Even Further Beyond [Complete]

Some thoughts on what I'm thinking we can do with Plan I'm Totally an Elf Lord.

We use our Scales to leverage the Elfen unique Twin Magicks into a monetary advantage and to help prop up the other Empires. Naturalism for their Defense and Artifacts to help their Hero units, such as they are.

We use the money we have gotten the Empire and focus the Elves penchant for saving Lives into humanitarian aid for the other countries. Instead of spending Elvish lives, we spent their cash we have accrued instead to feed the hungry. The Elves are important to goal, losing the Elves loses us all, so we channel them into supporting the other Empires and make the other Empires reliant upon them that they would take up arms in their defense.

Our biggest advantage against the Heroine is time, and so we initially focus our Thrice-Great bonus on Artificing. With it's ability to create Time Dilation Artifacts we can in essence create more of it and multiply what is our greatest advantage. It's fortunate that this build starts in the Elven Empire as they are the masters of Binary magics. More time combined with the Ability to use Diagram Magic to search out ideal Cultivation Aids and purify existing aids into something better will let us Cultivate to a level that we can contend with the Heroes arrayed against us. Though with Scales and our own resources I'm hoping we can turn at least 2 of the Heroes to our side, leading to a somewhat even fight between us and the Heroine.

This is just what I envision, I'm sure Rihaku's world is going to be beyond my imagining. But I still think our build gives us the abilities to pull through of most things. While the weakness' are both survivable and interesting.
 
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[x] Plan: wellwhatisit.gif
-[x] Reincarnation
-[x] Thrice-Great
-[x] The Scales
-[x] Limit Break
-[x] Cursebearer
-[x] Unnamed
-[x] Incarnate
-[x] An Age of Glory
-[x] Trebly Bound
-[x] Heroic Passions
-[x] In Full Bloom


So, our drawbacks are what our opponent wants out of us, eh? Then let's pick up that mother fucking gauntlet, and take every single god damn one. Except Talentless, because that'll just leave us with a ton of Orbs left over.



C'mon, girl. Bring it the fuck on.
 
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[x] Plan: wellwhatisit.gif
-[x] Reincarnation
-[x] Thrice-Great
-[x] The Scales
-[x] Limit Break
-[x] Cursebearer
-[x] Unnamed
-[x] Incarnate
-[x] An Age of Glory
-[x] Trebly Bound
-[x] Heroic Passions
-[x] In Full Bloom


So, our drawbacks are what our opponent wants out of us, eh? Then let's pick up that mother fucking gauntlet, and take every single god damn one. Except Talentless, because that'll just leave us with a ton of Orbs left over.



C'mon, girl. Bring it the fuck on.
Sadly we can take a maximum of four Drawbacks to the total of seven orbs. Which means that Cursebearer and Thrice-Great are tragically incompatible. Alas, it was never meant to be.
 
Character Creation - 1
Alright, it seems like there are still a lot of plans with only 1-2 votes, as well as significant vote splintering between sub-factions of the more popular choices. I'm going to consolidate the vote into three options. The strength of argument behind a vote is just as important as the number of voters for determining which will actually win. Remember, prior votes are not counted in this run-off.

[ ] The Nameless Prince - They had resigned themselves to slow destruction, death by a thousand lessenings. They were not fools. They understood well that theirs was a world that repaid generosity with avarice, sincerity with cruelty, kindness with treachery, justice with vengeance. But it was better to rage against the dying of the light than to turn one iota towards the darkness. They neither imagined nor expected that they, who had given so much for the salvation of others, would ever receive salvation in turn.

Tremble, false kings and false gods. The hour of vindication is upon you at last. And though the slumber of justice was long, the fury of her wakening is vast.

Cursebearer, Diagram Magic, The Sword
Drawbacks: Unnamed, An Age of Glory, Trebly Bound, Incarnate

*This is the previous most popular Cursebearer build, but with Drawbacks adjusted and the Sword added.
*This build leverages the maximum number of non-Limit Break combat multipliers: the Cursebearer's raw power is leveraged by the utility of Diagram Magic, the combat skill of the Sword, and Artifact support from the elven state.
*Heroic Passion is avoided because the worst enemy for someone this powerful is themselves. Similarly, the Sword ensures that your massive power is applied adroitly.
*Incarnate + An Age of Glory, while nominally dangerous, isn't very relevant because there's little difference between five gnats and one. Making the heroine merely five times as powerful only matters if she's within the same order of magnitude as you. The elven nation is already in decline; extending the timetable may well cause them to decline further, reducing the benefits of prep time. Nor does a Combat-type Cursebearer benefit much from prep relative to the other builds.

