Ethereal Academy

[X] Tinkering (This will lead to creating a new charm)
==[X] Prototype (Murderous Visage) - The potency of its gaze had taken you by surprise, perhaps you could use it to your advantage?
[X] Doctor heal thyself! - Your injuries weren't pleasant by any stretch of the imagination, and they were impeding your research. You could whip up some high potency Drops to fix your injuries… (Brings you back to full Will/Health)
==[X] Or! - Or you could look into some "upgrades". You hadn't spent much attention to the field of augmentation before, but some of your books had a section or two on it. You were sure that you could figure ~something~ out. (Gives you… options… on restoring yourself)
[X] Experiment (This will lead to upgrading/changing an ability)
==[X] Second Skin - You could remember doing something interesting with it in last night's fight…
 
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[X] Tinkering (Choose a subtype - This will lead to creating a new charm)
==[X] Prototype (Murderous Visage) - The potency of its gaze had taken you by surprise, perhaps you could use it to your advantage?
[X] Doctor heal thyself! - Your injuries weren't pleasant by any stretch of the imagination, and they were impeding your research. You could whip up some high potency Drops to fix your injuries… (Brings you back to full Will/Health)
[X] Experiment (Choose a subtype - This will lead to upgrading/changing an ability)
==[X] Second Skin - You could remember doing something interesting with it in last night's fight…

Scrounging through your supplies, you gather up the materials to build one of your Drops of Sunlight, along with a handful of additives. The changed recipe would also refresh your body, clean out toxins, and fix up any remaining harmful effects of the shock and blood loss your body went through. Unfortunately, its healing wasn't quite as strong, and it would begin to decay a couple hours after you made it.
In your search you did notice that you were running out of the opiate base you used. You'd need to look into finding some replacement materials. Of course, without your family's support it would take some work to get your hands on opiates of the right quality. If worse came to worst you could ask your family to send some, or you might be able to get some at the school's hospital.
Either way, you figure it was about time to set up your "shopping list". Breaking a pen and letting the ink cartridge pool out on the table, you sketch a messy picture of a mouse. You drop a few shreds of paper in for eyes and a nose, and in a few moments the sketch pulls itself out of the ink and starts squeaking. A short order later and it begins its work.
Leaving the Drop of Sunlight to finish distilling, you move on to replicating the trick you had pulled with your Second Skin last night. Sand formed in your palm, and you halted its growth across your arm. Leaving it covering only your hand, you begun working on extruding a single blade from the sand. Nearly half an hour later and you could do a single blade without much concentration, so you started on two.

<Second Skin> Upgrade - Choose One

[X] The Best Defense
Your Second Skin can form barbed blades from wherever it covers. These are painfully sharp, and have a tendency to tear off and grow in whatever they strike. While <Second Skin> is active, you may spend 4 Will to make an a (6 dice) melee attack, and an enemy struck by it will take additional, recurring damage (2 dice) until it tears out the barbs.
[X] Anti-Social
Your Second Skin is entirely covered with sharp edges, spikes and quills that are constantly shifting and growing. Anything that gets too close to you is at risk of being stabbed and sliced. Your <Second Skin> makes a reaction attack (4 dice) against anything that comes close to touching you.

By the time your extra-potency Drop was ready you were feeling a little hungry, so you made a quick lunch. Lunch being a cup of coffee of and cereal, but still better than nothing. You instructed the Nibmouse to make a note about microwaveable food and moved on to your workshop.

Prototype Built (Prototyped off of Wasted Glory's stored ability)

<Murderous Visage>
Murderous Visage is a thick black cream that you apply to your face and around moo your eyes. Your inner artist tries its best at aping patterns you saw back home, but your inner artist is pretty shit. You can lock eyes with a thinking target, and induce a state of terrified panic, rendering them unable to do anything. This effect can be reduced by Ethereal armor.

