[Exalted, ?] Most High

So SV does this plan have a chance at working?

(Typing on phone)

Unless you have very high Heartlessness, it's going to be difficult to control your emotions well enough to fully conceal the existence of a trap from something like Larsyifex. However, a giant boulder falling on him from great height would do substantial damage to, and possibly even kill, a 2CD of his size.

You think.
 
The fight. We have some Lightning gems, so I'm wondering if there'll be an opportunity to charge them up.

Odyssial doesn't know whether the weather will change. He believes it probably will, given that the sun disappearing is a major alteration to the world. However, he wouldn't know how to predict the weather in the context of that alteration.
 
Thanks, that's helpful. So it's 14 to 30, arguments roughly even... looks like you guys are gonna fight him. If you have any good last-minute tactics and strategies, that would likely help a lot.
Hmm... what's the terrain like? That could definitely have a significant effect on our strategies. While we'll definitely want to set up as many traps in advance as we can such as small pit traps lined with sharp bits of wood, snares, back up weapons in appropriate places, etc. But we're going to want to use whatever the environment has to offer.

Also came up with another part to the gamble with the Daeva to cover it's eyes plan. I noticed this quote
Larsyifex has a reputation as an indolent gambler, who revels in the hostility of those he cheats
Which means the guy is likely to cheat in any competition we set him as soon as things look bad. If we can get him to bet on closing his eyes he'll likely cheat halfway through and we can use that opportunity to get hit to look at the sun on the horizon and have him blind and dazzle himself in his cheating. I like the idea of hitting a cheater by having his own cheat turn against him.

Edit: If we combine it with either dropping a boulder on him or tripping him off a cliff with the stones it might be enough to cripple or kill him. (Or I guess we could just stab him with a poisoned/heated blade? Less effective but it's certainly straight to the point.)

Hmm what are a Daeva's senses like? We might be able to lure him into a cave and then flash some fire in his face to ruin his night vision. Probably a decent contingency if we can't bet him into handicapping his senses himself.
 
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Ody's good enough that I think we can rely on him for terrain-specific plots.

The Daeva's limitations on sensing are undefined but probably pretty impressive, including a sixth 'hostility sense'. His lesser demon kin can be tricked into chasing Ody-made jerky, though. Trying to get him to chase us into a prepared killing ground might have potential. Rihaku suggested he wasn't likely to fall for traps though, which suggests his 'hostility sense' might even work on the tools of Ody's vengeance, or work on inanimate objects, or something.

Exalted powers are kind of bullshit like that.
 
Well, as for last-minute tactics...

The thing is empathic to an uncertain extent (senses hostile intent for sure), so Odyssial either has to either overwhelm that ability with the number/intensity of attacks or circumvent it with environmental damage. It's going to notice him immediately, so no surprise attacks or preparation for Odyssial, not unless he bargains for the opportunity. The daeva enjoys hostility, thus having us as a willing servant that hates it might be good incentive. It's a gambler as well, so a side bet like that might be appealing. Its prideful (read arrogant), so handicaps are for the best. As mentioned by WorldSlayer before, limiting its sight is an option, as is demanding some time to prepare or for it not to move outside a chosen terrain during the fight. Those might not win us the fight by themselves, but it's better than nothing.
Well, not seeing a lot of other possibilities, not unless it agrees to a game of 'stab myself in the eye when guessing the wrong word'. :p

We know that fire melts the armor easily, at the very least, and there's some suspicion that Lethos's creatures don't handle direct exposure to sun and heat very well, if the 'Under every petal, a civilization of daevas sheltered from the sun's zenith glare' is any indication. Could be just a poetic description though.
How close to cold/darkness are Lethos's children conceptually anyway? Not that we would have many ways to exploit this now that the sun is setting.

There's also the 'problem' of some of his people being possibly alive, and thus restricting his movements, giving the daeva a better bargaining position and making it easier to rattle Odyssial. I can just imagine it leaving some survivors for shits and giggles, and then using them as hostages to make the MC suffer more.
...That would be a dickish thing to do, by the way. :p
 
It senses hostile intent... Alright. Hiding won't do anything.

