DarkKing98
Certified Village Idiot
- Location
- USA
And if you are wrong about the anti cultivation effect being an artifact?You know we can put stuff into the Vault that's not part of the Vault, right? Like artifacts.
And if you are wrong about the anti cultivation effect being an artifact?You know we can put stuff into the Vault that's not part of the Vault, right? Like artifacts.
And if you are wrong about the anti cultivation effect being an artifact?
What evidence do we have of being capable of modifying the effects of the Vault after deciding and implementing it?What do you think going from Beyond to FB will do, or FB to EFB, if not give us the opportunity to implement this?
Assuming we can make Artifacts to replicate the effects is shaky. Possible, I admit, but not a certainty, and I'm not one hundred percent sure on wanting to take that bet.Then we use what we learned from studying it to replicate it the normal way. Or we improve our Cultivation techniques from the deep insights we gained from studying an effect that can suppress existing Cultivation progress.
The fact that we get more build points appears to explicitly confirm it.What evidence do we have of being capable of modifying the effects of the Vault after deciding and implementing it?
...That's actually an excellent point. How the fuck does this thing have explicit anti-Cultivation measures when its designers knew nothing about Cultivation? Either the builders could see the future - multiple Ages into the future, which I think is beyond the Fates - or whatever's in there is just that nuts.Look, if the Tomb turns out to be useless, we just - fuck off. We don't have to spend months in there if there's nothing interesting for us to research/loot/kill.
That said, I highly doubt that is the case. Not only does this dungeon hail from far antiquity, it has also survived until now after countless Ages while killing off the majority of its visitors. It is built well enough that it can negate the revolutionary Cultivation Arts made by combining the magics of the previous Ages, which its constructors should have had no way of knowing about. If that doesn't scream 'important plot hook', then I don't know what would.
...That's actually an excellent point. How the fuck does this thing have explicit anti-Cultivation measures when its designers knew nothing about Cultivation? Either the builders could see the future - multiple Ages into the future, which I think is beyond the Fates - or whatever's in there is just that nuts.
Now, this wording is very interesting. This implies that race that built it existed when Diagram did - and the way Diagram works, it would mean that it would be something for it to consume. We know three races that got destroyed by Diagram magi, so it could be that this is source of Fourth Ascendant Diagram? But, if that was the case, Diagram magi should have hate very little trouble dealing with it.Part museum, part mausoleum, this relic of a bygone Age was crafted by a species that was ancient when the Diagram was still young
Not necessarily Diagram's contemporaries. It could also mean that they were already ancient history when the Diagram emerged. After all, it is said to contain 'secrets of a world endlessly eroded by the Fates', and I don't think the passing of one or two Ages fits this description.Now, this wording is very interesting. This implies that race that built it existed when Diagram did - and the way Diagram works, it would mean that it would be something for it to consume. We know three races that got destroyed by Diagram magi, so it could be that this is source of Fourth Ascendant Diagram? But, if that was the case, Diagram magi should have hate very little trouble dealing with it.
So it could be that it's builders are not relying on outward magic. Maybe they had their own version of inner magic, Cultivation before Cultivation; maybe they used some sort of alien technology or elf-like ability to affect the world in way that isn't quite magic.
Hmmm... the school of the Diagram is apparently unparalleled at countering other external schools of magic - that's how they beat the others. Maybe what was in there was simultaneously not so useful for the Diagram and too much of a pain to actually deal with?Now, this wording is very interesting. This implies that race that built it existed when Diagram did - and the way Diagram works, it would mean that it would be something for it to consume. We know three races that got destroyed by Diagram magi, so it could be that this is source of Fourth Ascendant Diagram? But, if that was the case, Diagram magi should have hate very little trouble dealing with it.
So it could be that it's builders are not relying on outward magic. Maybe they had their own version of inner magic, Cultivation before Cultivation; maybe they used some sort of alien technology or elf-like ability to affect the world in way that isn't quite magic.
...That's actually an excellent point. How the fuck does this thing have explicit anti-Cultivation measures when its designers knew nothing about Cultivation? Either the builders could see the future - multiple Ages into the future, which I think is beyond the Fates - or whatever's in there is just that nuts.
Same goes for the elves. Trying to politic peace with them is worthy of MP.A vote for the Netherine is also a vote for the Truth, in that high-stakes adventuring means lots of MM points.
I'm referring to the explicit mechanic where dangerous adventuring gives us 1 MM per month, instead of 1 per 6. Do we have a WOG to show that politicking does the same, or did you just make that up?Same goes for the elves. Trying to politic peace with them is worthy of MP.
That was one supposition, but it is not necessarily true, just one of our guesses for what Art the new Age could introduce to supplant Cultivation. That was before we learned about Zang Kong and how truly overpowered Cultivation is, of course, so the normal rules don't necessarily apply anymore.Most of Cultivation's power, by what we've seen so far, seems to exploit the border of reality to accumulate Yin-Yang Power. If something were naturally equipped to slide between realities, or had a backdoor into the human psyche... Well, the insight's already been brought forward that Cultivators are one and all weak to mental attacks. Perhaps the lower levels are near an artificial worldly border, and the flood of Yin-Yang Power ruins the soul pressure balance that gives a Cultivator his strength?
This is the kind of stuff we have to consider, when dungeon-delving the Tomb of the Netherine.
I like the theory of "reality pressure". Think how your ears hurt when you get down the mountain. Ego Barrier separates two realities, and different "quality" of each cause pressure on Ego Barrier as higher concentration reality tries to pour in, or out. If Cultivator tried to visit area with different concentration that what's standard for Labyrinth Empire, it's possible that it would create increase in "realty pressure" applied to the Ego Barrier, causing it to burst. In particular, if Tomb has lower reality concentration, Cultivator could rend their own Barrier with their Cultivation energies.Most of Cultivation's power, by what we've seen so far, seems to exploit the border of reality to accumulate Yin-Yang Power. If something were naturally equipped to slide between realities, or had a backdoor into the human psyche... Well, the insight's already been brought forward that Cultivators are one and all weak to mental attacks. Perhaps the lower levels are near an artificial worldly border, and the flood of Yin-Yang Power ruins the soul pressure balance that gives a Cultivator his strength?
This is the kind of stuff we have to consider, when dungeon-delving the Tomb of the Netherine.
I'm still sad that literally no one voted for the Golem. Come on guys - think of the Iron Man references! We could teach it to talk, and have an orichalcum Jarvis!
There are other challenges that proc Deliberation per WoG:I'm referring to the explicit mechanic where dangerous adventuring gives us 1 MM per month, instead of 1 per 6. Do we have a WOG to show that politicking does the same, or did you just make that up?
You can find non-combat challenges to activate Deliberation as well!
Such as scamming people, or trying to negotiate a peace between the Empire and the Elves.
Not dangerous adventuring per say. That's just the easiest way to get the one per month. It's been stated before making Peace with Elves is mentally straining and stimulating enough for MP.I'm referring to the explicit mechanic where dangerous adventuring gives us 1 MM per month, instead of 1 per 6. Do we have a WOG to show that politicking does the same, or did you just make that up?
Neat! I'd still prefer to go with Netherine for a variety of reasons, but I concede MM generation may not be one of them.Not dangerous adventuring per say. That's just the easiest way to get the one per month. It's been stated before making Peace with Elves is mentally straining and stimulating enough for MP.