ExoSquad: Flightline

Mission 4 - Screening Retreat - Turn 3
Raw Plan/Resolution:
[X] Falcon
-[X] Blue: evade
-[X] Red: Gatling - outrider in C6
-[X] Gray: Order Blue - Engineer A

[X] Recon - Ian 'Jumper' Lorenze
-[X] [RED] Blaster - F7 Outrider -> adjacent targets -> overwatch
-[X] [BLUE] Evade
-[X] [GRAY] Power-To-Weight Ratio - F6 -> F5

[X] - Morze
-[X] [RED] Missile - Amphi in D7
-[X] [BLUE] Afterburner
-[X] [GRAY] Evade

[X] Engineer B - Joshua "Josh" Walker
-[X] [RED] Shoot at the Outrider in D7
-[X] [BLUE] Move to D5 to give Wraith LoS towards D7

[X] Wraith
-[X] Target Guidance: D7
-[X] Missile D7
-[X] Move to D4

[X] Melee
-[X] Blue - Evade
-[X] Red - Blaster everything in sight

[X] Engineer A
-[X] Blue - Move to E6
-[X] Extra Blue - Evade
-[X] Red - Grapple Melee to E6

[X] Trooper
-[X] Blue - Move to E6
-[X] Red - Fire at everything that moves
-[X] Grey - Low Profile

======

Player Phase:

Falcon
-Evade
-Gatling vs C6 Outrider; target destroyed
-Order Blue: Engineer A

Engineer B
-Blaster vs D7 Outrider; target destroyed
-Move D6 -> D5

Wraith E
-Target Guidance D7 Amphi-Assault
-Missile vs D7 Amphi-Assault; target damaged (system irrelevant)
-Move D5 -> D4

ExoFighter
-Missile vs D7 Amphi-Assault; target destroyed
-Evade
-Afterburner (Evade)

Recon
-Blaster vs F7 Outrider; target destroyed
-Evade
-PTW Move F6 -> F5

Melee
-Evade
-Blaster vs outrider, amphi - rolls outrider; target destroyed

Engineer A
-Move E7 -> E6
-Evade
-Grapple Melee E7 -> E6

Trooper
-Move E7 -> E6
-Blaster vs E6 Amphi-Assault; target destroyed

Allied Phase:
All allied units row 5 -> row 4

Hostile Phase:
Amphi-Assault F7 -> 4x up, 3x left, rolls left; missile vs eng, melee, trooper, rolls trooper; missile negated by evade

A6 Sensor Contact -> B6
A7 Sensor Contact up right, rolls up -> A6
B7 Sensor Contact up right, rolls right -> C7
2x Sensor Contact C7 -> C6; rolls amphi-assault, false contact
-amphi-assault vs falcon exofighter, rolls falcon; missile negated by evade
D7 Sensor Contact 5x up 1x left 3x right, rolls right -> E7
E7 Sensor Contact -> E6; rolls 2x Outrider
-Outrider A vs eng, melee, trooper, rolls trooper; automatic targeting disabled!
-Outrider B vs eng, melee, trooper, rolls trooper; low profile disabled!
F7 Sensor Contact 3x left, 4x up, rolls up -> F6
G6 Sensor Contact 4x left, 1x up, rolls left -> F6
G7 Sensor Contacts up left, rolls left -> F7
H7 Sensor Contact up left, rolls up -> H6

New sensor contacts in row 7

"Morze here, I've got one on my tail. Can't shake him!" Morze calls out.

"Got you covered, eight." Joker shoots back. "Outrider down. You can unclench now, trooper." A brief pause preceded by a flash to your right. "Nate, get yourself and your knuckleheads back, you're too exposed out there."

You sniff. "Got it, lead. Clean up those outriders, people, then pull back towards the ships! Maintain a one-click distance." you transmit - the last thing you want is those little bastards getting past you and taking pot shots at the capital ships. Although, they seem satisfied with fly-by attack runs on your E-Frames instead. You rotate your E-Frame, keeping the main thrusters engaged for a nice, smooth arc - partly to give yourself a little tactical visibility, partly to give yourself a good shot at the Amphi-Assault E-Frame you had just targeted. As the ponderous craft struggles to recover and stabilize, you give it another dose of blaster fire. This time, several flashes of the coherent energy track across the oval-shaped E-Frame's center section - you don't quite split it in half, but a couple of the blasts come out the other side, and the main engines sputter out.

