Even Further Beyond [Complete]

Reincarnation and Young Master seem like traps designed to sap us of orbs. We can't consider all of these choices balanced, or even offered in good faith. It exhorting us to take these just means we need to steer clear, to my mind. Reincarnation sabotages us by engineering conflict down the road; Young Master costs us time, that most precious of resources.
I don't know, Divinity dude thinks they are worth it! :V
 
I would point out that both Special offers are traps, the narrator literally admitted that our opposing number was his sister, and the prologue told us they were fond of superficial balance while stacking the deck in favor of their chosen one.

Young Master, for instance, is very costly in Orbs, while also surrendering our head start, without actually granting anything that meaningfully could oppose a super protagonist.

Reincarnation offers potential power, at the cost of creating an implacable enemy with greater life experience in our head.
 
[X] Reincarnation


[X] Thrice-Great
[X] Guardian Beast
[X] Unnamed
[X] An Age of Glory
[X] Trebly Bound
[X] Heroic Passions
 
@vali, your plan and mine are identical save that I am advocating for a protagonist that is more iconic of classical myth, while yours seems to advocate for a more climactic overall game by substantially raising the stakes and hoping to leverage that into our advantage.

I'd like to hear more about your reasoning for your preference rather than my own, if you don't mind?
 
[X] Reincarnation (1 orb)
[X] Cultivation (1 orb)
[X] The Sword (2 orbs)
[X] Unnamed

Really like this one. Taking Cursebearer and The Sword with Elf/No Magic/Unnamed would be my second choice, but this looks much more like something appropriate for this game.

Cursebearer works well with maximum Drawbacks, since you are powerful enough to ignore/mediate most of the consequences. You'll probably want to be very greedy with your leftover orbs since your personal safety is all but guaranteed.

Almost every build can benefit from maximum Drawbacks, as long as you take the right ones for your build.

Neat. Next question, how does The Bow and An Age of Glory interact? Can we defeat equals friendship the lesser heroes or do they benefit from the same protection as our true nemesis?

You can, but the trigger chance is low.

Also, can a Cursebearer still use additional drawbacks to buy other stuff?

Yup, you can be a Cursebearer Reincarnated Cultivator with Limit Break, or an Immortal Cursebearer, etc.
 
I can't really vote, it's a nightmare to copy and paste the options I want on my phone.
I will stick to reading for now and now with this post it's on my watchlist.
 
[ ] Reincarnation (1 orb) - Now, you unfortunately are not actually the reincarnation of a mythological warrior or legendary wizard, but that can be rectified. We'll induce a temporal schism to split off a fragment of your soul, hurl it back in time, and twist Destiny to ensure you do something notable with your life. An existence full of hardship and tribulation awaits you, all for your benefit in the future! Advantages unspecified, but likely vast.

The Obyssial option, I like it. @Rihaku The question is, can we be Odyssial as in the solar Odyssial that ended up reincarnated here?
 
Cursebearer works well with maximum Drawbacks, since you are powerful enough to ignore/mediate most of the consequences. You'll probably want to be very greedy with your leftover orbs since your personal safety is all but guaranteed.

Almost every build can benefit from maximum Drawbacks, as long as you take the right ones for your build.



You can, but the trigger chance is low.



Yup, you can be a Cursebearer Reincarnated Cultivator with Limit Break, or an Immortal Cursebearer, etc.
Would the Cursebearer option be capable of dealing with the Sister From Hell Heaven if she were afforded the In Full Bloom option? Or rather, could he keep up with her or would we still be forced to find and kill her before she amasses too much power?
 
Young Master, for instance, is very costly in Orbs, while also surrendering our head start, without actually granting anything that meaningfully could oppose a super protagonist.

I think the social benefits of the option might well be worth it. It is very likely that there are many beings in this world already powerful enough to stand against a non-endgame heroine and invested in propping up the old order. Being one of the nobles profiting from the status quo allows us to more easily gain them as allies. In particular i am thinking about high ranking cultivators, who inevitably tend to be important nobility and sect elders who would be more than displeased to see all they built over their long, long lifes fall apart. If we don't look like a suspicious outsider but a promising young up and comer invested in perpetuating the status quo they will probably be much less likely to try and turn us into cultivation resources and instead actually work with us.
 
No individual option is a trap. Some combinations are.

If you don't have Young Master, I suggest either the Sword or some form of Blessing to improve your chances of survival in the short term. Your character does not have any knowledge of the world or its customs, nor any money. What if you're attacked by bandits the day you arrive?
 
I'd like to hear more about your reasoning for your preference rather than my own, if you don't mind?

It's pretty straightforward. We defeat the other heroes with the Bow and become their friend, slowly building momentum until we win.

Though the more I think about it, the more I wonder if this isn't a bad idea. After all, they are all quite powerful.

And I agree on both special options being risky.
 
@Rihaku
Oh, and when you say she's an omni-disciplinary genius, does that only apply to cultivation or does our nemesis have the benefits of Thrice-Great?

