[X] Plan: What Do You Mean By "You Have To Paint Your Own Miniatures"?
- [X] You find that Nerius was correct, you do have a grand, theatrical bent and the art of necrotechnology speaks to that artistic core like few things can. You spend much of your time in your new manse, familiarizing yourself with the tools, processes, and materials of your new craft.
- [X] The Wolf-King invites you intermittently to more games of Gateway, as the demands of his position and preparations for the Spring allow. Intrigued and considerably more coherent, it still takes you a few weeks to realize that he's tutoring you in the fundamentals of war and command.
 
You do your best to ignore it. Do your best to hold that wavering, slightly sickly smile. If for no other reason than you're committed and you don't know enough about politesse and personal diplomacy to confidently change course in the middle of a conversation.
Harrower's powers remain fueled by Max Awkward.
Brooding in dark corners, crushing their balls between boulders as serious people do.
Reminder to self: Never be a serious person.

[X] Plan: Hanging Out With The Beautiful Dead People
-[X] You find that Nerius was correct, you do have a grand, theatrical bent and the art of necrotechnology speaks to that artistic core like few things can. You spend much of your time in your new manse, familiarizing yourself with the tools, processes, and materials of your new craft.
-[X] Long Night of Hunger, the oddly attractive Crimson Harvester eventually, through self-conscious persistence, talks (corners) you into adopting a more structured training regimen. Something to hone your natural talent beyond the point of flailing wildly. The results are…odd. But encouraging.

Alternatively, as a second choice:
[X] Plan: What Do You Mean By "You Have To Paint Your Own Miniatures"?
 
Less that I want to shape Harrower into FITEGUD GOTH BOI, HE GIVE TROOPS MANY MORALE, more that I enjoyed the scenes with Long Night, Nerius, and Nerius Creepy Mother and I want to see more of them.
I can and will agree with Wade's reasoning here. This is good stuff. A mixture of overawing, intimidating, caring, and compellingly magnetic.

[X] Plan: While You Were Partying I Taught This Dipshit The Blade

[X] The Wolf-King invites you intermittently to more games of Gateway, as the demands of his position and preparations for the Spring allow. Intrigued and considerably more coherent, it still takes you a few weeks to realize that he's tutoring you in the fundamentals of war and command.

[X] Long Night of Hunger, the oddly attractive Crimson Harvester eventually, through self-conscious persistence, talks (corners) you into adopting a more structured training regimen. Something to hone your natural talent beyond the point of flailing wildly. The results are…odd. But encouraging.
 
So you accept and are immediately swathed in the rich, heavy fabric. All but drowning in the ocean of cloth, gamely doing your best to keep the trailing hem from dragging on the steps behind you. Chrysaor squeaking softly as he's bundled up against you. The captain alongside you, doing his best to match his stride with yours which mostly means he's moving at a slow, leisurely stroll. The two Praetorians follow in your wake, faceless and silent and statuesque. Bodies dyed in glistening ink, accentuated with gleaming sapphire; anatomy shining with silver points and argent bands.
This is cute, but also goddamn I love your descriptions in this whole segment. It's just oozing atmosphere and style, it's great.
"Long Night of Hunger." A pause. He pats one heavy, taloned hand to the staff of his colossal warscythe. "Final Feast."

"Thank you," you say.

You...decide in that moment you like him. You like this spirit- this man (and he is a man). You like his armor, the way it's so mismatched and patchwork, painstakingly pieced together from what must be half a dozen sets scavenged from antique ruins and tailored for his physique. Lovingly painted an even pitch, accented on the gauntlets and shin-greaves, the breast and the back with careful blue-daubed designs. Edged in intricate silver patterns of fang and tangling root. You like his scythe and the way he carries the monstrous thing nestled tenderly in the crook of his arm, bearing the weight with an easy, unconscious grace- and it reminds you, somehow, of the elemental dozing, bat-wings draped over your shoulders. A precious pet, spoiled and indulged.

You like his body, his anatomy. Is that ghoulish? It feels a little perverse and you can't quite convince yourself it's just innocent fascination. You like watching the way the flayed, exposed skeins of scarlet muscle tense and twist and shift and strain with every little motion. White spurs of bone jutting up from the scarlet, rising along his spine, rocks in the center of so many red, red rivers. White slopes of osseous plate integrated into the bulk of his being, both anchoring and armoring the meat that is his self. White bull skull a many-fanged death mask; flames ringed in shadow sitting nestled in the sockets, flicking back to you now and then. Wondering, you think, why your gaze lingers.