A salvo of missiles flies by to your left as you complete your turnaround maneuver and begin thrusting back towards the Endeavor, your distance indicator slowly counting down to one click. The missiles find a target, another amphi-assault according to your projected map, shortly before it disappears. "Good designation on that target, Doc." Morze sends.

Lestari, Em and Jumper are already back to their positions, pumping blaster fire into the outriders chasing you - judging by the multiple explosions, something definitely connects - but the number of red symbols on the sensor map doesn't decrease as much as you'd like.

"Damn, too many outriders." Jumper calls out. "Nate, you've got two on your tail."

You cringe. He's right - not only that, but you've got another missile lock alert. Juking the best you can, you fire your control thrusters up just in time to cause the missile to fly by you and detonate harmlessly. But that takes you into the line of fire of those two outriders - for whatever reason, your E-Frame chooses to show their blaster shots as purple-tinged white. Many fly past you, but not all - your E-Frame pings, shakes and groans as a pair of shots connect, sending simulated pain signals through the cyberlink. The status indicator helpfully shows that your auxiliary targeting computer is non-functional, and one of your control thrusters seems to be firing uncontrollably in the wrong direction. You can compensate, but that'll make it harder to evade.

"Shite, you all right, Nate?" Em calls out. "That looked painful."

"Yeah, I'm fine." you reply, cringing a little - that neural feedback is something else. And you're pretty sure you can smell burnt circuitry in your cockpit. "Wasn't going to use that targeting computer anyway, the attached blaster is out."

"Maybe I'd have been able to help out if I didn't have to keep towing this hunk of junk around." Em quips, her voice radiating resentment.

"Focus, four." Lestari retorts.

Operational Area Map:
A0B0C0D0E0F0G0H0
A1B1C1D1E1F1G1H1
A2B2C2D2E2F2G2H2
A3B3C3D3E3F3G3H3
A4B4C4
ExoFrigate Galileo
D4
Wraith
ExoCruiser Endeavor
E4
ExoCruiser Endeavor
F4
ExoFrigate Guiducci
G4H4
A5B5C5
Falcon
D5
Engineer B
E5F5
Recon
G5H5
A6
Sensor Contact
B6
Sensor Contact
C6
ExoFighter
Amphi-Assault
D6E6
Engineer A
Melee
Trooper
2x Outrider
F6
2x Sensor Contact
G6H6
Sensor Contact
A7
Sensor Contact
B7
Sensor Contact
C7
2x Sensor Contact
D7
Sensor Contact
E7
2x Sensor Contact
Amphi-Assault
F7
2x Sensor Contact
G7
Sensor Contact
H7
Sensor Contact

Mission Objectives:
All ExoFleet capital ships must reach row 0 (ETA 8 turns)
-capital ships will move up one row every two turns
[Secondary] All E-Frames must be in sector D0 or E0 on the final mission turn

E-Frame Status:
Falcon (Easy-One): 1x Outrider kill
Trooper (Easy-Two): Shoulder Blasters disabled, 1x Amphi-Assault kill
Wraith (Easy-Three): 1x Outrider kill
Engineer A (Easy-Four):
Melee (Easy-Five): Shoulder Blasters disabled, 1/2 HULL, 2x Outrider Kill
Engineer B (Easy-Six): 1x Outrider kill
Recon (Easy-Seven): 1x Outrider kill
ExoFighter (Easy-Eight): 1x Amphi-Assault kill

Command
Pilot: Tom "Joker" Ward
Available Actions:
[] [RED] Triple Blaster
- Attack any target within one space.
[] [RED] Gatling Blaster
- Attack any target within one space.
[] [RED] Missile (10/10 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction
[] [BLUE] Evade
- Negate the next incoming attack of any kind
[] [GRAY] Order: Red
- Designated other E-Frame may take an additional [RED] action that they have not taken this turn
[] [GRAY] Order: Blue
- Designated other E-Frame may take an additional [BLUE] action that they have not taken this turn

Wraith
Pilot: Christopher "Plague Doc" Stuart
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Missile (4/6 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Deep Sensor Scan
- Reveal the contents of a sensor blip.
- If target is not in LOS, a random sensor blip along the projected line is revealed instead, or nothing
[] [GRAY] Comms Jamming
- Designated target is unable to move or fire this round.
[] [GRAY] Probe (1/1 available)
- Designate a space within line of sight. All sensor blips entering this space are automatically revealed going forward.
[] [GRAY] Target Guidance
- Designated target within line of sight may be targeted by missiles regardless of line of sight.

