Mission 4 - Screening Retreat - Turn 3
- Location
- New England
Raw Plan/Resolution:
"Morze here, I've got one on my tail. Can't shake him!" Morze calls out.
"Got you covered, eight." Joker shoots back. "Outrider down. You can unclench now, trooper." A brief pause preceded by a flash to your right. "Nate, get yourself and your knuckleheads back, you're too exposed out there."
You sniff. "Got it, lead. Clean up those outriders, people, then pull back towards the ships! Maintain a one-click distance." you transmit - the last thing you want is those little bastards getting past you and taking pot shots at the capital ships. Although, they seem satisfied with fly-by attack runs on your E-Frames instead. You rotate your E-Frame, keeping the main thrusters engaged for a nice, smooth arc - partly to give yourself a little tactical visibility, partly to give yourself a good shot at the Amphi-Assault E-Frame you had just targeted. As the ponderous craft struggles to recover and stabilize, you give it another dose of blaster fire. This time, several flashes of the coherent energy track across the oval-shaped E-Frame's center section - you don't quite split it in half, but a couple of the blasts come out the other side, and the main engines sputter out.
A salvo of missiles flies by to your left as you complete your turnaround maneuver and begin thrusting back towards the Endeavor, your distance indicator slowly counting down to one click. The missiles find a target, another amphi-assault according to your projected map, shortly before it disappears. "Good designation on that target, Doc." Morze sends.
Lestari, Em and Jumper are already back to their positions, pumping blaster fire into the outriders chasing you - judging by the multiple explosions, something definitely connects - but the number of red symbols on the sensor map doesn't decrease as much as you'd like.
"Damn, too many outriders." Jumper calls out. "Nate, you've got two on your tail."
You cringe. He's right - not only that, but you've got another missile lock alert. Juking the best you can, you fire your control thrusters up just in time to cause the missile to fly by you and detonate harmlessly. But that takes you into the line of fire of those two outriders - for whatever reason, your E-Frame chooses to show their blaster shots as purple-tinged white. Many fly past you, but not all - your E-Frame pings, shakes and groans as a pair of shots connect, sending simulated pain signals through the cyberlink. The status indicator helpfully shows that your auxiliary targeting computer is non-functional, and one of your control thrusters seems to be firing uncontrollably in the wrong direction. You can compensate, but that'll make it harder to evade.
"Shite, you all right, Nate?" Em calls out. "That looked painful."
"Yeah, I'm fine." you reply, cringing a little - that neural feedback is something else. And you're pretty sure you can smell burnt circuitry in your cockpit. "Wasn't going to use that targeting computer anyway, the attached blaster is out."
"Maybe I'd have been able to help out if I didn't have to keep towing this hunk of junk around." Em quips, her voice radiating resentment.
"Focus, four." Lestari retorts.