Tie the Cogolem stones to the sword. Using the sling as rope.

Go up to this thing and challenge it to a duel. It isn't going to fight Odi seriously until it's had it's fun.

To up the stakes, say we'll end it in 3 strikes. It may allow one through just for the sake of shits and giggles.

With the Weighted Sword, What Odi needs to do is stab it and pin it to the ground, using the weight of the stones.

From there he centers in in a giant bonfire. Adding any cogolem stones he can salvage from the ruins to further the weight.

Fun fact, Odyssial's name truncation was originally going to be Syi [don't call him that unless you're Lea or death will be the least of your concerns], but then Wildbow had to name the main character of his new story Sylvester.

WILDBOW!!! *shakes fist*
Sylvester's nickname appears to be Sly, not Sy.
 
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Could we do 2 traps at the same time like if he dodge one he falls into another?

We could make a trap with fire so when he dodges it he gets squished by a boulder.
 
Prelude 3
The First Sunset, III

The world narrowed into a deadly corridor containing only himself and the object of his vengeance. Odyssial knew that Larsyifex had spawned the selantis, that it could scent martial intent like a bloodhound scented prey. He knew that once he merely considered harming Larsyifex, the daeva would know. This was not an enemy that one could skirmish and retreat from, lure into killing fields or traps. All this Odyssial knew, so he sprang forward, headlong into the attack. Like an arrow loosed from a hunting bow, he could not be turned back.

As he ran, he opened the pouch at his shoulder, loading stones into his sling. These were cogolem gems - feather-light when held over his head, but boulder-heavy as they approached the ground. Oddysial had practiced extensively to accustom himself to their strange arcs of flight. His whirling sling was a kneecapper's dream.

Larsyifex turned as he darted forward, slowly ambling to its feet. His stones caught it once, twice, striking thigh and hip, and the monster staggered back - slightly. It cocked its head with an air of amusement as Odyssial approached. It wove, seemingly without effort, through the hail of his further attacks, and though two more stones struck it - one even in the face - the daeva did not so much as draw its blades.

He launched one of his throwing knives, still smeared with the poison of Lethos, and this thudded half a centimeter into the creature's skin. Almost deferentially, it plucked out the blade and set it on the ground.

"You are the one," it said, "that kept this tribe alive for so long?" As it spoke, the words of the creature became iconographs of burning gold, seared into Odyssial's mind. It did not speak the tongue of men, but he understood it perfectly even so.

It loomed before him now, six arms and eyes like coals, flesh like crusted obsidian, painted with blood. Where the flames had licked at it, its skin was mottled, almost caramelized. Odyssial launched himself forward, lashing out with the whisper-keen bronze of his sword. A slight cut opened on the creature's side. It continued to speak.

"I must commend you on your efforts. That play against the Fair Folk - inspired! We had a betting pool going on, you know, at the market. Very few thought you'd last this long, so my payout will be considerable! But... well, my window is closing, and a daeva makes his own luck, hmm? Everyone knows that the house wins if you leave all of it up to chance!"

Halfway through Larsyifex's monologue, Odyssial had realized its purpose, and had tuned the daeva out, burning iconographs and all. The sheer senselessness of it, the pure monstrous indifference - those, he was used to. The idea that he may have caused this by treating with the daevas, by attracting their attention... He held down the pangs, the despair and mounting fury, and spent his precious moments methodically and efficiently cutting deeper into Larsyifex's wound.

There would be time for hatred later. Hatred of all kinds, if he won.

His time was almost spent. Larsyifex observed him for a moment longer, glancing briefly at the spurt of arterial blood coming from the wound on its own body.

"Disappointing," it finally said, shaking its ponderous head. "I had hoped for a better reaction than that."