Engineer A
Pilot: Emily "Em" O'Dwyer
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
- Coordinated Fire: If used on "Melee" E-Frame, may use another RED ability instead of a BLUE ability
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.

Engineer B (note: will be driven by QM per player request, but suggestions can be made)
Pilot: Joshua "Josh" Walker
Available Actions:
[] [RED] Arm Blaster
- Attack any target within one space.
[] [RED] Shoulder Blasters
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Magnetic grapple
- Move designated target (allied or hostile) within one space one space towards this E-Frame OR
- prevent designated target within one space from moving away OR
- pull self towards designated "large" target within one space (e.g. capital ship or shuttle)
[] [RED] Repair
- Re-enable one damaged system on any other E-Frame in the same space. Target cannot issue [BLUE] orders this turn.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.

Melee
Pilot: Calista "Lestari" Wahyuni
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Shoulder Blaster System Disabled
- Attack any target within one space.
[] [RED] Laser Cutter
- Attack any target in own space.
[] [RED] Fist
- Attack any target in own space OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Charge
- Move one space in the grid in any direction, the execute a Laser Cutter or a Fist
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.

Recon
Pilot: Ian "Jumper" Lorenze
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
- If no target immediately available, will attack random target in own space after hostile action phase
[] [RED] Missile (4/4 available)
- Attack any target within line of sight.
[] [RED] Claw
- Prevent designated target in own space from moving away OR
- grab a mission-critical object in own space (and move with it if it moves on its own)
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile
- Negate the next incoming attack of any kind.
[] [GRAY] Power-To-Weight Ratio
- Move one space in the grid in any direction.

Trooper
Pilot: Natanael "Nate" Weaver
Available Actions:
[] [RED] Blaster - Left Arm
- Attack any target within one space.
[] [RED] Blaster - Right Arm
- Attack any target within one space.
[] [RED] Shoulder Blasters System Disabled
- Attack any target within one space.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Low Profile System Disabled
- Negate the next incoming attack of any kind.
[] [GRAY] Automatic Targeting
System Disabled
- Fire the shoulder blasters at a randomly chosen target.

ExoFighter
Pilot: Oliwia "Morze" Dabrowska
Available Actions:
[] [RED] Blaster
- Attack any target within one space.
[] [RED] Missile (3/4 available)
- Attack any target within line of sight.
[] [BLUE] Move
- Move one space in the grid in any direction.
[] [BLUE] Afterburner
- Move one space in the grid in any direction OR negate the next incoming attack of any kind.
[] [BLUE] Evade
- Negate the next incoming attack of any kind.
[] [GRAY] Nimble
- Take any BLUE action that has not been taken before
 
@NickAragua
can engineers repair hull hits? or just systems?

might as well ask.

and when we hit amphis is it always their missile system that gets disabled if they aren't destroyed?
 
..Engineers can only repair Systems (unless QM changed that). And those are some nasty disables, dear me..

Falcon and ExoFighter/Flight on C6 Amphi-Assault then ExoFighter retreats to C5? An additional [RED] Order for one of the Engineers to start repairing systems? Trooper's Low Profile Systems maybe..? Or start repairing the Shoulder Blaster + Automatic Targetting? Repairs have a nasty consequence of not being able to do [BLUE] Orders whilst being repaired though so maybe Low Profile is better? @_@..?

Nschwerte's Team on taking out E7 Amphi-Assault whilst they can and out of the Outriders in E6 before retreating back to E5?

Engineer B goes to E5 to take out the remaining Outrider in E6?

Recon Evades and assumes a Low Profile whilst on Overwatch in preparation of F6 Sensor Contacts? Though if the enemy rolls more than three enemy contacts, that's a most guaranteed down if RNG does that.

Wraith... I'm not sure. Wraith needs to go forward? We need body blockers to spread the aggro though there is no issue at the moment. The problems I'm seeing is the clusters of Sensor Contacts. I do know Columns D and E and the row under the Endeavor will help take out enemy targets though hopefully it doesn't come down to it. @_@;

As for Orders..

[X] Recon - Ian 'Jumper' Lorenze
-[X] [BLUE] Evade - Negate the next incoming attack of any kind.
-[X] [GRAY] Low Profile - Negate the next incoming attack of any kind.
-[X] [RED] Blaster - Attack any target within one space, if no target immediately available, will attack random target in own space after hostile action phase. (Any adjacent enemies if any [priority on low HP targets that can be taken out in one shot] otherwise Overwatch in own space/tile.)