Operational Area Map:
Mission Objectives:
All ExoFleet capital ships must reach row 0 (ETA 8 turns)
-capital ships will move up one row every two turns
[Secondary] All E-Frames must be in sector D0 or E0 on the final mission turn
E-Frame Status:
Falcon (Easy-One): 1x Outrider kill
Trooper (Easy-Two): Shoulder Blasters disabled, 1x Amphi-Assault kill
Wraith (Easy-Three): 1x Outrider kill
Engineer A (Easy-Four):
Melee (Easy-Five): Shoulder Blasters disabled, 1/2 HULL, 2x Outrider Kill
Engineer B (Easy-Six): 1x Outrider kill
Recon (Easy-Seven): 1x Outrider kill
ExoFighter (Easy-Eight): 1x Amphi-Assault kill
Command
Pilot: Tom "Joker" Ward
Available Actions:
Wraith
Pilot: Christopher "Plague Doc" Stuart
Available Actions:
Engineer A
Pilot: Emily "Em" O'Dwyer
Available Actions:
Engineer B (note: will be driven by QM per player request, but suggestions can be made)
Pilot: Joshua "Josh" Walker
Available Actions:
Melee
Pilot: Calista "Lestari" Wahyuni
Available Actions:
Recon
Pilot: Ian "Jumper" Lorenze
Available Actions:
Trooper
Pilot: Natanael "Nate" Weaver
Available Actions:
ExoFighter
Pilot: Oliwia "Morze" Dabrowska
Available Actions:
[X] Falcon
-[X] Blue: evade
-[X] Red: Gatling - outrider in C6
-[X] Gray: Order Blue - Engineer A
[X] Recon - Ian 'Jumper' Lorenze
-[X] [RED] Blaster - F7 Outrider -> adjacent targets -> overwatch
-[X] [BLUE] Evade
-[X] [GRAY] Power-To-Weight Ratio - F6 -> F5
[X] - Morze
-[X] [RED] Missile - Amphi in D7
-[X] [BLUE] Afterburner
-[X] [GRAY] Evade
[X] Engineer B - Joshua "Josh" Walker
-[X] [RED] Shoot at the Outrider in D7
-[X] [BLUE] Move to D5 to give Wraith LoS towards D7
[X] Wraith
-[X] Target Guidance: D7
-[X] Missile D7
-[X] Move to D4
[X] Melee
-[X] Blue - Evade
-[X] Red - Blaster everything in sight
[X] Engineer A
-[X] Blue - Move to E6
-[X] Extra Blue - Evade
-[X] Red - Grapple Melee to E6
[X] Trooper
-[X] Blue - Move to E6
-[X] Red - Fire at everything that moves
-[X] Grey - Low Profile
======
Player Phase:
Falcon
-Evade
-Gatling vs C6 Outrider; target destroyed
-Order Blue: Engineer A
Engineer B
-Blaster vs D7 Outrider; target destroyed
-Move D6 -> D5
Wraith E
-Target Guidance D7 Amphi-Assault
-Missile vs D7 Amphi-Assault; target damaged (system irrelevant)
-Move D5 -> D4
ExoFighter
-Missile vs D7 Amphi-Assault; target destroyed
-Evade
-Afterburner (Evade)
Recon
-Blaster vs F7 Outrider; target destroyed
-Evade
-PTW Move F6 -> F5
Melee
-Evade
-Blaster vs outrider, amphi - rolls outrider; target destroyed
Engineer A
-Move E7 -> E6
-Evade
-Grapple Melee E7 -> E6
Trooper
-Move E7 -> E6
-Blaster vs E6 Amphi-Assault; target destroyed
Allied Phase:
All allied units row 5 -> row 4
Hostile Phase:
Amphi-Assault F7 -> 4x up, 3x left, rolls left; missile vs eng, melee, trooper, rolls trooper; missile negated by evade
A6 Sensor Contact -> B6
A7 Sensor Contact up right, rolls up -> A6
B7 Sensor Contact up right, rolls right -> C7
2x Sensor Contact C7 -> C6; rolls amphi-assault, false contact
-amphi-assault vs falcon exofighter, rolls falcon; missile negated by evade
D7 Sensor Contact 5x up 1x left 3x right, rolls right -> E7
E7 Sensor Contact -> E6; rolls 2x Outrider
-Outrider A vs eng, melee, trooper, rolls trooper; automatic targeting disabled!
-Outrider B vs eng, melee, trooper, rolls trooper; low profile disabled!
