Echoes of Eternity: A Warhammer 40k Necron Lord Quest

We have two. So why not both.
I wonder what best use for them would be? Line breaker and direct counter to ememies concentrations sounds decent, but it may also be good at blocking ways and cutting of hostile forces from eachother.
Then again. we may want to keep one hidden for later... that would be nasty.
Mobile artillery would be best use of them in my opinion, they are a rough equivalent of a knight dominus so having them plink away with their very scary guns would the best course of action for them.
 
Do keep in mind we play as Arch Cryptek infused with C'Tan power. Its no a question of if we can create titans, but when and what kind.
Could definetly see us traumatizing eldari with Wraithbone-Necrodermiss alloy Titans just cause we can make them.
Then make Mother of all titan in the image of the Empiresuper titan that went rouge at some point. we will definetly have last laugh there.
Until then, we got to operate with limited resources.

huh, would Forgemaster prefer less or more damaged Seraptek after we're done with intelopers?
 
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The Battle for Mournhold - The System Campaign New
Khupra struggled to remember.

Good thing that he didn't need to.

Give me my arms. Give me my fire.

"Khupra? Do you mind?"

The Awakener was calling, and it was good for him to answer. That's just how things were.

The alien (high-density, coiled muscles. Quick but fragile. Narrow down movements. Disable limbs. One stab to the neck, or from beneath. Bypass the ribs) looked at him with curiosity.

He didn't mind. It made getting closer easier.

Footwork was fundamental. It wasn't enough to advance with grace, it was also necessary to enter range already poised for the optimal killing stroke.

It was all about the killing stroke.

The other alien watched him with wariness, tense and ready to spring. Wise. He was a warrior, this one. Khupra enjoyed it. Warriors made for the most satisfying exhibitions of skill.

(The ears. Large and pointed. Filled with receptors. A quick stab to disrupt concentration. The same for the nose. Close in for a grapple while he's blinded. Finish him off before he can recover. One thrust to the vitals).

Khupra wobbled closer. The Awakener had told him to hide his true skills. Wise. A weak aspect was easy to underestimate.

The two aliens (Eldar. Bio-weapons. The Pretenders' despair. A worthy kill) didn't stir, unaware. He moved for the kill.

The plate clacked on the table. Steam wafted from a mix of proteine-rich, gravy-like soup.

Like always, Khupra felt a rush of vindication. Mission accomplished!

The Eldar, a girl, his internal archives said, smiled shyly at him.

"T-thank you, Khupra."

Khupra warbled at her, eliciting a small scoff from the Awakener.

"Your audio emitters got tangled again? Come here. Let me take a look."

Khupra obeyed, waddling toward where the Awakener sat. As he turned, allowing her access to his circuits, he vaguely wondered why the girl who had just killed thanked him.

Look at me. Oh, look at me.

"Khupra!"

The commander's voice rumbled in his sensors, and Khupra danced. That's how things were after all.

The Kur'Uhn'Saekh filled the end of the deck, their heavy weapons scything through friends and foes alike.

Khupra ducked beneath a malformed limb, protruding an additional limb to skewer its owner (Uhn'Saekh-based lifeform. Heavily mutated. Overhelm regeneration with a flurry of strikes).

All around him, the Lychguard was in disarray, the ancient soldiers fighting against the monsters in twos and threes. The Chaos Spawns' charge had disrupted their formations, leaving them vulnerable to the Space Marines' barrage. The second lines were already redeploying to fell the beasts, but mutants erupting from the walls were slowing them down. They would rid themselves of the nuisance, but in the meanwhile, the elites were on their own and hard-pressed.

Khupra didn't mind. Danger refined skill.

"Khupra! Destroy them!"

As a Lychguard fell sputtering sparks, he sprung forward, cleaving through a bovine snout. Limbs and heads disappeared in fountains of gore as he dashed forward, limbs, swords and spears punching out of his rapidly shifting body. His feet hit the ground sparingly, leaving indents in the deck floor.

A mountain of limbs barred his path, howling pitifully as bolter rounds tore chunks off its malformed flesh. Khupra stomped down and threw himself forward, pointing his blades forward. Tendrils shot out of his body. They lashed against the ceiling, crushed smaller mutants as they gave him a corkscrewing motion.

He punched through the abomination's body like a lascannon shot, mutated flesh and violently pumping organs coloring the air around him. Fluids, blood and worse splattered against him, he looked down, optics whirring.