I'm surprised Engineer B based on the logs followed the Order rather than the usual RNG behavior in previous logs. Why is that QM? o_O..? Is it because of someone giving a proper order? .-.?
 
An additional [RED] Order for one of the Engineers to start repairing systems? Trooper's Low Profile Systems maybe..? Or start repairing the Shoulder Blaster + Automatic Targetting? Repairs have a nasty consequence of not being able to do [BLUE] Orders whilst being repaired though so maybe Low Profile is better? @_@..?
what we could do is, I give trooper a second red to shoot the outriders
melee shoots the amphi and hopefully disables the missiles
eng a and melee go back to E5 while eng a grapples trooper back, and then move eng b into E5 and have them repair trooper's low profile.

imo the shoulder combo takes too long atm.
We don't have to worry about the sensor on D atm cause of the empty space.
and if we don't want to trigger any sensor contacts, recon can go back to F4 and fighter goes back to C5, fighter should probably do this anyways tbh.

We might want Wraith might to come forward to row 5 to set target guidance on something that shows up from the two sensor contacts, so that two people, probably fighter and falcon, can missile it in case an amphi shows up.

with everyone either moving into the sensor to attack or move back to free LoS
and someone in E destroying the amphi

[X] Falcon
-[X] Blue: evade
-[X] Red: triple blaster- Amphi in C6
-[X] Gray: Order Red- Trooper
 
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can engineers repair hull hits? or just systems?

and when we hit amphis is it always their missile system that gets disabled if they aren't destroyed?

Just systems.

Amphis have missile, blaster and engine systems, so the damage may have various effects.

I'm surprised Engineer B based on the logs followed the Order rather than the usual RNG behavior in previous logs. Why is that QM? o_O..? Is it because of someone giving a proper order? .-.?

He's aware of Plague Doc's LOS and also not suicidal. :D

The RNG comes into play when there are multiple roughly equivalent options and nobody's made any recommendations (a recommendation weighs the action pretty heavily towards itself)
 
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hello I am new here at this website but this looks fun
are you still recruiting?
because I have made a character.

[X] David Kane
[X] greenhorn
[X] Trooper E-Frame
[X] Titans blue
 
hmmmm, that amphi, messes with my idea.
unless instead of going back, recon joins the others in E5 and missiles the amphi.
Risky of letting two Enemy Contacts in F6 get to F5 or heaven forbid stack up in E6 with E7's two Sensor Contacts though not to mention it's risky in general to let them have a flank on the 'screen' on row 5. Though doing a [RED] Order is probably a good compromise on letting Trooper A (we're getting a Trooper B!) shoot down the Amphi-Assault in E7 (now that we know it has 3 systems... I am not sure what taking out the drive system will do, maybe 50% chance to move but otherwise remains stationary?). Engineer A and Melee could take out the Outriders in E6 and retreating or only Melee whilst Engineer A pulls Melee back so that the latter can afford an Evade. Then hopefully Engineer B is 'influenced' to take out the remaining Outrider in E6. I'll edit Recon's Orders accordingly once the others has theirs voted in.

..8 Turns ETA.. we can do this! @_@;

hello I am new here at this website but this looks fun
are you still recruiting?
because I have made a character.

[X] David Kane
[X] greenhorn
[X] Trooper E-Frame
[X] Titans blue
Welcome aboard - you'll be launching next round.
Welcome 'Greenhorn'! (That's your alias/codename right? Or is that how to describe them? o_O?) More ExoFrame jockeys/pilots appreciated!
 
[X] Morze
-[X] [RED] Blaster Amphi in C6
-[X] [BLUE] Move C5
-[X] [GRAY] Nimble - Evade
 
[X] Engineer A
-[X] Red Missile Amphi assault after LOS opens up or anything else if that is destroyed
-[X] Blue Move to E5

[X] Melee
-[X] Red Laser Cutter Outrider
-[X] Blue Move to E5

[X] Trooper
-[X] Red Blaster Outrider
-[X] Extra Red Blaster Amphi assault
-[X] Blue Move to E5

Anyone have any recommendations for wraith?

