Even Further Beyond [Complete]

For the people voting for annhilation and Tyranshal's Distillation I ask why? If we're going to kill Zang Kong why get a power that explicitly leaves it "chancey" and that we've been told cannot meaningfully help us in combat against Kong and the Fates unless we're ridiculously lucky to get both 1 million mooks minimum and they all know some teamwork art that actually lets them fight together.

Suizhen is our bodyguard and one of our best friends so why deny her the chance to personally avenge her family by killing Kong as well as making her the most awesome ruler ever with super loyalty to us (And vice versa)?
 
To be honest duration is like kind of pointless, Cultivator battles takes place over increasingly short periods of time. Even if both spells lasted for 10 minutes or 1 minute it has like no relevance on actual combat, which finishes in a timeframe of microseconds.
 
To stop Might fearmongering for a while, let's talk about the advantages of Distillation! First, if we are willing to continue advancing, it provides a handy of satisfying Kong's Dao, since we can embrace a volunteer and then give their Essence to him, essentially carrying him with us as we ascend.

Second, while Rain EFB makes Suizhen a supernal ruler, it does not give any supernatural advantages to our realm; indeed, I would argue that most of it's benefits on the ruler-ship front can be replicated through Elven advisers, people with literal millennia of experience in ruling and dealing with mortals. In contrast, Rain binds the battlesuit to her, meaning we can't use it to empower useful Daos and, even if we could still do that, would pale in comparison to empowering multiple people with useful powers to Stage 15+.

If Rain makes the Empire superbly managed, Distillation gives us the opportunity to fill it with wonders.
 
Alectai's fearmongering can just as reasonably applied to Rain and Distillation, but TBH even a Fated Overlord buff onto ZK probably won't change anything unless things are already close.
 
To stop Might fearmongering for a while, let's talk about the advantages of Distillation! First, if we are willing to continue advancing, it provides a handy of satisfying Kong's Dao, since we can embrace a volunteer and then give their Essence to him, essentially carrying him with us as we ascend.
Except half of us want to kill him for various reasons so why would we want to "satisfy his Dao" when we can just get rid of him and never have to deal with him or the annoying utility monster argument he represents?
 
Distillation>Rain>Might in terms of votes.
Adhoc vote count started by Shard on Jul 31, 2019 at 10:25 AM, finished with 268 posts and 55 votes.
 
Also to me Kong is basically just Roko's basilisk as a cultivator "satisfy my Dao and guarantee my constant ascension or these "totally real" people inside me that you've never met and can't meaningfully interact with will suffer" and I'm not in the mood to put up with that or to have Nameless be forced to satisfy his every request in the future "or else" so I support just killing him.
 
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You're right, it's the Diagram's last laugh.

As such:

[X] High Hand of the Norn [Fate, Battle]
-[X] Go Even Further Beyond [10 BPs]
[X] Negotiation


After all, I'm a loyal servant of the Diagram Schools.

dear god the crushing fear and paranoia that infects you when rihaku rates a more or less serious post with funny

i didn't need to sleep anyway i guess.

after all, that's time i could spend wide awake in my bed, face gaunt and eyes bloody, staring at the ceiling and driving myself mad with the consequences of this vote, my mind tying itself in loops and tangles of increasingly crazed speculation and apophenia

i really did miss this unique kind of bittersweet questing :V
 
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Distillation>Rain>Might in terms of votes.

Well, you guys have got some time to make your final decision. We can't actually proceed with the next update until you have enough BPs to pay for any of the top three options!

Also to me Kong is basically just Roko's basilisk as a cultivator "satisfy my Dao and guarantee my constant ascension or these "totally real" people inside me that you've never met and can't meaningfully interact with will suffer" and I'm not in the mood to put up with that or to have Nameless be forced to satisfy his every request in the future "or else" so I support just killing him.