"Soheil you're looking better!" Anya said, "What did you do?" How did she get into your workshop? Did she sneak in without you noticing? Maybe you should set up some kind of warning system…
"I made another of those vials to fix myself up," You tell her, "What happened to Lara? A lot of last night is kind of hazy."
"Lara? She's fine, helped patch you up last night. I was really glad for her help, didn't know if I could've helped without bringing you to the hospital." So that was Lara?
"Did she say anything about that golem?" You ask, "I'm pretty sure it was targeting her." Anya looks surprised, so you explain. "That thing pretty much ignored us until we got in it's way, and whenever it charged it went straight for her."
Anya pauses for a moment and seems to think back on yesterday. "Well, she did say something about handling the problem. I didn't know what she meant, but maybe I should go offer to help. Nerve of some assholes."

[X] Go Hunting. You aren't sure what the hell is going on, but you're angry. Last night was pretty fun, and someone decided to ruin it via a massive corpse golem. You know what to be asking about, and even in England your family name has some weight. If you need some more muscle, you can always ask Anya.
[X] Follow Anya and meet up with Lara. She might need some help dealing with the problem. Besides, you have the sneaking suspicion that "handling the problem" might translate to a lot of fire, and you'd like to figure out what's going on.
[X] Restock your supplies. You're limited by how many charms you spent fighting that golem last night, but you do have a better idea of what you'll need. Hell, you can go visit Alkahest's and see if there's anything useful there.
 
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[X] The Best Defense

[X] Follow Anya and meet up with Lara. She might need some help dealing with the problem. Besides, you have the sneaking suspicion that "handling the problem" might translate to a lot of fire, and you'd like to figure out what's going on.
 
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[X] The Best Defense
Makes our defense double as an offense.

[X] Follow Anya and meet up with Lara. She might need some help dealing with the problem. Besides, you have the sneaking suspicion that "handling the problem" might translate to a lot of fire, and you'd like to figure out what's going on.
Friends don't let friends fistfight necromancers. Alone.
 
[X] The Best Defense

[X] Follow Anya and meet up with Lara. She might need some help dealing with the problem. Besides, you have the sneaking suspicion that "handling the problem" might translate to a lot of fire, and you'd like to figure out what's going on.

The barb combines well with our ability to debuff. Hit them with both and then just play keep away
 
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[X] The Best Defense
[X] Follow Anya and meet up with Lara. She might need some help dealing with the problem. Besides, you have the sneaking suspicion that "handling the problem" might translate to a lot of fire, and you'd like to figure out what's going on.

"Yeah, that sounds like a good idea," You tell Anya. Leaving Lara to deal with whoever sent that zombie golem, leaves a bad taste in your mouth. Besides, its hard to think of a more fitting test subject for your newest Charm. "I'll come with."
Lara's dorm had a great deal more decoration than yours. Part of that might have been because you didn't want to bring much on a flight, and that Anya seemed to not care at all. Mostly, it was because her roommate was an artist. They seemed to spill out from her room, and the sketches and drawings varied wildly in medium.
"Anya? Soheil? Why're you here?" Lara asked, "Wait, Soheil, weren't you still hurt?"
You grin and show off your left arm, "Nope, just fine. Wasn't hard to fix up something to heal myself. And we're here because we figured you might need some help."
"Yeah, what did you think, that we were going to let you have all the fun by yourself?" Anya asks.
"But - I-" Lara stutters before sighing, "Fine. I guess some back up won't hurt."