F7 Sensor Contact 3x left, 4x up, rolls up -> F6
G6 Sensor Contact 4x left, 1x up, rolls left -> F6
G7 Sensor Contacts up left, rolls left -> F7
H7 Sensor Contact up left, rolls up -> H6
New sensor contacts in row 7
-[X] Blue: evade
-[X] Red: Gatling - outrider in C6
-[X] Gray: Order Blue - Engineer A
[X] Recon - Ian 'Jumper' Lorenze
-[X] [RED] Blaster - F7 Outrider -> adjacent targets -> overwatch
-[X] [BLUE] Evade
-[X] [GRAY] Power-To-Weight Ratio - F6 -> F5
[X] - Morze
-[X] [RED] Missile - Amphi in D7
-[X] [BLUE] Afterburner
-[X] [GRAY] Evade
[X] Engineer B - Joshua "Josh" Walker
-[X] [RED] Shoot at the Outrider in D7
-[X] [BLUE] Move to D5 to give Wraith LoS towards D7
[X] Wraith
-[X] Target Guidance: D7
-[X] Missile D7
-[X] Move to D4
[X] Melee
-[X] Blue - Evade
-[X] Red - Blaster everything in sight
[X] Engineer A
-[X] Blue - Move to E6
-[X] Extra Blue - Evade
-[X] Red - Grapple Melee to E6
[X] Trooper
-[X] Blue - Move to E6
-[X] Red - Fire at everything that moves
-[X] Grey - Low Profile
======
Player Phase:
Falcon
-Evade
-Gatling vs C6 Outrider; target destroyed
-Order Blue: Engineer A
Engineer B
-Blaster vs D7 Outrider; target destroyed
-Move D6 -> D5
Wraith E
-Target Guidance D7 Amphi-Assault
-Missile vs D7 Amphi-Assault; target damaged (system irrelevant)
-Move D5 -> D4
ExoFighter
-Missile vs D7 Amphi-Assault; target destroyed
-Evade
-Afterburner (Evade)
Recon
-Blaster vs F7 Outrider; target destroyed
-Evade
-PTW Move F6 -> F5
Melee
-Evade
-Blaster vs outrider, amphi - rolls outrider; target destroyed
Engineer A
-Move E7 -> E6
-Evade
-Grapple Melee E7 -> E6
Trooper
-Move E7 -> E6
-Blaster vs E6 Amphi-Assault; target destroyed
Allied Phase:
All allied units row 5 -> row 4
Hostile Phase:
Amphi-Assault F7 -> 4x up, 3x left, rolls left; missile vs eng, melee, trooper, rolls trooper; missile negated by evade
A6 Sensor Contact -> B6
A7 Sensor Contact up right, rolls up -> A6
B7 Sensor Contact up right, rolls right -> C7
2x Sensor Contact C7 -> C6; rolls amphi-assault, false contact
-amphi-assault vs falcon exofighter, rolls falcon; missile negated by evade
D7 Sensor Contact 5x up 1x left 3x right, rolls right -> E7
E7 Sensor Contact -> E6; rolls 2x Outrider
-Outrider A vs eng, melee, trooper, rolls trooper; automatic targeting disabled!
-Outrider B vs eng, melee, trooper, rolls trooper; low profile disabled!
F7 Sensor Contact 3x left, 4x up, rolls up -> F6
G6 Sensor Contact 4x left, 1x up, rolls left -> F6
G7 Sensor Contacts up left, rolls left -> F7
H7 Sensor Contact up left, rolls up -> H6
New sensor contacts in row 7
"Morze here, I've got one on my tail. Can't shake him!" Morze calls out.
"Got you covered, eight." Joker shoots back. "Outrider down. You can unclench now, trooper." A brief pause preceded by a flash to your right. "Nate, get yourself and your knuckleheads back, you're too exposed out there."
You sniff. "Got it, lead. Clean up those outriders, people, then pull back towards the ships! Maintain a one-click distance." you transmit - the last thing you want is those little bastards getting past you and taking pot shots at the capital ships. Although, they seem satisfied with fly-by attack runs on your E-Frames instead. You rotate your E-Frame, keeping the main thrusters engaged for a nice, smooth arc - partly to give yourself a little tactical visibility, partly to give yourself a good shot at the Amphi-Assault E-Frame you had just targeted. As the ponderous craft struggles to recover and stabilize, you give it another dose of blaster fire. This time, several flashes of the coherent energy track across the oval-shaped E-Frame's center section - you don't quite split it in half, but a couple of the blasts come out the other side, and the main engines sputter out.