You like the way his strength sits thickly across his back, girdles his waist and stomach with a solid slab. The way his arms and thighs bulge with power. His chest broadened and deepened with brawn. The sound of his hooves is a steady metronome, following you along your twilight path between the worlds of the living and the dead. Somewhere in the distance you can still hear Elegia at his work. From this far away it just sounds like an endless roll of thunder. Or maybe an earthquake, rumbling below your feet.
Harrower: "oooooh i can't not fuck him"
"King Nerius made Xauma," he says. "From forest and rain-soaked ruins. Out of life and death, oaths and compact. Out of the many gods, one court under the She-Who-Eats-The-Light. Out of the many tribes of Old Xauma, one nation once more. One army. One hand, one fist, to strike against Lookshy. He fells trees, sends treasures to Greak Forks. Trades for jade and steel. But his silver buys the service of Strix, buys Scavenger Lords, buys Harvester war-herds. We come for that silver. But we stay for the things he says, the world he promises."

Your gaze is somewhere between curious and avaricious, mismatched eyes drinking it in. You don't even have to ask. The hungry quiet does it for you.

"Food enough for soldiers," he says, voice soft and full of longing, "Food enough for all the slaves we'll free. Xauma will shatter the sevenfold walls and bring Lookshy low. We will take what was always ours. The destiny it denied us. The future it stole. We will be spoken of in the same breath as Sijan, as Nexus, as Great Forks. And The City will be spoken of not at all."
absolutely based, we stan a king
It's like grease and thick oil running over your skin, matting your hair and clotting your pores. Oven-heat and still, stagnant air. A golden eye, high, high above you, watching you with the detached, vague displeasure of a perennially disappointed father.


Hypocrite.
As if Sol Invictus had any right to judge you.
I really do like this kind of bitter, spiteful intimacy Harrower shares with the sun. It's very...personal, I guess? Given the fact that he's working off a corrupted Solar Exaltation and all, I like it a bunch that Harrower's issues with the sun run far deeper than just typical undead stuff.
Don't let it get to you. Don't let it worm its way in. This long, low couch beneath you is comfortable, the cushions soft and you find that you're increasingly at ease with the ambience, the aesthetic, of the palace. The suggestions of the wild encroaching forest, intertwined with the industrial ducts and vents and softly glowing orange-red light. The way the people of Xauma took this thing, this monstrosity that murdered them, and mantled its armor with paneled wood and flowing bolts of cloth. Coaxed red-sap dripping branches up its boulevard broad limbs. Etched and carved its insides and let the shadows without flourish within.
Xauma continues to be just kinda stellar, the idea of taking this death machine and making it a home is great and it's executed super well.
Her back is straight and you cannot imagine she has ever bowed for anyone, begged for anything, in the whole of her life. Certainly nothing so small as mercy. Or forgiveness. When she pauses and smoothly changes direction to approach you, it doesn't even seem anything less than planned and wholly deliberate. She towers over you. You didn't- you didn't quite realize how tall she was for some reason, tall enough to put a hand on Nerius's shoulder without even having to reach. The woman holds out her hand and you take it hesitantly. Still unsure of what to do. Still reflexively biting back the ingrained urge for deference, trying to stop shy of open defiance, you are not a prisoner here you are a guest and you know enough to know that a guest must behave well. You feel the thick, heavy calluses of her palm, her fingers against your own. You watch as her wickedly curved claws delicately wrap around the whole of your hand. Hiding it utterly.
the dimitrescu joke is been made pensive emoji
"I- I'm Harrower. I…(ah)."

"Yes, you're that lovely boy my son met across the River. He was very excited to get to know you." She nods once and relinquishes her grip. Just so.

"I'm- I'm happy to hear that?" You say weakly. "I didn't know Nerius had family at the palace."
I super love the way Harrower ends up like this sometimes, completely caught off guard and you remember he's not just a mad goth scientist playing sinew and nerves like a bass guitar.
You are acutely aware that the man is wearing nothing but a blue waistwrap. That his arm might actually be thicker than your entire thigh. And that even sitting you still barely come up to his shoulder.
farquaadpointinghorny.png
You don't, not really, but the steady rise and fall of his voice, the low concerned tones are their own kind of comforting. And besides- the thought of getting up now, now that you've finally reached the terminal point of the last night, the last day, is increasingly seeming like it's own kind of heroic effort.

But you don't have real way to voice any of that, even with all your wits sharp and keen. So you just shake your head and mumble something about it being fine.