As you followed Lara, you wondered what someone would think if they saw the three of you. It would have been a strange sight , even in a school for Willworkers. Anya wasn't wearing anything unusual but she had used a few of her Workings. It was almost impossible to look at her straight on, and where shadow fell on her she was seemed invisible. Lara hadn't done anything as overt, but when you looked closely you could see the outlines of armor under her sweatshirt. You had placed Wasted Glory at the small of your back, using a handful of string and your Will to make it stay, and while you had tried to keep it low key, the Murderous Visage you had painted around your eyes was clearly not eyeshadow.
"Alright, we're getting close to where he's been staying." Lara said, "Watch where you step, he likes to set traps."
Anya frowns for a moment before asking a question. "Who is this guy anyway? And why do you know him?"
"Well… The Ramsund family is pretty old - we go back hundreds of years in Germany, and even then we're a descendant branch of an even older family." Lara begins, "A lot of the well-established Willworkers in Germany are related somewhere along the line, it's why I know him. His name is Victor Grap, although he prefers Vik. We've been… call it rivals, since we first met. He'd test out his newest monster on me, and I'd go hunt him down. It was even kind of fun sometimes, but this was too much! He almost killed you!" She ends angrily, smoke beginning to waft from her nostrils.
"Er, how does that kind of relationship get started?" You ask, a little confused. It didn't seem like a very natural course of events. "Like, you don't generally attack someone with a monster like that unless you're trying to kill them." Shuddering a little, you remember the gaze of that golem. It seemed… excessive.
Lara hesitates. "It wasn't like he was sending huge teleporting monsters at me, it was a game." She says, starting to look pensive, "He never sent anything so obviously designed to kill me."

Victor had set up shop in a mostly vacant apartment complex, and on the lowest floor. The entire place looked like it needed some tender love and care, but the hallway that Victor was in was worse. It didn't stick out immediately, but it smelled faintly of old blood and rot.
Lara tries the handle to his door and it swings open. The lights were all on, and you could see a plate of food, half eaten and decaying. You enter last, and as soon as you do the smell assaults your senses, suddenly stronger. A tall boy, who you guessed to be around sixteen, was lying on the floor. The wall behind him was covered in dried blood, as was the ground.
"Vik?" Lara gasps, before she runs to him. At once you feel a familiar ripple across the Ethereal. A spirit of red flame tears its way into the room, separating Lara from the rest of you. It was a flickering thing that seemed almost unreal, a caricature of a man seven feet tall, and entirely of a pale red fire. Its presence seems to warp the room, and a dull echo builds in your skull. You find yourself reaching for an Encircling Aegis you don't have.
The spirit grins and you can almost imagine it laughing. It waves a hand almost playfully towards you, and the walls to the adjacent rooms shatter. Zombies spill from the new entrances, and you notice a disturbing detail as they lurch towards you. Their eyes were rimmed with the same red fire of the spirit, and it reminded you of the corpse golem that maimed you the day before.
Drawing Wasted Glory, you find yourself taking a few steps back. You could hear Anya, practically growling, from your left but you couldn't see Lara at all. The echoes within your skull resound a last time, and as they recede you find you know the spirit's name - Pyrphoros of Pyres Forgotten.

[X] Deal with the Zombies. Your Second Skin should be able to protect you from them, and hopefully Anya can go help out Lara. The only problem is that you're not exactly used to dealing with a dozen enemies in melee. (Second Skin + Empowered Strikes + Engage the Zombies, Anya moves to help Lara)
[X] Weaken Pyrphoros. You aren't very knowledgeable when it comes to spirits, and that fire doesn't look pleasant, but you can still help out. You'll rely on Anya to hold the zombies off you, and do your best to weaken Pyrphoros. (Harbinger + Murderous Visage + Engage Pyrphoros, Anya holds off Zombies)
[X] Blitz Pyrphoros. You have no clue what Pyrphoros is trying to do, but you don't really care that much. Anya can deal with watching your back, and you'll see if you can't knock Pyrphoros on his ass. (Empowered Strikes + Hail + Engage Pyrphoros, Anya holds off Zombies)
[X] Write In

Current Status : No Effects
Health 30/30
Will 25/25
Wasted Glory : Murderous Visage
Current Charms : <Dust Devil>, <Murderous Visage>
Enemies : Pyrphoros of Pyres Forgotten, Thirteen Zombies

(You've actually gained 2 new entries in the "People" category of your character sheet - Lara's roommate and Victor, I just didn't want to clutter this post with them.)
 