That's just a utility monster, not Roko's Basilisk. Kong's not torturing you.

dear god the crushing fear and paranoia that infects you when rihaku rates a more or less serious post with funny

i didn't need to sleep anyway i guess.

after all, that's time i could spend wide awake in my bed, face gaunt and eyes bloody, staring at the ceiling and driving myself mad with the consequences of this vote, my mind tying itself in loops and tangles of mad speculations and apophenia

i really did miss this unique kind of bittersweet questing :V

I've actually been thinking of writing a web serial after this. Questing is lots of fun but it's hard to do long-term planning for obvious reasons!
 
I've actually been thinking of writing a web serial after this. Questing is lots of fun but it's hard to do long-term planning for obvious reasons!
I've recently discovered "Royal Road" site, which has surprisingly thriving community and ton of works. Their main focus is "Lit-RPG" genre, although shit like xianxia or powerlevel stuff is right up in their ally. That is a good place to start I feel.

Also, you need to make required Worm quest Rihaku. You know you want to :V
 
Do you guys think we could we negotiate with the Lich for him to practice as much as he can with some aspect of the Necromancer during this month? Even a +0.25 bonus to offense and defense could mean the difference between life and death for some plans. God help the world if he somehow gets Incarnation.

At this point, there's no price not worth paying. Give him Yong or the full treasuries of Ming, if you really need to. Hell, a sizable share of Heavens loot would still be a fair price if he got results.

Nothing matters more than winning this fight.

I've actually been thinking of writing a web serial after this. Questing is lots of fun but it's hard to do long-term planning for obvious reasons!

I'd be pretty interested to see what you come up with when you can actually plan out what happens and don't have to stitch together thematic and narrative cohesion from the decisions of a crowd of internet randos.

It's not like a change in medium would stop me from the corkboard conspiracy theorist guesses I usually do.

I've recently discovered "Royal Road" site, which has surprisingly thriving community and ton of works. Their main focus is "Lit-RPG" genre, although shit like xianxia or powerlevel stuff is right up in their ally. That is a good place to start I feel.

Also, you need to make required Worm quest Rihaku. You know you want to :V

RR is good for exposure but both the discussion and the community are ass. That's fine if you crosspost but I've also heard stuff about the terms and conditions that you might want to look at if you decide to post there.
 
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I wouldn't know anything about that since I know dick about their actual community, but bunch of stories I've read were also released on Amazon and shit so I figured they are doing something right.
 
@Orm Embar I know I personally would rather we get an EFB at all, than that any specific option wins, so I implore you, please post the Moon.
 
It makes me feel kind of dirty to post this with BP in mind, since I commissioned the image out of nostalgia with no expectation of a mechanical reward. But if we're not going to have enough to go Even Further Beyond or be debuffed by debt at a crucial juncture, I might as well. Besides, some of you guys have been around since the beginning, so here's Empty Moon:


Here are some early alternate designs & poses. Credit goes to @Phearo (who also did Baenlixnaire) for being a phenomenal artist and patient enough to put up with my nitpicking, and @Rihaku for writing some of my favorite works of fiction.
 
I've recently discovered "Royal Road" site, which has surprisingly thriving community and ton of works. Their main focus is "Lit-RPG" genre, although shit like xianxia or powerlevel stuff is right up in their ally. That is a good place to start I feel.

I've considered it, though I've also heard their ToS is problematic. I'll probably start with posting it on Spacebattles & here.

Also, you need to make required Worm quest Rihaku. You know you want to :V

The problem with Worm for questing is not that it lacks cool powers but rather that 1) most parahumans are one-and-done fights in terms of novelty and 2) the existing cast is only fleshed out in BB, the compelling ones are overdone in fanfic, and the ones not overdone aren't very compelling unless you add so much backstory that you'd rather make your own characters unless the goal is just an extended fixfic. I totally get why Wildbow decided to set his Worm quest in Alaska.

Do you guys think we could we negotiate with the Lich for him to practice as much as he can with some aspect of the Necromancer during this month? Even a +0.25 bonus to offense and defense could mean the difference between life and death for some plans. God help the world if he somehow gets Incarnation.

Could be worth considering, if you pick Distillation. But he'd know he has you over a barrel...
 