If you move forward one space then you could sensor jam the amphi assault on C6, enemy Exo Frames are pretty dangerous and i dont think well be able to kill it this turn
 
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[X] Engineer A
-[X] Red Missile Amphi assault after LOS opens up
-[X] Blue Move to E5

[X] Melee
-[X] Red Laser Cutter Outrider
-[X] Blue Move to E5

[X] Trooper
-[X] Red Laser Cutter Outrider
-[X] Blue Move to E5



If you move forward one space then you could sensor jam the amphi assault on C6, enemy Exo Frames are pretty dangerous and i dont think well be able to kill it this turn
If your moving them that way, I did give trooper another red move
 
[X] Trooper
-[X] Red Laser Cutter Outrider
-[X] Blue Move to E5
Invalid [RED] Action, I think you copied it from Melee? Also Trooper has ann Extra [RED] action courtesy of Falcon.
[X] Falcon
-[X] Blue: evade
-[X] Red: triple blaster- Amphi in C6
-[X] Gray: Order Red- Trooper
If you move forward one space then you could sensor jam the amphi assault on C6, enemy Exo Frames are pretty dangerous and i dont think well be able to kill it this turn
C6 Amphi-Assault gets destroyed by Falcon and ExoFighter/Flight, it only has 2 HP.
Amphi-Assault
-Moves towards nearest ExoFleet unit
-Attack random Exofleet unit within one space
-2 HP
[X] Morze
-[X] [RED] Blaster Amphi in C6
-[X] [BLUE] Move C5
-[X] [GRAY] Nimble - Evade
The one Amphi-Assault you should worry about is the one in E7, and Wraith can surprisingly do so since the Communication Jamming doesn't require LoS.

[] [GRAY] Comms Jamming
- Designated target is unable to move or fire this round.
Though shooting at the Amphi-Assault and Jamming an Outrider in E6 is probably better since we'll eventually not be able to shoot at the Amphi-Assault and Outrider only has an own-tile attack.
 
If your moving them that way, I did give trooper another red move

Alright, I'm blasting the Amphi assault then.

C6 Amphi-Assault gets destroyed by Falcon and ExoFighter/Flight, it only has 2 HP.

I thought that enemy exo frames have the same system as us where their systems can get damaged.

I'm destroying both the outriders and the Amphi this turn then, so there is no need for wraith support



I could be able to handle either the 2 contacts on f7 or E6 next turn and may be able to give support if the rolls are favourable. Slingshot is 3 attacks and a free reveal and the troopers gives an additional one.

But I would really like to repair the trooper grey evade too. Getting Automatic targeting online is pretty much impossible cause it needs two repairs, but low weight ratio will give trooper back an additional action.
 
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Actually, engineer B could do the repairs while the slingshot team makes sure to wreak havoc

[X] Engineer B

-[X] Request that Josh moves to E5 to repair Nate's system next turn
 
@NickAragua
if trooper moves to a space, and then engineer b moves to that space will eng b repair trooper?
or will it not be possible because trooper used a blue move?

Actually, engineer B could do the repairs while the slingshot team makes sure to wreak havoc
if not what we could do is
what we could do is, I give trooper a second red to shoot the outriders
melee shoots the amphi and hopefully disables the missiles
eng a and melee go back to E5 while eng a grapples trooper back, and then move eng b into E5 and have them repair trooper's low profile.
except maybe just blast the amphi and have wraith jam one of the outriders
 
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I thought that enemy exo frames have the same system as us where their systems can get damaged.

I'm destroying both the outriders and the Amphi this turn then, so there is no need for wraith support
..yeah, I don't get it, the logs on system disables not dealing HP damage is due to the fact of Sensor Contacts getting into ExoFleet tiles and without Evade or Low Profile or getting intercepted by an aircraft like last time. 'Direct' Attacks are guaranteed to take out HP. I am just not sure since I keep double-checking the combat logs but that seems to be the trend until an odd or freak accident happens. .-.
 
except maybe just blast the amphi and have wraith jam one of the outriders

But that plan is going to lose us an attack, leaving either an outrider or the Amphi alive this turn.

I don't expect trooper to need an evade next turn because it will be surrounded by friendlies with the slingshot crew taking out the contacts to the south and recon + the capitals dealing with the eastern contacts that get revealed this turn.

I prefer the higher damage output to getting the system back a turn sooner.

It's also going to free up wraith to support something else
 
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But that plan is going to lose us an attack, leaving either an outrider or the Amphi alive this turn.

I don't expect trooper to need an evade next turn because it will be surrounded by friendlies with the slingshot crew taking out the contacts to the south and recon + the capitals dealing with the eastern contacts that get revealed this turn.

I prefer the higher damage output to getting the system back a turn sooner.

It's also going to free up wraith to support something else
It's because it's going to be a calm round that we should take this chance to fix the system.

it's very easy to get swarmed here if we're unlucky with the rolls.
 
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