A salvo of missiles flies by to your left as you complete your turnaround maneuver and begin thrusting back towards the Endeavor, your distance indicator slowly counting down to one click. The missiles find a target, another amphi-assault according to your projected map, shortly before it disappears. "Good designation on that target, Doc." Morze sends.
Lestari, Em and Jumper are already back to their positions, pumping blaster fire into the outriders chasing you - judging by the multiple explosions, something definitely connects - but the number of red symbols on the sensor map doesn't decrease as much as you'd like.
"Damn, too many outriders." Jumper calls out. "Nate, you've got two on your tail."
You cringe. He's right - not only that, but you've got another missile lock alert. Juking the best you can, you fire your control thrusters up just in time to cause the missile to fly by you and detonate harmlessly. But that takes you into the line of fire of those two outriders - for whatever reason, your E-Frame chooses to show their blaster shots as purple-tinged white. Many fly past you, but not all - your E-Frame pings, shakes and groans as a pair of shots connect, sending simulated pain signals through the cyberlink. The status indicator helpfully shows that your auxiliary targeting computer is non-functional, and one of your control thrusters seems to be firing uncontrollably in the wrong direction. You can compensate, but that'll make it harder to evade.
"Shite, you all right, Nate?" Em calls out. "That looked painful."
"Yeah, I'm fine." you reply, cringing a little - that neural feedback is something else. And you're pretty sure you can smell burnt circuitry in your cockpit. "Wasn't going to use that targeting computer anyway, the attached blaster is out."
"Maybe I'd have been able to help out if I didn't have to keep towing this hunk of junk around." Em quips, her voice radiating resentment.
"Focus, four." Lestari retorts.
Operational Area Map:
A0 | B0 | C0 | D0 | E0 | F0 | G0 | H0 |
A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 |
A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 |
A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3 |
A4 | B4 | C4 ExoFrigate Galileo | D4 Wraith ExoCruiser Endeavor | E4 ExoCruiser Endeavor | F4 ExoFrigate Guiducci | G4 | H4 |
A5 | B5 | C5 Falcon | D5 Engineer B | E5 | F5 Recon | G5 | H5 |
A6 Sensor Contact | B6 Sensor Contact | C6 ExoFighter Amphi-Assault | D6 | E6 Engineer A Melee Trooper 2x Outrider | F6 2x Sensor Contact | G6 | H6 Sensor Contact |
A7 Sensor Contact | B7 Sensor Contact | C7 2x Sensor Contact | D7 Sensor Contact | E7 2x Sensor Contact Amphi-Assault | F7 2x Sensor Contact | G7 Sensor Contact | H7 Sensor Contact |
Mission Objectives:
All ExoFleet capital ships must reach row 0 (ETA 8 turns)
-capital ships will move up one row every two turns
[Secondary] All E-Frames must be in sector D0 or E0 on the final mission turn
E-Frame Status:
Falcon (Easy-One): 1x Outrider kill
Trooper (Easy-Two): Shoulder Blasters disabled, 1x Amphi-Assault kill
Wraith (Easy-Three): 1x Outrider kill
Engineer A (Easy-Four):
Melee (Easy-Five): Shoulder Blasters disabled, 1/2 HULL, 2x Outrider Kill
Engineer B (Easy-Six): 1x Outrider kill
Recon (Easy-Seven): 1x Outrider kill
ExoFighter (Easy-Eight): 1x Amphi-Assault kill
Command
Pilot: Tom "Joker" Ward
Available Actions:
[] [RED] Triple Blaster
- Attack any target within one space.
[] [RED] Gatling Blaster
- Attack any target within one space.
[] [RED] Missile (10/10 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction
[] [BLUE] Evade
- Negate the next incoming attack of any kind
[] [GRAY] Order: Red
- Designated other E-Frame may take an additional [RED] action that they have not taken this turn
[] [GRAY] Order: Blue
- Designated other E-Frame may take an additional [BLUE] action that they have not taken this turn
- Attack any target within one space.
