Inspiration in this case isn't a resource. It's more of a trait. It's things that you can get and investigate (like Black Scrolls, or the corpses of your enemies). Essentially, it's things that you acquire via plot, and Major Research requires it because Major Research projects take the form of "Examine/Investigate *blah*, in an attempt to *blah*". If done properly, they often result in permanent traits. If done improperly, they *also* often result in permanent traits.
It's pure resource. Think of it as craft materials in RPGs, you need X quality and Y nature to build item Z of rank X, but if you have Quality < X, you're going to take the extra quests to rank it up to the requirement.
Accuracy to reality is optional. The goals of the research system as I understand it here:
1) Be convenient for Maugan to run.
2) Generate a dynamic pool of options rather than a checklist. Most empire building games wind up with tech as a checklist and thus no actual decision is being made.
3) Avoid accrued benefits from breaking the game, as research that gives broad spanning bonuses rapidly break the economic/dice roll system.
4) Avoid benefits from accumulating to the point of causing management overhead. You don't want a list of 30 circumstantial bonuses that Maugan has to reference every roll to make sure they aren't involved. Two ways of dealing with this commonly are:
4.1) Upgrade slots, where your researched improvements occupy a fixed number of slots you can equip them to. Phoenix, as the research heavy clan, probably has them maxed out with a few spares in sideboard that can be swapped in(e.g. your Better Lasers long range starship snipers are competing with the Phoenix Thrusters for shipyard time and maintenance on your vessels) with an action, but other clans might only have their priority slots maxed out(e.g. Crab stuffed all the armor upgrades in, Scorpion all the stealth/intel)
4.2) Expiry, where all researched items become obsoleted after X turns of use as the baseline catches up.
5) Involve the rest of the action types. Whether this is exploring for exotics, or finding out some lack, you don't just do all the medieval fantasy quest Standard Industrialization Package out of the blue. The nerds shouldn't just lock themselves in the labs for the next century. It might not be realistic, but it makes research items easier to generate for the GM if it's involved in other plots.
Ah, I see. That's very interesting, thanks for the clarification.
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In other news, I present more NPCs:
[x] Shiba Hiraku: An experienced courtier, Shiba Hiraku's claim to fame is not so much any one accomplishment so much as a curious ability to consistently negotiate favorable terms for the Phoenix clan combined with seemingly unimpeachable conduct. Rumor has it that Shiba Hiraku's secret is a vast network of ninja, as well as not inconsiderable dabbling in the ninja arts herself. As to the latter, it is surely an exaggeration of Hiraku's tendency to converse and make friends with the lower classes, then often using what she has learned in negotiations to pressure her opponents. Whatever the case may be, Shiba Hiraku undeniably has fingers in many pies, and is a leading member of the Phoenix Clan's diplomatic core.
[x] Isawa Inari: Isawa Inari is something of a mix of contradictions: he is young and filled with the recklessness of youth, yet also an extremely careful researcher with copious, detailed notes on the work he does. He is immensely proud of his heritage and his family, yet deeply humble about his own abilities as a scientist and as an engineer. Isawa Inari specializes in the element of Fire, and studies under Isawa Akio as an Acolyte. Despite his youth, Isawa Inari has the distinction of being one of Isawa Akio's favorites on account of both his keen intellect and his unusual intuition of the fire kami's meanings and intentions.
--[x] Isawa Sae: One of the Initiates assigned to Inari, it is rumored that Sae is ultimately responsible for much of the bookkeeping that makes Inari's work possible. Sae's greatest strength is her ability to analyze design and engineering problems, and hopes that her tutelage under Inari will allow her to gain better intuition for the kami and the way they behave.
--[x] Isawa Yuno: One of the Initiates assigned to Inari, Yuno is the youngest of the four students assigned to Inari. She is a hard worker and has a surprising intuition for certain aspects of work as a shugenja, but is troubled by being only just ahead of the curve at the School of FIre.
--[x] Isawa Hayako: One of the initiates assigned to Inari.
--[x] Isawa Daisuke: One of the initiates assigned to Inari.