[X] Plan: Raise hands
- [X] Rahotamen:
-- [X] Fortify the Portal (but make it inviting - a table and few chairs in case guests are willing to talk

)
- [X] Ptolomes:
-- [X] Open the Armories: Roll: 0. Reward: Necron Heroes armed with the most powerful weaponry at your disposal.
No Action spent. Write in equipment -
Eldritch Lance, Harp of Dissonance,Gravity Displacement Pack and Tesseract Labyrinth. (If QM aproves)
-- [X] Chart the stars: Roll: 35. Reward: Knowledge of surrounding systems and warp-lanes, better preparation for enemy raids.
- [X] Xoranthis:
-- [X] Make them at home: Roll: 20. Reward: The Skitarii form their own Faction loyal to you and start building families. Chance of a
Skitarius Hero.
-- [X] Noble Sleep: Roll: 40. Reward: Gain one new Hero.
-- [X] A Heart, to live Roll: 50. Reward: Unlock Relief Matrices for your Heroes. (Only Xorathis)
May be micromanagment but want to use our prodigious diplomacy for new nobles. Plus out other two are not friends material.
Fortyfing may be higher priority than pests. Such glaring weakness is not to be allowed.
We need to get a move on closeset systems. Short of sending recon, charting is decent enough.
We can open the armories for free? Can we find some technical gear instead of weapons? at least for now.
Xor making friends is very on brand. So is caring for the older ones.
If we lucky chaos will move on, we have no surface presence so far. Even if they make planet fall, they may even get themselfs killed without our input.
I may aso be biast towards low DC rolls. dunno. Have at it.
[] Pests: Roll: ???. Will trigger battle against Warband of the Red Eye (15 Small Troop Carriers, 10 Light Incrociators, 80 Fighters). Fleet Level: Very Low. Rewards: Prisoners. Chaos material. Chaos human ships. May lead to repercussions if enemies manage to escape. [NEW!]
There is a chance they will not find us...
[] Ever onward: Roll: 45. Reward: You gain a steady trickle of general information regarding the selected faction. Meeting new characters. Possible knowledge of hidden Tomb Worlds.
On 'to do list'
[] Worship Death: Roll: 30. Reward: Start of Necron religion. Unlock religious projects. Write in Type of religion and God and/or Gods worshipped. Add details of rites if you want.
[] The Viewing Hall: Roll: 30. Reward: Build the Viewing Hall. Bonus to entince Necron Lords to come under your service. [NEW!]
One at a time. Both desired, both funny.
[] Old Enemies: Roll: 60. Reward: ??? [NEW!]
Man, I want to do that, but we have more important things to do.
So long as they can be contained safely.
[] The Scarab Wall: Roll: 60. Reward: Start production of Wraiths, Tomb Stalkers and Tomb Sentinels.
[] Matters of the Dark: Roll: 70. Reward: More powerful Nexus. Slight increase in garrison and Tomb performance. Allow for more facilities. Allows for upgraded Sections.
The backlog and the desire to accelerate things is strong
[] Enemies, close by: Roll: 50. Reward: One tombworld explored safely and/or possible hidden enemies found.
Thsi is probably very smart, may change in the future to accomodate
[] The archives of Mournhold are impressive for the planet's size. Maybe Szerakh held more than the Mistress here? Let's discover the Silent King's secret.
Roll: 30. Reward: ???
NGL I really want this one.
I really want relief matrixes. They are our Special Thing, and they are some of the core of what makes Mictlan different from your podunk rebellious necron dominion with a delusion of grandeur.
Me too. if only we could endulge in glorious research more freely...
Plan: Pests, heart and home
Really do not see Plo being a good fit for this job.