[X] Write-in: Cripple him quickly. You aren't very knowledgeable when it comes to spirits, and that fire doesn't look pleasant, but you can still help out. You'll rely on Anya to hold the zombies off you, and do your best to cripple Pyrphoros. (Murderous Visage + Empowered Strike + Engage Pyrphoros, Anya holds off Zombies)
 
[X] Weaken Pyrphoros. You aren't very knowledgeable when it comes to spirits, and that fire doesn't look pleasant, but you can still help out. You'll rely on Anya to hold the zombies off you, and do your best to weaken Pyrphoros. (Harbinger + Murderous Visage + Engage Pyrphoros, Anya holds off Zombies)

Debuff like we've built for.
 
[X] Weaken Pyrphoros. You aren't very knowledgeable when it comes to spirits, and that fire doesn't look pleasant, but you can still help out. You'll rely on Anya to hold the zombies off you, and do your best to weaken Pyrphoros. (Harbinger + Murderous Visage + Engage Pyrphoros, Anya holds off Zombies)
 
A fair warning - You have no Ethereal Armor so fighting Pyrphoros is the most dangerous option. Note that you also have a distinct lack of healing items.
You don't need to worry about immediate bad ends or anything, but beating Pyrphoros will, at least, snag you some rewards.
 
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[X] Weaken Pyrphoros. You aren't very knowledgeable when it comes to spirits, and that fire doesn't look pleasant, but you can still help out. You'll rely on Anya to hold the zombies off you, and do your best to weaken Pyrphoros. (Harbinger + Murderous Visage + Engage Pyrphoros, Anya holds off Zombies)

There were hundreds of years of research that went into the modern understanding of the Ethereal. You could have filled a library with books on the conflicting theories about how spirits worked, and you could understand maybe two of them. The general consensus on spirits were that they embodied a metaphorical build up in the fluctuating energy of the Ethereal, and that their conceptual beings were defined by those energies.
As a dozen zombies stumbled towards you and Anya, you struggled to think. Pyrphoros was obviously linked to fire, and by the way it could control these zombies it might also be linked to life, or domination. Not very useful. How was it here? There were different ways for a spirit to manifest on the physical plane, but it didn't look like it had an active Willworker supporting it… So it was directly overlapping the Physical?
A glance around the room confirms your suspicions - all across the room, fires are blooming to life, acting suspiciously animate. Pyrphoros was simply dragging a portion of the Ethereal into the Physical, and so it was taking on its characteristics.
A sweltering heat was building in the room, even if you couldn't notice it. Your family taught Workings that had been passed down for over a thousand years, and those Workings were still as harsh as the day they were discovered. Years ago you had spent a week in the desert with a days worth of food and water, with only the spirits of the desert accompanying you. They tested you with fire, exhaustion and their hunger, and you had succeeded. Their trials left you less - you hardly noticed when you needed sleep or food, or when it was too hot. Their trials had also given you strength.
You pull upon the connection between you and those deserts of your home land, and it answered. With a push of your Will, you forced that hunger and exhaustion upon Pyrphoros. The spirit seemed to waver, grow dimmer, and then it roared back to its previous strength. You knew, however, that it would not last. Pyrphoros was more concept than being - a physical hindrance might not have bothered it, but the spirits you were linked to would feast, slowly, upon its strength. Starvation and exhaustion might not be quick, but they were nearly inevitable.
As Pyrphoros turned its attentions towards you, you sprinted forward. It seemed more surprised than worried, and as you neared it gathered itself and started to move. Fires swirled to life around you, grasping claws and hands, and you looked Pyrphoros in its eyes.
The charm painted on your face tingled as it shifted and grew. The flaming hands fell back, and even Pyrphoros cringed and wavered as your Murderous Visage struck. Of course, you could feel the spirit's resistance tugging at your charm, slowly weakening the effect. It wouldn't last for long. You didn't need it to.
A few strides further and you were close enough to Pyrphoros that you could strike him. Wasted Glory tore through its flame-shaped body, and if it were any other sword you would have called yourself a fool. The flaming spirit's body reformed as soon as your sword passed through, and even after your second swing it looked like your attack had done nothing.
You had made Wasted Glory, and you knew how it worked. The silver dagger shone in the reflected light and seemed to drink it in. While Pyrphoros' body appeared to remain unchanged, and its power appeared to remain unchanged, you could see the signs. The fires around the room were dying down, and the room seemed to return more to its natural state.
Pyrphoros noticed as well. Your Murderous Visage's effect shattered, and the spirit swelled and rushed at you. Its fire licked your flesh, scorching you and driving you away. One of its zombies clawed you across the back, their number too great to be completely held back by Anya and Lara, who had joined the fray.
Pyrphoros was infuriated, and there was a zombie tearing into you from behind. You were tired, down to your last charm, and bleeding.