[] [RED] Gatling Blaster
- Attack any target within one space.
[] [RED] Missile (10/10 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction
[] [BLUE] Evade
- Negate the next incoming attack of any kind
[] [GRAY] Order: Red
- Designated other E-Frame may take an additional [RED] action that they have not taken this turn
[] [GRAY] Order: Blue
- Designated other E-Frame may take an additional [BLUE] action that they have not taken this turn
Wraith
Pilot: Christopher "Plague Doc" Stuart
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Missile (4/6 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Deep Sensor Scan
- Reveal the contents of a sensor blip.
- If target is not in LOS, a random sensor blip along the projected line is revealed instead, or nothing
[] [GRAY] Comms Jamming
- Designated target is unable to move or fire this round.
[] [GRAY] Probe (1/1 available)
- Designate a space within line of sight. All sensor blips entering this space are automatically revealed going forward.
[] [GRAY] Target Guidance
- Designated target within line of sight may be targeted by missiles regardless of line of sight.
- Attack any target within one space.
[] [RED] Missile (4/6 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Deep Sensor Scan
- Reveal the contents of a sensor blip.
- If target is not in LOS, a random sensor blip along the projected line is revealed instead, or nothing
[] [GRAY] Comms Jamming
- Designated target is unable to move or fire this round.
[] [GRAY] Probe (1/1 available)
- Designate a space within line of sight. All sensor blips entering this space are automatically revealed going forward.
[] [GRAY] Target Guidance
- Designated target within line of sight may be targeted by missiles regardless of line of sight.
Engineer A
Pilot: Emily "Em" O'Dwyer
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
- Coordinated Fire: If used on "Melee" E-Frame, may use another RED ability instead of a BLUE ability
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
- Coordinated Fire: If used on "Melee" E-Frame, may use another RED ability instead of a BLUE ability
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Engineer B (note: will be driven by QM per player request, but suggestions can be made)
Pilot: Joshua "Josh" Walker
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Melee
Pilot: Calista "Lestari" Wahyuni
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Shoulder Blaster System Disabled
- Attack any target within one space.
[] [RED] Laser Cutter
- Attack any target in own space.
[] [RED] Fist
- Attack any target in own space OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Charge
- Move one space in the grid in any direction, the execute a Laser Cutter or a Fist
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
- Attack any target within one space.
[] [RED] Laser Cutter
- Attack any target in own space.
[] [RED] Fist
- Attack any target in own space OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Charge
- Move one space in the grid in any direction, the execute a Laser Cutter or a Fist
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
Recon
Pilot: Ian "Jumper" Lorenze
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Claw
- Prevent designated target in own space from moving away OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Power-To-Weight Ratio
- Move one space in the grid in any direction.
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Claw
- Prevent designated target in own space from moving away OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Power-To-Weight Ratio
- Move one space in the grid in any direction.
Trooper
Pilot: Natanael "Nate" Weaver
Available Actions:
[] [RED] Blaster - Left Arm
- Attack any target within one space.
[] [RED] Blaster - Right Arm
- Attack any target within one space.
[] [RED] Shoulder Blasters System Disabled
- Attack any target within one space.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile System Disabled
- Negate the next incoming attack of any kind.
[] [GRAY] Automatic Targeting System Disabled
- Fire the shoulder blasters at a randomly chosen target.
- Attack any target within one space.
[] [RED] Blaster - Right Arm
- Attack any target within one space.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Automatic Targeting
ExoFighter
Pilot: Oliwia "Morze" Dabrowska
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Missile (3/4 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Afterburner
- Move one space in the grid in any direction OR negate the next incoming attack of any kind.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Nimble
- Take any BLUE action that has not been taken before
- Attack any target within one space.
[] [RED] Missile (3/4 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Afterburner
- Move one space in the grid in any direction OR negate the next incoming attack of any kind.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Nimble
- Take any BLUE action that has not been taken before