Yeah, whenever I work with BB I end up bringing groups from outside, with BB capes mostly acting as support cast.

It does tie nicely into arcs - group of villains comes in, challenges hero's might and resolve and then they mostly leave to allow another group to come in. Then you have hero leave out to fight specific threats.

But yeah, I end up with like hundred fleshed out characters at which point you kinda as yourself why do you even bother with fanfiction.
 
My interest in Worm/the Parahumans series as a whole is mostly with the powers, rather than the particular characters, so all the ideas I've had so far either take place far away from BB, or on worlds besides Earth Bet entirely.
 
I mean, Worm is similar to Familiar of Zero in that it very well summarizes point of the genre, creating great underlying system for others to play with. While it may have many weak points, ultimately it's premise is very strong.
 
I've actually been thinking of writing a web serial after this. Questing is lots of fun but it's hard to do long-term planning for obvious reasons!
Well, you can always go for Worm style blog posting or just post in a forum like this until the end then publish it in Amazon or something.
There is also Webnovel and Royal Road as an option.
...you can also do a Twilight route and first create it on Fanfiction or even do it on Wattpad but I don't really like Wattpad.
 
Still conflicted and contemplating my sudden-but-inevitable betrayal, so it's time to comment on the options:

Distillation is risky. If not for the Fates being presumably dead, we'd be playing with nuclear fire where our loss condition is concerned. Nameless empowers Xiaoling, Xiaoling empowers Jinyue, and then Liefang's got a Stage 14 Pawn. With that much power flying around, things could easily get precarious. What if Nameless Embraces his mother? Loyalty 9 isn't going to win a metaphorical arm-wrestling contest with an absolute obedience effect. For the man himself, does it outweigh his terminal values? The only people we can really trust to use the power wisely, even if they're loyal to us personally, are the Elves. But if we restrict absolute power to the absolutely virtuous, we doom humanity to the tyranny of their values, making our species obsolete before the new breed. It'd be necessary to exert strict control over how things propagate, at least until the Heroine is confirmed dead and the sword of Damocles over Nameless' head is lifted, which somewhat defeats the purpose of the option: sharing power.

On the other hand, a two-Stage personal boost and retaining the ability to wear the Battlesuit means yet more multipliers if we attempt advancement. I'm not wedded to Immortal Awakening, but after so long wondering what it entails and planning around the threat of Tribulation, it would be nice to realize the benefit. Rain might be helpful as well, but it's not totally clear a bodyguard - no matter how exceptional - can help clear that hurdle. A chancy fight against Zang Kong is less of a concern if we intend to negotiate. It limits our ability to dictate terms, but Zang is rightfully risk-averse. We could actually attend the negotiations rather than relying on Aurelia, who's supernaturally persuasive but has totally different values, and Suizhen.

And lastly, Distillation lets us uplift our friends. Aurelia can stand beside us without being entombed within the Battlesuit, Suizhen can... well, with the Regalia she was already a shapeshifting combat monster, but she can become a more powerful one. Xiaoling, neglected by strategic necessity, can get her just reward. Imperishable might is ours to dispense. Ironically, the sycophancy inspired by the Ring finds its justification in Distillation. What Cultivator would not grovel, if with some blood and a tap of his Scepter Nameless could give them power beyond their wildest dreams? Should the Age of Might not be populated by the mighty?

Possibly more to come later, but am open to arguments.
 
Another benefit of not locking the battlesuit is retaining our ability to dig up arbitrary reality effects. Given our access to elven diplomancy, Majesty, and now distillation, we can get almost any rando up to the necessary loyalty. They probably won't be as good as the reality masks we considered, but it's still equivalent to free access to specialized FBs, and will definitely help with immortal ascension.

Mid-term, elven vampires are absolutely our best bet for protecting the labyrinth empire. Even a level 18 combatant can't be everywhere.
Long term, even if we can't build a specialized cultivation tech for our vampires to not use while we leech them, they can still travel the multiverse to gather resources. Vampire descendants might even be a net positive necromancer-wise.
 
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