Two of the Marines saw him come, angled their bolters to intercept him. They snapped two shots before he was upon them. Khupra crashed on the first with all his weight, crushing him to the floor.

(Kur'Uhn'Saekh. Strong. Fast. Augmented body. Ceramite armor. Aim to lenses and junction points.)

Howling, the Marine punched out, even as he tried to get his feet beneath him. Khupra let the blow cave his chest, leaving his necrodermis to heal the damage. He cut through the bolter's casing with a blade-limb, turning the munitions into red-hot shrapnel that reduced the Marine's hand into a red ruin. In the same fraction of a second, he stomped on the Marine helmet's lenses, a heavy blade stabbing from his heel. He felt bones crunch and soft tissues give way, the mutated soldier's screams ending abruptly.

(General same weakpoints of baseline Uhn'Saekh. Quick finish is possible if brain is hit.)

It all happened in a fraction of a second. Then, he was dancing among the Kur'Uhn'Saekh, the world descending into a blur of blood and screams and movements.

(Dodge. Stab. Parry. Protruding additional limbs. Dodge. Stab. Slash. Shifting form. Parry. Dodge. Stab. Limbs. Form.)

Blood, thick and warm, oozed over his head, his neck, his shoulders. Gore spattered his chest and legs. His feet made squelching sounds.

He advanced in a vortex of death, never stopping never stopping. It was good. It was how things were after all.

My eyes…

A massive axe emerged from the haze, smashing against his chest. It clove through the Necrodermis, but he was already dancing to the side, his body reforming to hold the weapon fast.

The Chaos Champion, a hulking brute covered in spikes and body parts, tried to bring a massive rotary cannon to bear. Body elongating like a snake, Khupra skittered across it and then over his arm, cleaving through both limb and weapon.

Quick as a viper, he wrapped his chest around the Marine's head. A gauntleted hand clawed at his back, then pounded at it, but he ignored it. His body flew and reformed, dozens of blades and saws and hammers jutting out to work.

(Neck broken. Both hearts pierced. Eyes gouged. Multiple compounded fractures in limbs and ribs. Punctured lungs. Intestinal tracts shredded.)

It took a lot of effort to kill one of these things if you didn't go for the quick kill. He carefully archived every glimmer of data. For next time. It was all about the killing stroke, after all.

"Khupra."

Khupra kneeled among the still steaming bodies. Blood streamed from his head as he looked at the Admiral.

He warbled happily. Mission accomplished!

The Admiral watched him and said nothing, but there was no need. He knew he had done a good job.

Khupra looked down at the still gore, wondering if he would get a thank you. Nothing came. Strange, but no matter. That's just how things were.

Oh, my eyes, my eyes. Won't you look at me?

------------------

Rahotamen managed his guerrilla campaign with methodical, ruthless efficiency.

Far before the arrival of the Chaos invaders, all vectors of approach toward Mournhold had been screened and points of ambush located alongside all possible routes. It wasn't easy work. The capabilities of Uhn'Saekh ships had to be assessed from whatever info Mictlan had gathered from previous clashes and then these had to be cross-referenced across the many possibilities of war, keeping in mind Chaos traditional tactics, enemy commanders' likely bias and the short and long-term objectives Mictlan and the enemy intended to acquire.

The result was a series of scenarios, each of them provided with an optimized series of moves and protocols to choose from. Of course, reality and theory, no matter how powerful and encompassing the simulations behind them were, were two different things, and the Necron commanders always retained tactical freedom. But the optimized algorithms remained an immense help in coordination and foreseeing. They also helped the rank-and-file, making them almost preternaturally quick when all elements fell in place.

Once the corrupted broke through the King's Gate, leaving wrecked vessels behind, Rahotamen took at using the accumulated data in earnest.

Necron ships were faster and more maneuverable than anything the corrupted could bring to bear, but where they truly excelled was in technological superiority. With their stealth fields and ability to perform short phase-jumps they stalked the Chaos armada, picking at any enemy vessel that strayed too far.

At first, this strategy brought good results. The Chaos invaders, flush with victory, kept a loose formation, whatever authority kept together fragmenting as each warband sought to stake their claims. It took for an Escort to be crippled and a Light Cruiser to be damaged for the invaders to realize that the monstrous ship they saw escape didn't abandon the space lanes and was hunting them.

From then, they tightened formation once more, forcing the Necrons to rely on short hit-and-run engagements that saw squadrons of attack crafts fight each other in swirling formations and mostly ended in inconclusive results.