"Hm. Well. I'll try not to linger too much on the finer points of the rules then. Besides, I think the real strength of Gateway is in the abstractions. The way it teaches you to think about the battlefield as a holistic thing. The interplay of moving parts. It seems the kind of thing that'd speak to you, you have that grand, theatrical bent- don't you Harrower?"

You want to say that's very kind of him, but again the words seem like entirely too much effort. So you just nod your head and mumble something about it making sense.

You're not sure, in the end, when you do fall asleep. If you ever completely drift off. You know that you stay coherent and cognizant enough for Nerius to roll through the explanations of the different troops, his neatly organized army of model soldiers. For him to show you the kinds of things his board can show, the landscapes it can make, the little impossible worlds it can create. You know that despite your swiftly fading consciousness he never lets an ounce of annoyance creep into his voice. Just that eventually he nudges you once and then falls silent. The sound of him opening a leather bound folder from the table filtering through, the careful rasp of gutting claws sliding between thin papers.

And you know that even though he surely has things he needs to do, a schedule to keep as Hunger said, he doesn't disturb as you gradually list and slump against his chest. Your cheek to the heavy muscle and dense, soft fur.

For the first time in a long, long time you rest soundly, and all the nightmares that haunt the shadows of your mind are, for once, quiet.
Absolutely adorable, I love it.

[X] Plan: While You Were Partying I Taught This Dipshit The Blade
 
[X] Plan: Hanging Out With The Beautiful Dead People
-[X] You find that Nerius was correct, you do have a grand, theatrical bent and the art of necrotechnology speaks to that artistic core like few things can. You spend much of your time in your new manse, familiarizing yourself with the tools, processes, and materials of your new craft.
-[X] Long Night of Hunger, the oddly attractive Crimson Harvester eventually, through self-conscious persistence, talks (corners) you into adopting a more structured training regimen. Something to hone your natural talent beyond the point of flailing wildly. The results are…odd. But encouraging.
 
Well, I took an embarrassingly long time to actually get back to this tab.

First up, typos!

Out of the many gods, one court under the She-Who-Eats-The-Light.



Now, for some actual discussion of the chapter; as much as I loved the descriptions from the previous one, I somehow feel like I got a better picture of Xauma as a locale from this, in a way that's infuriatingly difficult to put in words.

It definitely helped outline some of the sociopolitics of the region; Nerius being the founder of the nation, him being entwined with/reliant on a powerful being (Suneater Wolf could be anything from a Dead Lunar to a Heavenly defector who rewove herself into a Creature of Death, in my book) that he's not entirely simpatico with, and either being or being seen as an explicit champion of those Lookshy has wronged, out for vengeance.

On another note, this passage particularly stood out to me as an excellent example of how the minds of the Dead are set askew by their condition - and how that displacement from a fully mortal mindset isn't always that important in the end.
"Food enough for soldiers," he says, voice soft and full of longing, "Food enough for all the slaves we'll free. Xauma will shatter the sevenfold walls and bring Lookshy low. We will take what was always ours. The destiny it denied us. The future it stole. We will be spoken of in the same breath as Sijan, as Nexus, as Great Forks. And The City will be spoken of not at all."
As a famine-ghost, the thought of food lies closer to his thoughts than many mortals of a similar mold, but it flavors his thoughts, rather than shapes them. Either Long Night of Hunger was always an unusually solid and dependable sort, or he's done well at keeping his mentality more mortal than... not. His description indicates that his physical form has been significantly changed in death, but that's a very unreliable indicator of how long he's been Dead or his general mental stability. Sometimes the Dead are flayed bull-Cenobites, sometimes they're just themselves with a washed out filter applied, and neither option augurs well or poorly for what's going on inside them.
 
