Does this take place in the same universe as Exodus BLACK?

  • Yea

  • Nea


Results are only viewable after voting.
On the other hand: @samdamandias Can I add a couple dozen of these shuttles to each of my Lucrehulk's? They should have them, but they aren't listed in the complement numbers for that reason; same with Droideka's now that I notice it.
Yes. Your ships should have those.
Hmm, assuming my Workers have Hyperdrives (think they do) then I have a plan.
Do they normally have a hyperdrive?
"Space is cold" after all.
Hard vacuum also sucks as a way to dump heat, because radiation is your only option unless you want to dump a heatsink overboard. (And now I have a Flanders and Swan song stuck in my head)

I'm working on the IC, but the current state of the update is crap.
 
How big of a nuke can you even fit into one of those tiny missiles? Definitely not even megaton grade.
Nukes are actuall NOT the small micro missiles, but big sizable missiles. I know, surprising for Macross but actual big, anti-ship missiles exist in the universe. Fighters can carry between 2 (VF-171) to up to 4-6 (VF-25).
So a Macross Missile Massacre with nuclear weapons will need an entire Squadron instead of a single fighter, but still be usable.
...
And then there are Dimension Eater warheads that basically create short-lived anti-gravity black hole sphere some 4km in diameter.
 
Yes. Your ships should have those.

I too am missing a few shuttles. May I add?

You mean my T-65's aren't better than VF-25's? :confused: :p
IIRC in original Exodus TIE Defender was about equal to VF-171's due to quite insane maneuverability of Macross fighters ... and VF-171's that are outclassed by VF-25's by quite a margin.
So yes, X-Wing sux.:p
*sigh* All of out fighters are gonna be destroyed en masse anyway.

No, that's not what I mean.

What I mean is, assume two ships of equal tech level.

One is from a sane universe, and so stores 1000 fighters. The other is from a universe when writers have no sense of scale, and has 20 fighters. Both fighters are 'equivalent' techwise.

Does the 1st ship get shittons of fighters for free? Or do the 20 fighters become super-fighters for the same points? If you mass produce the super-fighters, do they become shit?

Now, assume again equal ships, but of different tech levels. One is C, one is B. Do the Tech C fighters again perform horribly, even though they are superior in all metrics to the Tech B fighters?

It's just a mess.

Some of that escorts basically pack a Nova Cannon equivalent without needing HUEG ship. As I said before, a lot of out ship can punch well above their weight.

Lance equivalents.
 
Nukes are actuall NOT the small micro missiles, but big sizable missiles. I know, surprising for Macross but actual big, anti-ship missiles exist in the universe. Fighters can carry between 2 (VF-171) to up to 4-6 (VF-25).
So a Macross Missile Massacre with nuclear weapons will need an entire Squadron instead of a single fighter, but still be usable.
...
And then there are Dimension Eater warheads that basically create short-lived anti-gravity black hole sphere some 4km in diameter.
So it boils down to how many highly advanced ordnance do we have stored up. 40k also has stuff like that. Firing a salvo of nuclear macrocannon shells, each bigger than some of your fighters. Vortex warheads and bombs... Nevermind life eater virus, great for boarding prep.
One is from a sane universe, and so stores 1000 fighters. The other is from a universe when writers have no sense of scale, and has 20 fighters. Both fighters are 'equivalent' techwise.

Does the 1st ship get shittons of fighters for free? Or do the 20 fighters become super-fighters for the same points? If you mass produce the super-fighters, do they become shit?

Now, assume again equal ships, but of different tech levels. One is C, one is B. Do the Tech C fighters again perform horribly, even though they are superior in all metrics to the Tech B fighters?

It's just a mess.



Lance equivalents.
IMHO it should be balanced to fighter size, sortie rate, maintenance needs, and what part of the carrier do hangar facilities take.
 
Last edited:
That's not what I mean though. Two different universes with equivalent tech can have widely different numbers of fighters because the numbers are essentially random.
Yes, because carriers might be differently sized, fighters can be differently sized, fighters might have different needs, and carriers might be more specialized.
I don't think we have cases of "this many fighters cannot possibly fit into that carrier".

As a modern analogy, you could fit far more light combat-trainer jets onto a carrier than F-14's, but given equal tech level the latter would be far more capable.
 
Last edited:
Have them wear their in-universe uniforms, but add a patch representing Team White?
 
*Reads Black's IC thread*

Note to self: if time and situation permits, stockpile on the fancy foods and champagne for a feast or two after we make it to safety. Also attempt to get all the booze.
 
*some random civilian notices the hoarded goods*

:V

*Droideka escorts civilian to a alley and deals with him*

And this kids is how a nosy git named Carl got to be in charge of one of the Black Fleets.:V


All joking aside I'll be sure to double rations for the majority of my peeps the day of the celebration if there isn't enough to be evenly spread.
 
Last edited:
Okay, so, admittedly not an active player (in WHITE or BLACK), but wanting to be helpful, just going to opine a bit....

Here's the fleet list (props to @Cloak&Dagger for compiling that, by the way).

The goal here is to get as many people off Earth as possible, yes? As quickly and safely as possible?

So it makes sense to identify the best targets of those refugees.
The Macross Island is the prime choice, but the Lucrehulks seem like good short-term targets for transport as well. The 40k ships seems like good people-movers in the short-term, as do several of the Homeworld ships. Also, the Behemoth Battlecruiser.

But the trick is getting folks places?

Maybe divide up the biggest ships and designate areas, then try to evenly split the transport capabilities?
Have the various big people-moving ships get as low as they can; the Island should probably end up in lower atmosphere (but not landed), and the Battlecruiser the same, while the 40k, Homeworld, and Alienverse ships go for the lowest orbit possible.
The idea being to give the shuttles and such everyone has more time to be running more trips, rather than wasting time on the up-and-down trips to and from the ships.
I would suggest that all but 2 of the Defiants be tasked as, essentially, relay stations, using their transporters to move people from Earth to another ship; worst-case this might cut their transport rate from 175 an hour to, say, 100 an hour. But that's 1,200 people more than otherwise might get rescued. Given a day, it's almost 30,000 people. A drop in the bucket, but every drop counts.
The last 2 could be free to try and beam up "high priority" targets, or maybe go for more isolated pockets of people scattered around.
The CR90 could probably try making a few runs down and back up to the Nebulon or another ship, just cramming as many people as possible in and then offloading them. Not 100% efficient, but it's something.

Basically, the key seems like trying to divide up the "big boys" and space them evenly around the world, and then use the smaller ships to ferry them.

There's risk in putting ships down low and close, but the trade-off is more people?

I dunno, I do feel like I'm rehashing a bit, but still.

Actually, could the SC Battlecruiser safely land on the ground? If so, that would be ideal there, since it would let them donate the Medevac Dropships to help shuffle people up to ships that can't land.

Once you've evacuated people as quickly as possible, then it seems reasonable to look at trying to shuffle them to the most comfortable ships, so that the other ships can operate effectively without worrying about loads of civilians on-board.
 
Back
Top