Still, Rahotamen was satisfied. He wanted to keep the Chaos flottilla moving. They couldn't be allowed to settle on one of the asleep Tombworld, lest they start their summoning rituals unopposed. For that, he needed them harried and on the march, feeling that time wasn't something they could count on indefinitely. Keeping them together meant that he couldn't wipe them out in detail, but it also that they remained moving toward Mournhold.

He could be repelled on the tactical level, but the strategic victory was his, and that was all that mattered.

So he kept attacking them. Sometimes, he sent squadrons of attack crafts or his remaining Dirge to flank them, just out of range but visible, to keep them on edge, or launched them into brief assaults that ended with quick runs, hoping for pursuit.

In that, he was annoyed by one thing: the Uhn'Saekh outranged him. Necron ships surpassed the corrupted in almost any way, but reach had been exchanged for their firepower. Apart from his largest guns, the invaders constantly surpassed his ships in range.

Rahotamen also came to know Chaos methods for space-combat well. Alongside brute systems like expelling energy-reactive chaff to deceive scans, the invaders used Warpcraft to scramble his ship's aiming systems and while their auspex arrays and targeting cogitators were pathetic and easily deceived, their sorcery wasn't to be underestimated. They employed scrapcode attacks which brute-forced their way into logic systems and to which his attack crafts were particularly vulnerable, and repelled bursts of Gauss with strange, warp-based gravitational distortions.

And then there were the prophecies. He learned to hate how his opponents seemed to be always alert to his plans.

It only emphasized the same points: on the long range, the invaders had the upper hand, both in attack and defense. Stealth and surprise compensated for the disadvantage during the entrance, but it came to bite his ships when they turned to run. Many attack crafts were lost as they attempted to goad the enemy to pursue, and the Star Scepter was heavily damaged. Still, his efforts bore fruit in the end.

Two Cruisers, emboldened by another repelled incursion, pursued, breaking formation as they did. Rahotamen had kept the Judgement hidden, not wanting to reveal the vessel's status to keep his game of tension, but he unleashed it then.

Erupting from its stealth, the flagship annihilated both cruisers, reducing them to sparse clouds of debris. It floated into the void, challenging the enemy to come and fight, but the invaders preferred caution, keeping formation until the Necrons withdrew.

A good shot, yet it was nothing compared to when the invaders reached one of the dormant Tombworld. Holding stationary orbit, the fleet disgorged a small swarm of drop pods, alongside three transports before the Judgement fell upon them, the monstrous vessel emerging from the other side of the planet.

Hidden by all kinds of sight by the Tombworld's Null-fields, the flagship barged through the Chaos flottilla, throwing it into disarray with point-blank barrages from its massive guns. It was the most successful engagement of the campaign, with not only three Escorts and another Light Cruiser destroyed, but a Heavy Cruiser taken out as well. Rahotamen took his vengeance on the Murder-Class that wounded his ship then, his Lychguard, led by Khupra, boarding and destroying it from the inside.

It wasn't all good news: the last Dirge was lost during the battle, and the craft ripped apart under a concentrated laser barrage as it drew fire from the flagship.

The invaders seemed to lose their nerve after that. Down almost to half of their initial strength, they started sacrificing the Transports they had been so hell-bent on protecting. Two of the small ships were blown apart, unleashing a psychic wave the rest of the fleet harnessed to speed their journey toward Mournhold. There was no more prudence and steady approach, only a breakneck rush toward the planet, all enemy ships clustered so tightly together that they risked ramming into each other.

Still, they moved so fast that Rahotamen had trouble keeping pace. Space itself seemed to thicken around his flagship, and he abandoned the enemy contingent already on the Tombworld to give chase.

The campaign had gone well, but he had to admit to being outmaneuvered right at the end. Burning with grim determination, he made all speed for Mournhold.

-----------

Rahotamen Fleet: Dirge "Star Scepter" lost

Chaos Fleet: 3 Transports, 1 Heavy Cruiser, 3 Light Cruisers Lost, 4 Escorts lost

Rahotamen's campaign went well, but the enemy's use of the Warp has outmaneuvered him, forcing him to rush after them as they make all speed for Mournhold. For that, the Judgement will not be present at the start of the battle.

AC - Had too much fun with the last chapter, so here's a smaller one. I like Khupra.
 