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Harrower of the Celestial Skein, Sworn Knight of Steel-and-Ember Elegia
Abyssal Exalt:
Essence: 2
Caste: Daybreak
Anima Banner: A carrion cosmos, a corpse-sky ruled over by a titanic seraphim. A great star-dragon, made from the merging of numberless dead.
Virtues + Intimacies:
Major Virtue: Wonder
Minor Virtue: Compassion
Major Intimacies: "No one should ever be held in thrall or bondage", The Lookshyan Empire (Bitter Hatred), Death (Ravenous Curiosity)
Minor Intimacies: "I pull validation from my art", The Wolf-Kingdom (A New Home?), Elegia (Awkward Fondness), 'Jason' (It's Very Complicated), General Navona Afia Sarantankous (Lethal Rivalry)
Exalt Advantages:
Death's Champions: Steeped in the power of the grave and in service to ancient ghosts, an Abyssal feels the wear of existence less keenly than the living. Metaphysically an Abyssal is undead, a creature of Darkness shunned by the Unconquered Sun, and cannot be incapacitated by fatigue, hunger, thirst, mundane poison and disease, or asphyxiation. If mortally injured an Abyssal instead falls into torpor and may recover at a later time. They are at their strongest in locations touched by death and feel the pull of such places as a tangible sensation, a tug on their senses.
Cruel Banquet: An Abyssal may eat and drink as it pleases them. Wine does not sour on the tongue and good food does not rot in the belly. A warm bed is a thing to be enjoyed, pleasant company an occasion to be relished and all the luxuries their Lords can provide are theirs to savor. But the truth cannot, will not be denied: a Deathknight is nourished most by flesh and blood, fear and dread. Nothing else can slake those most violent appetites.
Resonance: Abyssals are resonant with soulsteel and Necrotic aspected materials.
Anima Abilities:
Dark Inspiration (Passive): The great work of the Daybreak must continue. Let nothing inhibit their nightmare artistry. Let nothing bar the way of their dark genius. No matter the medium, no matter the methodology, let all their materials shudder with anticipation, leaping eagerly into the hands of a master craftsman.
Underworldly Lore (Active): Together they dance along the edge of Oblivion, the Daybreak and Death hand-in-hand. A slow waltz without a missed step or faltering motion such is their familiarity, such is their intimacy. What secrets must they share with each other? In those tender moments at the end of everything.
Gruesome Epiphany (Iconic): In the roiling light of their Anima Banner the futility of opposition is made clear. To a Daybreak's keen eyes there is no hiding the flaw that lays at the heart of their enemy: be it in the blade, the one who wields it, the walls beneath their feet or the crown they wear.

Attributes:
Force: 4
Finesse: 3
Fortitude: 3
Abilities:
Athletics: 4
Awareness: 4
Close Combat: 3
Craft: 3
Embassy: 0
Integrity: 3
Navigate: 0
Performance: 0
Physique: 4
Presence: 3
Ranged Combat: 0
Sagacity: 5
Stealth: 0
War: 1