Pros:
*Highest chance of winning
*Least grinding required
*Power votes likely to be mostly frontloaded, if you care about that
*Get to save the elves, they're too pure for this world
*Perhaps the only faction that isn't full of assholes
*Nigh-invincible in the mortal realm

Cons:
*Playing a xianxia without cultivation
*Have to save the elves, they're too dumb to live
*Curses are really bad
*Almost every fight you participate in will be extremely one-sided
*Degenerate path of isekai protagonism

[ ] The Final Scion - The Empire falters. Before long, it will fail. And where goes the Empire, goes the world. Through an eon of bloodshed and countless sacrifices, humanity mastered this world. The puppeteer gods would clear all that away, make room on the stage for the next act of their play.

Humanity's ascension was the furthest thing from inevitable. They were the race given nothing, not the grace of the elves nor the lore of the dragons nor the sturdiness of the dwarves nor the might of the orcs. Through reason and excruciating trial they carved the bulwark of Cultivation, an ascendancy purchased with toil and blood.

The Age of Men is at a close, the Divinities say. Their agent - a spoiled princess of a godling, handed her powers on a platter. It is not the first time that humanity's resolve has been underestimated; it will not be the last.

Thrice-Great, Young Master
Drawbacks: Unnamed, An Age of Glory, Heroic Passions

*Similar to the Thrice-Great / Scales build, but much safer (Trebly Bound does not guarantee a safe insertion location, that would make it way too good). Your chances of dying to random animal or unreasonable bandits is virtually nil.
*Young Master provides an excellent way to leverage Thrice-Great, as your talent will be recognized and nurtured by one of the most powerful clans in the world.
*Since you regain your memories immediately, you will still have a head start over your opponent, who will not accomplish anything notable before the age of eighteen. Even if your overprotective parents shelter you until fourteen, that still gives you four years of adventuring with which to build power and influence, plus whatever training you were able to perform in childhood.
*A good way to reform the Empire from within

Pros:
*Cool and powerful cross-school interactions
*Strong social connections and charismatic protagonist
*Benefit from some xianxia luck of your own (the Young Master leads a charmed life), high synergy with Thrice-Great
*With cleverness and determination, it's possible to keep up with your opponent's power scaling
*Could be Emperor one day
*Get to play a smug Young Master

Cons:
*Bad build decisions can screw you
*Difficult to ascertain odds of victory, highly dependent on future decisions
*Have to play a smug Young Master
*You don't choose your family
*Obnoxious childhood sequences (Will skip as much as possible)

[ ] The Reaper Man - I don't have a blurb for this one, it's just a straightfoward build that's not likely to get attached to causes. That said, it employs a simple and effective synergy that is very powerful.

The Scythe, Limit Break, Cultivation, Reincarnation
Drawbacks: Unnamed, Heroic Passions, An Age of Glory

*By combining Limit Break with the Scythe, you can rapidly overpower enemies stronger than you and then become as strong as they are.
*This is the previous second most popular build, Basics, with Reincarnation and An Age of Glory added. Since you have eighteen years to use the Scythe before An Age of Glory is relevant, Reincarnation more than pays for itself. Victory or defeat will not be determined by whether there are five heroines or one, but by how you have performed with the Scythe in the eighteen years prior.
*Reincarnation adds an additional buffer of scaling in case SV does not wish to aggressively hunt people for their notable attributes.
*This build has a lot of freedom. Without the mandate of Trebly-Bound or the duties of the Young Master, you can chart your own course for adventure.

Pros:
*Pretty good chance of victory
*Highly customizable power set (you can kill monsters for rare attributes like magic resistance)
*Your prior incarnation will talk to you even if other people won't
*Can scale up crazy fast if you exploit the Scythe (hire mercenaries to wound a monster, then finish it off, etc)

Cons:
*Somewhat vulnerable to danger at the very outset
*No incentives to be social
*My Prior Incarnation Won't Stop Talking To Me, Even Though I Don't Want Her To!
 
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[X] The Final Scion

This is basically what I wanted with different drawbacks that are likely more palatable to the others. Of fucking course I'll take it!
 
That feel when you didn't want Cursebearer or Heroic Passion, but each build has one or the other.

[X] The Final Scion

I guess we can be tragically smug then.
 
[X] The Final Scion

I love that 'Get to play a smug Young Master' is both a pro and a con.
This build also has the option, not that we will take it, of Social options
 
[X] The Final Scion

So if we make a convincing argument can we update the drawbacks for an option? Or are we just arguing for our option against the other two?
 
[X] The Nameless Prince

Rage against the dying of the light! We can now become a Light Lord rather than a Dark Lord!
...Saving the elves is likely going to be headache-inducing and the Curses will suck, but I don't like the idea of playing by these Divinities' rules.
 
The Final Scion
*Strong social connections and charismatic protagonist
*Have to play a smug Young Master
*You don't choose your family

Hmm. Oh right:

The Nameless Prince
*Perhaps the only faction that isn't full of assholes

Guys, do you actually want to be surrounded by a bunch of gigantic assholes? Like, really? One Romulus was bad enough, imagine living in an entire society of them. Except worse because they're all xianxia characters.
 
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