[X] Plan "No Man, No Monster So Mighty"
-[X] Liege (Steel-and-Ember Elegia), 375 xp
-[X] Primary Skill: Midnight, 250 xp, (625)
-[X] Charms: Dread Anatomy, 250 xp (875)
-[X] Lament's Mirror, 75 xp (950 xp)
 
O! the husk sputters!
No Man, No Monster So Mighty

Yoooo, very nice I like it. Wonderful (awful) imagery and the intention is pretty pitch-perfect I think. For No Man, No Monster So Mighty and much belatedly for the really fantastic poem you did take 50xp apiece, 100xp total.

(Also, small reminder that plans need to spend all of the 1000xp; mostly for the fact that I want to forestall people banking it. So just drop that last 50 it doesn't allot Somewhere and you're pretty much golden.)
 
[X] Plan "No Man, No Monster So Mighty"
-[X] Liege (Steel-and-Ember Elegia), 375 xp
-[X] Primary Skill: Midnight, 250 xp, (625)
-[X] Charms: Dread Anatomy, 250 xp (875)
-[X] Lament's Mirror, 75 xp (950 xp)
 
A modification to my vote, @s111592 @EarthScorpion @Cornuthaum @Spear @TheOneMoiderah - letting you know in case it changes anything.

We have 50 EXP unaccounted for, and I just got 100 EXP to spend on my own. So I have to apportion that 150 EXP and account for it in the vote.

50 EXP of mine will go to @EarthScorpion's expenditure and will be used to acquire Dark Messiah Style, leaving us with 100 EXP.

75 of the 100 remaining EXP points will go to [] Anima Banner (75 XP) as it's the only thing we can buy right now, (and passing up on it would just be leaving power on the table), and then the last 25 - which cannot purchase anything - will be put as a down payment to Iridescent Nightmare Mantle, as Alexius is already a skilled necromancer and nechrotech artificer according to his Charms - so this is a logical next step to help us further advance in that capacity.
 
Fuck... We're goth Kimimaro...

Also, did we get picked up my Ma-Ha-Suchi, or at least one of his subordinates?
 
[X] Plan "No Man, No Monster So Mighty"

I'd say something about it being thematic or whatever, but honestly I just like the song and it worked well enough for reading the update.

 
I would have more commentary, but that plague Tenfold mentioned is doing the rounds. I have, however, long waited to use this;
Soldiers hit the ground like falling stars, shaking the world underfoot and shattering the earth with far reaching fissures. Your body shifts with every new exchange, tearing itself apart as it mutates: your right arm exploding into a massive slab of bone that's more reaper's scythe than sword, collapsing into taloned gauntlets and greaves that glove your limbs up to the shoulder, the hip, those same limbs half-skinning themselves a second later until they're wreathed in tatters of razor-edged tendrils. You clench your fist and a twist of will brings forth fat ropes of almost obscene brawn, ripping your too-tight skin open like rice paper; there for one blow and fading the next. You plant your palms in the dirt again (again) as your veins gleam amethyst and emerald and lances of sleek, beautiful bone burst from the soil all around you; an impaler's touch.

And beneath it all that thunder, that ceaseless heart. And through it all that crimson cataract churning in your wake. Buildings toppling into plumes of sparks as it rushes through them. Barracks and row houses collapsing upon themselves as it rages and rouses itself to wrath. When it hits you it breaks upon you like waves on the rocky coast and, for a second, you see shapes in the spray: a colossal colony of eels, a seven part river-wyrm.

You are a walking desolation. A devastation in almost-human form. Can you even call this killing? Chips fly from a blade as it hews into your throat. You strike the swordswoman three times and each one sends shockwaves through the swirling smoke. You twist and lash out with your leg and her corpse folds in half before sheer force and acceleration launch her into a crossbowman two hundred feet away. A missile hurled from a siege engine.

She makes a sound, a soft sob of pain. Is she trying to speak? Trying to beg? You don't know. You consider what to say, these last words, this final exchange; indifferent to the chaos that rages around you.

"If you had not murdered me," you say at last, "I would not be here."


[X] Plan Bad Dragon
 
You pause. The doors to the charnel pit that was your church, your cathedral if only for a night, have been torn off their hinges and cast aside. A young woman in bronze-brushed armor and a crimson cloak lays at your feet. Tanned (like you were), her hair dusted with charcoal and grey (beautiful, like yours never was). A blade in hand and the other bisected half of her torso laying a few inches away. The wound runs from her shoulder to her hip, the flesh along the single cut carbonized, the metal run to slag. Your eyes flick around the small square, there are others: cast in the same mold as her, of the same make. Scattered around like so many Autumn leaves. After a moment you step over them too, it's not a mystery that matters to you now.
Wonder what happened here.
Because those look very much like someone(s) got into a fight with a Fire Caste DB. In the middle of a Lookshyan army base. Right outside the massacre site.Before the PC Exalted.