Charms:
[2x] Ox Body Technique (None): The power that dwells within Harrower is an ancient thing; born of the darkness that drips, patient and ceaseless from between shattered stars and broken constellations. It cannot, will not, be undone by something as small as faltering flesh.
[Sagacity] Excellency (Sagacity 1): He was born with a consciousness chained, his world bound by horizon-spanning walls and days ruled by heavy-handed overseers. Now an ocean of occult lore lays at his fingertips and what chain, what wall, what whip-bearing hand could hold back such a flood?
Glorious Exalted Bolt (Sagacity 2): One of the oldest weapons of the Host, the Essence Bolt has been invented and reinvented, discovered and adapted a hundred times in a hundred eras by a hundred different Chosen.
Crypt Bolt Attack (Abyssal): Blood red beams and ebon lightning- the cold energies of death carve their way through the living world. Corroding, severing, and destroying all that they touch.​
Grand Hydra Barrage (Upgrade, Sagacity 5): Bloodless wounds in the body spill forth oil-dark, Maiden-eyed serpents. Lances of necrotic Essence spearing from their unhinged jaws- with such a preponderance of firepower, such a grand symphony of violence, the Abyssal artfully collapses time-survivor curves and winnows away the very possibility of an opponent's victory.​
Incarnadine Reaper (Sagacity 3): Where other Abyssals lace their murderous blows and lethal missiles with the power of the Banquet, Harrower instead reaps a wide and bloody harvest. Sacrificing precision and individual potency for that glut of ready Essence. It is the principles of Dragonline engineering applied on the personal scale. Those rivers of red flowing, feeding the vampire sun that lives in his soul.
Life-Mocking Assembly (Sagacity 3): He works in flesh, in bone, in dark alloys and cthonic fuels. He mines inspiration from the nightmares of carrion-titans and the echoes of eras long past. Some envision death as a terminus, a point past which the essential self ceases to be. But Harrower understands with every fiber of his still and silent heart: death is a transformation.
Corpse-Beast Revivification (Upgrade, Sagacity 4): Inspiration flows fast and free. Dread anatomies taking shape on Harrower's table- insect and reptile, man and Shogunate machine; sometimes in carefully mixed measure, sometimes all at once. In his dreams he sees warmakers that scream through the sky. Beasts that walk with world-shaking tread. His fingers twitch and he taps his foot as he sculpts, eager and impatient.​
All Consuming Entropy Attack (Craft 3): Within that complex interweaving of power and purpose, celestial venom and ghost-lit necrosis lies the careful art of unmaking.
Lightning Speed (Athletics 4): The world blurs into smears of color as Harrower moves with sharp, staccato bursts of inhuman speed. Launching himself with great leaps and deceptively swift lunges. Jets of scarlet-tinged Essence erupting from the palms and heels.
Racing Hare Method (Upgrade, Athletics 4, Essence 2): The world bends and bleeds around him. Terrain flowing and changing like water as space compresses. The journey of a few days is a thing of a few minutes and if he set himself against the distant horizon, surely he would be there swiftly.​
Iron Kettle Body (Physique 2): A deep study of anatomy has prompted a fascination with his own new physicality. And what a sense of power it brings! The lash and weighted rod- if they were to strike him now he wouldn't feel a thing.
Injury Absorbing Method (Abyssal): Limits are pushed. It is discovered that dead flesh is far more accepting of wounds than living meat. It endures with the indifference of cold mud subjected to spade and shovel and does not falter in the face of injury.​
Ivory Blossom Carapace (Physique 4): Harrower wills skin to shadow and ivory scale, armor as peerless as it is inhuman. Purple and blue and bloody red fire weaves itself into cloth, an open skirt around his hips. Feathers trace the line of his spine, down the long and tapered tail and starry eyes twitch behind milk white lids. A dragon's death mask in iron and gold wire sits set in the blind helm he has for a face. Its horns arcing into a broken halo.
Fists of Iron Technique (Close Combat 3): Fist and forearm meet metal and it is not flesh that yields. Foot and shin strike stone and it is not the bone that breaks, shatters and splits.
Writhing Blood Chain Technique (Abyssal): Steam flows from the marrow, the body venting a feverish heat as it forges itself anew. A great cleaving blade of palest ivory that erupts from the arm? How about lashing, spiked-tipped tendrils made from muscle and blood, the sinuous thicket bursting through his back? Harrower experiments endlessly; perfecting the chimeric arsenal of his own anatomy.​
Ghostly Sentinel Technique (Awareness 4, Essence 2): Shy Elegia, ever-watchful, ever-curious, taught Harrower this technique in his dreams. Showed him how to call forth creatures of black glass and black smoke and black metal; red-shot raptors and reptilian angels that could survey the world around him unseen. Another apologetic present from a bashful Lord.

Necrotechnology:
Arsinoe-class Amphibious Assault Frames (Prototype): River Dragon anatomy represents one of the most tried and true designs in Creation. Harrower created this analogue via multiple corpses fused into a single hulking, crocodilian armature, and the early results are promising. The prototype Arsinoe boasts strength and speed outstripping its already impressive frame. Dead, tireless muscle powering crushing jaws and rending claws; predatory instinct guiding physiology already well-suited to the dark waters of the Yanaze. A fearsome ambush hunter in the making...Yet the design already begs refinement and development. The animating force is all shades and echoes, the meridian-network simplistic, and inbuilt weaponry and defenses are, necessarily, limited.