Anyone knows what a despotek is? All I found is either a variant or booster unit of immortal...
it's the sergeant equivalent for immortals they introduced on a kill team box, IIRC. Think tougher immortal.
and with this, we've killed in total 4/30 of their transports, 7/20 of their escorts, 5/12 of their light cruisers (+1 heavily damaged) and 1/5 of their heavy cruisers.
 
AC - Had too much fun with the last chapter, so here's a smaller one. I like Khupra.
It certanly was fun to read! Those characters sur to grow on me. Hope to see them get more offten. Poor Khupra is doing his best. gonna have to hind him something relaxing after.
and with this, we've killed in total 4/30 of their transports, 7/20 of their escorts, 5/12 of their light cruisers (+1 heavily damaged) and 1/5 of their heavy cruisers.
1 Light Cruiser heavily damaged, 1 Heavy Cruiser heavily damaged.
Not entirly sure if Heavy Cruiser in question was the same one or diffrent....

Either way that leaves us with 26 Transports, 13 escorts, 6,5 L cruisers and 4 heavy ones....
Having to face our Orbital Defence, backed by pylons suppresions for warp buggery. While, admitedly it would be welcomed to have external sensors to cross refrence for aim ... Rah will join in on fun eventually. Sadly it may mean that Khupra will be late too.

Defensive Pylons: Awoken (Inner defenses fully functional)
Blackstone Pylons: Activated (Protection from Warp assaults regular)
Sensor Array: Activated (Regular perception of outer space)
Outer Defensive Grid: Awoken (Land-to-air, land-to-space defense fully functional.)

We are on a FORTRESS WORLD build during WAR IN HEAVEN. They are not coming in with nothing short of a crusade worth of vessels. And with Rah on their ass, they will not stick around longer than they have to... They would bleed out before that.
Which makes my belive in them performing a planet fall all the more plausible. ... Aim orbital guns at orbit over landing. Would be my say
Either way, they are not leaving.

Great writing wordsmith. Exited and looking forward to big land fight.
Also the bit with eldars was facinating.
 
I did this for another quest so here it is with a Necrontyric touch
Warning: very vulgar and demeaning language
You are a worthless, bitch ass, human
Your life, literally, is as valuable as a space ant
I'm just gonna stomp you, you're gonna keep coming back
I'm gonna seal up all my cracks, you're gonna keep coming back
Why? Cause you keep smelling the tech
You worthless, bitch ass, human
You're gonna stay on my lith until you die
You serve no purpose in life
Your purpose in life is to be in my timestream, sucking on my lith daily
Your purpose in life is to be in that Eye, blowing Chaos daily
Your life is nothing
You serve zero purpose
You should kill yourself... now!
And give somebody else a piece of that oxygen and ozone layer, that's covered up so other organics can breathe in their blue trapped bubbles
Cause what are you here for?
To worship Chaos?
Kill yourself! I mean that with a hundred percent, with a thousand percent.
 
A good kill to death ratio for our ships Now it's up to our surface to orbital guns hopefully they can maul them as badly as our ships one thing I would like to do is throw one of our titans at the ritual site that they try to set up backed up by a lot of troops
 
A good kill to death ratio for our ships Now it's up to our surface to orbital guns hopefully they can maul them as badly as our ships one thing I would like to do is throw one of our titans at the ritual site that they try to set up backed up by a lot of troops
No we should send deathmarks and a diversion as they will be relying on the mass death a titan and a ton of troops would cause to power their rituals.
 
Long shot, but why don't we just deploy our monolith phalanxes first with Infantry in support roles? We have a dozen of the things and even if they have titans their particle whips and gauss obliterators from the doomsday monoliths will slag them.
 
Also remember folks, pylons can teleport so they are absolutely mobile and can just aim down and focus down targets of opportunity on the ground. Unless chaos pulls a daemon primarch out of their ass we should win in good order, just the amount of damage to mournhold is in question.
 
I believe this is a scouting and prodding force by chaos really. All of them are sacrificial lambs of sorts for chaos to gauge how damaging a real tomb world will be.

They don't have the vessels…yet…to bring down their wrath.
 
In short. Aim for the sorcererss. Without them they will be locked out of the most problematic abilities. Including means of escape.
Additionally, leaving no survivors is still amoung objectives. Depends how many vessels will they leave to cover their exit.
Or if we manage to goad enough of them into one way ticket...

And yes, we are adding shipyard to next turn plan.
With our luck it will be complite the moment we got better options.
 
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