Did whatsisface Exalt and attempt to come after Alexius? It would be the night for it.
The Dead watch it all from the top of the earthworks. Regimented ranks, braced shields and short swords. Their armor only a few shades darker than the murk that flows over them, blending into it, forming from it, feeding it. Capes trailing into torn, filthy shreds. The plumed feathers of officer helmets like ink smudges, or droplets of oil dripped into water; oozing around their outline. They're sketches in charcoal and ash, tarnished silver and streaks of platinum ore ripped from the ground. Except for their faces, for the death masks, cold and remote features that gleam like Luna's Throne. Ravens and owls top their standards, blue banners fluttering in no wind.
This seems significant.
 
Homebrew: Innocence Lost
Innocence Lost
Aberration

Death is an everyday occurence in Creation. Armies clash on bloodsoaked battlefields, ships and caravans and whole towns fall to marauders and monsters, and faceless masses are ground beneath the bootheel of oppression.
And yet, not all deaths are physical: Just as horrific - moreso even, by some metrics - are the deaths of the mind, and of the soul. From one variety of the latter form the Innocence Lost.

Centuries of experience stand behind the Lookshyan training regime, taking in fresh-faced youths eager to do their duty and hungry for glory, and transforming them into loyal and disciplined soldiers at the hands of hardened drill sergeants, culminating in a final test where prospective soldiers have to prove that they can kill for no reason other than that they can, and that they are ordered to. These trainers are very good at what they do - but they are not perfect.
Faced with an innocent whose life they are to take, many recruits draw their blades without a second thought, passing with flying colors. A rare few take their time, hoping to impress their trainers with long and drawn-out productions. Many more hesitate, before being reminded by the instructors that pity is wasted on worthless cattle, and they steel themselves.
A few just... refuse, their better nature calling them to not lower themselves to that level, that they should be nobler than this. Punishments are harsh. Most of these give in eventually, after round and round of remedial training. Those who don't are marked with shame and dishonor, cast out for clearly being too weak and disobedient to be a citizen.

And then there are those who dearly want to refuse, but don't feel they can, terrified of punishment and the shame they would bring on themselves and their families. And so, they raise heavy hands, and kill both the unfortunate helot and their own innocence in one fell stroke.
Sometimes it is a clean death, all shackles of morality falling away at the revelation of just how easy it is to become a murderer, at the power laying at their fingertips if only they dare exercise it.
Other times the wound to the soul festers more slowly, in sweat-soaked night terrors and compulsive washing of hands that will never be clean again, or drowning in alcohol, bravado, the false self-reassurances that being a murderer doesn't make them a bad person but instead makes them stronger, that those who are too weak to defend their own life didn't deserve it anyway, or that the decision was never the recruit's own to make in the first place, just a cog in the grinding machine that is the City as they are.

While those rationalisations may work on the Hun, place of reason as it is, the Po knows better, and will lash out in guilt and self-loathing. The two souls will twist and snarl at each other, and the tension can not hold, something has to give. If they will not make peace or tear each other apart, one of the souls has to leave the body. If this is the Po, it will be doomed to walk the earth as an Innocence Lost, forever mourning it's cruelty, and yet powerless to stop any of it.

Left behind, if they don't fall over outright or die in their sleep without the life-giving lower soul, is the lone hun riding the body, still walking and warm and yet as dead inside as any corpse or ghost. Pity them and fear them in equal measure, for as much as they lack mercy and regret - love, joy, contentment, all these emotions are barred to them in equal measure. Their days are an unfeeling and cold monotony, broken at most by a spark of anger if something disturbs their strict routines and narrow views of how the world should be, or dispassionate satisfaction at a butcher job well done.
Without their Po, they are hollow Husks. Some of them eventually notice, trying to alleviate the discontent and fill the void with drink, sex, or even cruelty, in an effort to recapture that spark they once had, but it is in vain. The only remedy is to become whole once more by finding and rejoining with their lost Po (Or any other Innocence Lost if they are desperate enough, though doing so will definitely have side effects). A difficult endeavour, given that such would involve facing and owning up to potentially years and decades of thoughtless atrocity, and likely the most painful thing they will ever experience.

Necromancers and Exorcists

Innocence Lost are incorporeal wisps, even by the standards of ghosts, frequently in the shape of children and teens. Reflecting their powerlessness as a conscience while they were still whole, they are unable to affect material beings and even other ghosts, weakly phasing through them when they try. The only power they do have is in their cry, which holds a mirror to people's eyes, reminding them of all their sins and guilt and urging them to be better. Frequently they try to haunt their Hun and use this power on them.
Two major ways to exorcise them exist. The first is to help them rejoin their Hun, which as detailed above will not be an easy process and likely requires convincing one or both souls to accept doing so in the first place. The second, much easier way is to expose them to so much cruelty and suffering that they cannot bear it anymore and flee.

No occurences where someone knowingly employed one of the Husks instead of reporting them to the priests is known in Lookshy; the Immaculate Faith strictly forbids any contact with the walking dead, and some would argue that exorcising them and ending their unfeeling existence is a mercy in any case. And yet... as valuable to people with a certain mindset as soldiers would be who will follow any order without hesitation, question, or remorse, one does have to wonder. Certainly, with a bit of applied necromancy, producing them at least somewhat reliably should be well possible.
 
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