Of course she'll have Thrice Great, and the perfect teachers for everything she needs to know.

This is the basic chassis of a hero of this genre.

Young Master is a trap because they're fodder for Heroes, never quite having enough power or influence to launch a decisive blow.
 
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I think I've been in the RWBY fandom too much. My first reaction to our enemy being female was to waifu her

Which is probably a valid option. If she becomes immortal, the game won't end from her death, and if we jointly rule one surviving nation, well, they didn't all collapse did they?
 
Sword/Cultivation/Reincarnation combo has a lot going for it. Sword gives us short term combat capability until we can start Cultivating. Mid term, we have combination of Sword and Cultivation carrying us and then we enter later portions of the game with combination of all three coming into play.

It does come with downsides inherent to two of it's choices, but you don't have to tank any additional negative Traits or Curses so that kinda works out.

Sword is just super solid in general.
@Rihaku
Oh, and when you say she's an omni-disciplinary genius, does that only apply to cultivation or does our nemesis have the benefits of Thrice-Great?
Think Ichigo. She'll be half human, half elf, half dwarf, half god, half dragon hybrid that gets to be the strongest in like six weeks of training.
 
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It's pretty straightforward. We defeat the other heroes with the Bow and become their friend, slowly building momentum until we win.

Though the more I think about it, the more I wonder if this isn't a bad idea. After all, they are all quite powerful.

And I agree on both special options being risky.

Defeating the other heroes to befriend them is unlikely to work, i asked Rihaku about it:

You can, but the trigger chance is low.

I don't think we want to rely on a "low" chance.
 
Plan Hero Destiney to Fight Seven Demons
[X] Thrice-Great
[X] The Scales
[X] Unnamed
[X] An Age of Glory
[X] Heroic Passions

This is kind of a high-risk option, but the idea is to use the time advantage to spread a tale of seven demons destined to be born to ruin the world and the hero born to protect it. Any excess demons can cover accidents and the need for eternal vigilance. Thrice-Great to actually enable us to get ahead and help unify the various existing factions. The Scales to ensure we can ruin those factions that prove unhelpful. Additionally recognizing the ruin we could cause will help us avoid accidentally ruinous actions.
 
It's pretty straightforward. We defeat the other heroes with the Bow and become their friend, slowly building momentum until we win.

Though the more I think about it, the more I wonder if this isn't a trap option. After all, they are all quite powerful..
Thinking about it. I seriously believe that it might be. It does say that the majority will side with the heroine, and they're so individually potent that it's legitimately difficult to be able to gauge which one she is.

I think it's meant to be paired with the Bow, giving a false sense of surety that we can meet the protagonist's group with some semblance of equality; and we already know from the intro that the semblance of balance is more important than the actuality.

I think it might be wiser to win over extant individuals rather than hoping to try and win over a pair of "heroes" and hoping we built enough power to have an edge over the remaining ones.
 
Of course she'll have Thrice Great, and the perfect teachers for everything she needs to know.

And most likely some powerful Grand Pa that prevents early ganking. In all likely hood there is only a short period of time between after she finishes her studies and when she comes to her full power that we have at stopping.

If we meet her early game, she will have guardians but most likely we can't even meet her. If it's too late, she can simply overtake us with sheer power and exotic fuckery.
 
Plan Hero Destiney to Fight Seven Demons
[X] Thrice-Great
[X] The Scales
[X] Unnamed
[X] An Age of Glory
[X] Heroic Passions

This is kind of a high-risk option, but the idea is to use the time advantage to spread a tale of seven demons destined to be born to ruin the world and the hero born to protect it. Any excess demons can cover accidents and the need for eternal vigilance. Thrice-Great to actually enable us to get ahead and help unify the various existing factions. The Scales to ensure we can ruin those factions that prove unhelpful. Additionally recognizing the ruin we could cause will help us avoid accidentally ruinous actions.
Taking Scales and Heroic Passions seems rather counter-intuitive.
 
@Rihaku
Oh, and when you say she's an omni-disciplinary genius, does that only apply to cultivation or does our nemesis have the benefits of Thrice-Great?

You don't know, but it does seem like she won't be doing anything notable before her maturity, unless you take In Full Bloom.

I think I've been in the RWBY fandom too much. My first reaction to our enemy being female was to waifu her

Which is probably a valid option. If she becomes immortal, the game won't end from her death, and if we jointly rule one surviving nation, well, they didn't all collapse did they?

Her objective is to end the Age, so she'll want to destroy all the empires no matter what. To dissuade her, you'd have to convince her to give up her objective or surrender to her mercy and hope that the punishment from the other Divinities isn't sufficient to obliterate you.
 
@Rihaku what happens in case of a draw? Say, we take Cursebearer and immediately go on a genocidal campaign, blowing up every continent with humans on it to ensure we kill the heroine while she is still young, but destroying every remaining Empire in the at the same time?
 
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