it makes a difference, creating just a little bit of space for the Resolute, buying it some breathing room.
"Fleet E-Frame squads to launch status. Launch when ready." the Resolute's captain transmits, his voice sounding deflated.
Finally, multiple little green icon clusters start appearing next to the big green arrows of the ExoCarriers.
"This is Able Squad leader. Baker, Charlie squads, reform on me. All other E-Frames, return to carriers. Target the Neosapien flagship. Divert their fire from our carriers!"
You smirk, and comment for the first time. "Now you're talking."
Theresa sighs. "That's definitely a dreamy command voice." she comments. You raise an eyebrow. Although she's got a point. Maybe you wouldn't describe it as dreamy, but that guy definitely has a "determined command presence".
True to his orders, the small cluster of E-Frames drives at a group of Neosapien cruisers hanging out near the center of their formation. A few of their icons wink out, but Able Squad leader's gambit works - the Neos pull back from the ExoCarrier group, allowing the ponderous vessels time to reverse their vectors and engage their main engines for the burn away from Earth.
"All ExoCarriers retreat, at full speed." You recognize the voice as Admiral Winfield. "Lieutenant Marsh, what you and your troopers have done won't be forgotten. Someday, we'll come back with the ExoFleet, and liberate the homeworlds."
"Able squad leader to all E-Frames. Our carriers are retreating. Let's get outta here."
Eventually, the small E-Frame group winks out, left behind as the ExoCarriers leave both sensor and short comms range. The bridge stays quiet, and a hand tapping your shoulder startles you.
"Lance Corporal, you better go get your squad leader and get your E-Frame squad ready to launch." the Endeavor's captain tells you.
You fumble a little, jostling Theresa's chair while remembering your military etiquette, but quickly draw yourself up straight and belt out a solid "Sir, yes sir!" before marching off the bridge. There are only two places where Joker can be found on his off hours - his quarters or the nearby rec room.
---
Endeavor Hangar Bay
Six hours later
You shift with your legs and crane your neck, trying to get into a more comfortable position. Despite spending multiple hours each day inside the Trooper E-Frame, running simulations and familiarizing yourself with it, it's still a little claustrophobic in there. In the two-seater, if your back is itching, you can just reach back there and scratch it. Here, you have to let go of one of the arm control sticks, disengage the arm restraint, loosen your torso restraint, and then maybe you can reach back there. Hopefully without banging your head on the glass viewport. Not that you've done that multiple times or anything. And then by the time you re-engage all the restraints, it starts itching again.
"Easy Squad, prepare for launch. Depressurizing hangar." Theresa transmits.
You crack your neck a little bit and wiggle your jaw. Itchy, cramped and uncomfortable, but part of it is just that you're itching to get out there and fly.
"Hey, how many Neos does it take to screw in a light bulb?" Josh asks over squad comms.
"The punchline better not be something racist." Em counters.
"Uh... " Josh chuckles. "Depends on your perspective, I guess."
"How many?" you ask. Anything to distract you from the waiting, honestly. Even if it gets your friend in hot water with the belter-tall, belter-skinny redhead.
"You know what, I'll tell you when we get back over a couple B-Complexes." Josh responds sheepishly.
Jumper chuckles. "Is that the one where they have to get a human to grow a new one in a vat with a gene mod for light bulb operation, 'cause they're not that creative?"
"Way to ruin the joke, pal." Josh states, with a laugh and a mockingly sour note in his voice.
"Depressurization complete. Easy-One, cleared for launch." Theresa's voice cuts in.
You look over at Morze's ExoFighter in one of the opposite cubbies. Despite the two layers of cockpit glass between the two of you, you can tell she's nervous. You flash a thumbs up as Joker's command E-Frame moves into launch position. She nods and gives a thumbs up in return, and then it's your turn to march into launch position as Joker's E-Frame engages its thrusters and zooms out of the hangar.
---
"Neosapien pursuit forces closing in - looks like E-Frames and light scout craft. Engage and keep them away from our ships until our velocity is higher." Joker transmits as the squad launches. "And let's try not to let any of them past us, either, we are screening the main fleet after all."
You look around, having to rotate your E-Frame a little as you're still not used to the limited peripheral vision; you half expect Wilhelm to give a status update from behind you, or tap on some of the controls back there, but for now, you're on your own. Well, you think with a smirk, as you note the rest of the squad forming up, maybe not entirely on my own.
You turn your attention to the sensor contacts closing in. Eventually, the capital ships will get to a point where the lighter Neo units won't have the flight endurance to catch up; but for now, they're able to accelerate a lot better than the ponderous ExoFleet vessels.