Odyssial was already leaping backwards. By a full inch he avoided decapitation. From stillness, Larsyifex had erupted into a typhoon of shining blades. Shards of slicing wind sang past him as Odyssial found cover. He placed the edge of his blade into a nearby firepit, took out his brace of poisoned daggers, and awaited the daeva's approach. It had treated his thrown dagger differently. He considered that for half a moment.

"Mortal? Are you still alive?" Larsyifex emerged from the tempest, slowly twirling its blades, chuckling to itself. It walked, heedless of the dead, snapping limbs and ribs with its immense weight. Why was it pretending that it couldn't sense him by the martial intent he exuded? Despite the cuts it had taken, perhaps it still considered this part of the game.

Moving casually, with feigned caution, it stalked about in a circle, offhandedly crushing the bodies of the slain as it walked among them. It made no effort to respect the dead, instead going out of its way to gleefully trample when it could, perhaps trying to provoke some emotion in him. Odyssial's mind raced, considering and discarding tactics with frantic speed. And then Larsyifex's route caused it to approach Nio's relatively undamaged corpse, her fingers still clutching a half-finished talisman.

---

How does Odyssial respond to Larsyifex's revelation? That if not for Odyssial's involvement with the daevas, the clan may well never have drawn any undue notice?

Note: Odyssial will maintain full tactical awareness and ability regardless of what he is feeling. However, formative moments like these can certainly affect his actions and entire worldview in the millennia to come, assuming he survives.

[ ] Guilt - It is, of course, not necessarily his 'fault' that this happened. If one were to assign blame, it would fall squarely on Larsyifex's inhuman shoulders. But that does not spare Odyssial from the truth that his own actions played a necessary part in the chain of events leading to this outcome. He was the one that decided to consort with daevas, to trade with them, and to thus garner their notice. "The interest of a daeva brings only tragedy" - that is well-known, wisdom that Odyssial regarded, but dismissed as too general. If not for his ambition, his desire to grasp for that which was outside his reach, then his tribe would not have died horribly at the hands of this monster.

It is not his 'fault.' But he could have acted to prevent this outcome. Could have seen the nigh-inevitable conclusion of his dealings with the daevas. And because he could have changed this outcome, he should feel regret that it came to pass. That is only healthy, and correct. [Heartlessness -1. -100,000 XP from Greatness. Odyssial grieves normally for his family and will carefully consider the consequences of dangerous ambitions in the future.]*

*You don't actually lose the XP for spending, it just isn't included in the Greatness calculation.

[ ] Fury - No. He will not play the daeva's outrageous mockery of a game. The blame for these murders lies solely on the murderer, that is simplicity itself. And justice will be had, ten thousand times over for every brother and sister they have taken from this world. First Larsyifex, and then the daeva that spawned him, and then the Titan that spawned them, and then all the Titans who in their arrogance decided to create, and torment their creations. He will root them out with fire and sword. He will bring against them such terror that they will wish themselves never to have been born.

It is not wrong to care. But to those that care nothing for humankind, Odyssial will not extend even the slightest sliver of humanity. Let them suffer the fury of his thousandfold vengeance, and pray he does not ask more. [Heartlessness +1, can be argued down to +0 or up to +2**. No Greatness XP modifier. Odyssial, if he lives, will persecute the Primordial War with terrible effectiveness. However, he will remain emotionally available to some small circle of friends outside of his Lunar Mate.]

**High Heartlessness can be useful in certain situations!

[ ] Coldness - There are worlds where the warmth of emotional attachment is worth the risks of vulnerability. Worlds where weaknesses go unpunished, where the truly innocent can smile without being foolishly naïve. But this is not one of those worlds. He should have known better. To become an existence without weaknesses, one cannot invest too much in others that are weak. That is the nature of reality. And he will accede to its laws (fully exploiting any loopholes), until he becomes powerful enough to make new ones. Before, he thought he understood the system of the world, but pragmatic ruthlessness was merely another ideal to be rid of. It's not "I should find a way." But neither is it "I must."

