Mecha? Yea or nay?

  • Yea (a weapon to surpass metal gear...?)

    Votes: 1 9.1%
  • Nay (we've got tanks, why add anything else?)

    Votes: 7 63.6%
  • No preference (Choosing not to choose is still a choice!)

    Votes: 3 27.3%

  • Total voters
    11
  • Poll closed .
So when we get to IC how long will each turn be?

Also has anyone else noticed that out of 10 PMC's 3 start with "black"?
 
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We...might have to roll up more contracts....
Want my suggestion roll out twenty so In a perfect world two for each PMC and then throughout the week thrown in some special event Contracts that only last a certain amount of time like let's say a hour and then the Jon is considered unavailable they could be very high reward but very hard to complete.
 
Huh, that's pretty interesting. *insert racist comment here*

Also of note: "10 PMCs".

10 PMCs, 10 available jobs. Looks like this could get competitive pretty fast.
Initially, I was actually going to have my CEO be a mixed-race South African, but I backed off because I really didn't want to tread on that can of worms.
 
Want my suggestion roll out twenty so In a perfect world two for each PMC and then throughout the week thrown in some special event Contracts that only last a certain amount of time like let's say a hour and then the Jon is considered unavailable they could be very high reward but very hard to complete.
The problem with that is that not all of the players live in the same time zone, so it wouldn't be fair to all.
 
The problem with that is that not all of the players live in the same time zone, so it wouldn't be fair to all.
Well then increase the time limit. But it would make things more interesting.
I support keeping the number of missions limited, to increase competition.
Yes but the thing is that generally speaking there are more jobs then PMCs able to take the job. Still limited some only need a single job to make the cut others need more undercutting normal full out sabotage is generally acceptable ect. Really the two per group number of contracts works since of you don't need any more there are other jobs out there but hwy you want more cash then undercut a person.
 
Well then increase the time limit. But it would make things more interesting.

Yes but the thing is that generally speaking there are more jobs then PMCs able to take the job. Still limited some only need a single job to make the cut others need more undercutting normal full out sabotage is generally acceptable ect. Really the two per group number of contracts works since of you don't need any more there are other jobs out there but hwy you want more cash then undercut a person.
You think you ten are the only PMC's in the area that are accepting jobs?


HA.

There are things worse than fascists in the African wilderness...
 
The highest I'm considering going with the current player count is 15. That guarantees that everyone is almost guaranteed at least one, and those with good negotiating skill may get 2 or 3.


Worried about paying debts, are we?
Everyone should and believe me there is gonna be throat cutting, and such everywhere cause a employer could for some reason take on two groups and whoever gets the job done first gets payed or maybe the client has us do the job and decides they don't want to pay us and kills the whole team I mean anything could happen
 
Everyone should and believe me there is gonna be throat cutting, and such everywhere cause a employer could for some reason take on two groups and whoever gets the job done first gets payed or maybe the client has us do the job and decides they don't want to pay us and kills the whole team I mean anything could happen
*steeples fingers and chuckles menacingly*

Oh yes. Many throats will be cut...
 
Note to self: Blades will cut throats.

Is this going to be strictly contract-based, or are there other avenues available as well? Could we, for instance, contact major powers for deniable ops, form relationships / alliances with other PMCs, or attack targets (such as rival bases) on our own initiative?
 
Note to self: Blades will cut throats.

Is this going to be strictly contract-based, or are there other avenues available as well? Could we, for instance, contact major powers for deniable ops, form relationships / alliances with other PMCs, or attack targets (such as rival bases) on our own initiative?
That is a planned feature, yes.
 
Note to self: Blades will cut throats.

Is this going to be strictly contract-based, or are there other avenues available as well? Could we, for instance, contact major powers for deniable ops, form relationships / alliances with other PMCs, or attack targets (such as rival bases) on our own initiative?
Hey this is business and business is cutthroat if you can't handle it go home.:mad:;)
 
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