Welp, we did try, if we wanted to have a better shot at this we would have had to build Dharok for it which we did not.
[X] Be defensive
[X] Be defensive
C. Siege Engines:
- Types: Large trebuchets, battering rams, and other siege machinery
- Numbers: Dozens of engines, spread throughout their encampment
- Function: Designed to breach fortifications and cause significant structural damage, supported by magical enhancements for increased power and accuracy
hmm . . . can counter magic remove enchantments?
Yes, but you need to be near it to do so. So no across the battlefield dispells and such.
11 of 25 sorcerers are now dead, have any of the chaos enchantments fizzled out on the warriors or siege weapons?D. Sorcerers:
- Numbers: Estimated 20-30 active sorcerers
- Abilities: Capable of casting powerful offensive and defensive spells, including firestorms, barriers, and enchantments
- Role: Central to the Chaos Army's strategy, providing both direct magical support and maintaining the enchantments on weapons and armor
- Weakness: Reliant on concentration and ritualistic preparations, vulnerable when isolated
Not in time for the battle Unfortunately.11 of 25 sorcerers are now dead, have any of the chaos enchantments fizzled out on the warriors or siege weapons?
less psykers to control any demons thy attempt to summon? a reduction of leadership so each sorcerer has to lead a larger force, more then they typically handle?So then how are their sorcerers a weakness if killing them doesn't debuff the enemy in a useful timeframe?
less psykers to control any demons thy attempt to summon? a reduction of leadership so each sorcerer has to lead a larger force, more then they typically handle?
THey do not make rituals, summon ruin storms, curse you and your troops, counter spell your sorceries, summon daemons etc.So then how are their sorcerers a weakness if killing them doesn't debuff the enemy in a useful timeframe?
THey do not make rituals, summon ruin storms, curse you and your troops, counter spell your sorceries, summon daemons etc.
Essentially, Sorcerors are high utility/damage low durability units. Think of them as pocket nukes. I mean, you just singlehandedly occupied the entire army with your sudden sandstorm. Yes it takes a cabal of sorcerors to do that and oppose that, but it can be done by mortals.
No? The Enchantments make them hit harder and stronger but not ignore armor?So no matter what we do, the enemy's weapons will still go through our troops armor like it isn't there?
Cause that's what it sounds like.
No? The Enchantments make them hit harder and stronger but not ignore armor?
I mean, even in 40k proper, there are no ignore armor saves to my knowledge, and if they are, they are not common, the enchantments were an attempt to give chaos an advantage but you made preparations on your end as well, so how it turns out is something you have to find out.
Yeah, mechanically, they do not. But if they roll well, then I would write it like that, to make things more epic and impressive. It was why I stopped including mechanics in between paras and now post them at the bottom.Ah, ok, so Dharok was being Hyperbolic when he said the weapons would go through our armor like parchment.
Chaos always cheats, always moves the goalposts, always are sore losers."You beat our gods blessings and power with your own blessings and power. THEREFORE YOU ARE WEAK AND WE ARE STRONG"
Keep being classy Chaos.
Not enough. You got their leader and knocked them down a bit but mechanically, they lost one dot of Leadership and discipline. But their Size remains the same.How much of their Calvary did we take out?
Also are our sand bikes faster than their Calvary.