"I will find a way." Always. [Heartlessness +2. +50% Greatness XP modifier. Odyssial... well, you probably know where this is going]

Also, please choose the style of combat with which Odyssial is most familiar. This will likely impact Ulyssian's post-Exaltation combat style as well, so please choose with that in mind.

[ ] Skirmishing - Mid-range hit and run, making full use of stealth and evasion. Damage is relatively low against a being of Larsyifex's caliber, but your chances of survival are higher. In general, however, it starts off with an extremely high burst of damage before tapering off; weak in prolonged direct engagements, but can make do if circumstances permit the use of stealth.

[ ] Melee - The most balanced and powerful option, especially as one approaches supernatural levels of power; a classic. High damage against Larsyifex, but highly risky as well. However, though it does everything well, it doesn't really have a single aspect in which it excels.

[ ] Unarmed - Striking and grappling arts. For purposes of this fight, we're mostly interested in the latter - Larsyifex's great strength and speed can be overcome by leverage, and his swords can be neutralized by getting inside his guard. However, it's even more outrageously risky than Melee, and your chances aren't good if he turns out to be skilled at grappling as well - he's got eight appendages to your four.
 
[X] Fury
[X] Melee


"To grieve is human, and acceptable. But it accomplishes nothing--we live in a world where all that you know and love may be snuffed it in a moment by the whims of the Daevas. More productive is to look upon your fate and rage against it, to temper the sorrow of your loss and forge it into great purpose. Simple normal ambition is not enough, normal ambition is to be expected, understood, and subverted or destroyed at the whims of the enemy.

Take your sorrow and turn it into resolve, so that others need not live in fear and terror of what lies in the darkness. That is the most noble way to live, and perhaps even should your blade shatter, another may be inspired by your deeds and carry on the fight."

Going to try for that Heartlessness +0 while not impacting our effectiveness. Guilt may be healthier, but it won't accomplish anything either.
 
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Mm, I'd say your choice of weapon probably has more impact on Odyssial's chance of success than the philosophy, though Coldness does somewhat have an edge in combat, and Fury can be argued to. The philosophy is mainly a long-term choice, though. That is true to an extent with the weapon as well - it'll impact Ulyssian's initial Charm selection heavily.
 
[X] Fury - No. He will not play the daeva's outrageous mockery of a game. The blame for these murders lies solely on the murderer, that is simplicity itself. And justice will be had, ten thousand times over for every brother and sister they have taken from this world. First Larsyifex, and then the daeva that spawned him, and then the Titan that spawned them, and then all the Titans who in their arrogance decided to create, and torment their creations. He will root them out with fire and sword. He will bring against them such terror that they will wish themselves never to have been born.

Odyssial wasn't exactly bargaining with the daevas for shits and giggles. He did it to improve the lives of his people and to become familiar with the threat the daeva represent. How many times has that knowledge saved him? How many times was it the only thing staying between him and oblivion? Saying that this is his fault is not fair - not to Odyssial, and not to the tribe, for there's no guarantee they would have survived were he a different person that chose another option.

In the end, I don't think he should separate himself from his emotions here, but neither do I think that wallowing in regrets is of use, not when there's no way to predict whether the choice was truly wrong.

[X] Skirmishing - Mid-range hit and run, making full use of stealth and evasion. Damage is relatively low against a being of Larsyifex's caliber, but your chances of survival are higher. In general, however, it starts off with an extremely high burst of damage before tapering off; weak in prolonged direct engagements, but can make do if circumstances permit the use of stealth.

It's a plant. It may be paranoia, but my tentacle-senses are tingling. :p
 
He's been referred to as Sy most of the time, with Sly as a reprimand almost.
Sy could work as Larsyifex's nickname too, in the unlikely event that he survives long enough to merit one!