Merits:
Apollyon, the Angel of the Abyss (Past Life 5): Apollyon was a veteran of the Primordial War and carried this Exaltation for untold centuries, before perishing in the Usurpation. Shaping it, molding it, like wind and rain sculpt stone. And now that corrupted sun shapes and molds Harrower in turn. What things must he have seen then, at the beginning of all this? What dark miracles must the founder of the Black Nadir Concordat have brought into this world?
Ram of Red Splendor (Abyssal, Hearthstone 5): The orichalcum of the armband is tainted, something like smoke, something like shadow staining the edges of the supernal gold. The abstract skull-head of the Ram itself is carved from a single scarlet gemstone -a thing of perfect proportions and fractal registers- and the two interlace magnificently. Until it's as if they were smelted together, the stone and its setting seemingly impossible to separate.
Manse Attributes: Megalith-II is a cruciform complex of immense scale, the ghost of a great Shogunate industrial altar. Layer stacked upon layer, block upon block, the brutalist installation laced through with elevators and internal rail; filigreed with Xauman shrines and Age of Sorrows laboratories.​
While in Possession: As he plans his projects the Hearthstone murmurs to Harrower, accurately assessing the resources and labor required, the estimated time to completion, and the material cost.​
This Machine (War 4): [N/A]​
Elegiac Mirror (Necrotic, Artifact 3): A cloud of glass shards, razored sharp and cool to the touch. Fingers skate over the slick surfaces as if each were just pulled, dripping wet, from the water; while the edges swirl with shades of smoke and charcoal shadow. Blackened steel that rusts into fiery reds and smoldering oranges. An effort of will calls them forth from the shadows. A trickle of Essence and they will show Harrower any place he has ever been.
Lamentation Cascade (Necromancy, Awareness 4): [N/A]​
Nerius Canes Aventinus Rex, the Wolf-King of Xauma (Ally 3): He really does care for the odd Abyssal living in his palace; more than he thought he would, faster than he imagined. But trust comes slowly to a born liar and slower still to a student of Ma-Ha-Suchi. And while he has offered much and demanded little, there are still a great many cards he chooses to play close to his black-furred chest.
Chrysaor (Familiar 3): A minor elemental in the shape of a dragonbat, a thing of cinders and shadow and gelatinous orange pyreflame wound into muscle. The thick grey ruff of fur around its shoulders and down its chest is very soft. The bone mask over its face polished and bright. He lives in a simply carved Hesiesh-stone that Harrower wears around his neck and loves him very much.
Steel-and-Ember-Elegia (Liege 2): Far and forever beneath Creation is a dead continent- the land of Covenant. Archive-cities and fortress-colonies grow thickly on its ruined, rain-lashed coasts: Pelagia and Abyssia. Third Obelisk, Cinder Regalia, and Trisagion of the Deluge. It is a nation ruled over by the necropolis-leviathan, the serpent-tailed Last King of Deheleshen. The resources at his command are vast, his power considerable, and he has at his disposal many vassals and servants. But he has had neither kin nor friend in more than 750 years and frets constantly over giving offense, demanding too much of his Deathknight, or, worst of all, proving a weak-willed leech and poisoning their new bond. While he has not handled this poorly yet, it would be overly-generous to say that he has borne his new role and responsibilities with grace.

Note: I have updated the formal character sheet under threadmarks. I will not be threadmarking this one but did want to post it in a place where uh- well people would actually receive an update that it was actually live!
 
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Which Abyssal martial art suits our MC best? The Dark Messiah style or Hungry Ghost style? Or combine both?
 
This looks like a great translation, though I'm surprised that Harrower doesn't have Fists of Iron technique, as the Abyssal mode looked just like Dark Messiah Style.

@TenfoldShields would you be willing to say what the new charms and modes you've made would be in tabletop Essence as opposed to quest-modified Essence.
 
Which Abyssal martial art suits our MC best? The Dark Messiah style or Hungry Ghost style? Or combine both?
Dark Messiah's a more 'stand and fight' style and Hungry Ghost is more mobile. But I confess I don't remember all the exact charms of either anymore. I do remember Dark Messiah had some grapples, some improvised weapon stuff, and some soak increases. Hungry Ghost has some quick movement, a quasi-perfect dodge, the ability to detect other people's charm use, and the ability to snuff it out.
 
Dark Messiah's a more 'stand and fight' style and Hungry Ghost is more mobile. But I confess I don't remember all the exact charms of either anymore. I do remember Dark Messiah had some grapples, some improvised weapon stuff, and some soak increases. Hungry Ghost has some quick movement, a quasi-perfect dodge, the ability to detect other people's charm use, and the ability to snuff it out.
My google-fu turns up these:-

codreams.fandom.com

Dark Messiah Style

There is nothing “natural” about the Abyssal Exalted—but like all other Exalted, they find that when they apply their Essence to fisticuffs, wrestling and other forms of unarmed combat, certain Charms spontaneously appear. Abyssal martial artists do not fight like their Solar counterparts, with...

codreams.fandom.com

Hungry Ghost Style

In the final centuries of the Solar Deliberative, some Exalted explored the Underworld more than was prudent. Groups such as the Black Nadir Concordat did not want merely to protect Creation from the Underworld and the Neverborn, they wanted to make its power their own. The obscure and terrible...

Hungry Ghost looks to be more in line with MC's fighting style and abilities though. Wonder if in his past life Appolyon was part of the Black Nadir Concordat.
 
Which Abyssal martial art suits our MC best? The Dark Messiah style or Hungry Ghost style? Or combine both?
Honestly, my interpretation was that Harrower has more been using a homebrew version of Abyssal brawl focused on the use of self biokinesis to create natural weapons, and it was only framed as a martial art because the quest was based in SV preferred homebrew of 2e, and that edition had "native" martial arts that could be learned without outside instruction instead of brawl.
 