---
Operational Area Map:
A0 | B0 | C0 | D0 | E0 | F0 | G0 | H0 |
A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 |
A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 |
A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3 |
A4 | B4 | C4 | D4 Deploy Zone | E4 Deploy Zone | F4 | G4 | H4 |
A5 | B5 | C5 ExoFrigate Galileo Deploy Zone | D5 ExoCruiser Endeavor Deploy Zone | E5 ExoCruiser Endeavor Deploy Zone | F5 ExoFrigate Guiducci Deploy Zone | G5 | H5 |
A6 | B6 | C6 | D6 Deploy Zone | E6 Deploy Zone | F6 | G6 | H6 |
A7 Sensor Contact | B7 Sensor Contact | C7 Sensor Contact | D7 Sensor Contact | E7 Sensor Contact | F7 Sensor Contact | G7 Sensor Contact | H7 Sensor Contact |
Mission Objectives:
All ExoFleet capital ships must reach row 0
-capital ships will move up one row every two turns
[Secondary] All E-Frames must be in sector D0 or E0 on the final mission turn
All E-Frames:
[] Designate deployment zone from one the of marked spaces.
Command
Pilot: Tom "Joker" Ward
Available Actions:
[] [RED] Triple Blaster
- Attack any target within one space.
[] [RED] Gatling Blaster
- Attack any target within one space.
[] [RED] Missile (10/10 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction
[] [BLUE] Evade
- Negate the next incoming attack of any kind
[] [GRAY] Order: Red
- Designated other E-Frame may take an additional [RED] action that they have not taken this turn
[] [GRAY] Order: Blue
- Designated other E-Frame may take an additional [BLUE] action that they have not taken this turn
- Attack any target within one space.
[] [RED] Gatling Blaster
- Attack any target within one space.
[] [RED] Missile (10/10 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction
[] [BLUE] Evade
- Negate the next incoming attack of any kind
[] [GRAY] Order: Red
- Designated other E-Frame may take an additional [RED] action that they have not taken this turn
[] [GRAY] Order: Blue
- Designated other E-Frame may take an additional [BLUE] action that they have not taken this turn
Wraith
Pilot: Christopher "Plague Doc" Stuart
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Missile (6/6 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Deep Sensor Scan
- Reveal the contents of a sensor blip.
- If target is not in LOS, a random sensor blip along the projected line is revealed instead, or nothing
[] [GRAY] Comms Jamming
- Designated target is unable to move or fire this round.
[] [GRAY] Probe (1/1 available)
- Designate a space within line of sight. All sensor blips entering this space are automatically revealed going forward.
[] [GRAY] Target Guidance
- Designated target within line of sight may be targeted by missiles regardless of line of sight.
- Attack any target within one space.
[] [RED] Missile (6/6 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Deep Sensor Scan
- Reveal the contents of a sensor blip.
- If target is not in LOS, a random sensor blip along the projected line is revealed instead, or nothing
[] [GRAY] Comms Jamming
- Designated target is unable to move or fire this round.
[] [GRAY] Probe (1/1 available)
- Designate a space within line of sight. All sensor blips entering this space are automatically revealed going forward.
[] [GRAY] Target Guidance
- Designated target within line of sight may be targeted by missiles regardless of line of sight.
Engineer A
Pilot: Emily "Em" O'Dwyer
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
- Coordinated Fire: If used on "Melee" E-Frame, may use another RED ability instead of a BLUE ability
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
- Coordinated Fire: If used on "Melee" E-Frame, may use another RED ability instead of a BLUE ability
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Engineer B (note: will be driven by QM per player request, but suggestions can be made)
Pilot: Joshua "Josh" Walker
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Melee
Pilot: Calista "Lestari" Wahyuni
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Shoulder Blaster
- Attack any target within one space.
[] [RED] Laser Cutter
- Attack any target in own space.
[] [RED] Fist
- Attack any target in own space OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Charge
- Move one space in the grid in any direction, the execute a Laser Cutter or a Fist
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
- Attack any target within one space.
[] [RED] Shoulder Blaster
- Attack any target within one space.
[] [RED] Laser Cutter
- Attack any target in own space.
[] [RED] Fist
- Attack any target in own space OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Charge
- Move one space in the grid in any direction, the execute a Laser Cutter or a Fist
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Recon
Pilot: Ian "Jumper" Lorenze
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Claw
- Prevent designated target in own space from moving away OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Power-To-Weight Ratio
- Move one space in the grid in any direction.
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Claw
- Prevent designated target in own space from moving away OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Power-To-Weight Ratio
- Move one space in the grid in any direction.
Trooper
Pilot: Natanael "Nate" Weaver
Available Actions:
[] [RED] Blaster - Left Arm
- Attack any target within one space.
[] [RED] Blaster - Right Arm
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Automatic Targeting
- Fire the shoulder blasters at a randomly chosen target.
- Attack any target within one space.
[] [RED] Blaster - Right Arm
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Automatic Targeting
- Fire the shoulder blasters at a randomly chosen target.
ExoFighter
Pilot: Oliwia "Morze" Dabrowska
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Afterburner
- Move one space in the grid in any direction OR negate the next incoming attack of any kind.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Nimble
- Take any BLUE action that has not been taken before
- Attack any target within one space.
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Afterburner
- Move one space in the grid in any direction OR negate the next incoming attack of any kind.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Nimble
- Take any BLUE action that has not been taken before
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