[X] Melee

The classic option, and the one that's most relevant in this situation. Risky, yes, but a protracted engagement will likely lead to Odyssial tiring or the daeva becoming serious, so it behooves us to pick the option with the highest overall damage if we want the fight to end quickly. Should Larsyifex dispense with the games and exploit the full force of his preternatural senses, stealth will be of little use, and the prospect of grappling with a six-armed daeva wielding a sword in each hand does not fill me with optimism.

Still mulling the other choice over. Guilt is unproductive, and while coldness plants the seeds of Odyssial's greatest and most terrible deeds, it does come with costs.
 
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Odyssial wasn't exactly bargaining with the daevas for shits and giggles. He did it to improve the lives of his people and to become familiar with the threat the daeva represent. How many times has that knowledge saved him? How many times was it the only thing staying between him and oblivion? Saying that this is his fault is not fair - not to Odyssial, and not to the tribe, for there's no guarantee they would have survived were he a different person that chose another option.

That is true, but it's also true he could have disguised himself and / or pretended to be from another tribe or used a proxy. And if he was concerned that they would see through that, he could have trained more in deception! But the world is full of things one could have done, and deceiving the daevas may have lead to its own problems. The central competency being judged is the ability to properly assess the balance of risks and benefits, which, from empirical observation, he appears to have failed at. That said, Odyssial is not mean to be perfect; he is capable but he does make mistakes.

In the end, I don't think he should separate himself from his emotions here, but neither do I think that wallowing in regrets is of use, not when there's no way to predict whether the choice was truly wrong.

Mm, Coldness isn't really separating from emotions per se, it's more like saying, "Okay, this world only punishes sentimentality. I'm going to put it aside until I become powerful enough that I don't care what this world wants, and then I'm going to change it for the better." Of course, "putting sentimentality aside" is very similar, but it's not the sort of "emotions hurt me so I'm going to recoil from them" that is a common trope in literature. Or at the very least, not all of it is that sort.

[X] Skirmishing - Mid-range hit and run, making full use of stealth and evasion. Damage is relatively low against a being of Larsyifex's caliber, but your chances of survival are higher. In general, however, it starts off with an extremely high burst of damage before tapering off; weak in prolonged direct engagements, but can make do if circumstances permit the use of stealth.

It's a plant. It may be paranoia, but my tentacle-senses are tingling. :p

Larsyifex seems to be more animal than plant; it's a soul of a Primordial, but that doesn't mean it has to remotely resemble the Primordial.
 
One question:
How can any humans be sorcerers, if sorcery wasn't invented until after the defeat of the Yozi?

3E is coming out so we're not using 2E canon.

Sy could work as Larsyifex's nickname too, in the unlikely event that he survives long enough to merit one!

[X] Melee

The classic option, and the one that's most relevant in this situation. Risky, yes, but a protracted engagement will likely lead to Odyssial tiring or the daeva becoming serious, so it behooves us to pick the option with the highest overall damage if we want the fight to end quickly. Should Larsyifex dispense with the games and exploit the full force of his preternatural senses, stealth will be of little use, and the prospect of grappling with a six-armed daeva wielding a sword in each hand does not fill me with optimism.

Hm, it's true that stealth is pretty meh against Larsyifex specifically, but the benefits of distance against a melee combatant are still there. If he charges you, you may be able to take advantage of traps in the terrain, stuff like that. He won't be caught unawares, but he'll have to deal with them or take a longer route either way.
 
[X] Fury

If we must rage against the grinding-down the world places on humanity, let's rage. Love and hate are the same coin, after all. And this will serve us well if it comes to forging a new world where this utter bullshit can't happen and our people (if/when we get any) aren't continually crushed based on divine whim.
 
[X] Fury

If we must rage against the grinding-down the world places on humanity, let's rage. Love and hate are the same coin, after all. And this will serve us well if it comes to forging a new world where this utter bullshit can't happen and our people (if/when we get any) aren't continually crushed based on divine whim.

As far as destroying the world and re-making it in a more optimal manner, that's probably closer to Coldness. Fury's extreme-ness is directly purely (for now) at the objects of his vengeance.
 
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