This looks like a great translation, though I'm surprised that Harrower doesn't have Fists of Iron technique, as the Abyssal mode looked just like Dark Messiah Style.

@TenfoldShields would you be willing to say what the new charms and modes you've made would be in tabletop Essence as opposed to quest-modified Essence.

Sure sure, absolutely. The Grand Hydra Barrage Upgrade, Incarnadine Reaper, and Ivory Blossom Carapace are the three that I -using the word super fuckin' generously lmao- homebrewed for the quest. Past Life and Liege are in the same boat for the Merits. But everything else, the Anima Powers and Exalt Advantages and slate of other Charms are native to Essence.

Also ty ty that's actually a really good catch on Fists of Iron Technique, which I've added to his sheet. I missed it completely somehow, reading through the manuscript.

Honestly, my interpretation was that Harrower has more been using a homebrew version of Abyssal brawl focused on the use of self biokinesis to create natural weapons, and it was only framed as a martial art because the quest was based in SV preferred homebrew of 2e, and that edition had "native" martial arts that could be learned without outside instruction instead of brawl.

That's more or less pretty spot on, with the further like- explanation that Essence folds a fair chunk of Dark Messiah Style itself into the base Abyssal Brawl charms. Reworking his sheet in Essence has made me reconsider a few things and clarify/condense others.
 
Sure sure, absolutely. The Grand Hydra Barrage Upgrade, Incarnadine Reaper, and Ivory Blossom Carapace are the three that I -using the word super fuckin' generously lmao- homebrewed for the quest. Past Life and Liege are in the same boat for the Merits. But everything else, the Anima Powers and Exalt Advantages and slate of other Charms are native to Essence.

Also ty ty that's actually a really good catch on Fists of Iron Technique, which I've added to his sheet. I missed it completely somehow, reading through the manuscript.

Thank you! What would Grand Hydra Barrage, Incarnadine Reaper, and Ivory Blossom Carapace look like as regular Essence charms as opposed to quest charms? The descriptions are very vivid and I'd like to use them if I end up in an Essence game.
 
Thank you! What would Grand Hydra Barrage, Incarnadine Reaper, and Ivory Blossom Carapace look like as regular Essence charms as opposed to quest charms? The descriptions are very vivid and I'd like to use them if I end up in an Essence game.
Oh man I am not the crunch guy but I'll give it a shot or at least try and point you in the right-ish direction. Grand Hydra Barrage is intended as a fairly flat upgrade to Glorious Exalted Bolt/Crypt Bolt as it exists in the Essence core, where it ignores 1 Soak and destroys armor on a successful Decisive. And is overall meant to be evocative of Bleach beamspam visual displays or DMC: V's Urizen. So you're probably looking at something where it enables you to target additional opponents or gives it some kind of AoE quality. Incarnadine Reaper is intended as the nerd version of Hundred Paces Bite (which lets you apply Cruel Banquet to a ranged attack or reduce enemy Power equal to damage rolled) and Soul Drinking Bite/Blood-Drinking Palm (where you inflict additional damage and vampire motes in a grapple or unarmed attack); so probably something where you sacrifice that ability for enhanced damage and direct debuffs for more acute mote regeneration. Possibly keyed to the number of wound levels in enemy NPC's and up to (Essence Rating) recovered a turn.

Ivory Blossom Carapace is based on theeeee -think it's 2e?- Charm Inauspicious Inner Aegis, which is itself based on Ivory Blossom Carapace/Crimson Petal Armor from 1e. I elected to name it and the upgrade after the latter two for pretty much arbitrary reasons, which is to say I just think it sounds better lmao. But in all incarnations it's basically the ability to flex a suit of Artifact armor into existence.
 
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@TenfoldShields

OK, so Glorious Sorcerous Arsenal for Abyssals, mote drain for nerds, and something that will let you spam Glorious Essence Bolt.


The area effect part of Grand Hydra Barrage is tricky. There's a reference to 'decisive attack area of effect' in Elemental Burst Technique in the Dragonblooded charmset, but it refers to pg xx and never comes up again. There are also environmental hazards, which might work if it specifically only affects Extras. Effects that target multiple opponents are generally their own charms, and tend to rely on flurries or environmental hazards. Essence is pretty relaxed about effects that mess with Extras, so maybe that's the path?

Here's a possible version:
Grand Hydra Barrage (Upgrade Sagacity 5):
The cost of this charm changes from 1 mote spent in Step 1 to 1 m committed in Step 1, granting the use of the essence attack until the mote is de-committed. While this charm is active, the character may spend 1 mote Step 1 to incapacitate any extras within the essence attack's range.
 
