Empire of the Emerald Stars (Legend of the Five Rings)

Well in traditional Rokugan, the Phoenix usually ally with the Crane and Dragon.

The Lion are well militaristic jackasses
The Mantis keep invading them for various reasons thus jackasses
The Scorpion are lying jackasses
The Unicorn are militaristic foreign Jackasses
The Crab are spiritually impure jackasses

And the Minor Clans aren't worth a damn.
 
...actually, I'm curious, Maugan- are you using the Emerald Stars setting pretty much as written, or changing things up somewhat?
 
Yup. Hantei Dynasty on the throne, because I like the thematics, and no Spider Clan because fuck the Spider Clan.

The point of divergence is the Second Day of Thunder. Lady Amaterasu formally showed her approval of Toturi by ritually adopting him into the Hantei bloodline and allowing him to take the throne, which was generally considered to be binding because, well, do you want to say that Lady Amaterasu is wrong?

There's a few other details here and there, most of which have been put into place because I don't have much material to work on when it comes to the setting and thus am forced to make my own.

One basic example is the proliferation of the Path of Man, which has helped to reinforce the Celestial Order. Basically, samurai in the dojo couple their martial and courtly training with certain riddles, rituals and priestly blessings which help to awaken and empower their souls. In addition to the spiritual benefits, this allows the samurai to effectively raise their own traits to superhuman levels. A Hida might bolster their Strength enough to punch through a castle wall, a Kakita might amp up their Reflexes to be able to dodge bullets and so on.

Two thousand years of improvement is a lot, after all.

This allows me to preserve the Celestial Order even in a scenario where the lower classes could potentially have both guns and vast numerical superiority - since only samurai are permitted to receive these benefits and wield Radiant Energy, they still maintain their position at the top of the pecking order while still allowing life for their inferiors to measurably improve.

It also allows me to have far more fun writing the various updates. And since this sort of general empowerment also applies to your characters, it gives you a great many additional options as well.

Two thousand years ago, the Elemental Masters could trigger volcanos and raise new islands from the ocean floor. These days, they are much, much better at it.
 
Well, the Phoenix are kind of at war with the Unicorn right now. Something about a Phoenix contractor installing cheaper components in one of their ships than he was being paid for and pocketing the difference. So probably not them.
I mean the war is probably about to end because 'we killed your Champion' is a decent enough pretext for the Unicorn to say that honour is satisfied. But still, they're not likely to trust you for a while.
Can we have a list of whom is currently at war with who?
 
So... we have the Shugenja, and thus the tech. We're maybe not so hot at some of the other stuff. Looking at this system, I see some... oddities.

- Suppose we want to focus on tech-boosting and other Shugenja Things. We have the tech advantage, and we want to work it. That means (if I read it right) that we want to have the Isawa (say) get a single province, and maximize the Void of that one province. That maximizes the Void of that family, and,by extension, the number of shugenja it can support. That one planet they have is basically a university. Then you do the same thing with the Agasha. The Asako probably are another one-province wonder, with more focus on Air and Earth (Culture and Prosperity?). Then you send the Shiba out to manage any junk provinces you may have. You accept that that means their stats and associated hero numbers will be average-to-poorish, but you have to get your legions from somewhere.

Is that the way that it's supposed to work? It seems like, if we hand a poorly-developed province to one of our families, they suddenly get worse at everything, and a fair number of their heroes disappear. That just seems kind of odd.
 
So... we have the Shugenja, and thus the tech. We're maybe not so hot at some of the other stuff. Looking at this system, I see some... oddities.

- Suppose we want to focus on tech-boosting and other Shugenja Things. We have the tech advantage, and we want to work it. That means (if I read it right) that we want to have the Isawa (say) get a single province, and maximize the Void of that one province. That maximizes the Void of that family, and,by extension, the number of shugenja it can support. That one planet they have is basically a university. Then you do the same thing with the Agasha. The Asako probably are another one-province wonder, with more focus on Air and Earth (Culture and Prosperity?). Then you send the Shiba out to manage any junk provinces you may have. You accept that that means their stats and associated hero numbers will be average-to-poorish, but you have to get your legions from somewhere.

Is that the way that it's supposed to work? It seems like, if we hand a poorly-developed province to one of our families, they suddenly get worse at everything, and a fair number of their heroes disappear. That just seems kind of odd.

No, that's not how it's meant to work, and this is precisely what I meant when I said I was probably overlooking things. Though you don't lose characters in that sense, you just wouldn't be able to recruit more.