Current Status :
Health 17/30
Will 14/25
Wasted Glory : ???
Current Charms : <Dust Devil>
Enemy : Pyrphoros of Pyres Forgotten (Fighting You), Eight Zombies (Fighting Lara/Anya)

[X] Back Off. You accomplished your goals, now all you have to do is sit back and watch the fires die out. With your curse upon him, Pyrphoros would only grow weaker, and eventually he'll be weak enough that you can force him away. All you have to do is some keep away. (Journey of a Hundred Steps + Second Skin + Run~, Anya and Lara deal with Zombies - Dispels Pyrphoros)
[X] Kill. Pyrphoros is greatly weakened, letting it flee and return for vengeance later is just asking for trouble. Strike to kill him, or at least weaken him permanently. (Empowered Strikes + Fight Pyrphoros, Anya and Lara deal with Zombies - Kills or Cripples Pyrphoros)
[X] Negotiate. With Pyrphoros this weak, and his ambush more or less dealt with, you have a pretty strong position to bargain from. Spirits are intelligent, if varyingly so, and you might be able to get something from Pyrphoros. (Talks to Pyrphoros)
==[X] Why should he surrender/compromise? (Write In)


Wasted Glory Update!
Wasted Glory can copy one of Pyrphoros' ability, although that will mean it loses Murderous Visage. Choose One ability to keep. (Choosing to drop Murderous Visage won't drop your ability to make that Charm)
[X] Keep Murderous Visage
[X] Dancing Pyre - Creates living, moving flame that will follow its creator's commands. It can act as a minion or mimic physical objects.
[X] Kindling - Your flesh smolders and fire cloaks you. This fire protects you from harm, but eventually burns out. Costs 5 Health, and grants you a Shield Effect for 10 Damage over the next 2 rounds.

(So, a quick explanation of Dispel/Kill/Talk. Dispelling Pyrphoros means that he's too weak to make the Ethereal and Physical overlap, and he has to recover before he can do stuff again. He will probably be angry at you, and will want to get some revenge. Killing/Crippling will permanently reduce his power (or destroy him), and either way he's likely to leave you the fuck alone. You're also likely to get some unique reagents/loot to sell/use. Talking to him would require a write in, but it doesn't need to be too big. Talking to him will likely result in him leaving you alone, and depending on how it goes he might not want to attack you afterwards. If you talk to him you'll also try and get some form of compensation for being attacked, likely in the form of his services.)
 
[X] Back Off. You accomplished your goals, now all you have to do is sit back and watch the fires die out. With your curse upon him, Pyrphoros would only grow weaker, and eventually he'll be weak enough that you can force him away. All you have to do is some keep away. (Journey of a Hundred Steps + Second Skin + Run~, Anya and Lara deal with Zombies - Dispels Pyrphoros)

[X] Dancing Pyre - Creates living, moving flame that will follow its creator's commands. It can act as a minion or mimic physical objects.
 
[X] Negotiate. With Pyrphoros this weak, and his ambush more or less dealt with, you have a pretty strong position to bargain from. Spirits are intelligent, if varyingly so, and you might be able to get something from Pyrphoros. (Talks to Pyrphoros)
==[X] Take an authoritative posture, hiding your weakness, weapon held ready but relaxed, as his"Pyrphoros. Your fires are doused, your strength torn. Should you seek to be extinguished, know that I would swiftly oblige. Offer restitution, and this quarrel would be naught. Which would it be? Oblivion or opening a path to alliance?"

[X] Dancing Pyre - Creates living, moving flame that will follow its creator's commands. It can act as a minion or mimic physical objects.
 
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