Okay so i finally caught up, and I gotta say I really like the conversation with Long Night of Hunger. It's remarkable how alive it makes Xauma feel, for a conversation held in a Shadowland between an Abyssal and a ghost. It's so animated by dreams and hopes.

[X] Plan Husband Material

I want that PRESENTATION, yes.
 
Adhoc vote count started by meianmaru on Jul 9, 2021 at 6:26 PM, finished with 34 posts and 30 votes.

  • [X] Plan: What Do You Mean By "You Have To Paint Your Own Miniatures"?
    -[X] You find that Nerius was correct, you do have a grand, theatrical bent and the art of necrotechnology speaks to that artistic core like few things can. You spend much of your time in your new manse, familiarizing yourself with the tools, processes, and materials of your new craft.
    -[X] The Wolf-King invites you intermittently to more games of Gateway, as the demands of his position and preparations for the Spring allow. Intrigued and considerably more coherent, it still takes you a few weeks to realize that he's tutoring you in the fundamentals of war and command.
    [X] Plan: While You Were Partying I Taught This Dipshit The Blade
    -[X] The Wolf-King invites you intermittently to more games of Gateway, as the demands of his position and preparations for the Spring allow. Intrigued and considerably more coherent, it still takes you a few weeks to realize that he's tutoring you in the fundamentals of war and command.
    -[X] Long Night of Hunger, the oddly attractive Crimson Harvester eventually, through self-conscious persistence, talks (corners) you into adopting a more structured training regimen. Something to hone your natural talent beyond the point of flailing wildly. The results are…odd. But encouraging.
    [X] Long Night of Hunger, the oddly attractive Crimson Harvester eventually, through self-conscious persistence, talks (corners) you into adopting a more structured training regimen. Something to hone your natural talent beyond the point of flailing wildly. The results are…odd. But encouraging.
    [X] The Wolf-King invites you intermittently to more games of Gateway, as the demands of his position and preparations for the Spring allow. Intrigued and considerably more coherent, it still takes you a few weeks to realize that he's tutoring you in the fundamentals of war and command.
    [X] Plan Husband Material
    -[X] The Wolf-King invites you intermittently to more games of Gateway, as the demands of his position and preparations for the Spring allow. Intrigued and considerably more coherent, it still takes you a few weeks to realize that he's tutoring you in the fundamentals of war and command.
    -[X] Renartus, the handsomely androgynous Fox-Breath takes it upon themselves to guide you through some of the basics of diplomacy and spycraft. Then, realizing the futility, on the advantages of personal presentation and cultivated image. The latter go much better for everyone involved.
    [X] Plan: Hanging Out With The Beautiful Dead People
    -[X] You find that Nerius was correct, you do have a grand, theatrical bent and the art of necrotechnology speaks to that artistic core like few things can. You spend much of your time in your new manse, familiarizing yourself with the tools, processes, and materials of your new craft.
    -[X] Long Night of Hunger, the oddly attractive Crimson Harvester eventually, through self-conscious persistence, talks (corners) you into adopting a more structured training regimen. Something to hone your natural talent beyond the point of flailing wildly. The results are…odd. But encouraging.
    [X] Mienshao
    -[X] Renartus, the handsomely androgynous Fox-Breath takes it upon themselves to guide you through some of the basics of diplomacy and spycraft. Then, realizing the futility, on the advantages of personal presentation and cultivated image. The latter go much better for everyone involved.
    -[X] Judecca, the pretty and exorbitantly paid Scavenger Lord with all the Elementals in his train offers to take you on a more extensive tour of the local Underworld. Over the course of these expeditions you learn more about the history of the Scavenger Lands and the city-states that dominate it.
    -[X] The Wolf-King invites you intermittently to more games of Gateway, as the demands of his position and preparations for the Spring allow. Intrigued and considerably more coherent, it still takes you a few weeks to realize that he's tutoring you in the fundamentals of war and command.
    -[X] Long Night of Hunger, the oddly attractive Crimson Harvester eventually, through self-conscious persistence, talks (corners) you into adopting a more structured training regimen. Something to hone your natural talent beyond the point of flailing wildly. The results are…odd. But encouraging.
    [x] Renartus, the handsomely androgynous Fox-Breath takes it upon themselves to guide you through some of the basics of diplomacy and spycraft. Then, realizing the futility, on the advantages of personal presentation and cultivated image. The latter go much better for everyone involved.
 
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