Of course, there is a natural counter-balance in the way that your Clan's families will naturally agitate for more territories - the Isawa especially, since they actually rule the Clan even if the Shiba handle most day-to-day business.

Still, if people have suggestions for other ways this could work, I'd be happy to hear them.
 
You could ask permission to adapt the system of Storybookknight's Minor clan quest. I think he made that one up and it is l5r-focused

I'm fairly happy with the base system I have here thus far, and as I recall his doesn't include any particular rules for how many characters you can have or how good they are.

I was considering tying your number of units to a stat. Might actually do that for character stats as well - if you have a lot of systems and a lot of provinces, it makes sense that an increased population pool would have a higher number of exceptional individuals...
 
So considering we're the Champion of the great clan known for it's shugenja and l5r's strict adherence to the 'asskicking = authority equation' does that mean our character is going to be the/one of the best shugenja in the Empire? Because if so, I heartily approve.
 
So considering we're the Champion of the great clan known for it's shugenja and l5r's strict adherence to the 'asskicking = authority equation' does that mean our character is going to be the/one of the best shugenja in the Empire? Because if so, I heartily approve.
No, the Phoenix Champion is always a Samurai unless I am mistaken from the Shiba clan, however we have the Council which tend to be five of the top Shugenja in the Empire
 
No, the Phoenix Champion is always a Samurai unless I am mistaken from the Shiba clan, however we have the Council which tend to be five of the top Shugenja in the Empire

Shugenja are samurai. So are courtiers.

The Phoenix Champion is (almost, just to hedge my bets here because there might be exceptions I don't know about) always a bushi.
 
No, that's not how it's meant to work, and this is precisely what I meant when I said I was probably overlooking things. Though you don't lose characters in that sense, you just wouldn't be able to recruit more.

Of course, there is a natural counter-balance in the way that your Clan's families will naturally agitate for more territories - the Isawa especially, since they actually rule the Clan even if the Shiba handle most day-to-day business.

Still, if people have suggestions for other ways this could work, I'd be happy to hear them.

Something like...

- First, make sure that the family stats and province stats actually line up. It looks more or less like there's a correspondence, but you should make it more explicit. Also, if Shugenja are supposed to be the knowledge-based character type, and that's based on Void, but Void seems to map to Piety, while Learning is the tech stat
-- Possibly make everyone have loremasters? Obviously, the Phoenix would be best at it, but the increasing importance of tech could certainly have made loremasters more of a Thing. Alternately, make Shugenja the Learning character, and slap Monks in at Void (or vice versa? Maybe Monks are the ones pushing the tech trees?).
- Second, have family stats be based on the family seat. If your family seat takes a hit then, yeah, you're suffering, but what's going on out in the churn of provinces doesn't really matter as much. Secondary provinces turn into places that you go for resources and extra legions, while your core provinces are the real jewels. Seems pretty thematic to me.
- Possible third: different secondary provinces give different amounts of stuff. There's provinces that have almost nothing - barely developed balls of ice and rock in the middle of nowhere. They don't give legions, characters, or meaningful resources. Throw in enough shugenja support to make the place livable, add enough farmers that it can support a reasonable population, and it can start providing a legion (though the stats of that legion, dependent on the province stats, still wont' be all that impressive). Put some effort investing in the place - identifying and exploiting certain valuable local resources - and you can start getting some trade goods and income out of it (which will help with the equipment of the troops). Grow it enough to support a reasonable number of samurai-caste (adding dojos, universities, monasteries, or whatever to match) and it can support a single hero.
-- province legion stats are based directly on province base stats, and update at the year mark. If you lose the province, then you lose the legion at the update mark as well.
-- province character slot type is likewise limited by stats, and requires that you build an appropriate training ground. Characters that don't have a slot supporting them tend to wander off, choose to die gloriously against the enemy, commit seppuku, or otherwise vanish.
 
Last edited:
Still, if people have suggestions for other ways this could work, I'd be happy to hear them.
Option 1:
#heroes = average of provinces stats + total number of provinces
Max # heroes = 2xStat average

Option 2:
#heroes = average of provinces stats + total number of provinces with stat at or above that average.

Either of these two work, and make sure that having more provinces is neither bad nor too strong.

both also incentivise development of the provinces so thats nice too
 
Last edited:
Option 1:
#heroes = average of provinces stats + total number of provinces
Max # heroes = 2xStat average

Option 2:
#heroes = average of provinces stats + total number of provinces with stat at or above that average.

Either of these two work, and make sure that having more provinces is neither bad nor too strong.
Maybe, but have the Clan Champion and Family Daimyos not count against the max heroes
 
Back
Top